Tremulous Forum

General => Troubleshooting => Topic started by: Airbard on September 14, 2011, 05:41:55 am

Title: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
Post by: Airbard on September 14, 2011, 05:41:55 am
Quote
C:\Program Files (x86)\Tremulous\base\map-ambushed.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\map-ambushcrazy.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\map-ambush.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\map-Alien2.pk3 (16 files)
C:\Program Files (x86)\Tremulous\base\map-aggravate.pk3 (64 files)
C:\Program Files (x86)\Tremulous\base\map-aeolos-b2.pk3 (43 files)
C:\Program Files (x86)\Tremulous\base\map-adoca2.pk3 (47 files)
C:\Program Files (x86)\Tremulous\base\map-ADOCa1.pk3 (51 files)
C:\Program Files (x86)\Tremulous\base\map-abyss_a5.pk3 (132 files)
C:\Program Files (x86)\Tremulous\base\map-Able.pk3 (35 files)
C:\Program Files (x86)\Tremulous\base\map-2dv1.pk3 (2 files)
C:\Program Files (x86)\Tremulous\base\map-1v1m.pk3 (7 files)
C:\Program Files (x86)\Tremulous\base\map-1984b4.pk3 (118 files)
C:\Program Files (x86)\Tremulous\base\map-(amp)tremctf-4.pk3 (64 files)
C:\Program Files (x86)\Tremulous\base\map-!nversion-b1.pk3 (47 files)
C:\Program Files (x86)\Tremulous\base\korcastle_b1.pk3 (17 files)
C:\Program Files (x86)\Tremulous\base\house.pk3 (25 files)
C:\Program Files (x86)\Tremulous\base\hot-jumps_a4.pk3 (85 files)
C:\Program Files (x86)\Tremulous\base\highrise-b6.pk3 (23 files)
C:\Program Files (x86)\Tremulous\base\HandsOfGod.pk3 (32 files)
C:\Program Files (x86)\Tremulous\base\hamunaptra.pk3 (762 files)
C:\Program Files (x86)\Tremulous\base\GrangerRink_b2.pk3 (16 files)
C:\Program Files (x86)\Tremulous\base\giantgensurf.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\g3tremb2.pk3 (165 files)
C:\Program Files (x86)\Tremulous\base\far_beyond.pk3 (63 files)
C:\Program Files (x86)\Tremulous\base\Fantasy.pk3 (48 files)
C:\Program Files (x86)\Tremulous\base\dunno.b1.pk3 (30 files)
C:\Program Files (x86)\Tremulous\base\dunjeon.pk3 (148 files)
C:\Program Files (x86)\Tremulous\base\death_maze_b1.pk3 (4 files)
C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files (x86)\Tremulous\base\dark.pk3 (8 files)
C:\Program Files (x86)\Tremulous\base\Dangercity.pk3 (150 files)
C:\Program Files (x86)\Tremulous\base\cube_b2.pk3 (10 files)
C:\Program Files (x86)\Tremulous\base\crapmap_1.pk3 (4 files)
C:\Program Files (x86)\Tremulous\base\circletrain.pk3 (5 files)
C:\Program Files (x86)\Tremulous\base\CargoPort-106.pk3 (136 files)
C:\Program Files (x86)\Tremulous\base\CargoPort-102.pk3 (136 files)
C:\Program Files (x86)\Tremulous\base\BumperGranger_b1.pk3 (13 files)
C:\Program Files (x86)\Tremulous\base\bresalpha1.pk3 (44 files)
C:\Program Files (x86)\Tremulous\base\bbs2.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\BBS-5-.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\basecano_b3.pk3 (8 files)
C:\Program Files (x86)\Tremulous\base\ARF-b1.pk3 (6 files)
C:\Program Files (x86)\Tremulous\base\a2b1.pk3 (7 files)
C:\Program Files (x86)\Tremulous/base

----------------------
33955 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY building random string
QKEY could not open base/qkey for write
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
Alt-Tab support disabled (win_allowAltTab = 0)
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4200
GL_VERSION: 3.3.9836 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

IXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:59
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/q3map2_pulse_70.shader'
...loading 'scripts/procyon.shader'
...loading 'scripts/1984.shader'
...loading 'scripts/ancient_remains.shader'
...loading 'scripts/bedtime.shader'
...loading 'scripts/bluefreeze.shader'
...loading 'scripts/bridge_apart.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/church.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/elbrus.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/exploit.shader'
...loading 'scripts/firstcontact.shader'
...loading 'scripts/firstcontactfinal.shader'
...loading 'scripts/foolsgold.shader'
...loading 'scripts/gloom3t.shader'
...loading 'scripts/hip_grimm.shader'
...loading 'scripts/initiation.shader'
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/letgo.shader'
...loading 'scripts/metro.shader'
...loading 'scripts/outdoor.shader'
...loading 'scripts/perseus-b3.shader'
...loading 'scripts/perseus.shader'
...loading 'scripts/paintfactory.shader'
...loading 'scripts/paint2.shader'
...loading 'scripts/paint8.shader'
...loading 'scripts/paint7.shader'
...loading 'scripts/paint6.shader'
...loading 'scripts/paint5.shader'
...loading 'scripts/paint4.shader'
...loading 'scripts/paint3.shader'
...loading 'scripts/paint.shader'
...loading 'scripts/pacman_b2a.shader'
...loading 'scripts/overthehill.shader'
...loading 'scripts/outpost_p4_beta4.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/mirror.shader'
...loading 'scripts/mywater.shader'
...loading 'scripts/outpost_p4_beta3.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/test.shader'
...loading 'scripts/orion.shader'
...loading 'scripts/openfield.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/trem_mb1.shader'
...loading 'scripts/slime.shader'
...loading 'scripts/notuh-a2.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/niveus_gmotwmod.shader'
...loading 'scripts/nintendo_land_b2.shader'
...loading 'scripts/nintendo_land_b1.shader'
...loading 'scripts/nightarena.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/nebula.shader'
...loading 'scripts/nano.shader'
...loading 'scripts/mudkip_b1_noob.shader'
...loading 'scripts/mudkip_b1.shader'
...loading 'scripts/monk.shader'
...loading 'scripts/misty-a1.shader'
...loading 'scripts/q3map2_misty-a1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b6.shader'
...loading 'scripts/mission_one_b5.shader'
...loading 'scripts/mission_one_b4.shader'
...loading 'scripts/mission_one_b3.shader'
...loading 'scripts/mission_one_b2.shader'
...loading 'scripts/mission_one_b1.shader'
...loading 'scripts/miniatcs2.shader'
...loading 'scripts/miniatcs1.shader'
...loading 'scripts/mg_crate2.shader'
...loading 'scripts/q3map2_metro.shader'
...loading 'scripts/q3map2_metro-b1-2.shader'
...loading 'scripts/q3map2_metro-b1-1.shader'
...loading 'scripts/methane.shader'
...loading 'scripts/meteor.shader'
...loading 'scripts/memorex.shader'
...loading 'scripts/nos1.shader'
...loading 'scripts/nos2.shader'
...loading 'scripts/nos3.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/to1.shader'
...loading 'scripts/wawat.shader'
...loading 'scripts/ac1.shader'
...loading 'scripts/ac2.shader'
...loading 'scripts/blood-2.0.shader'
...loading 'scripts/dropship.shader'
...loading 'scripts/fail.shader'
...loading 'scripts/inc.shader'
...loading 'scripts/jajdarkland1.shader'
...loading 'scripts/desertcanyon.shader'
...loading 'scripts/haxture.shader'
...loading 'scripts/megaprocyon.shader'
...loading 'scripts/meep.shader'
...loading 'scripts/medusa.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/custom.shader'
...loading 'scripts/andromeda.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/mancannon_b4.shader'
...loading 'scripts/mancannon_b3.shader'
...loading 'scripts/mancannon_b2.shader'
...loading 'scripts/mancannon_b1.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/lockout_b1.shader'
...loading 'scripts/duel.shader'
...loading 'scripts/jajlands1.shader'
...loading 'scripts/labyrinth-build20.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/ingar.shader'
...loading 'scripts/kamalkael.shader'
...loading 'scripts/text.shader'
...loading 'scripts/librelous.shader'
...loading 'scripts/legocannon2.shader'
...loading 'scripts/legocannon.shader'
...loading 'scripts/labyrinth.shader'
...loading 'scripts/labyrinth-build21.shader'
...loading 'scripts/labyrinth-build19.shader'
...loading 'scripts/labyrinth-build18.shader'
...loading 'scripts/laberintus.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/vogt.shader'
...loading 'scripts/challenge.shader'
...loading 'scripts/intrepid_b1.shader'
...loading 'scripts/intent.shader'
...loading 'scripts/spork.shader'
...loading 'scripts/insanity_final.shader'
...loading 'scripts/induction_b3.shader'
...loading 'scripts/induction_b2.shader'
...loading 'scripts/induction_b1.shader'
...loading 'scripts/atcs_shiny.shader'
...loading 'scripts/ilikeboxes-final.shader'
...loading 'scripts/ilikeboxes-b6b.shader'
...loading 'scripts/ilikeboxes-b6.shader'
...loading 'scripts/ig_ut_baeza_a1.shader'
...loading 'scripts/ig_portal_a3.shader'
...loading 'scripts/ig_icetrap_a3.shader'
...loading 'scripts/ig_chaos_b1.shader'
...loading 'scripts/ig_chaos.shader'
...loading 'scripts/huge_fog.shader'
...loading 'scripts/q3map2_rush_human.shader'
...loading 'scripts/rush_human.shader'
...loading 'scripts/rush_human2.shader'
...loading 'scripts/rush_human3.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/groundsource.shader'
...loading 'scripts/grief.shader'
...loading 'scripts/q3map2_grief.shader'
...loading 'scripts/grangerrink.shader'
...loading 'scripts/grangercannon.shader'
...loading 'scripts/goonhop.shader'
...loading 'scripts/goof.shader'
...loading 'scripts/gmotw_skybox.shader'
...loading 'scripts/gmotw_atcsraped.shader'
...loading 'scripts/gloom.shader'
...loading 'scripts/gloom2.shader'
...loading 'scripts/q3map2_gloom2beta1.shader'
...loading 'scripts/camera.shader'
...loading 'scripts/gfic.shader'
...loading 'scripts/ganymede.shader'
...loading 'scripts/gantry.shader'
...loading 'scripts/gamma_core-final.shader'
...loading 'scripts/gamma_core-beta6.shader'
...loading 'scripts/gamma_core-beta5.shader'
...loading 'scripts/gamma_core-beta2.shader'
...loading 'scripts/funzone_b3.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/funzone_b1.shader'
...loading 'scripts/fog.shader'
...loading 'scripts/freeport_21_a1.shader'
...loading 'scripts/qfraggel_good_times.shader'
...loading 'scripts/frax.shader'
...loading 'scripts/foto2.shader'
...loading 'scripts/fadeaway.shader'
...loading 'scripts/force_b1.shader'
...loading 'scripts/arrow.shader'
...loading 'scripts/flap.shader'
...loading 'scripts/cloth.shader'
...loading 'scripts/finish.shader'
...loading 'scripts/q3map2_finish8.shader'
...loading 'scripts/os42.shader'
...loading 'scripts/reptile.shader'
...loading 'scripts/fallen.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/example.shader'
...loading 'scripts/ethereal.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/eden.shader'
...loading 'scripts/e1m2test1.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/common-seeeker.shader'
...loading 'scripts/dretchrange.shader'
...loading 'scripts/jajcannons1.shader'
...loading 'scripts/dmb01.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/delirium-b2.shader'
...loading 'scripts/delirium.shader'
...loading 'scripts/das_konstrukt-alpha1.shader'
...loading 'scripts/darkness.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/darkcastle.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/minicube-0-4-2.shader'
...loading 'scripts/minicube-0-4.shader'
...loading 'scripts/convey.shader'
...loading 'scripts/conveyor.shader'
...loading 'scripts/2thecoretxtset2.shader'
...loading 'scripts/station15-beta3.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/cleanser.shader'
...loading 'scripts/cleanser_ext.shader'
...loading 'scripts/q3map2_cleanser.shader'
...loading 'scripts/citadel.shader'
Title: Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
Post by: Airbard on September 14, 2011, 05:45:17 am
Quote
...loading 'scripts/float.shader'
...loading 'scripts/kt_kubalwagon.shader'
...loading 'scripts/cargoport-106.shader'
...loading 'scripts/ew.shader'
...loading 'scripts/cannon.shader'
...loading 'scripts/cage.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/jajlake2.shader'
...loading 'scripts/underground.shader'
...loading 'scripts/blackout.shader'
...loading 'scripts/bim.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/battlezone_b2.shader'
...loading 'scripts/base-a51_b2.shader'
...loading 'scripts/atcs3.shader'
...loading 'scripts/atdsr_a1.shader'
...loading 'scripts/atcszcargo-a1.shader'
...loading 'scripts/atcshd.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/atcs-2yb.shader'
...loading 'scripts/ecel.shader'
...loading 'scripts/._atcs.shader'
...loading 'scripts/._karith.shader'
...loading 'scripts/._nexus6.shader'
...loading 'scripts/._station15-beta3.shader'
...loading 'scripts/._transit.shader'
...loading 'scripts/arkadia.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/arc.shader'
...loading 'scripts/portaltest.shader'
...loading 'scripts/zlan.shader'
...loading 'scripts/zterra.shader'
...loading 'scripts/antares.shader'
...loading 'scripts/terrain_soc.shader'
...loading 'scripts/dasprid_common.shader'
...loading 'scripts/odium.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/alien-mine.shader'
...loading 'scripts/abyss_a5.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/tremctf.shader'
...loading 'scripts/!nversion-b1.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/qkqtoilet.shader'
...loading 'scripts/korcastle_b1.shader'
...loading 'scripts/iceflow.shader'
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/g3trem.shader'
...loading 'scripts/far_beyond.shader'
...loading 'scripts/q3map2_far_beyond.shader'
...loading 'scripts/dunno.b1.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/spider1.shader'
...loading 'scripts/dunjeon.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
...loading 'scripts/cube.shader'
...loading 'scripts/thermal.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/grtrees.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf3e0050 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
sorry for the two posts but I needed a way to get the whole error print out available for you to examine, I think this might have something to do with the 870 odd maps I just added to the /base folder. Happens on start up every time. I run a windows 7 and it ran 5 min before the maps were added. anything I can do other than gut my /base folder?
Title: Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
Post by: ULTRA Random ViruS on September 14, 2011, 01:04:19 pm
Quote
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf3e0050 dma buffer
*****No background file.******
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
°°°°°°°Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3°°°°°
sorry for the two posts but I needed a way to get the whole error print out available for you to examine, I think this might have something to do with the 870 odd maps I just added to the /base folder. Happens on start up every time. I run a windows 7 and it ran 5 min before the maps were added. anything I can do other than gut my /base folder?
***** Don't think this will be a problem, but could be.
°°°°° You will need to re-download the data-1.1.0.pk3 from somewhere... yours might be corrupted, have you edited it?
Title: Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
Post by: David on September 14, 2011, 01:50:21 pm
Ignore ULTRA Random ViruS, everything he says is wrong.

You have too many pk3's, bin some.
We ran into the same problem on mgdev, but 90% of the maps were old versions or rubbish, so we just binned them all.
Title: Re: Couldn't reopen C:\Program Files (x86)\Tremulous\base\data-1.1.0.pk3
Post by: Meisseli on September 14, 2011, 07:38:59 pm
Ignore ULTRA Random ViruS, everything he says is wrong.
With this advice one reaches pretty far in life.