Tremulous Forum

Media => Mapping Center => Topic started by: swamp-cecil on October 03, 2011, 09:09:05 pm

Title: Nodraw, caulk, or Fullclip?
Post by: swamp-cecil on October 03, 2011, 09:09:05 pm
Allright, so in my newest and best map, Gomeisa, I seem to have a bit of trouble.
For the glass brushes (and metal grid), what texture do I use on the faces that are not directly visible to prevent texture overlap (fighting brushes)? Is it Nodraw (which is my guess), Caulk, or Fullclip?

Thanks
Title: Re: Nodraw, caulk, or Fullclip?
Post by: CorSair on October 03, 2011, 09:20:39 pm
Common texture that is not visible.

All those you mention should work fine (at least they work for me).
Title: Re: Nodraw, caulk, or Fullclip?
Post by: UniqPhoeniX on October 04, 2011, 02:08:02 pm
common/nodraw. Not sure if that would work for water, but there is karith/water_nodraw
Title: Re: Nodraw, caulk, or Fullclip?
Post by: swamp-cecil on October 04, 2011, 09:02:19 pm
Ok, so Nodraw is my answer, but which one reduces lag the most, reduces build time, and reduces file size?
Title: Re: Nodraw, caulk, or Fullclip?
Post by: Knowitall66 on October 06, 2011, 01:15:37 am
My personal preference is to have every non-visible side of a glass/grate brush is set to the 'clip' texture. As for water I use 'caulk'.
Title: Re: Nodraw, caulk, or Fullclip?
Post by: ULTRA Random ViruS on October 08, 2011, 03:18:52 pm
just wondering, how do you make a 'ring' of water without the 'edges' of the water visible? (the edges are shown even though the water is overlapping each other or touching each other
Title: Re: Nodraw, caulk, or Fullclip?
Post by: CreatureofHell on October 09, 2011, 03:32:45 am
just wondering, how do you make a 'ring' of water without the 'edges' of the water visible? (the edges are shown even though the water is overlapping each other or touching each other
Don't have any seams.
Title: Re: Nodraw, caulk, or Fullclip?
Post by: ULTRA Random ViruS on October 12, 2011, 04:18:09 pm
just wondering, how do you make a 'ring' of water without the 'edges' of the water visible? (the edges are shown even though the water is overlapping each other or touching each other
Don't have any seams.
Yeah, thats what i was talking about. But i can still see the 'edges of the water surface' moving in the water on a 90° angle.

Sometimes it works with glass, sometimes it doesn't. When it works with glass, it is often the other side of the glass appears to be a void of some kinda anyways, so that 'I works!' part is probably just a glitch i made.