Tremulous Forum

General => Troubleshooting => Topic started by: UB|FuN Damcgee on November 19, 2011, 01:55:19 AM

Title: help with compiling? other thread wasn't seen
Post by: UB|FuN Damcgee on November 19, 2011, 01:55:19 AM
same old QVM, still not compiled :(

other thread wasnt seen, so i have no fix for this :(


make -C src/tools/lcc install
install -s -m 0755 build-darwin-x86/q3lcc ../
install -s -m 0755 build-darwin-x86/q3cpp ../
install -s -m 0755 build-darwin-x86/q3rcc ../
make -C src/tools/asm install
install -s -m 0755 q3asm ../

Building Tremulous in build/release-darwin-x86:
 CC: cc

 CFLAGS:
   -Wall
   -Wimplicit
   -Wstrict-prototypes
   -mstackrealign
   -fno-strict-aliasing
   -DMACOS_X
   -fno-common
   -pipe
   -gfull
   -DUSE_OPENAL=1
   -DUSE_CURL=1
   -DUSE_CURL_DLOPEN=1
   -DUSE_SDL_VIDEO=1
   -DUSE_SDL_SOUND=1
   -D_THREAD_SAFE=1
   -Isrc/SDL12/include
   -DUSE_LOCAL_HEADERS=1
   -MMD
   -DSVN_VERSION="1.1.0_SVN966M"
   -DNDEBUG
   -march=prescott
   -mfpmath=sse
   -ffast-math
   -falign-loops=16

 Output:
   build/release-darwin-x86/tremded.x86
   build/release-darwin-x86/tremulous.x86
   build/release-darwin-x86/tremulous-smp.x86
   build/release-darwin-x86/base/cgamex86.dylib
   build/release-darwin-x86/base/gamex86.dylib
   build/release-darwin-x86/base/uix86.dylib
   build/release-darwin-x86/base/vm/cgame.qvm
   build/release-darwin-x86/base/vm/game.qvm
   build/release-darwin-x86/base/vm/ui.qvm

make[2]: `build/release-darwin-x86/tremded.x86' is up to date.
CC src/unix/sdl_glimp.c
src/unix/sdl_glimp.c:445: warning: function declaration isn't a prototype
cp src/libs/macosx/libSDLmain.a build/release-darwin-x86/libSDLmain.a
ranlib build/release-darwin-x86/libSDLmain.a
LD build/release-darwin-x86/tremulous.x86
ld warning: in /Library/Frameworks//OpenAL.framework/OpenAL, file is not of required architecture
Undefined symbols:
 "_alSourcePlay", referenced from:
     _S_AL_StartLocalSound in snd_openal.o
     _S_AL_StartSound in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_StreamUpdate in snd_openal.o
     _S_AL_StartBackgroundTrack in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
 "_alcIsExtensionPresent", referenced from:
     _S_AL_SoundInfo in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alSource3f", referenced from:
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_MusicSourceGet in snd_openal.o
     _S_AL_MusicSourceGet in snd_openal.o
     _S_AL_MusicSourceGet in snd_openal.o
 "_alSourcefv", referenced from:
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_StartSound in snd_openal.o
     _S_AL_SrcLoop in snd_openal.o
     _S_AL_SrcLoop in snd_openal.o
     _S_AL_SrcLoop in snd_openal.o
     _S_AL_SrcLoop in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
 "_alSourceStop", referenced from:
     _S_AL_SrcShutdown in snd_openal.o
     _S_AL_SrcKill in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_StreamDie in snd_openal.o
     _S_AL_StopBackgroundTrack in snd_openal.o
 "_alcCreateContext", referenced from:
     _S_AL_Init in snd_openal.o
 "_alcMakeContextCurrent", referenced from:
     _S_AL_Shutdown in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alSourceUnqueueBuffers", referenced from:
     _S_AL_StreamUpdate in snd_openal.o
     _S_AL_StopBackgroundTrack in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
 "_alGenSources", referenced from:
     _S_AL_SrcInit in snd_openal.o
 "_alGenBuffers", referenced from:
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_RawSamples in snd_openal.o
     _S_AL_StartBackgroundTrack in snd_openal.o
 "_alDopplerFactor", referenced from:
     _S_AL_Update in snd_openal.o
     _S_AL_Update in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alBufferData", referenced from:
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_RawSamples in snd_openal.o
     _S_AL_MusicProcess in snd_openal.o
     _S_AL_MusicProcess in snd_openal.o
 "_alcGetString", referenced from:
     _S_AL_SoundInfo in snd_openal.o
     _S_AL_Init in snd_openal.o
     _S_AL_Init in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alGetSourcei", referenced from:
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_StreamUpdate in snd_openal.o
     _S_AL_StreamUpdate in snd_openal.o
     _S_AL_StreamUpdate in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
 "_alSourceQueueBuffers", referenced from:
     _S_AL_RawSamples in snd_openal.o
     _S_AL_StartBackgroundTrack in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
 "_alDistanceModel", referenced from:
     _S_AL_Init in snd_openal.o
 "_alcCloseDevice", referenced from:
     _S_AL_Shutdown in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alGetString", referenced from:
     _S_AL_SoundInfo in snd_openal.o
     _S_AL_SoundInfo in snd_openal.o
     _S_AL_SoundInfo in snd_openal.o
     _S_AL_SoundInfo in snd_openal.o
     _S_AL_Shutdown in snd_openal.o
 "_alDeleteSources", referenced from:
     _S_AL_SrcShutdown in snd_openal.o
 "_alDeleteBuffers", referenced from:
     _S_AL_BufferUnload in snd_openal.o
     _S_AL_StreamUpdate in snd_openal.o
     _S_AL_StopBackgroundTrack in snd_openal.o
 "_alSourcef", referenced from:
     _S_AL_ScaleGain in snd_openal.o
     _S_AL_ScaleGain in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_RawSamples in snd_openal.o
     _S_AL_MusicSourceGet in snd_openal.o
     _S_AL_StartBackgroundTrack in snd_openal.o
     _S_AL_MusicUpdate in snd_openal.o
 "_alSourcei", referenced from:
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcSetup in snd_openal.o
     _S_AL_SrcKill in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_SrcUpdate in snd_openal.o
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_AllocateStreamChannel in snd_openal.o
     _S_AL_MusicSourceGet in snd_openal.o
 "_alcDestroyContext", referenced from:
     _S_AL_Shutdown in snd_openal.o
 "_alcOpenDevice", referenced from:
     _S_AL_Init in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alGetError", referenced from:
     _S_AL_BufferUnload in snd_openal.o
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_BufferLoad in snd_openal.o
     _S_AL_SrcInit in snd_openal.o
     _S_AL_MusicProcess in snd_openal.o
 "_alDopplerVelocity", referenced from:
     _S_AL_Update in snd_openal.o
     _S_AL_Init in snd_openal.o
 "_alListenerfv", referenced from:
     _S_AL_Respatialize in snd_openal.o
     _S_AL_Respatialize in snd_openal.o
     _S_AL_Respatialize in snd_openal.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
make[2]: *** [build/release-darwin-x86/tremulous.x86] Error 1
make[1]: *** [targets] Error 2
make: *** [release] Error 2


i've fixed alot of other things, but this one stumps me =P

editted other attempt out
Title: Re: help with compiling? other thread wasn't seen
Post by: Celestial_Rage on November 19, 2011, 02:22:26 AM

src/unix/sdl_glimp.c:89:41: error: drivers/event_status_driver.h: No such file or directory


This MIGHT be an issue you want to address.

Also, any other information you want to give us? I see that you're compiling on a Mac, but what version and what architecture?
Title: Re: help with compiling? other thread wasn't seen
Post by: UB|FuN Damcgee on November 19, 2011, 11:35:53 AM
hahaha, ignore that error, that was my last compile attepms, i posted 2 by mistake. im using mac os x 10.5.8 (yes leapard) and idk what archetecture... 4u??? thats the SDK package im using, or do you mean the openAL architecture, then i have no idea
Title: Re: help with compiling? other thread wasn't seen
Post by: UB|FuN Damcgee on November 19, 2011, 12:17:59 PM
i've compiled the direct svn, now to swap some files around to see if it wil compile again with custom qvm data, thanks for the help guys :)
Title: Re: help with compiling? other thread wasn't seen
Post by: cron on November 22, 2011, 02:03:54 PM
It looks like you need to get the OpenAL library installer for OSX (http://connect.creativelabs.com/openal/Downloads/OpenAL_Installer_OSX.dmg) and copy its files into the appropriate Framework folder (http://www.edenwaith.com/products/pige/tutorials/openal.php#download) and make sure the folder is in your Framework search path (http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/).

Hope this helped :basilisk: