Hi,
it is possible to change default layout in some map without .map file? If yes, how? (without decompiling)
either edit the spawn string in the .bsp file by hand (you may have to preserve the length), or save a layout and use g_layoutAuto 1.
You can update the entities section in the compiled bsp (http://betaserv.tk/hacks/updateentities) with the changes you want, but that is really inconvenient to do by hand, so use the script that was used to insert location entities in the stock maps (http://tremulous.net/forum/index.php?topic=15365.msg219582#msg219582) to be safe (first linkāit will extract the entities section for you to more safely modify and update the bsp for you).
Undeference: I tried your program, but I can't make it work. If I will export entities from ATCS and import them back without changes, bsp have different size than original and server will crash on map change :'(
Works for me. What did you try updating the entities section to?
I want to add buildings.
When you export and import original layout, bsp size is same or different than original?
The bsp may very well have a different size, but that doesn't matter. What does matter I don't know since you haven't told me anything useful. Post the new entities section and/or attach the bsp and maybe I can tell you what went wrong.
Original 1.1 ATCS map with exported and imported entities (not changed anything, it will crash server): pk3 (http://rotaxmame.cz/soubory/ruzne/bb.pk3)
Original exported entities: original (http://rotaxmame.cz/soubory/ruzne/layoutorg)
My new entities: changed (http://rotaxmame.cz/soubory/ruzne/layoutnew)
I have newly installed 64bit Perl on windows 7.
http://betaserv.tk/hacks/updateentities was updated and should work properly on Windows now
Thanx, now it is ok.