Tremulous Forum
Media => Mapping Center => Topic started by: scottson on September 28, 2011, 01:57:13 am
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I used the q3map2toolz to create my pk3. the map just doesn't show up on tremulous at all
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put the pk3 in the correct directory (base, which is somewhere in C:\Users\, or something like that). if that fails, give me the pk3, and i'll tell you what sucks with it.
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alright it is in the correct directory, how do i put the pk3 on here so you get a hold of it? also as a side note; this is a very simple map, i just want to make sure i can do everything correctly before working on a bigger project
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you can use any public upload site, like 2shared (http://www.2shared.com/). or you can attach the pk3 to a forum post, but only after renaming the file to have a fake extension like .wav, for this stupid forum to accept the file.
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here it is? i attached it, I'm not sure if it attached or not but here goes
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Open the pk3 up in an archive manager and have a look, as far as i can tell you haven't actually put a map in it, just some textures.
pk3 is just a renamed zip file, btw.
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here it is? i attached it, I'm not sure if it attached or not but here goes
1) Why it with 'WAV' extension? Rename it to .PK3
2) You must put /maps/[urmapname].bsp file in pack. That's your problem. =]
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here it is? i attached it, I'm not sure if it attached or not but here goes
Why it with 'WAV' extension?
because this stupid forum (at the time of this writing) only allows attachment filenames with the following extensions: gif, jpg, png, bmp, wav, ogg, or mp3.
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i created that pk3 with q3map2toolz. i thought that the q3map2toolz automatically put the pk3 together correctly? and now when i turn the maps into a bsp with radiant the q3map2toolz can't manage to locate them.
maybe i should just give up? this is getting ridiculous
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because this stupid forum (at the time of this writing) only allows attachment filenames with the following extensions: gif, jpg, png, bmp, wav, ogg, or mp3.
It should now allow pk3s but that won't help most mappers due to 1MB limit.
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i created that pk3 with q3map2toolz. i thought that the q3map2toolz automatically put the pk3 together correctly? and now when i turn the maps into a bsp with radiant the q3map2toolz can't manage to locate them.
maybe i should just give up? this is getting ridiculous
what does radiant have to do with BSPs?...
do not give up. all you need to do is put the following files in a ZIP archive:
- maps/mapname.bsp
- textures/*
(the archive that you've uploaded does not contain the said bsp file (you do have it somewhere, do you?)), and name the archive map-mapname.pk3 or something.
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yes i do have the file. I don't know how to create a new zip file. i tried copying one of the other maps, changing it to a zip and then changing the files in it, but i cannot paste. Could you post a link on how to make a zip? i can't manage to find one
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see: how to create ZIP files in Windows (http://lmgtfy.com/?q=how+to+create+ZIP+files+in+Windows).
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There has to be a scripts/mapname.arena file in the pk3 for it to show up in Tremulous.
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thanks dev that worked, umm how do i create the arena file? i've never heard of it
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The .arena file is simply a text (.txt) file renamed.
And here is what .arena file should contain:
{
map "[map .bsp file name]"
longname "[real map name]"
type "tremulous"
}
This should help.
Also, if you have time, I would suggest to look this topic (http://tremulous.net/forum/index.php?topic=14411.0) containing links for mapping guides, as well with some other interesting stuff too.
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ok i have tried all of you suggestions again and have come up with the following attachment, keep in mind you will have to change back into a zip/pk3. it still won't show up on tremulous by the way
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nevermind i fiddled and tweaked till i got, i got it completely fixed now ;D thanks to you all for the help, just one last question; is there an easier way to put a pk3 together than the whole picking and finding all your textures and such into a zip?
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if someone could take a look at this just to double-check that i got it all right?
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if someone could take a look at this just to double-check that i got it all right?
works here.
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Sweet! ;D thanks again for all the help.
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Textures should be in textures/<mapname>/; for example if you take a texture from map-atcs-1.1.0.pk3/textures/atcs/ you should put it in map-mymap-version.pk3/textures/atcs/. Tho generally, you don't need to include textures from default maps. However, if you edit a file taken from another map, do NOT put it in the same folder, instead put it in map-mymap-version.pk3/textures/mymap/ for example.
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alright i'll make sure i fix that with my next test. thanks