Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: GeneralScott on September 25, 2011, 02:16:28 pm

Title: Where did TremZ Go?
Post by: GeneralScott on September 25, 2011, 02:16:28 pm
Both of the topics have been locked (obviously) and nobody has said any alternative area for discussion (unless you mean IRC)... It is still on right?
Title: Re: Where did TremZ Go?
Post by: vcxzet on September 25, 2011, 02:50:12 pm
All tremz devs were secretly banned
Progress is against forum rules
Title: Re: Where did TremZ Go?
Post by: GeneralScott on September 25, 2011, 04:03:20 pm
I'm not THAT stupid.
Title: Re: Where did TremZ Go?
Post by: RAKninja-Decepticon on September 25, 2011, 10:46:26 pm
Both of the topics have been locked (obviously) and nobody has said any alternative area for discussion (unless you mean IRC)... It is still on right?
yes, seems silly to lock the topics without telling folks where to go to discuss.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on September 26, 2011, 01:39:41 am
You can go to #tremz @ freenode to stay on top of the latest development with Tremz.
Title: Re: Where did TremZ Go?
Post by: Vape on September 26, 2011, 01:44:16 am
This will be locked on the direct and unsolicited request of its authors, who wish that the discussion be continued elsewhere.
Title: Re: Where did TremZ Go?
Post by: Tremulant on September 26, 2011, 02:22:34 am
You can go to #tremz @ freenode to stay on top of the latest development with Tremz.
The best you'll manage there is to see people turn up, start discussing tremz, get stopped and told to go to the invite only secret development channel.
Title: Re: Where did TremZ Go?
Post by: c4 on September 26, 2011, 05:22:44 am
No, Tremulant, you just scare people off before we can explain things to them :)
Title: Re: Where did TremZ Go?
Post by: Pazuzu on September 26, 2011, 05:42:09 am
I'm not THAT stupid.
No, but you are THAT humorless, which is even worse.
Title: Re: Where did TremZ Go?
Post by: /dev/humancontroller on September 26, 2011, 08:19:06 am
[(http://forums.zantive.com/images/smilies/trollface.png)] according to Volt, TremZ will have a dedicated forum running by Wednesday. and i've heard rumors that Tremulous 1.2 will be released only on Thursday, so TremZ will beat Tremulous 1.2. [/(http://forums.zantive.com/images/smilies/trollface.png)]
Title: Re: Where did TremZ Go?
Post by: vcxzet on September 26, 2011, 11:22:02 am
All of tremz devs stopped posting because they can't access their accounts or the forum anymore.
That is the only explanation.
Title: Re: Where did TremZ Go?
Post by: /dev/humancontroller on September 26, 2011, 01:11:57 pm
All of tremz devs stopped posting because they can't access their accounts or the forum anymore.
That is the only explanation.
i wonder how much users got banned as a result of the anti-TremZ movement by the tremulous.net admins. because the set of TremZ developers is not public.
Title: Re: Where did TremZ Go?
Post by: Volt on September 26, 2011, 08:26:37 pm
Just to clear some stuff up we chose to have topics locked for personal reasons, additionally as far as I know none of us have been banned for anything tremz related.
Title: Re: Where did TremZ Go?
Post by: Tremulant on September 27, 2011, 02:48:11 am
Just to clear some stuff up we chose to have topics locked for personal reasons, additionally as far as I know none of us have been banned for anything tremz related.
This is, of course, precisely the kind of thing we'd expect to see posted from the hijacked account of a silenced developer.
Title: Re: Where did TremZ Go?
Post by: Conzul on September 27, 2011, 04:55:57 am
Just to clear some stuff up we chose to have topics locked for personal reasons, additionally as far as I know none of us have been banned for anything tremz related.
This is, of course, precisely the kind of thing we'd expect to see posted from the hijacked account of a silenced developer.

(http://img198.imageshack.us/img198/6879/xfilesmulderandscully.jpg) (http://imageshack.us/photo/my-images/198/xfilesmulderandscully.jpg/)
Title: Re: Where did TremZ Go?
Post by: Ingar on September 27, 2011, 06:49:11 pm
[sculder&mully]

That was TremX, this thread is about TremZ.

The Tremulous Development Team believes in open source: mods and forks have always been possible
and are probably one of the reasons why Tremulous is still around. For various reasons,
some people need to do their thing and we can only wish them well in their undertakings.



Title: Re: Where did TremZ Go?
Post by: Conzul on September 27, 2011, 09:37:05 pm
The Tremulous Development Team believes in open source: mods and forks have always been possible
and are probably one of the reasons why Tremulous is still around. For various reasons,
some people need to do their thing and we can only wish them well in their undertakings.

Conspiracy is more fun.

I can only think of two reasons for their "desire" to move elsewhere:
   1) They decided that they were making such an awesome iteration of Tremulous that it would be way cooler to finalize it and then spring it on us suddenly in all its awesomeness. This is unlikely, however, since they've allowed us to see so much of what they've already done. I can't see them being that indecisive.

    2) Which leaves possibility 2, and I think this possibility is far more likey based on this fakelog that I recovered:

    console: tremdev logged into your channel
    Zdev: what took you so long?
    Zdev: you said you wanted to talk
    tremdev: yeah its important
    tremdev: listen, this tremz thing you're doing
    tremdev: its great you know, but there's a problem
    Zdev: wat problem?
    tremdev: well, tremz is looking *so* good that if you
    tremdev: release it now, a lot of trem players might switch
    tremdev: to it.
    Zdev: what's wrong with that
    Zdev: that was kinda the idea to keep the game alive
    tremdev: well there's nothing *wrong* with that, but you gotta realize
    tremdev: that this will split the community up even further (i.e. 1.1; 1.2; korx; tremz)
    tremdev: and if that happens the game will just die
    Zdev: no it won't! tremz's gonna help save tremuluz not kill it
    tremdev: but surely if we split up the few players playing the official build
    tremdev: the playerbase will get too fragmented, meaning the gaem WILL die
    Zdev: even if I believed this there's nothing to be done abut it
    Zdev: *about sorry
    tremdev: yes there is and I think you'll be cool with it
    Zdev: be still, my heart
    tremdev: take your dev discussion away from trem.net and keep working on it till
    tremdev: 1.2 comes out then release it
    Zdev: LOL
    tremdev: no really think about it. We'll speed up 1.2 so it comes out by Q1 nxt year and
    tremdev: give ppl a chance to try it and maybe get some of the 1.1 players to go for it
    tremdev: so the split won't be so bad and you get extra time to make tremz more awesome
    Zdev: weeelllll
    tremdev: that's not unreasonable is it?
    Zdev: I'm not sold. ..
    tremdev: I'll get stannum to throw in a batch of fresh muffns ?
    Zdev: Well Ok
    Zdev: that might work out.
    tremdev: =D
    Zdev: won't people think you guys shut us down though?
    tremdev: technically we are but you just wait till after 1.2
    tremdev: dw we'll use your account to post ambiguous explanations,
    tremdev: make it look like your doing whatt your REALLY doing actually
    tremdev: preparing a surprise for us.
    Zdev: siiiiiighh k then go ahed.
    console: tremdev left your channel
Title: Re: Where did TremZ Go?
Post by: Volt on September 28, 2011, 12:12:25 am
They're onto us O.o
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on September 28, 2011, 01:15:01 am
I'm surprised people haven't grown tired of conspiracy theories, considering how often they appear in this community...
Title: Re: Where did TremZ Go?
Post by: CorSair on September 28, 2011, 12:42:16 pm
I'm surprised people haven't grown tired of conspiracy theories, considering how often they appear in this community...
Well, I'm probably the only one who had enough of them... ::)
Title: Re: Where did TremZ Go?
Post by: vcxzet on September 29, 2011, 10:00:19 am
So tremz was a joke. right?
It was good I nearly thought it was real
Title: Re: Where did TremZ Go?
Post by: Conzul on September 29, 2011, 04:17:26 pm
So tremz was a joke. right?
It was good I nearly thought it was real

Considering that development is still going on (https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE), it's probably real.
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on September 29, 2011, 07:05:30 pm
So tremz was a joke. right?
It was good I nearly thought it was real

Considering that development is still going on (https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE), it's probably real.

People thought that about 1.2
Title: Re: Where did TremZ Go?
Post by: kharnov on September 30, 2011, 12:23:42 am
So tremz was a joke. right?
It was good I nearly thought it was real

No, it's not a joke. We're just keeping development secret for the moment. However, I can say that we've been having massive progress over the last week. And yes, check out that Picasa link for various shots of development.
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on September 30, 2011, 01:04:45 am
May I ask why the most recent pictures are from the old HUD volt and paradox were working on?
Does this mean progress is based on number of pictures?
Title: Re: Where did TremZ Go?
Post by: Tremulant on September 30, 2011, 01:28:50 am
massive progress
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5657478743603305794
i'm just sad there's no lensflare
Title: Re: Where did TremZ Go?
Post by: kharnov on September 30, 2011, 02:22:01 am
massive progress
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5657478743603305794
i'm just sad there's no lensflare

Tremulant, that isn't from TremZ. It's from something made several years ago. Completely different thing.  :P
Title: Re: Where did TremZ Go?
Post by: Tremulant on September 30, 2011, 02:55:53 am
massive progress
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5657478743603305794
i'm just sad there's no lensflare

Tremulant, that isn't from TremZ. It's from something made several years ago. Completely different thing.  :P
That much is obvious, Kharnov, just wondering if it's really worth dumping such unrelated crap in the picassa album.
Title: Re: Where did TremZ Go?
Post by: Volt on September 30, 2011, 03:06:48 am
May I ask why the most recent pictures are from the old HUD volt and paradox were working on?
Does this mean progress is based on number of pictures?
The images have been moved to end of album, I uploaded to show some dev team members how the old UI looked like compared to current. Also progress isn't based on the number of pictures. It's relevant to current development only to show how far UI has come from when I first tried implementing it. Again nothing looks great when you first do it but it gets better with every revision :P
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on September 30, 2011, 02:07:30 pm
May I ask why the most recent pictures are from the old HUD volt and paradox were working on?
Does this mean progress is based on number of pictures?
The images have been moved to end of album, I uploaded to show some dev team members how the old UI looked like compared to current. Also progress isn't based on the number of pictures. It's relevant to current development only to show how far UI has come from when I first tried implementing it. Again nothing looks great when you first do it but it gets better with every revision :P
He said massive progress and then directed people to the image album. Very misleading.
Title: Re: Where did TremZ Go?
Post by: bleach on September 30, 2011, 04:06:10 pm
Why do you care anyway?  It's just a conspiracy theory.
Title: Re: Where did TremZ Go?
Post by: Vape on September 30, 2011, 08:21:49 pm
R u guys gonna come up with a better name for this project?
Title: Re: Where did TremZ Go?
Post by: Qrntz on September 30, 2011, 09:57:40 pm
R u guys gonna come up with a better name for this project?
Example?
Title: Re: Where did TremZ Go?
Post by: Chomps123 on September 30, 2011, 11:21:05 pm
R u guys gonna come up with a better name for this project?
I think that Tremz is fine. ;)
Title: Re: Where did TremZ Go?
Post by: Volt on September 30, 2011, 11:51:35 pm
Lol why do you people continue tremz related discussions here move it to #tremz on freenode please and thanks.

He said massive progress and then directed people to the image album. Very misleading.

lol CreatureofHell I'm really beginning to think you are what your name implies. Listen carefully i'm only going to say this once(well already said it might as well repeat it), that album you keep referring to in your replies from the moment it went up has been *random development shots* as in randomly updated randomly uploaded. Expecting any kind of sorting there is misleading on your part. There is a tremz blog you can visit for stuff like that (two of them if i remember correctly).

Had you guys listened and went to the IRC channel where this stuff belongs you'll have noticed tremz has it's own domain,hosting,blog,forums which is where these discussions belong. <--Directed at anyone who continues asking tremz related questions where they don't belong.

So tremz was a joke. right?
It was good I nearly thought it was real

Considering that development is still going on (https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE), it's probably real.

People thought that about 1.2

Again a week or two ago we asked for 4-7 people from the community to come do some devgames with us, had you been at the right channel at the right time you would have most likely gotten that invite. We are Tremz we aren't tremfusion,unvanquished, or tremulous. We do things differently even if we were to stop development at this point we'd have engine,models(Majority),ui done which is far more than any other tremulous fork has been able to get done ever.


Again if you have questions or concerns we are on IRC and the forums will be setup by tomorrow.
Title: Re: Where did TremZ Go?
Post by: Tremulant on October 01, 2011, 12:20:45 am
Lol why do you people continue tremz related discussions here move it to #tremz on freenode please and thanks.
Because we can, and because you tried to stop such discussion once already, tbh we don't really give a shit about tremz but if we're not allowed to discuss it we're sure as hell going to try ;).
He said massive progress and then directed people to the image album. Very misleading.
lol CreatureofHell I'm really beginning to think you are what your name implies. Listen carefully i'm only going to say this once(well already said it might as well repeat it), that album you keep referring to in your replies from the moment it went up has been *random development shots* as in randomly updated randomly uploaded. Expecting any kind of sorting there is misleading on your part. There is a tremz blog you can visit for stuff like that (two of them if i remember correctly).
we've been having massive progress over the last week. And yes, check out that Picasa link for various shots of development.
He mentioned massive progress and the dev shots in quick succession, that does seem a tad misleading to me too.

Had you guys listened and went to the IRC channel where this stuff belongs you'll have noticed tremz has it's own domain,hosting,blog,forums which is where these discussions belong. <--Directed at anyone who continues asking tremz related questions where they don't belong.
I've sat around in your irc channels, they haven't proven terribly enlightening, where are these blogs, forums, etc, don't feel like sharing URLs?
Considering that Tremz is a mod of trem, discussion belongs here as much as anywhere.

Again a week or two ago we asked for 4-7 people from the community to come do some devgames with us, had you been at the right channel at the right time you would have most likely gotten that invite. We are Tremz we aren't tremfusion,unvanquished, or tremulous. We do things differently even if we were to stop development at this point we'd have engine,models(Majority),ui done which is far more than any other tremulous fork has been able to get done ever.
I could have sworn i was in tremz irc channels a week or two ago, i don't recall those dev games, are you sure you're not mistaking conversations in the secret invite only channel with public irc discussion?
Stop getting so over-excited about your achievements, bragging about being more awesome than any other dead trem fork seems a bit pointless, if you don't want to discuss tremz here then hush and wait until you've got something to show us before your start talking it up again.
Again if you have questions or concerns we are on IRC and the forums will be setup by tomorrow.
Ah, that explains why we're not already discussing it there and the fact that there were no URLs, good good.
Title: Re: Where did TremZ Go?
Post by: kharnov on October 01, 2011, 01:05:46 am
There are some concerns in this thread that I would like to address:

First, the open development games have been happening, Tremulant. Unfortunately, you were not online during the time we held them, either due to you being asleep or merely the difference in time zones between us. Our development team is mostly concentrated in North America, with several members in Europe, and I believe one in Japan. The next time you're online and we're holding a game, we'll make sure to invite you over.

Now, the discussion has been somewhat limited, as we're currently in a phase of rapid development, and we have decided to be mostly quiet about it so that we can address your questions after our production has reached a stable state. We've found that our asset creators are more productive when we don't have dozens of angry eyes glaring in their direction. We assure you, once production has been completed mid to late October, everything will be opened up again, and you may all experience the fruits of our labor.

The initial postings on these forums were locked, on our request, after we determined that it would be a little too insulting to advertise our fork on the forums owned and operated by the original development team. Thus, please be patient while we organize our forums. The forums will be open to the public starting, I believe, this weekend. There you may ask all your questions regarding the development of TremZ. I will answer as many as possible, and if there are specific questions meant to be asked to a particular developer, I will contact them directly on our private IRC channel.

Regarding #tremz, we've only just recently opened it, so the local community there is starting to build up. We've decided to move all non-essential and non-confidential development chatter to #tremz, so over the coming weeks, expect it to be much more lively. As always, I will take your questions there, and if we feel like teasing you, we'll drop some screenshots there. I think that's fair, yes?

In my new designation as the sole point of contact for these forums regarding TremZ development, I'd like to cease the bickering that has gone on for the last few posts. I would also like to state that the URLs will be provided once we finish the appropriate sites. In the meantime, you can all view my personal development blog at http://uncannygaming.com/ (http://uncannygaming.com/), where I've been posting the story material I've been writing.
Title: Re: Where did TremZ Go?
Post by: amz181 on October 01, 2011, 02:12:00 pm
The one thing this project is lacking, is professionality. It all seems slightly amateurish, and that impression has formed mostly due to the behaviour of some of the TremZ dev team. Take c4's and Firstinaction's posts, they just seem to go into a massive rage when anyone has the slightest criticism. They're both excellent mappers/modders but I really do think they should either refrain from posting, or learn to take criticism with some amount of grace. That sort of attitude is peeing alot of people off, people who could potentially be future contributors or at the very least players.

I think even your guilty of this to a lesser degree volt, you have a tendency to get very defensive, and come off (deliberate or not) as very stand-offish and superior when someone is critical or skeptical of the project. What you have to realise is that we are all naturally going to be skeptical about this project until we get our hands on it, just because this is the tremulous community, who have been waiting 5 years for an update which seems like its never going to come.

You seem to be making an effort to take criticism well, but starting every paragraph with lol doesnt altogether hide your annoyance. My advice would be to leave community relations to kharnov, seeing as you elected him community guy and he has the right tone when dealing with naysayers. I think you agree with me, as you were the one who chose him for community guy. Just look at his post above, doesnt it just make you swoon.

I just want to reiterate that (incase it isnt already clear) I, like the vast majority people on this thread am very excited about TremZ and adore the progress that has been made in such a short pace of time. You and your team deserve a mega pat on the back for such great work, but many of us are reserving our metaphorical pats until we get to see the finished product, because like an abused child who is naturally suspicious of catholic priests, we are naturally suspicious of progress because we have been abused by norfenstein tremulous 1.2's (lack of) progress.

PS. INVITE ME TO OPEN DEV GAME PLOX.
Title: Re: Where did TremZ Go?
Post by: kharnov on October 01, 2011, 05:24:18 pm
My advice would be to leave community relations to kharnov, seeing as you elected him community guy and he has the right tone when dealing with naysayers. I think you agree with me, as you were the one who chose him for community guy. Just look at his post above, doesnt it just make you swoon.

I've already been designated as such, please refer to the post above.   :P
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on October 01, 2011, 09:01:36 pm
PS. INVITE ME TO OPEN DEV GAME PLOX.

I don't know man. We'll probably just rage you out.
Title: Re: Where did TremZ Go?
Post by: Vape on October 01, 2011, 10:16:34 pm
R u guys gonna come up with a better name for this project?
Example?
Volt's sexslaves' Mod of Tremulous

Title: Re: Where did TremZ Go?
Post by: amz181 on October 01, 2011, 10:44:11 pm
PS. INVITE ME TO OPEN DEV GAME PLOX.

I don't know man. We'll probably just rage you out.

An alarming amount of GPPgai's seem to make up the current pool of testers. This must be remedied. By me.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on October 02, 2011, 12:26:41 am
PS. INVITE ME TO OPEN DEV GAME PLOX.

I don't know man. We'll probably just rage you out.

An alarming amount of GPPgai's seem to make up the current pool of testers. This must be remedied. By me.

Taken care of. By me.
Title: Re: Where did TremZ Go?
Post by: ULTRA Random ViruS on October 04, 2011, 12:51:33 pm
This may be oftopic but:
____________________________________
WHAT HAPPENED TO 1.2's DEVELOPEMENT?!?

Also, you still haven't fixed the karith's missing texture. I noticed it 4 years ago and i thought it was my client, and its still there on karith-gpp.pk3. [and my mac's new karith download as i moved OS] The missing texture is the alien base main exit, top of door.
Title: Re: Where did TremZ Go?
Post by: Qrntz on October 04, 2011, 02:28:12 pm
1.2
developement
:D
Title: Re: Where did TremZ Go?
Post by: bleach on October 04, 2011, 03:03:15 pm
@amz:  I'm pretty sure that behaving like a professional is the same as delivering finished product in a timely manner to a promised community.  No dev team is perfect, but, I do agree with your points.  Just wanted to throw in my opinion.
Title: Re: Where did TremZ Go?
Post by: ULTRA Random ViruS on October 04, 2011, 04:53:38 pm
when i say that. im serious. 1.2's development TURNED into TremZ. Well, volt posts '1.2's new hud and models' then next to it he posts 'TremZ's new models'. I'm confused. They both have the same stuff in those topics.
Title: Re: Where did TremZ Go?
Post by: Chomps123 on October 05, 2011, 04:15:11 pm
According to what your saying:
when i say that. im serious. 1.2's development TURNED into TremZ. Well, volt posts '1.2's new hud and models' then next to it he posts 'TremZ's new models'. I'm confused. They both have the same stuff in those topics.
sounds like tremz should be called tremulous 1.2
Title: Re: Where did TremZ Go?
Post by: Qrntz on October 05, 2011, 06:40:13 pm
According to what your saying:
when i say that. im serious. 1.2's development TURNED into TremZ. Well, volt posts '1.2's new hud and models' then next to it he posts 'TremZ's new models'. I'm confused. They both have the same stuff in those topics.
sounds like tremz should be called tremulous 1.2
No.
Title: Re: Where did TremZ Go?
Post by: Chomps123 on October 06, 2011, 03:31:53 pm
Why not?

I don't see a reason why not to call it 1.2 considering that it is not gonna come out any time soon.

I mean that if 1.2 isn't coming at any of the dates mentioned in other posts may as well call it that.
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on October 06, 2011, 08:39:51 pm
Why not?

I don't see a reason why not to call it 1.2 considering that it is not gonna come out any time soon.

I mean that if 1.2 isn't coming at any of the dates mentioned in other posts may as well call it that.

Perhaps because it's because it's a fork and not the official tremulous development.
Title: Re: Where did TremZ Go?
Post by: /dev/humancontroller on October 07, 2011, 01:54:19 am
Why not?

I don't see a reason why not to call it 1.2 considering that it is not gonna come out any time soon.

I mean that if 1.2 isn't coming at any of the dates mentioned in other posts may as well call it that.

Perhaps because it's because it's a fork and not the official tremulous development.
ROFL @ "official".
the "official" word is overrated.
Title: Re: Where did TremZ Go?
Post by: Qrntz on October 07, 2011, 11:56:55 am
Why not?

I don't see a reason why not to call it 1.2 considering that it is not gonna come out any time soon.

I mean that if 1.2 isn't coming at any of the dates mentioned in other posts may as well call it that.

Perhaps because it's because it's a fork and not the official tremulous development.
ROFL @ "official".
the "official" word is overrated.
Did you mean offical?
Title: Re: Where did TremZ Go?
Post by: ULTRA Random ViruS on October 07, 2011, 02:33:03 pm
Tremulous 1.2 - TremZ ? (acts as a subcategory)
Why not?

I don't see a reason why not to call it 1.2 considering that it is not gonna come out any time soon.

I mean that if 1.2 isn't coming at any of the dates mentioned in other posts may as well call it that.

Perhaps because it's because it's a fork and not the official tremulous development.
ROFL @ "official".
the "official" word is overrated.
Did you mean offical?
Not in my country. It is spelt 'official'. Also, i googled 'offical' at it says 'do you mean 'official'?
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on October 08, 2011, 12:13:24 am
Why not?

I don't see a reason why not to call it 1.2 considering that it is not gonna come out any time soon.

I mean that if 1.2 isn't coming at any of the dates mentioned in other posts may as well call it that.

Perhaps because it's because it's a fork and not the official tremulous development.
ROFL @ "official".
the "official" word is overrated.
Did you mean offical?
Not in my country. It is spelt 'official'. Also, i googled 'offical' at it says 'do you mean 'official'?
The joke was that when GPP first started the official servers were called offical by mistake. (or not)
Title: Re: Where did TremZ Go?
Post by: KenuR on October 26, 2011, 03:33:45 pm
umm, why did they close their picassa album?  ???
Title: Re: Where did TremZ Go?
Post by: kharnov on October 26, 2011, 06:20:34 pm
umm, why did they close their picassa album?  ???

We never closed it. Which link are you using?

Because I am helpful and not lazy, the proper link is here (https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#).
Title: Re: Where did TremZ Go?
Post by: KenuR on October 28, 2011, 08:48:22 am
umm, why did they close their picassa album?  ???

We never closed it. Which link are you using?

Because I am helpful and not lazy, the proper link is here (https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#).
Strange when I tried to view it a few days ago it said that it was closed.
Well, thanks anyway.

Edit: nm, it's because I didn't access it via a link.
Title: Re: Where did TremZ Go?
Post by: KenuR on November 11, 2011, 12:31:39 pm
I see you added some pics.

https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5673392565038355618
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5673392560222385922

Are these your new "commercial" maps?
And why all the random pics of default trem maps?
Title: Re: Where did TremZ Go?
Post by: Erwin Rommel on November 11, 2011, 03:20:49 pm
I see you added some pics.

https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5673392565038355618
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5673392560222385922

Are these your new "commercial" maps?
And why all the random pics of default trem maps?

As you can probably tell by the words "Enemy Territory" at the top of the screen, those are screen shots that show the ability that our new engine (which is based off open wolf) can now load the old trem ui and import maps from both trem and enemy territory into the new engine. 

So to answer your question, those screen shots are up to show progress :)
Title: Re: Where did TremZ Go?
Post by: kharnov on November 11, 2011, 04:37:18 pm
I see you added some pics.

https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5673392565038355618
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5673392560222385922

Are these your new "commercial" maps?
And why all the random pics of default trem maps?

Those are maps from Urban Terror and Wolfenstein: Enemy Territory, respectively. What the screenshots are showing is that we are capable of loading maps from any other Quake 3 game flawlessly.
Title: Re: Where did TremZ Go?
Post by: Tremulant on November 11, 2011, 06:56:01 pm
so, is your renderer this one http://www.moddb.com/mods/etxreal or something else?
Title: Re: Where did TremZ Go?
Post by: kharnov on November 11, 2011, 06:59:56 pm
so, is your renderer this one http://www.moddb.com/mods/etxreal or something else?

I'm not sure, I'll have to ask the engine people. I think it might be.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on November 11, 2011, 07:45:24 pm
so, is your renderer this one http://www.moddb.com/mods/etxreal or something else?

Essentially. Although, we've modified it so that it can load q3 maps.
Title: Re: Where did TremZ Go?
Post by: Volt on November 12, 2011, 01:23:32 am
so, is your renderer this one http://www.moddb.com/mods/etxreal or something else?

this one http://www.moddb.com/games/openwolf
Title: Re: Where did TremZ Go?
Post by: Chomps123 on November 22, 2011, 03:48:51 pm
I just recently looked at the screen shots of the main menu and ingame menu and I think something else should be added to the ingame options menu:

Code: [Select]
Bloom effects:
off    \
low     \
normal   )these would be the selections
high    /
So, what do you think about it?
Title: Re: Where did TremZ Go?
Post by: Volt on November 22, 2011, 07:33:01 pm
Sorry we don't support bloom currently, also there is a scroll bar for a reason :P

we now support bloom
Title: Re: Where did TremZ Go?
Post by: Chomps123 on November 29, 2011, 02:12:25 pm
just looked at more of the pics posted on the website.

the helmet looks like one from halo 3 odst.
Title: Re: Where did TremZ Go?
Post by: Kasofa on November 29, 2011, 08:39:19 pm
According to http://uncannygaming.com, TremZ will be Mac compatible, but according to http://www.moddb.com/games/openwolf it's only Windows and Linux compatible. Explain, plz.

-K
Title: Re: Where did TremZ Go?
Post by: Volt on November 29, 2011, 09:11:20 pm
According to http://uncannygaming.com, TremZ will be Mac compatible, but according to http://www.moddb.com/games/openwolf it's only Windows and Linux compatible. Explain, plz.

-K

according to http://www.moddb.com/games/openwolf
Full x86-64 architecture support (Windows, Mac and Linux).
Title: Re: Where did TremZ Go?
Post by: Gregstein on November 29, 2011, 09:26:19 pm
Also, Volt didn't know, but Mac builds will support PPC architecture.
Title: Re: Where did TremZ Go?
Post by: TheDushan on November 29, 2011, 09:47:58 pm
Technically how I see this. (I can be always wrong ...)
There is no differences between GPP, 1.1.0 and TremZ, only advantage what TremZ is offering so far is possibility that with one client, you can play both versions.

Basically whole (98%) TremZ gamelogic part (cgame, game and ui) are based on GPP rev. 2260.
Only advantage what TremZ can offer over GPP are better game assets (models, sound ...) stuff like that, and ofc you can share game assets between versions.

Other advantages what TremZ can offer are more engine based and shared between game logic, so you can use Newton Dynamics, SQL, Ruby, IRC ... (stuff like that) on GPP and Tremulous 1.1.0 without problem ...

I can even share some info about that.
XreaL engine have "Bullet Physics" as collision detection, body dynamics ... So far how I see that, its used only on "shooting box" test.

--- TremZ with "Newton Dynamics" is providing "func_dynamic" for dynamic entity what are controlled by realtime physics simulation. In that way mappers can create in DarkRadiant (or what they are using for creating maps) special map object what are controlled via Newton physics. Rest object at map will be controlled on standard way.
Downparts of that are that at this moment, full support is done with Newton 2.00 and beside Linux (both x86 and x86-64), only x86 versions of MacOS and Windows are supported.

--- SQL. SQL is based on some previous work what somebody provided here (I really do not remember who that was and I apologize for that). His approach for was that SQL was server based, so I have changed that and prepared it for global centralized database.
To provide more info about that...
It may look like then "admin" will have ultimate power. Whole idea was that player can create his profile and use it in game like in some PHPBB based site.
While creating his game profile, he need to add common info (nick, email ...). With creating profile, MySQL write that in table along with players other details (XP, K/D ratio, levels ...), as dawn part of all this I wanted and planned that SQL record other stuff and provide in user details (how much he was kicked/banned/warned) so others can just use find and read on his userinfo page.
Other advantages of MySQL are that you can also send friend request and messages over system.
So far what its done with MySQL, is that game can connect on some specific address, create tables if they are not present alreay, write player name, GUID, ban/mute status ...
Downpart of all this is because of OpenSource spirit whole code "must" be released, and if I provide my MySQL password and server location, bad things can happen. Currently I am not too much happy with that, so if something will be changed there, is that whole MySQL stuff will be relocated in separate plugin and only source code to be shared on request.

--- MacOS support. It's hard for me at this moment to support client for MacOS. I don't have MacOS and VmWare and AMD Phenom what I have do not cooperate how I would want, and because of that somebody other will need to provide compiled files for MacOS X. Also code was updated to support iPad version, but I never tested it and see is it really working.
All iPad code was based on "Alexander Pick" work on Quake3, so it should work.

http://www.youtube.com/watch?v=2PBpxQKtSTA (http://www.youtube.com/watch?v=2PBpxQKtSTA)

--- Ruby. Is used for better server management, don't get too excited. In future all that will be moved in separate plugins (along with LUA).
Currently I am having problems with x86-64 Windows version, because I cannot find library files for ruby-1.8.6.

--- OpenAL. Whole sound system at latest revision is based on ioQuake3 and Tremulous. Sound system for ETMAIN is broken in favor of Tremulous GPP and 1.1.0. Only thing what's different from ioQuake and Tremulous is that OpenAL is relocated in separate plugin (snd_openal.dll). If it is present in system, engine will load it automatically (no more cvar to set to 1), if not, system will use old.

--- IRC. Well it's interesting at least for me. I liked idea that you can automatically connect from game to some IRC server and chat chatroom <> game. All settings are ofc engine based. Client can choose random cl_IRC_server (irc server), cl_IRC_channel (what channel he want to connect), cl_IRC_port (port), cl_IRC_nickname (nickname for IRC channel) ... stuff like that. Ruby was added mainly for this. With ruby I can add some crappy script where you can be auth. and use RCON commands from IRC channel.

--- Internet shoutcast. Most interesting stuff at least for me. While playing ET I was really interested in possibility that while you are playing, you can listen some internet radio station. Currently its poorly added and only for Windows. Whole shoutcast it's done via BASS library and at this moment radio is hardcored in engine (in future it will be changed for sure).
Title: Re: Where did TremZ Go?
Post by: Kasofa on November 29, 2011, 10:33:17 pm
But there will be a Mac version, right?

-K
Title: Re: Where did TremZ Go?
Post by: Tremulant on November 30, 2011, 02:00:16 am
just looked at more of the pics posted on the website.

the helmet looks like one from halo 3 odst.
Well, there's a pretty good reason for that:

http://www.bungie.net/Forums/posts.aspx?postID=38303219
http://mikejensen.deviantart.com/gallery/
and for the "battlesuit":
http://jensen.cgsociety.org/gallery/

Volt, any chance you could divide the gallery into original assets and concepts and borrowed, maybe even with attribution? People seem to be getting confused, and i'm sure you don't want that.
Title: Re: Where did TremZ Go?
Post by: kharnov on November 30, 2011, 02:36:54 am
The model was based on the zbrush handsurface DVD, and under those conditions it can be used. It's not present in any game at the moment, and the person that donated the model to us recreated it using the aforementioned DVD. It will be worked on until it's low poly enough to be used in-game.
Title: Re: Where did TremZ Go?
Post by: Volt on November 30, 2011, 04:41:03 am
just looked at more of the pics posted on the website.

the helmet looks like one from halo 3 odst.
Well, there's a pretty good reason for that:

http://www.bungie.net/Forums/posts.aspx?postID=38303219
http://mikejensen.deviantart.com/gallery/
and for the "battlesuit":
http://jensen.cgsociety.org/gallery/

Volt, any chance you could divide the gallery into original assets and concepts and borrowed, maybe even with attribution? People seem to be getting confused, and i'm sure you don't want that.

There is a reason why in the album i put this as album description "To clear up some confusion, these are random development shots."

The bsuit is from a instructional dvd called zbrush hard surface, the person who donated it created the model following the instructions in the video course. The license that came with the DVD clearly outlines nothing against this. Trust me I can pull up a ugly render without the fancy (Vray) lighting but I don't have time/(computer)power to let that model render. It's much simpler to use the amazing renders that come preset with the dvd linked in picassa in the meantime.

Additionally i don't see this model animated or present anywhere else (gaming wise). The work being done to that model (http://img266.imageshack.us/img266/484/workshot.png) is ridiculous just to give you a few details on what is being done
high poly < --> low poly ,then animated and reskinned
The many hours of work that have been done to model to lower it's poly count and the many more hours required to get it low enough for the engine..

trust me low poly version when complete(WIP) will be something entirely else.

We're trying to make this game modern and as such when I see something modeling or concept wise that catches my eye I encourage my model artists to use it as concept art and create their interpretation of the model for the tremulous universe. I don't see the issue with this modeling process

Go on cghub look at current modeling trends get some ideas based on some community concept art. Then proceed to model based on the designs you like. After all this is what artist do they go look for inspiration to use in their art.

Here some examples of ideas we've reused

Concept art of a futuristic energy weapon from cgsoceity
(https://lh5.googleusercontent.com/-FJ_w3REb_dA/Tn7-N2aDvDI/AAAAAAAAAzE/DILs1yU6dfE/s640/unled1eun.jpg)

Our recreation of the weapon

(https://lh3.googleusercontent.com/-L8gl2Ppq6nA/ToezfeaK8tI/AAAAAAAAA4w/fOuNnWC-qr4/s640/colour.jpg)
(https://lh5.googleusercontent.com/-aaWJ-sH0vMk/Toezfsij3BI/AAAAAAAAA1Y/uWwmDynWWj8/s512/gunfront.jpg)
(https://lh4.googleusercontent.com/-ADxd8witg1I/Tn7-N9BCT-I/AAAAAAAAAzI/_xobCujD5ds/s640/unleducv.jpg)

we also liked the energy saw(Plasma cutter) weapon from deadspace2 so much that we based our psaw design on it
(http://cdn.walyou.com/wp-content/uploads//2011/05/img_40088_laser-hacked-plasma-cutter-from-dead-space-2.jpg)

our recreation
(https://lh4.googleusercontent.com/-jVWUma1O8jU/Tm3fAK9qJiI/AAAAAAAAAqs/VKF7D2iM3AM/s576/Screen%252520shot%2525202011-09-11%252520at%2525207.17.12%252520PM.png)
(http://uncannygaming.com/wp-content/uploads/2011/11/painsaw.png)

We also felt that we could make the line gun (deadspace) function as a ckit so we based our ckit model on concept art from deadspace

(http://images3.wikia.nocookie.net/__cb20081212031624/deadspace/images/a/a2/LineGun.jpg)

our recreation
(http://uncannygaming.com/wp-content/uploads/2011/11/conkit-300x240.png)

As you can see from the examples above we're not misleading/confusing anyone intentionally. That album is used for my personal linking to other devs; as well as random development shots that are currently being worked on or are relevant to development process in someway. Those shots are relevant I have the source files, permission from the artist who recreated them to use them and to be frank the ability to do with them as I please. Also since you are one of many Tremz project fans feel free to join us on #tremz on irc that is where everyone else seems to directly contact us about concerns,confusions, and conclusions they might have jumped to incorrectly.  


Just to paint a picture
this is a chaingun you can find by searching "minigun" on deviant art, I wonder who's highpoly tremulous chaingun model it shares characteristics with?

Note the location of ammo belt and handle bar.. using design aesthetic from another creation that are appealing isn't wrong..
(http://th02.deviantart.net/fs70/PRE/f/2011/028/1/c/futuristic_minigun_by_krovash-d387xtu.png)
(http://)
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on November 30, 2011, 09:38:12 am
Just to paint a picture
this is a chaingun you can find by searching "minigun" on deviant art, I wonder who's highpoly tremulous chaingun model it shares characteristics with?
So do I. Could you tell us plox?
Title: Re: Where did TremZ Go?
Post by: Chomps123 on November 30, 2011, 10:13:22 pm
I have a chaingun model with textures that i found that i can give to you.

I got it to work in both 1.1 & 1.2 so it should work for you.
Title: Re: Where did TremZ Go?
Post by: Tremulant on December 01, 2011, 02:37:30 am
There is a reason why in the album i put this as album description "To clear up some confusion, these are random development shots."
That really doesn't clear up anything, i would expect development shots to be shots of the actual development process, not cool images harvested from around the web to serve as inspiration, it also fails to excuse your use of such harvested images on tremz.com's front page, very much passed off as the work of your team.
The bsuit is from a instructional dvd called zbrush hard surface, the person who donated it created the model following the instructions in the video course. The license that came with the DVD clearly outlines nothing against this. Trust me I can pull up a ugly render without the fancy (Vray) lighting but I don't have time/(computer)power to let that model render. It's much simpler to use the amazing renders that come preset with the dvd linked in picassa in the meantime.
*snip distracting noise and further pointless excuses*
Can't say that much of this is making sense, but ok, how about the halo helmet, what's the explanation for that one? You must understand that it's frustrating for us to see you lying through your teeth about what assets are actually available to you, when the project seems to have potential in some areas.
Title: Re: Where did TremZ Go?
Post by: kharnov on December 01, 2011, 03:12:18 am
I think there's been a major lapse in communication here, with some very loaded words being thrown around.

Tremulant, the Picasa album is primarily used for internal development functions, which includes concept art and showing other developers the cool things we have going on. If you would like to hear actual news and see progress, you are more than welcome to read the content on the UncannyGaming site, join our IRC channel, or visit our Twitter. I will also take any questions that you have regarding the production of TremZ. So far, I haven't noticed you making any effort to communicate with us besides the occasional reply to one of our forum posts. While I will be happy to talk with you, I am clearly not telepathic, and thus you must approach me with whatever you have in mind.

The "Halo" helmet you have been referring to is part of an instructional DVD used by one of our modelers. When you complete the DVD, you end up with a model that resembles the helmet in question. Our helmet will somewhat resemble that, but not exactly. The same thing goes for the battlesuit, which was also created by the same modeler. We have models for both the helmet and battlesuit. They are being made progressively more low-poly at the moment, so that they can actually be displayed in-game. When they're ready in a week or so, they will be displayed on the Picasa. Please be patient.

TremZ.com is currently inactive due to difficulties in contacting Duck. We're going to be getting another source of hosting, and we'll have a new site up before release. The current state of the site is extremely outdated, please pay no attention to it.

Hopefully, I have addressed at least some of your concerns. I am aware that you may have some doubts, which can be natural considering the fates of prior Tremulous projects. Thus, there is little more to say, besides "wait for it". After our release on New Year's Eve, I'd love to hear from you.
Title: Re: Where did TremZ Go?
Post by: Chomps123 on December 01, 2011, 02:25:13 pm
*Stares at the computer's clock/calendar impatiently wishing time could fast forward* :-\
Title: Re: Where did TremZ Go?
Post by: GeneralScott on December 01, 2011, 07:33:29 pm
All these people are raging you where in reality one shouldn't give a shit where the stuff came from, as long as it looks good ingame I'm happy. Why is everyone raging TremZ?
Title: Re: Where did TremZ Go?
Post by: kharnov on December 01, 2011, 07:41:12 pm
Why is everyone raging TremZ?

Because the majority of the Tremulous community has a very curious case of Stockholm syndrome.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 01, 2011, 09:12:35 pm
Meh, this is the Tremulous's community's understandable reaction towards any attempt at trying to push Tremulous beyond it's current boundaries. Such attempts are always met with skepticism because, historically, none of these have ever gone anywhere. Even TremZ has not made any official alpha release. However, unlike any other attempts, TremZ has an organized and comprehensive dev team of artists and coders who are very active and very determined to reach the New Year's release goal. In short, start your 1 month countdown clocks, because TremZ is happening.
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on December 04, 2011, 02:50:28 am
Why is everyone raging TremZ?

Because the majority of the Tremulous community has a very curious case of Stockholm syndrome.

You analogy doesn't work as Tremulous hasn't held anyone hostage from what I know.
Title: Re: Where did TremZ Go?
Post by: /dev/humancontroller on December 04, 2011, 01:07:15 pm
Tremulous hasn't held anyone hostage from what I know.
srsly, you have no idea xD
Title: Re: Where did TremZ Go?
Post by: Meisseli on December 04, 2011, 11:38:59 pm
All these people are raging you where in reality one shouldn't give a shit where the stuff came from, as long as it looks good ingame I'm happy. Why is everyone raging TremZ?
Why is everyone so hyped up about it? It's some three weeks to go and yet there's almost no progress to be seen at all. One can't tell what's stolen, what's concept art, what's way too high-poly to be in the game, what's made with photoshop, etc... only thing that seems to be certain is there's going to be an ugly lipstick dretch and untextured, worse looking alien + human building models than what the current ones are. One nice pulse rifle.

Nobody knows what the game is going to look or be like even a month before a supposed release. Here, let me give you an example, I'm going to try and figure out how a human soldier is going to look in TremZ:

Hmm, they could be going for this ugly-looking hunchback bald-head. (https://picasaweb.google.com/103667496703540471106/TREMZ#5654760666275178514)

Or perhaps a cartoonish elf-warrior from RPGs of the 90s? (https://picasaweb.google.com/103667496703540471106/TREMZ#5654769189448635138)

Wow, we're suddenly going for a ninja assassin? (https://picasaweb.google.com/103667496703540471106/TREMZ#5653589069154022978)

A very odd-faced bald now is it? (https://picasaweb.google.com/103667496703540471106/TREMZ#5653911725565955026)

Bald women too? Ugh. (https://picasaweb.google.com/103667496703540471106/TREMZ#5681249492582293362)

This the human? Or is it a battlesuit? (https://picasaweb.google.com/103667496703540471106/TREMZ#5679734918254921042)

Or are battlesuits going to be replaced with mechas? (https://picasaweb.google.com/103667496703540471106/TREMZ#5654758843546209602)

Each of the screens are very different and the quality differs a ton, which one(s) are they actually going to use? What can they actually use? What's too high poly for the game?

The way it's handled, there being no actual in-game screenshots of the good stuff, (a lot of bad stuff though: robot goons (https://picasaweb.google.com/103667496703540471106/TREMZ#5653579319058717570), the aforomentioned, infamous lipstick dretch (https://picasaweb.google.com/103667496703540471106/TREMZ#5648105128582829778), reactor (https://picasaweb.google.com/103667496703540471106/TREMZ#5651422515459847970) and philh's take on it, which sums it up nicely (http://i.imgur.com/DJ4Z3.png)) no certainty whatsoever what goes in the game, what doesn't, there not being an official list of developers (do they have modellers or are these all borrowed? if, who are they? what kind of previous work have they done?) really makes me wonder why should i be so overjoyed about this project. I believe the only textured model so far I've seen is the lipstick dretch? You have three weeks to texture when the models aren't even done yet, better hurry up.

Now, I'm not against the project, far from it. But please fix things up if you really want everyone to be happy about it, instead of only GeneralScott and you yourself. Give a list of developers, screenshots and information of what's actually going into the game, information about your first release, make an official site with content, make your own forums so you don't have to hi-jack the Tremulous ones and so on, and maybe you'll actually convince people into thinking you're going to make awesome things, instead of kharnov repeatedly just slamming it into your face: "IT'S GOING TO BE AWESOME, IT'S GOING TO BE AWESOME, IT'S GOING TO BE AWESOME!!!" Cool, but how would I or anyone else actually know that?

Such a piss poor way of marketing your game.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 05, 2011, 12:18:52 am
Everyone is so hyped about TremZ because for the first time in several years, a new release with new graphics and engine is actually imminent. However, it seems, that is also the reason for your caution: you think it is too good to be true. I assure you, there will be a release on New Years.

The old picasa album has been taken down and we are in the process of putting up a new one with only assets that are planned to be in game. I guess, we felt it was obvious enough which was concept art and which was supposed to be in game (obviously, a bald woman would not be in game, but is actually a WIP). In-game screenshots will be coming up shortly as well, as the engine has neared completion. The picasa album was never meant to be an advertisement of TremZ, but was meant to demonstrate that progress was alive and well. If we wanted an advertisement, we would have released a trailer on Youtube.

Also, if you dislike the dretch, tell us what you'd prefer instead. At TremZ, we're all about community involvement. The textures on the dretch aren't final, so if the community doesn't like something, we're more than willing to change it if they provide some decent rationale.
Title: Re: Where did TremZ Go?
Post by: Kasofa on December 05, 2011, 01:58:17 am
Everyone is so hyped about TremZ because for the first time in several years, a new release with new graphics and engine is actually imminent. However, it seems, that is also the reason for your caution: you think it is too good to be true. I assure you, there will be a release on New Years.

The old picasa album has been taken down and we are in the process of putting up a new one with only assets that are planned to be in game. I guess, we felt it was obvious enough which was concept art and which was supposed to be in game (obviously, a bald woman would not be in game, but is actually a WIP). In-game screenshots will be coming up shortly as well, as the engine has neared completion. The picasa album was never meant to be an advertisement of TremZ, but was meant to demonstrate that progress was alive and well. If we wanted an advertisement, we would have released a trailer on Youtube.

Also, if you dislike the dretch, tell us what you'd prefer instead. At TremZ, we're all about community involvement. The textures on the dretch aren't final, so if the community doesn't like something, we're more than willing to change it if they provide some decent rationale.
Hooray! Competency!

-K
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on December 05, 2011, 02:15:52 am
Is it just me or does it seem like everyone is saying "we"? Why are there so many different people talking to the community?
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 05, 2011, 02:47:31 am
Probably because TremZ is made up of more than one developer.
Title: Re: Where did TremZ Go?
Post by: Meisseli on December 05, 2011, 12:57:11 pm
The old picasa album has been taken down and we are in the process of putting up a new one with only assets that are planned to be in game. I guess, we felt it was obvious enough which was concept art and which was supposed to be in game (obviously, a bald woman would not be in game, but is actually a WIP). In-game screenshots will be coming up shortly as well, as the engine has neared completion. The picasa album was never meant to be an advertisement of TremZ, but was meant to demonstrate that progress was alive and well. If we wanted an advertisement, we would have released a trailer on Youtube.
Thank you.
Title: Re: Where did TremZ Go?
Post by: Chomps123 on December 05, 2011, 04:34:55 pm
Where the pics go?

It says page not found.
Title: Re: Where did TremZ Go?
Post by: CorSair on December 05, 2011, 05:27:59 pm
Read the posts, buddy... ::)
Title: Re: Where did TremZ Go?
Post by: Vape on December 06, 2011, 12:17:20 am
All these people are raging you where in reality one shouldn't give a shit where the stuff came from, as long as it looks good ingame I'm happy. Why is everyone raging TremZ?
Why is everyone so hyped up about it? It's some three weeks to go and yet there's almost no progress to be seen at all. One can't tell what's stolen, what's concept art, what's way too high-poly to be in the game, what's made with photoshop, etc... only thing that seems to be certain is there's going to be an ugly lipstick dretch and untextured, worse looking alien + human building models than what the current ones are. One nice pulse rifle.

Nobody knows what the game is going to look or be like even a month before a supposed release. Here, let me give you an example, I'm going to try and figure out how a human soldier is going to look in TremZ:

Hmm, they could be going for this ugly-looking hunchback bald-head. (https://picasaweb.google.com/103667496703540471106/TREMZ#5654760666275178514)

Or perhaps a cartoonish elf-warrior from RPGs of the 90s? (https://picasaweb.google.com/103667496703540471106/TREMZ#5654769189448635138)

Wow, we're suddenly going for a ninja assassin? (https://picasaweb.google.com/103667496703540471106/TREMZ#5653589069154022978)

A very odd-faced bald now is it? (https://picasaweb.google.com/103667496703540471106/TREMZ#5653911725565955026)

Bald women too? Ugh. (https://picasaweb.google.com/103667496703540471106/TREMZ#5681249492582293362)

This the human? Or is it a battlesuit? (https://picasaweb.google.com/103667496703540471106/TREMZ#5679734918254921042)

Or are battlesuits going to be replaced with mechas? (https://picasaweb.google.com/103667496703540471106/TREMZ#5654758843546209602)

Each of the screens are very different and the quality differs a ton, which one(s) are they actually going to use? What can they actually use? What's too high poly for the game?

The way it's handled, there being no actual in-game screenshots of the good stuff, (a lot of bad stuff though: robot goons (https://picasaweb.google.com/103667496703540471106/TREMZ#5653579319058717570), the aforomentioned, infamous lipstick dretch (https://picasaweb.google.com/103667496703540471106/TREMZ#5648105128582829778), reactor (https://picasaweb.google.com/103667496703540471106/TREMZ#5651422515459847970) and philh's take on it, which sums it up nicely (http://i.imgur.com/DJ4Z3.png)) no certainty whatsoever what goes in the game, what doesn't, there not being an official list of developers (do they have modellers or are these all borrowed? if, who are they? what kind of previous work have they done?) really makes me wonder why should i be so overjoyed about this project. I believe the only textured model so far I've seen is the lipstick dretch? You have three weeks to texture when the models aren't even done yet, better hurry up.

Now, I'm not against the project, far from it. But please fix things up if you really want everyone to be happy about it, instead of only GeneralScott and you yourself. Give a list of developers, screenshots and information of what's actually going into the game, information about your first release, make an official site with content, make your own forums so you don't have to hi-jack the Tremulous ones and so on, and maybe you'll actually convince people into thinking you're going to make awesome things, instead of kharnov repeatedly just slamming it into your face: "IT'S GOING TO BE AWESOME, IT'S GOING TO BE AWESOME, IT'S GOING TO BE AWESOME!!!" Cool, but how would I or anyone else actually know that?

Such a piss poor way of marketing your game.

(http://t0.gstatic.com/images?q=tbn:ANd9GcSldXwTU1P8otcq54nXtDf6zhlFZ1CTHE5Nak2tZ3rTkg5PgMULPdhgO0LP)
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on December 06, 2011, 01:24:00 am
Probably because TremZ is made up of more than one developer.
Can't they just nominate one person to provide the information rather than ten? I don't even know who is part of this project anymore. I think volt has something to do with it though...
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 06, 2011, 01:29:15 am
Probably because TremZ is made up of more than one developer.
Can't they just nominate one person to provide the information rather than ten? I don't even know who is part of this project anymore. I think volt has something to do with it though...

Kharnov, volt, and I are the main people speaking to the community, since we all have expertise in different areas. For a full list of people involved in the project, we have nice little list right here http://uncannygaming.com/?page_id=2 (http://uncannygaming.com/?page_id=2)
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on December 06, 2011, 01:34:14 am
Probably because TremZ is made up of more than one developer.
Can't they just nominate one person to provide the information rather than ten? I don't even know who is part of this project anymore. I think volt has something to do with it though...

Kharnov, volt, and I are the main people speaking to the community, since we all have expertise in different areas. For a full list of people involved in the project, we have nice little list right here http://uncannygaming.com/?page_id=2 (http://uncannygaming.com/?page_id=2)
I have moral objections to visiting this site you and your acquaintances keep advertising.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 06, 2011, 01:51:00 am
Because I'm such a nice guy, I'll copy and paste the list for you here:

Code: [Select]
General

Project head: Volt

Coding

Bots: Fuma, `Ishq

Database: db-, HermXIV

Engine: `Ishq, Qrntzz, TheDushan

Rendering: Gimhael

Modeling

Aliens: Gregstein, Redsky, velociostrich, Josh Melling

Humans: Gregstein, Cron, F1rst19, Iciban

Mapping: Duck, EmperorJack, Volt

Unwrapping: Cron, jm82792

Sounds

General: Vortexxian, Volt

Story

Background: kharnov

Editing: Erwin_Rommel, The_Medistation
Title: Re: Where did TremZ Go?
Post by: hermxiv on December 06, 2011, 02:40:43 am
I have no morals, I will visit for you CreatureOfHell.
Title: Re: Where did TremZ Go?
Post by: Vape on December 06, 2011, 04:28:21 am
what kind of creature from hell are you?
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on December 06, 2011, 09:46:53 am
what kind of creature from hell are you?
Maybe I killed him and am now posing as him on the forum.

And thank you `Ishq.
Title: Re: Where did TremZ Go?
Post by: Creative1 on December 06, 2011, 01:25:37 pm
y u guys discuss dis stuff on trem forums instead thar irc channel #tremz ???
Title: Re: Where did TremZ Go?
Post by: Chomps123 on December 06, 2011, 03:34:01 pm
y u guys discuss dis stuff on trem forums instead thar irc channel #tremz ???
+1
Title: Re: Where did TremZ Go?
Post by: Vape on December 06, 2011, 08:04:28 pm
No one talks to me on there  :'(
Title: Re: Where did TremZ Go?
Post by: kharnov on December 06, 2011, 10:15:12 pm
Quote
(07:21:38 PM) vape entered the room.
(07:21:45 PM) vape: HI GUYS
(07:23:39 PM) vape: BYE GUYS
(07:23:45 PM) vape left the room (quit: Client Quit).

You might have more success if you stayed for longer than two minutes.
Title: Re: Where did TremZ Go?
Post by: /dev/humancontroller on December 07, 2011, 01:38:12 am
Quote
(07:21:38 PM) vape entered the room.
(07:21:45 PM) vape: HI GUYS
(07:23:39 PM) vape: BYE GUYS
(07:23:45 PM) vape left the room (quit: Client Quit).

You might have more success if you stayed for longer than two minutes.
Quote
2011-12-06 01:24:27   <vape>       BYE GUYS
2011-12-06 01:24:33   * vape has quit (Client Quit)
2011-12-06 01:24:51   <Kynes>      Hi vape
2011-12-06 01:27:12   <Erwin_Rommel>       Bye vape
2011-12-06 01:27:24   <Kynes>      i didn't want to acknowledge him while he was here
2011-12-06 01:27:48   <Erwin_Rommel>       yes
Title: Re: Where did TremZ Go?
Post by: Vape on December 07, 2011, 04:21:09 am
2011-12-06 01:27:24   <Kynes>      i didn't want to acknowledge him while he was here
Title: Re: Where did TremZ Go?
Post by: Qrntz on December 07, 2011, 12:13:01 pm
2011-12-06 01:27:24   <Kynes>      i didn't want to acknowledge him while he was here
:o
Title: Re: Where did TremZ Go?
Post by: hermxiv on December 07, 2011, 07:03:27 pm
People talked with Vape yesterday. His QQing is now invalid.
Title: Re: Where did TremZ Go?
Post by: Vape on December 07, 2011, 11:55:31 pm
Thank you for saying that my earlier QQing was valid.
Title: Re: Where did TremZ Go?
Post by: CreatureofHell on December 09, 2011, 04:31:09 pm
Probably because TremZ is made up of more than one developer.
Can't they just nominate one person to provide the information rather than ten? I don't even know who is part of this project anymore. I think volt has something to do with it though...

Kharnov, volt, and I are the main people speaking to the community, since we all have expertise in different areas. For a full list of people involved in the project, we have nice little list right here http://uncannygaming.com/?page_id=2 (http://uncannygaming.com/?page_id=2)

I would like to quote kharnov himself as I was just about to shut up about TremZ when I found this which I really couldn't hold back.

In my new designation as the sole point of contact for these forums regarding TremZ development

And now I will shut up. I hope.
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 09, 2011, 04:56:13 pm
Yeah, that changed as it became clear it would be easier to have people who are knowledgeable about their respective job talk about their job. ;)
Title: Re: Where did TremZ Go?
Post by: StevenM on December 10, 2011, 07:05:28 am
why do you guys bother with these DDOS fags? just a bunch of douche bags from europe, nbd. if they dont want to play tremz, fine by me. one less camp happy 200 ping plackypod i have to deal with.

edit: you guys should permaban them when you release the game, trollin'.
Title: Re: Where did TremZ Go?
Post by: Rubuco on December 12, 2011, 08:19:00 pm
The point of it is just.. Tremz will kill idea of Tremulous 1.2 (which is still making since.. 2009? (beta? sic!))
For me it's good news that something is going on the Tremulous scene.
For sure i will be waiting for Tremz, and fap when it will be ready.
Why Tremz devs get banned? It's obvious..
Title: Re: Where did TremZ Go?
Post by: Celestial_Rage on December 12, 2011, 08:21:11 pm
No TremZ devs have gotten banned, though I'm glad you're looking forward to TremZ :)
Title: Re: Where did TremZ Go?
Post by: hermxiv on December 13, 2011, 10:47:30 am
Thanks for the support, Ruboco
Title: Re: Where did TremZ Go?
Post by: Rubuco on December 14, 2011, 10:21:31 am
Thanks for the support, Ruboco

Tremulous 1.2 idea had my support.. 2 years ago?
Now i'm just pointing which idea is better in my opinnion.
Title: Re: Where did TremZ Go?
Post by: KenuR on January 05, 2012, 08:56:09 am
It's January already, wheres our beta release?
I thought someone said it was supposed to come out on christmas
Title: Re: Where did TremZ Go?
Post by: CorSair on January 05, 2012, 12:18:56 pm
It's January already, wheres our beta release?
I thought someone said it was supposed to come out on christmas

Heard that models need more work...
Currently known deadline is set to end of February. A bit more realistic than in New Year's Eve...
Title: Re: Where did TremZ Go?
Post by: Chomps123 on January 26, 2012, 05:46:31 pm
I hope it gets release then otherwise I might forget about it, plus I haven't played Tremulous 1.1 or 1.2 for quite a while now cause I've been having some problems with it lately.  Hurry up before I leave trem for good, i don't want to but since there has been nothing new in forever Ive gotten board of it.
Title: Re: Where did TremZ Go?
Post by: Qrntz on January 26, 2012, 10:28:30 pm
Quote from: Chomps123
Yes I'll admit I'm lazy.
Yes I do give nothing but problems.
Hurry up before I leave trem for good
what for? :police:
Title: Re: Where did TremZ Go?
Post by: Chomps123 on February 09, 2012, 07:00:27 pm
what for? :police:
Um, cause this game is not rely working on my laptop very good for some reason.

But nevermind that, I am just board of the old graphics mainly and I'll never rely leave trem anyways.
Title: Re: Where did TremZ Go?
Post by: Tremulant on February 09, 2012, 07:29:32 pm
I'll never rely leave trem anyways.
:'(