Tremulous Forum

Media => Mapping Center => Topic started by: GeneralScott on November 07, 2011, 11:12:19 pm

Title: Compile .pk3
Post by: GeneralScott on November 07, 2011, 11:12:19 pm
I realize everyone's just going to be like USE THE SEARCH.. but I did. How exactly (step by stem) does one manually make a pk3 on Windows 7 when they have a .bsp file of their map? The reason I ask this is I can't seem to get any of the automatic pk3 things working, I always get runtime errors and crap.

I know this section is dead but...
Title: Re: Compile .pk3
Post by: Knowitall66 on November 07, 2011, 11:57:27 pm
I've always used 'Pakscape' (Created by Peter Engstrom, works exactly like WinZIP/WinRAR). Some people just rename a ZIP file, though I don't know if that actually creates a genuine PK3 file.

Attached is an image of how you should structure the files and folders.

Here's a DDL to Pakscape; http://www.fileplanet.com/50620/50000/fileinfo/PakScape (Its the right file I just checked)
Title: Re: Compile .pk3
Post by: GeneralScott on November 08, 2011, 02:13:10 am
I know that though, the question I have is what exactly goes into it? I know I have a map, and it has textures, but how do I find these textures so I can put them into the .pk3?
Title: Re: Compile .pk3
Post by: CreatureofHell on November 08, 2011, 11:35:18 am
You keep track of whice ones you use, you extract them from other .pk3 files if needed and you put them with your map.
Title: Re: Compile .pk3
Post by: CorSair on November 08, 2011, 03:03:36 pm

Look from NetRadiant's console, what were used in mapping process.


Some people just rename a ZIP file, though I don't know if that actually creates a genuine PK3 file.
Not so sophisticated as Pakscape, but it works as it should be.:P
Title: Re: Compile .pk3
Post by: GeneralScott on November 08, 2011, 04:52:30 pm
Alright, I got a map running in Trem (it's just a box for testing purposes). How does one get a light emitting shader? I can't find any white bordered textures under the ATCs or ATCSHD texture windows, and I know that ATCS has them. Do you have to make some sort of script or something?
Title: Re: Compile .pk3
Post by: CorSair on November 08, 2011, 06:54:36 pm
Go to textures -> View -> Show Shaders. Check this, and shaders should be visible.

Also, if you need more tutorials, view this. (http://tremulous.net/forum/index.php?topic=14411.0)
Title: Re: Compile .pk3
Post by: GeneralScott on November 08, 2011, 08:31:17 pm
Thanks for all the help!
Title: Re: Compile .pk3
Post by: Ingar on November 09, 2011, 06:53:24 pm
I've always used 'Pakscape' (Created by Peter Engstrom, works exactly like WinZIP/WinRAR). Some people just rename a ZIP file, though I don't know if that actually creates a genuine PK3 file.

A PK3 file IS a ZIP file renamed to .pk3.