Tremulous Forum
Community => Off Topic => Topic started by: GeneralScott on November 29, 2011, 05:20:44 pm
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Yeah. What the poll says.
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where's the "i am going to play 41.22% <insert_the_new_name_of_TremZ_here>, 15.14% GPP, and 77.34% 1.1" option? where's the "i'll check <insert_the_new_name_of_TremZ_here> out when it comes out, and play it if it's not too crap" option?
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8)
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I will try TremZ when it comes out, and after seeing the pics, I may stay there. However, GPP is still a lot of fun, so who knows.
-K
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This topic is irrelevant
Tremz supports both gpp gameplay and 1.1 gameplay
see you guys on the other side.
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I will await 1.2 and maybe try TremZ.
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Seriously though. Have you guys SEEN the screenshots?
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5680552187754827874
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5679694759751910882
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5676586178077167458
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5679678785319452610
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5677124931226450098
https://picasaweb.google.com/103667496703540471106/TREMZ?authkey=Gv1sRgCMCUq-TG0e2vtQE#5677143184245375554
What this looks like to me is that the player models of TremZ are basically porn while the vaporware 1.2's gun models are basically porn.
Also, just sayin, that alien HUD basically reduces your screen size from say, 15 inches, to 10 inches the little honeycomb thing is so big.
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The HUDs can all be customized to be a lot more minimal.
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i would also still play 1.1 but i would play TremZ more.
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i would also still play 1.1 but i would play TremZ more.
I think you are missing the point.
TremZ will support gpp and 1.1 with unchanged gameplay.
Therefore, there is no reason to not switch to TremZ unless you are just fanatically attached to this dated engine.
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All of your old Tremulous mods will work in TremZ, too. You also won't have to deal with a terrible, outdated stock 1.1 client anymore.
There's really literally no reason to keep playing the old Tremulous.
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ok, then nvm
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You also won't have to deal with a terrible, outdated stock 1.1 client anymore.
But it works. Compare it to all the newer clients that break several keyboard keys if you have a laptop like mine.
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is tremz like minecon for trem? do dracone going?
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There's really literally no reason to keep playing the old Tremulous.
There is reason - old good player models, especially granger.
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I'm not sure how playable tremz will be. Making 1.2(beta) took a very long time and it's still flawed. Of course the devs didn't have a hurry or anything but the point is that making a proper game takes a long time. I believe tremz will have a lot of issues that make the game unplayable at start. Hopefully it's development is going to continue after release. With luck it could become something good in time.
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Hopefully it's development is going to continue after release.
It IS.
They least do something to keep Tremulous alive. Something that is worthy to note.
So, less skepticism, more support... ;)
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So, less skepticism, more support... ;)
tremulous forums
:D
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Hopefully it's development is going to continue after release.
It IS.
They least do something to keep Tremulous alive. Something that is worthy to note.
So, less skepticism, more support... ;)
Are they trying to keep Tremulous alive or are they going off on their own?
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There is reason - old good player models, especially granger.
We haven't made the granger yet, since we're saving it for last. Since GT is heavily involved in the project, I can assure you that the granger will be even more granger than the original granger, if that makes any sense to you.
On the other hand, if you feel you're going to miss the old, blocky models, the original Tremulous assets will still work in TremZ. So will your mods, rotacak.
Making 1.2(beta) took a very long time and it's still flawed.
GPP did not take a long time due to some difficulty in designing it. Rather, it took a long time because the majority of old developers are burned out or are too busy with school or work. Not that we should blame them, of course. That happens to all developers at some point. They did a fine job despite not being paid and having the whole community yell at them on a weekly basis, and we should still respect them for their efforts. However, I think it's time to move on.
The original Tremulous developers that are still active are more than welcome to join us, and all of them, active or not, will still be listed on the credits.
I believe tremz will have a lot of issues that make the game unplayable at start. Hopefully it's development is going to continue after release.
Yes, many games are plagued with bugs at the start, and this is something you can expect from any game regardless of how large the budget is. However, we have an excellent team of coders, and we will be very responsive to any reports of bugs. If you or anyone else spots a bug, notify us, and we'll jump right at it.
Development is going to continue long after we release. Inactive developers will be dropped, but they will still be listed on the credits and can rejoin at any time. Members of the community that display talent will be recruited by us, in addition to developers from outside the general Tremulous community. With every successive release, the roster of developers will look increasingly different.
With luck it could become something good in time.
Thanks!
Are they trying to keep Tremulous alive or are they going off on their own?
The gameplay in our initial release will essentially be identical to that of Tremulous. This release will be the most similar to Tremulous out of all our releases. As time goes on, we will add additional content, while staying true to the spirit of Tremulous and the desires of the community. If there is overwhelming backlash to something, we will not include it. It's that simple.
I suppose you can say we're going off on our own, simply due to the fact that we're a separate development team from Darklegion Development. If you'd seriously like to believe that GPP will be released one day, I will not stop you from clinging to your hopes. If you feel ready to move on and become part of what will soon be something wonderful, then we are more than happy to have you as a member of our community.
The only thing I ask of you is that you wait for our release date before you make your decision.
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There is reason - old good player models, especially granger.
We haven't made the granger yet, since we're saving it for last. Since GT is heavily involved in the project, I can assure you that the granger will be even more granger than the original granger, if that makes any sense to you.
On the other hand, if you feel you're going to miss the old, blocky models, the original Tremulous assets will still work in TremZ. So will your mods, rotacak.
Is this because GT is any more special than anyone else?
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That was in reference to the granger, because you know how much GT loves grangers. The gist of that response was that we were going to make sure the granger would be absolutely adorable, but if you feel like reading that as some statement of superiority, there's nothing I can do about that.
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Wait, so tremZ will have two seperate gameplay balances (GPP and 1.1)? If so, that strikes me as very stupid, you'll just end up splitting the community and severely crippling any competitive scene that emerges.
If your afraid of making your own singular tremz balance changes on the grounds that you inevitably cant please everyone, please oh please reconsider.
Lets take GPP for example, regardless of how many people dislike GPP changes, If 1.2 released tomorrow I know that the vast majority of 1.1ers would jump the boat to 1.2, just because of the new graphicses and it being an official new release. A few 1.1 diehards (me) might still resist, but they would be an numerically insignificant minority.
Now compare tremZ with the mythical 1.2 release, and you have better graphical capailities, new maps, new models, new engine(ish), and most importantly, the promise of regular updates. People will jump onto the tremZ boat in their trillions, regardless of how crap the balancing is.
I know that my idea of a perfect trem balance would be unplayable to some. But I do not want a wierd middle ground in which some servers are 1.1 and others are GPP.
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What I want is a strong, single tremz gameplay balance. Heck, a few players may hate it (and i may be one of them) but the rest will either love it, or learn to love it.
So dont make a crappy dual GPP 1.1 tremZ. Make a tremZ tremZ. (tm)
Ofcourse, this post is entirely irrelevant if i have misunderstood your intentions.
PS. USE THE TREMZ WEBSITE MORE, AND THE FORUMZ.
PSS. HOW MANY COMPLAINTS WILL IT TAKE BEFORE VOLT CONSIDERS CHANGING THE CRAPPY TREMZ NAME?
PSSS. IS THIS STILL SLATED FOR A NEW YEAR RELEASE? CUZ IF SO, YOU NEED A COUNTDOWN TIMER ON THAT WEBSITE.
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Well how I see basically, it don't have to look bad if TremZ support both 1.1.0 and GPP.
There will be always like you say and to quote you few 1.1 diehards (me) might still resist
TremZ is supporting both just because of that reason, to make compromise between players and community.
If player want to play 1.1.0 he will use 1.1.0, if not GPP and otherwise.
Just because of TremZ nature, all updated are shared between them, so both 1.1.0 and GPP will receive massive update. You can use same improvements (Newton Physics, IRC, new models, new sounds, new textures, better graphics) on both games.
I don't know problem with balance on Tremulous (I tried to read topic, but on 3rd post I got bored - true but fair), so I wanted to suggest new balance system for TremZ. (P.S. This is only suggestion) Balance don't have to be unnecessary hardcored in game, but to be separated in fully customized config files.
I will give you example
Install game -> game get with "default" settings and config files.
Server owner or person who is maintaining server can change settings how he fell and like but only for *HIS* server. It's that simple. No discussion. End.
If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
To be fair, if settings are good, server will be always full with players, if not, it will be empty. kthxbye
In that way, TremZ would return ball to players who will not have any room to scream about how balance is unfairly changed, and community would be less divided over it.
It would be very simple to change settings for people who do not wish to change and recompile source.
With that and because of fully customized settings, there will be less forks and mods for it.
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I believe when people say TremZ supports both 1.1.0 gameplay and GPP gameplay, they mean that currently, both have been ported to the new engine. Initially, TremZ will be released with GPP balance and then using community input, it will diverge from the GPP balance addressing issues such as alien secondary attacks( pounce, charge, zap ), dretches, flamers, and various other aspects. The final TremZ balance will be neither GPP nor 1.1.0.
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On the other hand, if you feel you're going to miss the old, blocky models, the original Tremulous assets will still work in TremZ. So will your mods, rotacak.
Originals mods will work too? Hmm, isn't it almost impossible? MD3 models are quite different than another new models with skeletal animations etc. But if it is true, then is everything ok :) I like old models.
If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
Oh no. Please make atleast some official servers on top of server browser, like on GPP. Because other servers will be totally screwed by noobs changing *.cfg files. Now it is limited, because you need to compile qvm, but if you can change it easilly by text editor... I don't want to see flying grangers and unlimited evo on every second server.
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Server owner or person who is maintaining server can change settings how he fell and like but only for *HIS* server. It's that simple. No discussion. End.
If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
To be fair, if settings are good, server will be always full with players, if not, it will be empty. kthxbye
In that way, TremZ would return ball to players who will not have any room to scream about how balance is unfairly changed, and community would be less divided over it.
It would be very simple to change settings for people who do not wish to change and recompile source.
With that and because of fully customized settings, there will be less forks and mods for it.
That would have disastrous results. There would be almost no servers with the intended balance. The problem is that people generally have no idea what balance is, server owners included. I have seen this happen in other games and I hope this game won't have to suffer the same fate.
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Just give me 1.1 with TremZ graphics and I will be happy building bases in empty servers by myself and destroying them when I'm done. :helmet: :dragoon:
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Originals mods will work too? Hmm, isn't it almost impossible? MD3 models are quite different than another new models with skeletal animations etc. But if it is true, then is everything ok :) I like old models.
I really don't know what you mean by "Originals mods". I can only assume that they are coded on top of original 1.1.0. If that is true ... then some compromise need to be done on their side. That is that they need to update their code so TremZ can support them. At this moment I don't believe that it's too much changed (for game logic ofc), so I think that there should be patch released so others can easily update their code.
Oh no. Please make atleast some official servers on top of server browser, like on GPP. Because other servers will be totally screwed by noobs changing *.cfg files. Now it is limited, because you need to compile qvm, but if you can change it easilly by text editor... I don't want to see flying grangers and unlimited evo on every second server.
Well it's suggested idea. Later on discussion about that, as update to that suggestion, there should be cvar for enabling custom settings, so user can see from server list, what server is using default settings, and what is using custom settings. In that way, player can easily see and recognize.
That would have disastrous results. There would be almost no servers with the intended balance. The problem is that people generally have no idea what balance is, server owners included. I have seen this happen in other games and I hope this game won't have to suffer the same fate.
Well true. But that would be different from server to server. And if you want honestly from me ...
Best way is to educate them first before you present something new. If that fail there is always tech support and Q/A (faq ...).
If that fail and they still don't understand and mess settings, they then do not deserve to host server.
Like I said several lines up.
If you want custom config, change "g_allowcustomconfig" to 1. Server will register that and write info on "Server Info" and draw picture on server list, so client can see picture while browsing server list. If "g_allowcustomconfig" is 0, server will use original hardcored settings.
Compromise :). Best thing.
With that everybody "would" be happy.
But at end ... you cannot make everybody happy.
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And yes, I can assure you we will have officalâ„¢ servers.
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This whole thread is just a big "Fuck You" to the trem devs.
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I don't see it that way. Tremulous 1.2 should have been released years ago and this game is slowly losing its players. At this rate, very few people will be playing Tremulous. With TremZ, we are continuing the Tremulous's developers work since they themselves are too busy or no longer interested in continuing it. An apt analogy that has been stated before is Tremulous is to Gloom2 as TremZ is to Tremulous.
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That was in reference to the granger, because you know how much GT loves grangers.
No, I actually don't.
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If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
Oh no. Please make atleast some official servers on top of server browser, like on GPP. Because other servers will be totally screwed by noobs changing *.cfg files. Now it is limited, because you need to compile qvm, but if you can change it easilly by text editor... I don't want to see flying grangers and unlimited evo on every second server.
that's a retarded argument, period. instead, why don't you propose a rule to disallow modding on a server in order to get the server into the stock server list?
Server owner or person who is maintaining server can change settings how he fell and like but only for *HIS* server. It's that simple. No discussion. End.
If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
To be fair, if settings are good, server will be always full with players, if not, it will be empty. kthxbye
In that way, TremZ would return ball to players who will not have any room to scream about how balance is unfairly changed, and community would be less divided over it.
It would be very simple to change settings for people who do not wish to change and recompile source.
With that and because of fully customized settings, there will be less forks and mods for it.
That would have disastrous results. There would be almost no servers with the intended balance. The problem is that people generally have no idea what balance is, server owners included.
that's a bullshit argument, period. not only that there will always be a difference in opinion about what balance is (for example, U don't know what balance is!), but also, as an example, even the official (that word is overrated btw) game logic can hardly be called balanced (again, with an appropriate definition of balance).
(to everyone:)
S00NTM i will release my Haskell scripting functionality, allowing a convenient and powerful way for map makers and general modders to reprogram much of the game logic. the primary purpose of scripting is to allow the creation of objective-based maps or scenarios, but it can also be used as a general game logic modding tool. and people will gladly use it to create maps and mods which are more funTM and more balancedTM than any other map or mod (!), and there will be nothing you can do about it. what you can actually do is play on servers of your preference (for example, yours).
what you definitely can't do is to tell others what they should be playing (who the cockfuck do you think you are?!).
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i will release my Haskell scripting functionality, allowing a convenient and powerful way for map makers and general modders to reprogram much of the game logic. the primary purpose of scripting is to allow the creation of objective-based maps or scenarios, but it can also be used as a general game logic modding tool. and people will gladly use it to create maps and mods
Haskell scripting
convenient and powerful way for map makers and general modders
and people will gladly use it
Since when do 'map makers and general modders' have PhDs in category theory and enjoy elitary functional purism? I have yet to see that happen. ;)
'Will gladly use', har har.
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Originals mods will work too? Hmm, isn't it almost impossible? MD3 models are quite different than another new models with skeletal animations etc. But if it is true, then is everything ok :) I like old models.
I really don't know what you mean by "Originals mods".
It should be "originals models" not "original mods".
that's a retarded argument, period. instead, why don't you propose a rule to disallow modding on a server in order to get the server into the stock server list?
Official servers are retarded idea? You probably never meet noobs, whose fighting whole game with blaster, because they THINK that blaster is original instant kill weapon. Everything just because someone was made crazy modded server (X) and innocent player joined that server first. New player can't recognize, if he playing on crazy moded server (X), good moded server (Lakitu7) or original server (buggy).
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that's a retarded argument, period. instead, why don't you propose a rule to disallow modding on a server in order to get the server into the stock server list?
Official servers are retarded idea?
no, your argument is retarded. but forcing the display of several "official" servers at the "top of the list" is faggy.
You probably never meet noobs, whose fighting whole game with blaster, because they THINK that blaster is original instant kill weapon. Everything just because someone was made crazy modded server (X) and innocent player joined that server first. New player can't recognize, if he playing on crazy moded server (X), good moded server (Lakitu7) or original server (buggy).
you probably never meet noobs, who are fighting with the crappy armory weapons the whole game, because they THINK that that the armory weapons are the stock gear. everything is just because noone made sufficient amount of improved (X) servers, and the innocent player joined the crappy, stock servers first. new players can't recognize wether they are playing on a shitty stock server, or an epicly improved server (X). disclaimer: i do not endorse the X game logic; calling X epic is an example of an opinion differing from someone else's opinion.
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bs
Your posts are dull, inappropriate and do not contribute to anything in the way of maturity in this thread.
Grow up or stop posting.
OnTopic: I appreciate the idea of having master servers that promote communal gameplay. I think they help out newbies a lot.
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i don't understand much of the key points other people make, so i call them dull and immature
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If people play your game instead of the other, they like it more. If they play it first and never go anywhere else, they like it. If they like it and are happy, who cares? That is the point of video games.
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If people play your game instead of the other, they like it more. If they play it first and never go anywhere else, they like it. If they like it and are happy, who cares? That is the point of video games.
What about others - they don't like it and don't know where to find unmodified original game? Anyway, modified servers will have special mark, so it is ok.
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If people play your game instead of the other, they like it more. If they play it first and never go anywhere else, they like it. If they like it and are happy, who cares? That is the point of video games.
What about others - they don't like it and don't know where to find unmodified original game?
well, what about them? and what about the people who don't like the stock game and don't know where to find more appealing games?
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If people play your game instead of the other, they like it more. If they play it first and never go anywhere else, they like it. If they like it and are happy, who cares? That is the point of video games.
What about others - they don't like it and don't know where to find unmodified original game?
well, what about them? and what about the people who don't like the stock game and don't know where to find more appealing games?
Google.
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If people play your game instead of the other, they like it more. If they play it first and never go anywhere else, they like it. If they like it and are happy, who cares? That is the point of video games.
What about others - they don't like it and don't know where to find unmodified original game? Anyway, modified servers will have special mark, so it is ok.
Google.
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How would you select which version you would want when you make a server?
Also will ALL of my old trem maps/mods work such as bot, arcade, and korx mods?
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Your mods will not work as "as is" as there have been some API changes in TremZ, they will a few code changes to be made compatible. Your maps should work though.
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How would you select which version you would want when you make a server?
Also will ALL of my old trem maps/mods work such as bot, arcade, and korx mods?
Well, all Tremulous maps will 100% work without questions (also Enemy Territory, Quake 3, Urban Terror).
For mods, no, mods will not work, until (this may look like harsh) they update code. I believe that I posted somewhere that there should be some "patch" so they can do it more simpler and without problems.
Personally I don't see what you should use any mod. TremZ supports all (your mod) features + some extra.
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dubbadubbadubba
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Our forums are now up! If you have anything you want to discuss, bring the threads over there.
http://tremz.com/forums/
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Our forums ...
Good forum design for a good tremlike game i think.
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Get goin'
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Our forums ...
Good forum design for a good tremlike game i think.
I think it's a bit too flashy. The size of the boxes, etc seem a bit too big when compared with the width.
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Our forums are now up! If you have anything you want to discuss, bring the threads over there.
http://tremz.com/forums/
Registered almost immediately. ;D
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@dev/humancontroller: Haskell!? *Large pool of saliva forms on keyboard, short-circuiting laptop*
*buys new laptop*
I would definitely try it out :)
That being said, Haskell is not exactly the most widespread language in existence, nor the most conventional. I can imagine your average adolescent/young twenties (this is a game right?) coder, staring in awe at the giant lambdas flying high above the clouds, his head filled with naught but one thing: "lolwtf?"
To the point: I have my doubts that many people will have the balls to pick up Haskell, even for a game as awesome as Trem. On the other hand, it could encourage more people to use it.
I now think that TremZ should have giant flying lambdas. And posters of Haskell Curry littered all over the maps. Maybe I should rival GT and start a clam. LT: the Lambda Troopers. And there shall be a Great Lambda-Granger War, which will go down in human history as the bloodiest of all time!
/Eckleck Lighat goes back to the hole from which he came
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Our forums ...
Good forum design for a good tremlike game i think.
I think it's a bit too flashy. The size of the boxes, etc seem a bit too big when compared with the width.
You are never happy, that must be awful.
If you can get me a list of clear, concise, issues you have with the forums I can think about them. Also, it would be better if you discussed them there not here as this is not the place for critical reviews of our website. =]
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Don't turn this thread into something obsessed with Haskell.
but yes WAR GT WAR NOW
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Our forums ...
Good forum design for a good tremlike game i think.
I think it's a bit too flashy. The size of the boxes, etc seem a bit too big when compared with the width.
You are never happy, that must be awful.
If you can get me a list of clear, concise, issues you have with the forums I can think about them. Also, it would be better if you discussed them there not here as this is not the place for critical reviews of our website. =]
I'm not happy when I go on the trem forums and get reminded of the game it used to be and what it's turned into. I only hope TremZ can restore it to its former glory.
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Everything changes in life. It's one of the universal constants we take for granted. At some point, things have a tendency to end. Gloom led into Tremulous. I'm fairly sure that around that time, ten years ago, a similar crowd of people were upset about the direction that Gloom's development was headed into, and similarly resisted the changes brought on by Tremulous. Gloom had its time, Tremulous had its time, and both were enjoyed by large communities of people. It's futile to expect the old developers to release 1.2, considering that they now have other concerns in life, such as jobs or working on a doctorate degree. Five, ten years from now, when we're in the same position, the same thing will happen to us. Change is one of those things we must all accept at some point in our lives. The things you grew up around aren't constant, and at the same time, the nostalgia should not prevent you from enjoying the things to come.
I'm aware that people might think the TremZ threads are an enormous insult to the original developers. None of that was ever intended by us. In fact, I would like to talk to some of the old developers, to know what their views are on our project, and if they'd be interested in working alongside us. The silence doesn't have to happen, nor does any sort of animosity, explicit or implied.
The Tremulous community is a strong one, regardless of what I perceive as its eternal pessimism. It has survived for years, and it can continue to survive as part of the TremZ community. No longer do we need to have this division between the new crowd and the old guard. I envision a community in which status is determined not by how long you've been around for, not by who you're connected with, but rather by your individual merits, capacity, and willingness to contribute to the community as a whole. This is the sort of community that I would like to build for TremZ, and our development team already revolves around a basic principle of meritocracy.
As I've said before, I understand that there are those that choose to stay behind, for one reason or another. If you don't want to support us or become part of our crowd, that's fine. I will still hold out a welcoming hand. However, there's little else I can do for you. The general opinion seems to be that people will mostly be moving onto TremZ after it's released. The last remaining Tremulous servers, on GPP and 1.1, will likely drop from having twenty active players on at peak times, to not having peak times at all. In a few years time, the final Tremulous servers will consist of people that found Tremulous in their Linux repositories or off outdated gaming blog posts. They will connect for a few minutes, notice nobody is around to play with, and disconnect, leaving yet another empty game of ATCS. This bleak future would have happened even if TremZ never existed. To think otherwise is deluding yourself. If this sort of Tremulous still appeals to you, enjoy your empty servers. I still think you'd have more fun on TremZ.
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Can I have this with golden rims? :D
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Run for president. Now.
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Run for president. Now.
Palin '12
Ideas?
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Everything changes in life. [...] this sort of Tremulous still appeals to you, enjoy your empty servers. I still think you'd have more fun on TremZ.
+1 kharnov
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We are Pinky and the Brain -- we are here to take over the world :)
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this post contains helpful feedback.
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I'd rather keep people in the dark until things are officially revealed.
All I'm going to say is that the project should produce some good results.
And.... the bsuit is real because I've been working on it.
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I'll say all 3. Unless one or more dies out of course or i end up not liking TremZ. I like gpp but my client is DEAD and 1.1 is F*KED UP but i will still play. I will just find a way to get around the autogen.cfg's bug* or simply create a new autogen.cfg file myself. (using a new re-installed client, not notepad of course)
*If you want to know its this tiny text. Ignore if it you hate my complaints.
Major cause of this is oticz's hud. It works for everyone else though. Tremfusion won't accept it as each time i play i had to "re-uninstall and re-reinstall" oticz. Then i have to exec the install.cfg from meisseli's hud to play. Then uninstall meis's hud before exiting.
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create a new autogen.cfg file myself
lol
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Shut up.
I knew someone would quote that. Thats why i added the brackets later.
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shut up
;D
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first christmas estimates release
then new years
now, last day of feb?
smells like 1.2 to me.
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it's funny how everyone says they want TremZ so much, but their posts then make it sound like they want it to fail.
-K
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first christmas estimates release
then new years
now, last day of feb?
smells like 1.2 to me.
Visit our forums (http://www.tremz.com/community/) to hear about progress and why we moved the release date forwards.
Also,
(http://i.imgur.com/Ke3fs.png)
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i did. i know you lost your lead developer. i know about the feature bloat.
those fugly aliens are part of the reason i dont particularly care about tremz.
i could list many more reasons, but i dont think this is the place to do so.
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i know you lost your lead developer. i know about the feature bloat.
Cele is doing a great job managing the project. We are adding new features but the game is far from bloated, and I don't foresee this becoming a problem in the future.
those fugly :'( aliens are part of the reason i dont particularly care about tremz.
These models are still WIP, and constructive criticism is very helpful at this stage. Right now, we are in a position to change models and fix things, so don't just gripe about it, give us something to work off of.
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i did. i know you lost your lead developer. i know about the feature bloat.
those fugly aliens are part of the reason i dont particularly care about tremz.
i could list many more reasons, but i dont think this is the place to do so.
Hop on over to our forums, you can offer constructive feedback there: www.tremz.com/community (http://www.tremz.com/community)
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i did. i know you lost your lead developer. i know about the feature bloat.
those fugly aliens are part of the reason i dont particularly care about tremz.
i could list many more reasons, but i dont think this is the place to do so.
It's people like you who make me hate this game/community that much more. Developers need to be cycled to prevent burning out, I wasn't lost I left on good terms and the development of TremZ is still on going. I also will not stay silent while you insult Greg's aliens which are not fugly, just because they don't fit the insane design you had in mind for aliens that doesn't mean they are bad. As a former developer and long time tremulous player this is what I've wanted to tell you for a while "Please shut the fuck up if you seriously have nothing good to contribute in terms of feedback." While I was inTremZ I had to censor comments like this for people like you, but seeing as I'm not involved actively with it anymore I can tell you exactly how I feel.
1. You have been playing this game for a long time and you still fail to grasps the basics of gameplay your tremulous stats suck, I know people who have played for 2weeks with better statistics than you, seriously even messi plays better than you.
2. You have not made a single positive contribution to Tremulous. You are a cancer, leave this community no one likes you.You are hated both in game and on these forums, why the hell do you think they kept banning you on Aussie Assault(1.1),AA usa(1.1) and vote kicking you on US1(gpp)?
I'm going to Incorrectly, quote warlock in not so many words "RAKninja-Decepticon is a dump face ... Telling that u r liked is like tell that RAKninja-Decepticon mother dont suck cock !!!!"
3. No one values the opinions of someone who has no merits within the community and provides zero constructive feedback, personally anything you could model in a two year span wouldn't even come close to what greg has modeled in a 3month span.
4. You know nothing about the development process or what is being worked on, what you call feature bloat is what they call listening to the community (hell greg actually read your previous feedback in regards to the Dretch and textured it again to improve it).
In conclusion, I'm going to outline this so you can understand.
Tremz is the only continuation of Tremulous with actual support and progress, you are more than welcome to hold onto the old Tremulous but I can assure you that anything that was being worked on for the mythical "1.2 Release of Tremulous" has already been merged into TremZ.
Here is also another thought, the TremZ folk are doing this all for you for the price of $0.00 USD they are putting in hours of every week that they could be using to do other things. Instead they are putting their free time into making a game for a community full of whiny,bitchy, kids(like you) who complain about something other people are doing for them for free. So before you make your next comment please consider just how idiotic you've already made yourself look and how much value other people already hold in your opinions(none). It's already hard doing what they do, the last thing they need is a whiny kid complaining about something he has no right to. They need encouragement more than anything else, no one wants to make something for people who don't respect the time/effort they're putting in.
That being said, go the their forums register and post actual feedback. Because even after all your whining, bitching and complaining they are still willing to listen to you, that is something you've long since lost with me.
Sincerely,
~Volt
Big fucking E-Penis having motherfucker
(http://tremz.com/community/images/tremz/logo.png)
The Tremz Development team does not support my comment, the above message was unsolicited and if you wish to continue anything Tremz related please move it to their forums which you can get to by clicking any of this. Thanks! (http://www.tremz.com/community/)
I ask any moderators to lock this thread and anything else related to TremZ which is a different game and should continue it's discussion else where.
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I also will not stay silent while you insult Greg's aliens which are not fugly, just because they don't fit the insane design you had in mind for aliens that doesn't mean they are bad.
but those alien models are really fugly!
As a former developer and long time tremulous player this is what I've wanted to tell you for a while "Please shut the fuck up if you seriously have nothing good to contribute in terms of feedback."
RAK did post links to articles describing animal design theories which support immersion. apparently, almost noone bothered to read the articles (i did).
leave this community no one likes you.
orly
Here is also another thought, the TremZ folk are doing this all for you for the price of $0.00 USD they are putting in hours of every week that they could be using to do other things.
voluntaryness is a bad excuse for producing something of high quality. fortunately, bad work can be decried. unfortunately, not much beyond that can be done against bad voluntary work.
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Cele is doing a great job managing the project. We are adding new features but the game is far from bloated, and I don't foresee this becoming a problem in the future.
i am going off of karnov's announcement of the latest delay, where he blamed "feature bloat" as the primary reason of the delay.
Hop on over to our forums, you can offer constructive feedback there: www.tremz.com/community (http://www.tremz.com/community)
i offered constructive feedback before you had forums. i was told "if you dont like it, STFU or do better". as this attitude is prevalent among your devs, i have no desire to join another forum to get the same response.
It's people like you who make me hate this game/community that much more. Developers need to be cycled to prevent burning out, I wasn't lost I left on good terms and the development of TremZ is still on going. I also will not stay silent while you insult Greg's aliens which are not fugly, just because they don't fit the insane design you had in mind for aliens that doesn't mean they are bad. As a former developer and long time tremulous player this is what I've wanted to tell you for a while "Please shut the fuck up if you seriously have nothing good to contribute in terms of feedback." While I was inTremZ I had to censor comments like this for people like you, but seeing as I'm not involved actively with it anymore I can tell you exactly how I feel.
so you support feedback, so long as it is praise and not criticism. i gave you articles on creature development, as D/HC pointed out. rather than read them, you persist in calling my criticisms "insane". furthermore, you censored comments that were critical rather than praise. this shows me you have no interest in improvement. i am glad you left, you truly have no business leading any project.
1. You have been playing this game for a long time and you still fail to grasps the basics of gameplay your tremulous stats suck, I know people who have played for 2weeks with better statistics than you, seriously even messi plays better than you.
i had no idea gameplay performance had bearing on art criticism.
2. You have not made a single positive contribution to Tremulous. You are a cancer, leave this community no one likes you.You are hated both in game and on these forums, why the hell do you think they kept banning you on Aussie Assault(1.1),AA usa(1.1) and vote kicking you on US1(gpp)?
you've got the wrong guy, someone must have been using my name. i have never played aussie assault, AA, and have had perhaps 3 votekicks called on me, none successfull. i have been banned twice... for TKing an aliased admin who TKed me for "blocking". months apart, BTW.
furthermore, i was unaware that making some sort of contribution had any bearing on art criticism.
I'm going to Incorrectly, quote warlock in not so many words "RAKninja-Decepticon is a dump face ... Telling that u r liked is like tell that RAKninja-Decepticon mother dont suck cock !!!!"
my mother does suck cock. my father's. sure i am not the most popular, but i am certainly not the most hated.
3. No one values the opinions of someone who has no merits within the community and provides zero constructive feedback, personally anything you could model in a two year span wouldn't even come close to what greg has modeled in a 3month span.
see above. "do better or stfu" is not a valid response to valid criticisms. i hope we are not schoolchildren here.
4. You know nothing about the development process or what is being worked on, what you call feature bloat is what they call listening to the community (hell greg actually read your previous feedback in regards to the Dretch and textured it again to improve it).
wrong again. that was someone else who complained about the dretch texture. i did say something about it, but it was someone else complaining about the lipstick. again, the feature bloat comment is direct from karnov's announcement post on the tremz forums. it seems you dont even know about the tremz dev process. or you've had your community manager lie to the community.
In conclusion, I'm going to outline this so you can understand.
Tremz is the only continuation of Tremulous with actual support and progress, you are more than welcome to hold onto the old Tremulous but I can assure you that anything that was being worked on for the mythical "1.2 Release of Tremulous" has already been merged into TremZ.
Here is also another thought, the TremZ folk are doing this all for you for the price of $0.00 USD they are putting in hours of every week that they could be using to do other things. Instead they are putting their free time into making a game for a community full of whiny,bitchy, kids(like you) who complain about something other people are doing for them for free. So before you make your next comment please consider just how idiotic you've already made yourself look and how much value other people already hold in your opinions(none). It's already hard doing what they do, the last thing they need is a whiny kid complaining about something he has no right to. They need encouragement more than anything else, no one wants to make something for people who don't respect the time/effort they're putting in.
That being said, go the their forums register and post actual feedback. Because even after all your whining, bitching and complaining they are still willing to listen to you, that is something you've long since lost with me.
Sincerely,
~Volt
Big fucking E-Penis having motherfucker
whatever drugs you are on, send me some. it must be nice living in such a colorful fantasy land.
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Volt, now might be a good time to reflect on why you were "censoring" comments like that. Or, maybe, before you hit "post". What you're witnessing is what we call a "shitstorm". It's exactly what it sounds like.
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i offered constructive feedback before you had forums. i was told "if you dont like it, STFU or do better". as this attitude is prevalent among your devs, i have no desire to join another forum to get the same response.
If you were actually serious about giving advice, you'd listen to what volt said,
We're no longer going to be doing anything on these forums. If you're interested, hit up our public development channel at #tremz on freenode.
perhaps when tremz has a website and forum i will be interested in seeking out more of it's development to comment. until then, i have better things to do than wait around in a chat room for the odd chance the people who should hear such things to log on[/b].
No you were told to stfu by pretty much everyone who posted after you, let me refresh your memory.
I see a lot of unfinished models that can not be used as-is.
the thing that stands out to me is how ugly the aliens are. not the modelwork, that is good, but the basic concepts are aweful. especially the basi and rant.
then again, what i've seen of the 1.2 alien models are ugly as well. again, good modeling, but the concepts are "all wrong" and look to be done with no knowledge of anatomy. for example, mara claw should not have tendon and muscle anchors. rand and goon arms are done wrong as well. not the claw, but the arm. assuming the aliens have exoskeletons, the way that the arms of those two classes are made of american football-shaped segments does not work at all. for reference see -
http://www.kingsnake.com/westindian/proarnahilaris2.JPG
http://farm3.static.flickr.com/2505/3989528754_7c9fa33039.jpg
http://www.johnpratt.com/items/docs/lds/meridian/2005/images/fiddler_crab.jpg
and technically, the goon should have larger rear legs, considering its jumping ability.
yea yea, i know realism in video games compounded with the fact that this post is on topic by implication only, i just needed to get that off my chest.
Does anyone have knowledge of alien anatomy? Please point them out to me.
Stop right there! Friend basi is not only my friend, but has a great design END OF SENTENCE.
...unless you really did mean 'aweful'.
I think you're just afraid of change. I personally like a majority of the concepts, generally it seems as though tremz is going to be dark and edgy. None of this low quality cartoon bullshit. A good analogy is Chris Nolan's Batman vs. all the other ones. Me likey.
primarily because of posts like yours.
labeling me mas mentally defective for my opinion speaks very ill of you, i think.
as i was saying, real life anatomical (http://www.thegnomonworkshop.com/store/product/421/Creature-Design-with-Terryl-Whitlatch-1) references are useful (http://3dstuff.posterous.com/proper-use-of-reference-and-anatomy-creature) for fictional creature design (http://characterdesignnotes.blogspot.com/2011/03/proper-use-of-reference-and-anatomy_22.html)
so think on that a little bit before insulting me for criticizing the artwork.
labeling me mas mentally defective for my opinion speaks very ill of you, i think.
I'm not sure volt's alone in feeling there may be something not quite right about you...
as i said, thinking ill of me for opinion speaks more on you than it does me.
It's not so much the opinion itself as the way it's delivered, over and over, without it ever having been asked for...
I actually read your links to designing creatures when you linked them and to be honest I think it's stupid. That artist blends together the dumbest animals I have ever seen and calls it something "amazing". Redsky the concept artist who made the alien concepts drew them not basing them on anything earthly, because quite frankly they're aliens and are from space. None of us are experts on alien anatomy or creature design, the developers of tremz can only take what you suggested to only some extent. They will always try to follow the original concept art outlined by redsky and optimus, because quite frankly those concept arts (Might not be realistic because come on!, these are fictional aliens from god knows where.) are the best looking tremulous aliens I've ever seen (personal opinion not a fact.) and to have you suggest that you know the anatomy for aliens in a fictional universe that the development team is still constructing is really insane. What you are arguing about is "I think aliens should look like this because I'm knowledgeable about how tremulous aliens work and function anatomy and you guys should base designs on real animals instead of fictional creatures."
Have you ever even assumed that the animation design for these fictional aliens might be completely different and follow a different path than the old aliens]? (meaning assuming that the goon pounces a certain way before actually seeing animation is again very stupid on your part.) You keep assuming things and providing useless information.There has been plenty of feedback "some we liked, some we didn't" but it was good feedback, that the TremZ folks replied to and actually listened to. But when someone as insane as you throws out claims like you have, I can only tell you how flabbergasted we are(tremulous players/forum users) as what exactly is going on within your head.
so you support feedback, so long as it is praise and not criticism. i gave you articles on creature development, as D/HC pointed out. rather than read them, you persist in calling my criticisms "insane". furthermore, you censored comments that were critical rather than praise. this shows me you have no interest in improvement. i am glad you left, you truly have no business leading any project. Hey you are welcome to have your opinion, but I feel like that it is just that an opinion, when you present facts to support this opinion of yours I might actually take you seriously.
No I support feedback that is from someone who is legally sane and not someone who believes that the aliens from their fictional world they constructed within their head are what the developers should follow. I was not the only one who called your post insane, go back to the original post and read the feedback you received. Rarely does anything you post receive praise, this isn't because of lack of effort but because you truly are 100% fuckedup in the head.
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volt, pull the stick out of your ass.
you try to call me out, so i will answer in sequence.
1 - forums - back then i was somewhat interested, but as time has gone on, and your fellow tremz devs have shown the same attitude you have to negative criticism, i have lost interest in joining the tremz forums.especially considering how you "censored" comments.
2 - creature design - the idea is that you make things look "real" by blending features of real animals, based on a fictional ecology. rather than looking at WHAT they were building in those articles, you should have been paying attention to HOW and WHY. if you think those concepts are stupid, you now know why you do this for free, as a hobby, rather than professionally, for money. like that artist from the article.... who is also a university of art and design professor, and worked in creature design professionally.
i say the models look bad, and are unbelievable. not because i know how tremulous aliens work, but because they do not appear to be capable of doing what they are supposed to do. kind of like watching a 90 pound weakling deadlift 500 pounds.
to your bringing up my example of goon pounce, reread, i am certain i covered both ways the goon could possibly pounce, and how neither is believable. that goon does not look pounce capable. period. i would believe that a cow could pounce foward at 1000 ups before i'd believe that goon could. as for your bit about feedback... you really do not understand what constructive criticism is, do you? "i like this, i dont like this" is not constructive criticism. i told you what i did not like, why i didnt like it, and how to fix it.
on a final note, you must live a very sheltered life to think i am insane. OMG RAK WANTZ ALENZ DEZIGND RELIZTIK. HE BE BATSHIT IZANE.
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on a final note, you must live a very sheltered life to think i am insane. OMG RAK WANTZ ALENZ DEZIGND RELIZTIK. HE BE BATSHIT IZANE.
(http://i0.kym-cdn.com/photos/images/original/000/096/044/trollface.jpg?1296494117)
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no volt, that's not how you use that.
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About alien models, well, if you don't like it, it doesn't just mean that other 99,98% hate/dislike the models currently on development. And you can point the problems, but when they are locked, or done, whining is out of question. Simple.
Meh, gotta quote Volt.
Redsky the concept artist who made the alien concepts drew them not basing them on anything earthly, because quite frankly they're aliens and are from space. None of us are experts on alien anatomy or creature design, the developers of tremz can only take what you suggested to only some extent. They will always try to follow the original concept art outlined by redsky and optimus, because quite frankly those concept arts (Might not be realistic because come on!, these are fictional aliens from god knows where.) are the best looking tremulous aliens I've ever seen (personal opinion not a fact.) and to have you suggest that you know the anatomy for aliens in a fictional universe that the development team is still constructing is really insane. What you are arguing about is "I think aliens should look like this because I'm knowledgeable about how tremulous aliens work and function anatomy and you guys should base designs on real animals instead of fictional creatures."
And I agree 100 percent with this.
Sci-Fi is fucking Sci-fi. If you complain about how they should reflect today's science, well, in 2500, everything is possible...
You should really know when to be silent or back up. That's why I haven't (until now) posted when you said:
i did. i know you lost your lead developer. i know about the feature bloat.
those fugly aliens are part of the reason i dont particularly care about tremz.
i could list many more reasons, but i dont think this is the place to do so.
And the last parts of sentence is excellent:
"but i dont think this is the place to do so."
Exactly. Go start your shitstorm elsewhere.
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it's funny how everyone says they want TremZ so much, but their posts then make it sound like they want it to fail.
-K
True.
Im not really interested into tremz, but i want to try it at least.
________________
Comments on aliens:
Basi doesn't look that unique anymore in some ways... looks like a mini rant
Rant doesn't have the massive 'backhead' plate, instead the goon has the long plate.
That marauder looks like some headlice ???
Also, don't you dare change the granger. Animation mods are acceptable as its animations are currently restricted to [jump, walk/run, attack/decon/build which looks like a 'wank']
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Redsky the concept artist who made the alien concepts drew them not basing them on anything earthly, because quite frankly they're aliens and are from space. None of us are experts on alien anatomy or creature design, the developers of tremz can only take what you suggested to only some extent. They will always try to follow the original concept art outlined by redsky and optimus, because quite frankly those concept arts (Might not be realistic because come on!, these are fictional aliens from god knows where.) are the best looking tremulous aliens I've ever seen (personal opinion not a fact.) and to have you suggest that you know the anatomy for aliens in a fictional universe that the development team is still constructing is really insane. What you are arguing about is "I think aliens should look like this because I'm knowledgeable about how tremulous aliens work and function anatomy and you guys should base designs on real animals instead of fictional creatures."
And I agree 100 percent with this.
Sci-Fi is fucking Sci-fi. If you complain about how they should reflect today's science, well, in 2500, everything is possible...
both of you are wrong. you're misunderstanding the point of designing with reasoning. the problem isn't that randomly thought out aliens are not earthly. the problem is that their design is hardly explainable intelligently.
basing the game on a story, where a war between the humans and an unknown alien race take place in the future, lends us the freedom to define the properties of human gear and alien classes in fantastic ways. however, there are limits. for example:
- let's say that there is a very small, pistol-like primary weapon, which lobs small, but very powerful explosive bullets, but the weapon's ammo is limited to 4 bullets and no supplementary clips. even disregarding balance, this design is retarded, because: the ability to restock on ammo without restriction implies that the ammo is cheap and can be quickly loaded into the weapon (as with any other ammo-based weapon in the game), so the rationale behind allowing a human soldier to carry at most 4 ammo is questionable; if i were "in the game", i'd carry loads of additional ammo, and even replace the human army's initial gear to be rifle+explosive_bullet_lobber or even rifle+explosive_bullet_lobber+blaster (meaning that the explosive_bullet_lobber, which is physically small, would be a secondary weapon).
- let's say that the dragoon consists of 1000kg flabby fat, but can still pounce as in the current game logic. this design is retarded, because: noticing the fact that the muscles of the dragoon can easily lift 1000kg, why don't other aliens have such muscles, allowing them to move much faster (notably the tyrant, which is less fatter in this example)? if the history of the aliens has geared the genetic evolution of dragoons to such strength, then it should have done so for other alien similarly. and i am even forgetting that a turret wouldn't survive a collision with 1000kg of fatness.
for the said stupid alien anatomy example, the following explanations exist, both of which are rather amateur:
- the battles are taking place in a virtual reality simulator (much like in Unreal; actually, this explanation works for basically anything), or
- some other, high-tech race invented the aliens seen in the game, for the sole purposes of trolling humans, but with the idea of intentionally awkward anatomy, to give both sides an equal chance to win.
formally, the design must be such that there must exist a level of underlying technology/anatomy, for which the design cannot be shaken by the following questions:
- in the hands of a smart user, is there a trivial way to greatly improve the properties or capabilities of items of this technology?
- what are the chances of having these deficiencies in the anatomy, coupled with these other (better) properties in other parts of the anatomy?
the human gear or the alien classes in the design may very well be primitive, and that is fine, but only as long as the capabilities of the gear and classes were pushed to the limits within level of technology/anatomy stated in the background story of the game. although this means that the background may be tailored to support the current design, things may not be so easy:
- there may not be a reasonable background story for such a design (this is the whole point), but
- there is a goal to create a very good background story (and for better stories, better designs may be required).
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(http://chocolatesyrupywaffles.com/wp-content/uploads/2011/07/1299109755781.jpg)
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If tremz is better than gpp I'll play tremz.
If it is not I'll continue playing nothing.
Is there much more to discuss?*
*(rhetorical question)
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(Wall of text, which I read.)
Do you even know, what sci-fi actually means, do you? Wikipedia (http://en.wikipedia.org/wiki/SciFi) (how mundane) has good description what Sci-fi (or proper, Science Fiction) is.
Your counter-arguments are invalid.
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Sigh. Tremz alien designs completely break any chance of immersion. The modeler needs to look up how muscles work. Sure, their joints could be powered by magic, but I think they should stick to muscles. Btw, can that turret actually aim upwards? There's a lot of comments & criticism I could give on those models, but considering the responses given so far by Tremz devs, I won't bother. (At least the pulse rifle looks awesome)
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(Wall of text, which I read.)
Do you even know, what sci-fi actually means, do you? Wikipedia (http://en.wikipedia.org/wiki/SciFi) (how mundane) has good description what Sci-fi (or proper, Science Fiction) is.
Your counter-arguments are invalid.
irrelevant.
YOU are invalid.
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Exactly. Go start your shitstorm elsewhere.
i would have left it at that if volt had not come with that wall of text telling me how no one agrees with me and no one likes me.
funny how people agree with me. who knows, someone might actually even like me.
and what do you know, other people have not joined the tremz forums for the very same reason i have not.
this leads me to believe that i am not the one bringing the shitstorm. i just opened the floodgate by somehow enticing volt to post things that are even more damning than his past behavior.
and why even bother discussing it on the tremz forums? volt has admitted to censoring feedback, if volt admits it, how many other moderator/developer types also do the same?
oh, and about science fiction, his arguement is completely valid... depending on how "hard" the science fiction in question is.
but again, i bring up the out of game example of a 90 pound weakling deadlifting half a ton, and the ingame examples of blaster+ and blobgoon. for some of us, these are immersion breaking. some of us prefer more science and less fiction. our feedback reflects this.
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Sigh. Tremz alien designs completely break any chance of immersion. The modeler needs to look up how muscles work. Sure, their joints could be powered by magic, but I think they should stick to muscles. Btw, can that turret actually aim upwards? There's a lot of comments & criticism I could give on those models, but considering the responses given so far by Tremz devs, I won't bother. (At least the pulse rifle looks awesome)
When people say our models are "fugly," it does absolutely nothing to help us. Tell what what about them is "fugly" and exactly what we can do to improve them. We want feedback. We really do, but there is a proper format and protocol for feedback. You can sign up on our forums or talk to us on IRC and we will listen, but only if it is helpful, not if you push a general statement without any suggestions as to how it could be improved.
For instance, your comment about the muscles: what exactly is wrong with them? Are they too small? Too big? Force the aliens to use muscles in a way that is not possible? I would love to hear the rest of what you have to say.
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Sigh. Tremz alien designs completely break any chance of immersion. The modeler needs to look up how muscles work. Sure, their joints could be powered by magic, but I think they should stick to muscles. Btw, can that turret actually aim upwards? There's a lot of comments & criticism I could give on those models, but considering the responses given so far by Tremz devs, I won't bother. (At least the pulse rifle looks awesome)
TremZ aliens overdose on LSD& steroids (also between you and me tyrant is a coke head and granger smokes weed) at least this is what I've heard.
You guys keep saying "Immersion" which is thrown around pretty loosely, lets step back and look at what that word actually means.
Immersion - Deep mental involvement
Lets take a look at the stock Tremulous and how many logical laws are broken "for instance goons and rants have imaginary swords that they use to cut people no where near them." There is a ton of stuff that just doesn't make sense with this game. At the end of the day we play(ed) Tremulous for solely two reasons
1. It was free
2. It was fun
The issue with your guys feedback isn't that it's not good it's that simply put there is no concept art to back it up, this makes it difficult to figure out just what exactly you guys want. The Tremz folks put a lot of effort into going through many different designs and models and are constantly looking for feedback. But when you just link to creature design tutorials and say ok this should be like that and don't provide any visual feedback or photoshoped lines over model it makes it hard to take you seriously. Also I'd like to note I'm no longer a TremZ dev so any comments I said above were my opinions and not that of the current TremZ team. If you look at the the TremZ forums they have done a pretty good job of listening and taking in feedback so please don't go basing your views on what the people here post and what I posted independently. The majority of the comments trolling/mocking/insulting RAKninja-Decepticon are from community members not affiliated with the TremZ development team.
this is the current design they're trying to adhere to.
(https://lh4.googleusercontent.com/-s90U4_H_zzc/Tgtqspyi1sI/AAAAAAAABMk/F-j78k3mriY/s640/other1.jpg)
(https://lh6.googleusercontent.com/-7bmS8dO-qTY/Tgtql-k_95I/AAAAAAAABMk/yK4hsJTJhhM/s640/neoMaracombo.jpg)
(https://lh4.googleusercontent.com/-SMU8EqNX_n8/TgtqjpAum_I/AAAAAAAABMk/AWLklpYHiVI/s640/NeoDretchCombo.jpg)
(https://lh4.googleusercontent.com/-f4dwIVfPyLA/TgtqjM3wO4I/AAAAAAAABMk/OQKfzgay_c8/s640/NeoBasiCombo.jpg)
(https://lh4.googleusercontent.com/-Ms3-v5_-LmQ/Tgtqh5mtGTI/AAAAAAAABMk/Z2nlEYFpAAg/s640/mara-sk.jpg)
(https://lh4.googleusercontent.com/-Ysrlt3Mon5s/TgtqhfR3x7I/AAAAAAAABMk/aA8CMH3RdxI/s640/goon-sk.jpg)
(https://lh3.googleusercontent.com/-7-_NoZviEnY/TgtqhQK6qOI/AAAAAAAABMk/2HmorkgbH9w/s640/grang-sk.jpg)
(https://lh4.googleusercontent.com/-L1FyOM63brA/Tgtqgql6ptI/AAAAAAAABMk/hCT0DahBx1k/s640/dretch-sk.jpg)
(https://lh3.googleusercontent.com/-Z566gleDHJE/TgtqgelqaaI/AAAAAAAABMk/9Nk_KC3n4cM/s640/buildingIdea2-sk.jpg)
(https://lh5.googleusercontent.com/-enBQIf_V3ws/TgtqgXxcsAI/AAAAAAAABMk/B6WwwUwFOuw/s640/buildingIdea1-sk.jpg)
(https://lh5.googleusercontent.com/-ivA1OnauxmM/ToEo9MavZrI/AAAAAAAABMk/slrYu2LhB8k/s576/buildings.png)
(https://lh3.googleusercontent.com/-DJfQ-PXKruU/TgtqfzrMJwI/AAAAAAAABMk/JtOZZmLNoTA/s640/basi-sk.jpg)
(https://lh6.googleusercontent.com/-s3XQfQHqDGA/Tuhd1CaJ_LI/AAAAAAAABNY/ToBozKhnlHE/s640/Trapper_concepts.jpg)
(https://lh4.googleusercontent.com/-xMkLekTnPTQ/Tuhd15hcW3I/AAAAAAAABNc/UY_S107H_bM/s640/Hive_concepts_02.jpg)
(https://lh4.googleusercontent.com/-tSGHTo3gW_I/Tuhd4N3HocI/AAAAAAAABNo/Van169laeIw/s640/Hive_concepts_01.jpg)
Now here is a example of development process,
They started with this
(https://lh5.googleusercontent.com/-xM0roJt7sF8/TtRxtsm-1UI/AAAAAAAABMk/goHZ0jz4ztM/s640/acidtube_22%252520-%252520Copy.png)
which then became
(https://lh5.googleusercontent.com/-jS-x4Kf9h0s/TtUuWtzt-vI/AAAAAAAABMk/wWqihVInT3I/s640/acid_tubetry2Gass.jpg)
which now looks like
(https://lh6.googleusercontent.com/-UqecgRCLZy4/TvUZZP_kXXI/AAAAAAAABPQ/XkmlBvnm39Y/s640/AcidTube%252520%2525282%252529.jpg)
(https://lh3.googleusercontent.com/-EOFa5LeK2ZY/TvUZZnv7NuI/AAAAAAAABPY/8IKkjzlHDxE/s640/AcidTube_turnaround.jpg)
Exactly. Go start your shitstorm elsewhere.
i would have left it at that if volt had not come with that wall of text telling me how no one agrees with me and no one likes me.
funny how people agree with me. who knows, someone might actually even like me.
and what do you know, other people have not joined the tremz forums for the very same reason i have not.
this leads me to believe that i am not the one bringing the shitstorm. i just opened the floodgate by somehow enticing volt to post things that are even more damning than his past behavior.
and why even bother discussing it on the tremz forums? volt has admitted to censoring feedback, if volt admits it, how many other moderator/developer types also do the same?
oh, and about science fiction, his arguement is completely valid... depending on how "hard" the science fiction in question is.
but again, i bring up the out of game example of a 90 pound weakling deadlifting half a ton, and the ingame examples of blaster+ and blobgoon. for some of us, these are immersion breaking. some of us prefer more science and less fiction. our feedback reflects this.
People agreeing with you? that would be fucking rare as shit. The majority of players and community support TremZ just look at the poll and feedback on the TremZ forums. The old development team for Tremulous supports TremZ (at least the active ones still doing anything for this game.) and have been working alongside TremZ development for sometime. You are more than welcome to not join the forums no one is going to force you, what everyone has been trying to tell you is this isn't the area/place for discussion about TremZ stuff that. All TremZ related disscusions belong on the TremZ foums!(there are literally two different games with different goals and features.)
I admitted to censoring my comments and no one elses, I have never censored someone elses comments. I might not like what you say but you are free to say it , just know that your views are subject to replies from me (and if you sound stupid I will let you know just how stupid you really are.). I will not sugar coat anything for you and tell you exactly how I feel.
In conclusion, stop throwing the word immersion out so loosely. None of you guys had any problem being immersed into gameplay with aliens that had 12ft imaginary swords in front of them that printed "was chomped by" after killing enemies. Ojr having humans who can carry well over 300 pounds worth of gear and run out of stamina within a few seconds (and throw grenades with no hands, better yet use any weaponry without hands and mind power.). I believe your claims of immersion are invalid. Had the topic been "Realistic Tremulous game, or Realistic aliens based on the Tremulous universe." I would have been inclined to agreed with you and your feedback on creature design. But sadly we are talking about a game that needs a update 3years ago, running on technology that is ancient compared to modern engines and using a model format that is very limited in terms of anything that isn't human. I'm pretty sure if you saw how old (1.1) aliens looked unwrapped without any textures you would see just how ugly and unrealistic they look compared to the new ones.
What do you care right, this game is already in the dead zone none of the skilled players actually play anymore there aren't any new players and there is never anymore than 150 players> on (1.1,gpp) at any given time anymore, at this rate game will be down to 10players by June of this year. So if you seriously want to see your alien muscles and additions added in provide some concept art or some really detailed design documents and post on the TremZ forums. If not feel free to not post links on how to do things instead of actually helping.
Sincerely,
Volt
Big fucking E-Penis having mother fucker.
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points of fact, i did provide "constructive feedback" in the past. not only did i link to design tutorials, i posted real world examples of creatures with anatomy that could be adapted to alien models. the responses i got were mockery from the public, and "STFU or do better yourself" from tremz devs. tremz devs do not want constructive feedback, they want praise.
volt, can you not read? there are at least two other people other than i in this very thread, in this very exchange, saying that the alien models have unbelievably unrealistic anatomy. as this is what i have been saying, yes, people are agreeing with me... or i am agreeing with them. rare ass shit indeed.
for all your talk of "tremz discussion belongs on tremz forums", you sure are doing your part on ensuring that this discussion here continues. in fact, there is about a page and a half of posts that would not exist in this thread, if you had practiced what you preach and not "opened your mouth", so to speak.
yes, 1.1 and gpp aliens are pretty ugly. yes, there are unrealistic aspects of gamplay in 1.1 and gpp (amazed you didnt bring up dretch floor headbites). thing is, both 1.1 and gpp are on the ioq3 engine. tremz is working on the more modern openwolf engine. i expect more of it. especially when improved graphics and such are one of the major selling points. really the only selling point considering that apparently the gameplay with be user's choice of 1.1 or gpp.
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You guys keep saying "Immersion" which is thrown around pretty loosely, lets step back and look at what that word actually means.
Immersion - Deep mental involvement
the use of the word immersion is not something i came up with. in my thoughts, i used explainability before i knew that there is already a widely used word for it.
Lets take a look at the stock Tremulous and how many logical laws are broken "for instance goons and rants have imaginary swords that they use to cut people no where near them." There is a ton of stuff that just doesn't make sense with this game. At the end of the day we play(ed) Tremulous for solely two reasons
1. It was free
2. It was fun
The issue with your guys feedback isn't that it's not good it's that simply put there is no concept art to back it up, this makes it difficult to figure out just what exactly you guys want. The Tremz folks put a lot of effort into going through many different designs and models and are constantly looking for feedback. But when you just link to creature design tutorials and say ok this should be like that and don't provide any visual feedback or photoshoped lines over model it makes it hard to take you seriously.
In conclusion, stop throwing the word immersion out so loosely. None of you guys had any problem being immersed into gameplay with aliens that had 12ft imaginary swords in front of them that printed "was chomped by" after killing enemies. Ojr having humans who can carry well over 300 pounds worth of gear and run out of stamina within a few seconds (and throw grenades with no hands, better yet use any weaponry without hands and mind power.). I believe your claims of immersion are invalid.
i did not state that i had an exact thought on what the new alien models should look like, nor did i state that the immersion in Tremulous is perfect. i said that the new alien models look uber fugly, and seeing that you don't understand RAK's point, i explained immersion in detail and with examples; and i also said that the immersion in the new models is a lot worse than in the current models.
All TremZ related disscusions belong on the TremZ foums!(there are literally two different games with different goals and features.)
that is potentially a very bad place for such discussions, because there is an admin named kharnov on that forum, who is the #1 banhammer of immersion advocates.
Had the topic been "Realistic Tremulous game, or Realistic aliens based on the Tremulous universe." I would have been inclined to agreed with you and your feedback on creature design.
explainable, not realistic.
But sadly we are talking about a game that needs a update 3years ago, running on technology that is ancient compared to modern engines and using a model format that is very limited in terms of anything that isn't human.
irrelevant.
I'm pretty sure if you saw how old (1.1) aliens looked unwrapped without any textures you would see just how ugly and unrealistic they look compared to the new ones.
ORLY ! i've seen the textured versions of (some of) the new alien models as well, and they are fugly.
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So be it.
If someone wants to create something, either by his or group's taste, they do it the way they want.
They can give some pictures, videos, data or something that relates of their products, to receive feedback.
however, every people has different taste how they should look, act, sound, work. It is clear, that different tastes causes conflicts between people.
But in the end, the final judgement is done by the hand of developer. He decides what is good for his products and shall be implemented to his product. He can ignore, or receive feedback, both positive and negative, illogical and logical.
On shorter version;
Not everyone can be appealed.
I hope this shall be final word on my part.
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So be it.
If someone wants to create something, either by his or group's taste, they do it the way they want.
They can give some pictures, videos, data or something that relates of their products, to receive feedback.
however, every people has different taste how they should look, act, sound, work. It is clear, that different tastes causes conflicts between people.
But in the end, the final judgement is done by the hand of developer. He decides what is good for his products and shall be implemented to his product. He can ignore, or receive feedback, both positive and negative, illogical and logical.
On shorter version;
Not everyone can be appealed.
I hope this shall be final word on my part.
this is quite true. the real problem crops up when said developer acts like a child when those concepts clash. most (good) developers flatly ignore and do not respond to feedback that clashes with their ideals. or possibly state "that does not mesh with our design principals".
what they do not do is say "STFU or do better yourself" "your opinion does not matter because you suxorz" "OMG you understand design concepts i have not been exposed to, you must be batshit insane!" or someting of the ilk.
furthermore, most good developers can recognize good feedback, even if it is critical and does not praise them. they do not throw tantrums, and then claim they actually want feedback. they do not cry because every word spoken about their work is not praise. that's some deviantArt shit, yo.
had tremz devs responded to my criticism with a post like yours, i likely would have dropped the issue, aside from the occasional jab... a good spirited, all in fun, jab.
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this is quite true. the real problem crops up when said developer acts like a child when those concepts clash. most (good) developers flatly ignore and do not respond to feedback that clashes with their ideals. or possibly state "that does not mesh with our design principals".
what they do not do is say "STFU or do better yourself" "your opinion does not matter because you suxorz" "OMG you understand design concepts i have not been exposed to, you must be batshit insane!" or someting of the ilk.
furthermore, most good developers can recognize good feedback, even if it is critical and does not praise them. they do not throw tantrums, and then claim they actually want feedback. they do not cry because every word spoken about their work is not praise. that's some deviantArt shit, yo.
had tremz devs responded to my criticism with a post like yours, i likely would have dropped the issue, aside from the occasional jab... a good spirited, all in fun, jab.
From what I can tell not a single TremZ developer attacked your opinions *ever*,`ishq aka celestial rage and everyone else on the TremZ team have replied to your post and tried to listen to your feedback, but yet again you prove how stupid you are. Now what me and other non TremZ developers said is our opinion if you say something idiotic it's subject to getting trolled. No one who insulted you is responsible for that concept art or models, so even hinting that we(People who insulted you.) can't take criticism for something we're not responsible for is improper.
When you (RAKninja-Decepticon) say stuff that is just simply RETARDED people will call you out on it, this is after all a forum where discussion is encouraged. Also I like to note that DevHC someone who is a Tremz Developer has been siding with you as of late, you are so stupid not a single TremZ has insulted you, every insult thus far has been from regular forum members. Again if you haven't read it in my previous messages, my opinions are mine alone and do not represent the current views on the TremZ team.
Also stop fucking beating around the bush I've directly replied to you in every post thus far and have let you know that I was talking about you "RAKninja-Decepticon" stop hinting to more than one person and say who you have your talking about in your post, then again what can you expect from a coward who fails at moving his mouse around on a screen.
Also "what they do not do is say "STFU or do better yourself" "your opinion does not matter because you suxorz" "OMG you understand design concepts i have not been exposed to, you must be batshit insane!" or someting of the ilk." -RAKninja-Decepticon
I believe this was from regular forum users who were trying to tell you that you are a dumbfuck (in the nicest possible way I can say it). everyone who has replied to you from Tremz has been polite to you and even agreeing with you in some cases(DevHC) So stop trying to make this a RAKninja-Decepticon vs TremZ developers issue. This is a RAKninja-Decepticon is stupid vs regular community members and nothing else.
So in conclusion I'll restate my views, I honestly believe you are a stupid(Not knowledgeable in anything related to game design, art, or hand eye coordination U SUX 4 L1FE @ COMPUTER gamez How hard is it to point and click? )
1. You state stupid opinions on just about everything, I rarely see anything you post as good feedback and you've contributed nothing towards community that and you have the worst motor skills known to man, which leads me to believe you are too preoccupied failing at life to even improve .
2. Every reply you've received so far from the TremZ ppl has been helpful to refresh your memory,
first christmas estimates release
then new years
now, last day of feb?
smells like 1.2 to me.
Visit our forums (http://www.tremz.com/community/) to hear about progress and why we moved the release date forwards.
Also,
image removed
i know you lost your lead developer. i know about the feature bloat.
Cele is doing a great job managing the project. We are adding new features but the game is far from bloated, and I don't foresee this becoming a problem in the future.
those fugly :'( aliens are part of the reason i dont particularly care about tremz.
These models are still WIP, and constructive criticism is very helpful at this stage. Right now, we are in a position to change models and fix things, so don't just gripe about it, give us something to work off of.
i did. i know you lost your lead developer. i know about the feature bloat.
those fugly aliens are part of the reason i dont particularly care about tremz.
i could list many more reasons, but i dont think this is the place to do so.
Hop on over to our forums, you can offer constructive feedback there: www.tremz.com/community (http://www.tremz.com/community)[/url]
Sigh. Tremz alien designs completely break any chance of immersion. The modeler needs to look up how muscles work. Sure, their joints could be powered by magic, but I think they should stick to muscles. Btw, can that turret actually aim upwards? There's a lot of comments & criticism I could give on those models, but considering the responses given so far by Tremz devs, I won't bother. (At least the pulse rifle looks awesome)
When people say our models are "fugly," it does absolutely nothing to help us. Tell what what about them is "fugly" and exactly what we can do to improve them. We want feedback. We really do, but there is a proper format and protocol for feedback. You can sign up on our forums or talk to us on IRC and we will listen, but only if it is helpful, not if you push a general statement without any suggestions as to how it could be improved.
For instance, your comment about the muscles: what exactly is wrong with them? Are they too small? Too big? Force the aliens to use muscles in a way that is not possible? I would love to hear the rest of what you have to say.
I also will not stay silent while you insult Greg's aliens which are not fugly, just because they don't fit the insane design you had in mind for aliens that doesn't mean they are bad.
but those alien models are really fugly!
As a former developer and long time tremulous player this is what I've wanted to tell you for a while "Please shut the fuck up if you seriously have nothing good to contribute in terms of feedback."
RAK did post links to articles describing animal design theories which support immersion. apparently, almost noone bothered to read the articles (i did).
leave this community no one likes you.
orly
Here is also another thought, the TremZ folk are doing this all for you for the price of $0.00 USD they are putting in hours of every week that they could be using to do other things.
voluntaryness is a bad excuse for producing something of high quality. fortunately, bad work can be decried. unfortunately, not much beyond that can be done against bad voluntary work.
So that is 4 tremz developers being mean to you and calling you stupid right? You're still the victim of Developer hate right?
Re read the topic you tard, everyone who has insulted you are hurt your *Internet feelings* is a regular community member, all I see is a stupid child unable to read in between the lines making it into something about him being a victim.
Give actual feedback that is useful, draw some concepts submit some changes and most importantly stop being #FAIL @ #LIFE
I eagerly await the next few replies from you, they are really entertaining this has most definitively been an amazing experience to witness first hand a real interaction with one of those so called "Sacks of meat with no brains" that pollutes our planet xD
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rofl
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When the only guy who agrees with you is devhc, whether you had a point or not, it's probably time to call it a day.
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volt, are you that fucking stupid that you dont even read what you quote?
look at the thread you quoted before.... back when you WERE lead developer.
TL:DR Person has a complex mental disorder that makes him believe that he knows alien anatomy, additionally he believes that he understands the anatomy of aliens in a project he isn't involved in. *GIGGLES*
as for tremz team not taking criticism well, i refer you to the tremz thread previewing the female marine.
your opinions are your own, but are the same as when you were the lead for the tremz project. sorry, that's not something you can erase. i see much ado is made about how you "Stepped down" because you "needed a break". tell the truth, you got forced out because you make the entire team look bad with your childishness, right?
i was speaking of bad developers. i was hoping you were smart enough to know i meant you specifically. thing is, it also applies to any developer of anything. it's still some dieviantArt shit, yo.
no, volt.... it's really come down to you vs me. while i am flattered that you value me so much as to keep inviting me to the tremz forums and repeat what i have already said there, from what i see, attitudes like your own are somewhat prevalent there. i know this because i looked at the silly forum just the other day ago.
state your opinion all you like. you could be of the opinion that the sky is green, with purple polka dots. that equal in grounding to your opinion of me.
furthermore, i am not uniqpheonix, nor am i D/HC. you are so caught up in whatever fervor you have worked yourself into, that you blindly started quoting things. that, or you have the IQ of an ostrich, and dont read very well.
let me refresh your memory a final time. i have given good, constructive, feedback. this was before you even had forums to post in. because of the way you, the development lead at the time, responded to me, i lost interest in even offering that much support. this is how i know you are not fit to be a developer at all. instead of bringing up my feedback to the team member(s) it needed to go to, you decided to mock me.... because you have no fucking clue how the artistic design process works.
in closing, i never claimed to be any kind of a victom. ive only said that you are a bad developer, and members of your former team do not take criticism well at all. you are the retard, you are reading between the lines for something that is not there, and missing what the fucking lines are. i am not offering any more feedback than i already have. i have said everything i wish to about what i like and dislike about the tremz alien models. they have not changed appreciably, so my feedback from before remains likewise unchanged.
if you care so fucking much, copy and past what i said before to the tremz forums.
I eagerly await the next few replies from you, they are really entertaining this has most definitively been an amazing experience to witness first hand a real interaction with one of those so called "Sacks of meat with no brains" that pollutes our planet xD
what, you dont read your own posts? you experience that shit every time you hit the post button. i know i do.
When the only guy who agrees with you is devhc, whether you had a point or not, it's probably time to call it a day.
uniqpheonix does not count ???
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I also will not stay silent while you insult Greg's aliens which are not fugly, just because they don't fit the insane design you had in mind for aliens that doesn't mean they are bad.
but those alien models are really fugly!
As a former developer and long time tremulous player this is what I've wanted to tell you for a while "Please shut the fuck up if you seriously have nothing good to contribute in terms of feedback."
RAK did post links to articles describing animal design theories which support immersion. apparently, almost noone bothered to read the articles (i did).
leave this community no one likes you.
orly
Here is also another thought, the TremZ folk are doing this all for you for the price of $0.00 USD they are putting in hours of every week that they could be using to do other things.
voluntaryness is a bad excuse for producing something of high quality. fortunately, bad work can be decried. unfortunately, not much beyond that can be done against bad voluntary work.
So that is 4 tremz developers being mean to you and calling you stupid right? You're still the victim of Developer hate right?
Re read the topic you tard, everyone who has insulted you are hurt your *Internet feelings* is a regular community member, all I see is a stupid child unable to read in between the lines making it into something about him being a victim.
Give actual feedback that is useful, draw some concepts submit some changes and most importantly stop being #FAIL @ #LIFE
I eagerly await the next few replies from you, they are really entertaining this has most definitively been an amazing experience to witness first hand a real interaction with one of those so called "Sacks of meat with no brains" that pollutes our planet xD
i have a feeling that you are trolling the wrong person.
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members of your former team do not take criticism well at all
I think most TremZ devs take criticism well...
Evidence to back up that claim so you can put me in my place pl0x?
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members of your former team do not take criticism well at all
I think most TremZ devs take criticism well...
Evidence to back up that claim so you can put me in my place pl0x?
http://www.tremz.com/community/showthread.php?tid=40&pid=786#pid786
hard to find other examples... because there are so few examples of feedback that is not "awesome job, i like it".
BTW, this example is the one ive been referencing for a few posts. combined with volt's behavior, hard to take you guys seriously when you answer complaints with "whatever".
while gratifying, that kind of feedback does nothing to further development.
i did find another instance of volt being a prick on my quick browsethrough of that bloated forum tremz has, but i didnt bother checking the date to see if he was still developing at the time as we all know volt gets pissy unless he gets the internet equivalent of a handjob
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i have a feeling that you are trolling the wrong person.
No difference between devHC and RAKninja-Decepticon is quite simple, DevHC when he trolls will give his victim a wall of text of actual useful content. He also backs up his claims with what we educated people call facts and has been known to just do it himself (code wise) in the past when suggesting features, RAKninja-Decepticon on the other hand is just a toilet that everyone should piss on.
members of your former team do not take criticism well at all
I think most TremZ devs take criticism well...
Evidence to back up that claim so you can put me in my place pl0x?
http://www.tremz.com/community/showthread.php?tid=40&pid=786#pid786
hard to find other examples... because there are so few examples of feedback that is not "awesome job, i like it".
BTW, this example is the one ive been referencing for a few posts. combined with volt's behavior, hard to take you guys seriously when you answer complaints with "whatever".
while gratifying, that kind of feedback does nothing to further development.
i did find another instance of volt being a prick on my quick browsethrough of that bloated forum tremz has, but i didnt bother checking the date to see if he was still developing at the time as we all know volt gets pissy unless he gets the internet equivalent of a handjob
Ooooo are you offering one? if you are I'll see you in game bring some lube, I prefer to get on behind the overmind if you don't mind.
Edit:
(http://funnyphotosto.com/wp-content/uploads/2011/11/22/Crying-252BBaby-252BNatural-252BHigh-252Bfor-252BSome-252BMoms.jpg)
Guys we really hurt his feelings this time, lets stop.... Internet bullying isn't cool. Look we've made a baby cry, RAKninja-Decepticon I'm sorry I shall bring you sweets later today and will ask your mother to change your diaper for you since you've soiled yourself.
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no volt, you give yourself far too much credit.
you also have a bad habit of reading your own emotions into the text of others.
just because i point out that you are a douche does not equate to you "bullying" me (lmao).
tell me, how on earth did you get so delusional? lack of sun from living in mommy's basement finally make you snap or something? have a breakdown of some sort after you got kicked off your own project?
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your opinions are your own, but are the same as when you were the lead for the tremz project. sorry, that's not something you can erase. i see much ado is made about how you "Stepped down" because you "needed a break". tell the truth, you got forced out because you make the entire team look bad with your childishness, right?
That's not true. Volt left on his own; why would we force him out of the project he founded when it was his vision and guidance that got us this far?
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members of your former team do not take criticism well at all
I think most TremZ devs take criticism well...
Evidence to back up that claim so you can put me in my place pl0x?
http://www.tremz.com/community/showthread.php?tid=40&pid=786#pid786
hard to find other examples... because there are so few examples of feedback that is not "awesome job, i like it".
BTW, this example is the one ive been referencing for a few posts. combined with volt's behavior, hard to take you guys seriously when you answer complaints with "whatever".
1) I find nothing wrong with him answering that "complaint" with whatever because it wasn't meant to be taken that seriously.
2) Possibly you're taking it wrong because of his English? It isn't his first language so you could have mis interpreted the tone he was using.
I find the way he handled the criticism quite well, and don't see anything wrong with the way he did it. If you're only evidence is against volt taking criticism unwell than I'm going to call your argument on "the TremZ team" taking criticism badly invalid.
That is all.
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Ooomg too much text to read, ermm...
Who is winning the discussion?
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Is there anywhere I can see all the preview images for this in one place?
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Who is winning the discussion?
lol
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1) I find nothing wrong with him answering that "complaint" with whatever because it wasn't meant to be taken that seriously.
2) Possibly you're taking it wrong because of his English? It isn't his first language so you could have mis interpreted the tone he was using.
I find the way he handled the criticism quite well, and don't see anything wrong with the way he did it. If you're only evidence is against volt taking criticism unwell than I'm going to call your argument on "the TremZ team" taking criticism badly invalid.
That is all.
so feedback is not to be taken seriously, and a slew of "whatever" is an acceptable response? responding to all negative criticism with "whatever" is handling it well?". surely his english is good enough so that he can respond to criticism with something more than "whatever"?
in addition -
http://tremulous.net/forum/index.php?topic=16237.msg230060#msg230060
http://tremulous.net/forum/index.php?topic=16227.msg229785#msg229785
according to volt's list, they are both team members.
remember, impressions are made by what is visible. a large amount of the tremz team do not make posts in places i look. or under names i recognize. or at all. critical feedback is also rare. the few times someone has said "i do not like this" they have been responded to in a very childish manner by one member of the team or another.
That's not true. Volt left on his own; why would we force him out of the project he founded when it was his vision and guidance that got us this far?
i bet he did! *wink, wink* *nudge, nudge*
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Who is winning the discussion?
Me.
-K
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1) I find nothing wrong with him answering that "complaint" with whatever because it wasn't meant to be taken that seriously.
2) Possibly you're taking it wrong because of his English? It isn't his first language so you could have mis interpreted the tone he was using.
I find the way he handled the criticism quite well, and don't see anything wrong with the way he did it. If you're only evidence is against volt taking criticism unwell than I'm going to call your argument on "the TremZ team" taking criticism badly invalid.
That is all.
so feedback is not to be taken seriously, and a slew of "whatever" is an acceptable response? responding to all negative criticism with "whatever" is handling it well?". surely his english is good enough so that he can respond to criticism with something more than "whatever"?
No, the "feedback" he gave in that section of his post didn't even deserve to be acknowledged let alone given a "whatever".
As for the two post, c4 and F1rst19 iirc where already taken care of, and they probably shouldn't be the ones to look at regarding taking criticism well for the TremZ team. Of course, who am I to be defending the TremZ devs.
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who am I to be defending the TremZ devs.
good question.
in fairness i have been following the internet tradition of hyperbole. i understand that the majority of people on the project are very well mannered, swell guys. unfortunately, that vocal minority made a lasting impression on me.
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1) I find nothing wrong with him answering that "complaint" with whatever because it wasn't meant to be taken that seriously.
2) Possibly you're taking it wrong because of his English? It isn't his first language so you could have mis interpreted the tone he was using.
I find the way he handled the criticism quite well, and don't see anything wrong with the way he did it. If you're only evidence is against volt taking criticism unwell than I'm going to call your argument on "the TremZ team" taking criticism badly invalid.
That is all.
so feedback is not to be taken seriously, and a slew of "whatever" is an acceptable response? responding to all negative criticism with "whatever" is handling it well?". surely his english is good enough so that he can respond to criticism with something more than "whatever"?
in addition -
http://tremulous.net/forum/index.php?topic=16237.msg230060#msg230060
http://tremulous.net/forum/index.php?topic=16227.msg229785#msg229785
according to volt's list, they are both team members.
remember, impressions are made by what is visible. a large amount of the tremz team do not make posts in places i look. or under names i recognize. or at all. critical feedback is also rare. the few times someone has said "i do not like this" they have been responded to in a very childish manner by one member of the team or another.
That's not true. Volt left on his own; why would we force him out of the project he founded when it was his vision and guidance that got us this far?
i bet he did! *wink, wink* *nudge, nudge*
Boy you really are crazy, lol getting kicked off a team I started very unlikely. Conspiracy theories and the people who make them are exactly what TremZ needs right now, go spread your crazy stories on the TremZ forums it will add to my legend and solidify your status as a nut in the same process. Psssh I was expecting something better from you RAKninja-Decepticon but you chose a dull topic.
(http://cache.ohinternet.com/images/thumb/7/73/JeanLucPicardFacepalm.jpg/618px-JeanLucPicardFacepalm.jpg)
Now back to trolling you, fuck ur muuuuuuttttttttttttther xD (http://youtu.be/FeiwsLLAbdI)
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for not liking me, not liking my opinions, and not being involved with the project, you are awfully desperate for me to go to the tremz forums.
as for you not getting kicked off the team, sorry, but you not being on the team anymore is too good of a decision for you to have actually come up with the idea yourself.
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you not being on the team anymore is too good of a decision for you to have actually come up with the idea yourself.
can't argue with that one.
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Now back to trolling you, fuck ur muuuuuuttttttttttttther xD (http://youtu.be/FeiwsLLAbdI)
pure trolling is the sign of admittance of a lossTM, ie.:
(http://funnyphotosto.com/wp-content/uploads/2011/11/22/Crying-252BBaby-252BNatural-252BHigh-252Bfor-252BSome-252BMoms.jpg)
Again if you haven't read it in my previous messages, my opinions are mine alone and do not represent the current views on the TremZ team.
∀ member ∈ team:
my opinions do not represent the views of the team.
does anyone else detect retardedness here?
if you are part of the team, then your views are part of the team's view, period.
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I dont second that.
Since when be part of a team means lose personality and own opinions?
And also, all members of a team doesnt have to share the same opinions obligatory.
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I dont second that.
Since when be part of a team means lose personality and own opinions?
And also, all members of a team doesnt have to share the same opinions obligatory.
that does not conflict with what i said.
if you are part of the team, then your views are part of the team's view, period.
in other words, if a member of the team has a stupid opinion and weaves that opinion, then both the member and part of the team should be accused of being stupid. note that stupidity can be significant even if it comes from a small part of the team. "the team is partially stupid" is equivalent to "there are some stupid people who are part of the team".