Tremulous Forum
Media => Mapping Center => Topic started by: Chomps123 on November 21, 2011, 04:06:39 pm
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Whenever I do the lightining in the progrsm I get this:
Setting up
Listening...
=== running build command ===
"H:/netradiant-20110309-win32/q3map2.exe" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "H:/Tremulous/" -fs_game base -light -faster -patchshadows "H:/Tremulous/base/maps/My_map.map"
Connected.
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n
NetRadiant - v1.5.0n Mar 9 2011 14:41:07
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: H:/Tremulous//base/
--- Light ---
--- ProcessGameSpecific ---
lightning model: quake3
lightmap size: 128 x 128 pixels
lightning gamma: 1.000000
lightning compensation: 1.000000
lightning exposure: 1.000000
lightgrid scale: 1.000000
lightgrid ambient scale: 1.000000
shader lightstyles hack: enabled
keep lights: disabled
patch shadows: disabled
deluxemapping: disabled
--- ProcessCommandLine ---
Faster mode enabled
Patch shadow casting enabled
Map has shader script H:/Tremulous/base/maps/../scripts/q3map2_My_map.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
entering scripts/common.shader
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
entering scripts/1984.shader
entering scripts/bluefreeze.shader
entering scripts/jajsundown1.shader
entering scripts/mario.shader
entering scripts/rain.shader
entering scripts/test3.shader
entering scripts/lilacisles.shader
entering scripts/vort.shader
entering scripts/waterfall.shader
entering scripts/Reise.shader
entering scripts/elbrus.shader
entering scripts/hip_grimm.shader
Script file scripts/ix.shader was not found
Script file scripts/moria.shader was not found
entering scripts/nateleaf.shader
Script file scripts/nateshader.shader was not found
Script file scripts/tim.shader was not found
entering scripts/thermal.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/cardigan_skies.shader
entering scripts/mp_awup.shader
entering scripts/kat1024.shader
Script file scripts/trem2.shader was not found
Script file scripts/xrain.shader was not found
entering scripts/terrain_example.shader
entering scripts/mp_whirlpool.shader
Script file scripts/stone.shader was not found
entering scripts/church.shader
entering scripts/foolsgold.shader
entering scripts/ancient_remains.shader
entering scripts/test.shader
entering scripts/bedtime.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/Lights.shader was not found
entering scripts/FirstContactfinal.shader
entering scripts/initiation.shader
entering scripts/dsi_textures.shader
entering scripts/Bridge_apart.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/exploit.shader
Script file scripts/common+.shader was not found
entering scripts/paint7.shader
entering scripts/theIsland.shader
Script file scripts/mars.shader was not found
Script file scripts/frozen.shader was not found
Script file scripts/iceflow.shader was not found
Script file scripts/ingar-textures.shader was not found
759 shaderInfo
Loading H:/Tremulous/base/maps/My_map.bsp
Loading H:/Tremulous/base/maps/My_map.srf
--- LoadMapFile ---
Loading H:/Tremulous/base/maps/My_map.map
entering H:/Tremulous/base/maps/My_map.map
151 light entities
--- SetupBrushes ---
14974 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupFloodLight ---
64 numFloodVectors
--- SetupSurfaceLightmaps ---
WARNING: surface at ( 1037 -2979 304) ( 2802 -651 933) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 19
WARNING: surface at ( 363 -949 1166) ( 1341 969 1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 22
WARNING: surface at ( 415 1435 1166) ( 518 1461 1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 22
WARNING: surface at ( 415 1306 1166) ( 518 1332 1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 22
WARNING: surface at ( 726 -1312 1166) ( 1555 -483 1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 25
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ unnessary to see ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
WARNING: surface at ( -1016 761 440) ( -789 855 1995) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 18
WARNING: surface at ( -1257 -1014 1347) ( 753 852 1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 17
WARNING: surface at ( -653 -366 1347) ( 1257 1259 1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 20
WARNING: surface at ( -797 852 1347) ( 570 1034 1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 20
WARNING: surface at ( -518 1073 1347) ( 570 1500 1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 20
35668 surfaces
33576 raw lightmaps
6 surfaces vertex lit
35662 surfaces lightmapped
31193 planar surfaces lightmapped
1 non-planar surfaces lightmapped
4468 patches lightmapped
1482 planar patches lightmapped
--- SetupTraceNodes ---
************ ERROR ************
safe_malloc failed on allocation of 429391872 bytes
Can you help me out. :-\
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Here:
SHORTEST ANSWER: WWW.GOOGLE.COM
SHORT ANSWER: YOU DON'T HAVE ENOUGH MEMORY TO COMPILE IT.
LONG ANSWER: YOU DO NOT HAVE ENOUGH PHYSICAL RAM INSIDE YOUR COMPUTER TO COMPILE THE MAP.
Or here (http://tremulous.net/forum/index.php?topic=16207.0)
Searching is a wonderful thing.
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Here:
SHORTEST ANSWER: WWW.GOOGLE.COM
SHORT ANSWER: YOU DON'T HAVE ENOUGH MEMORY TO COMPILE IT.
LONG ANSWER: YOU DO NOT HAVE ENOUGH PHYSICAL RAM INSIDE YOUR COMPUTER TO COMPILE THE MAP.
Or here (http://tremulous.net/forum/index.php?topic=16207.0)
Searching is a wonderful thing.
While you are basicly correct, I would like to take the liberty to add a few side notes:
the netradiant windows build is 32 bit. While he might have plenty of RAM, the maximal user-mode virtual address space for each 32-bit process is 2G (as per MSDN (http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx)). If you need more than two gigabytes to compile the map, you might be out of luck. On the other hand, you should not be needing that much memory to compile it in the first place.
This is most likely a case of broken map.
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I have more than enough ram on my computer according to what you said, but i still can't do the lighting for my map.
If you think you can fix it I'll pm you the .map file along with the necessary textures.
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If you think you can fix it I'll pm you the .map file along with the necessary textures.
I can probably give it a try. pm or email or pidgeon.
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Everytime i do anything to anything, i get the error saying "resulting polyhedron is no longer valid." How do i fix it?
Should probably make a new thread if you want this answered.