Watching grangers build, I came to this propopsal: A :granger: jumping in a close vicinity to :overmind: would heal it a little bit, or speed up its building a little bit. That way, a group of grangers jumping constantly around their overmind could speed up its healing/building.
I'm thinking of implementing it just for the fun I'd have watching it ;).
This is a beautiful idea and I would love to see it become reality.
lol
Yes. This needs to be implemented immediately.
Quote from: JOURNEYMAN on March 22, 2012, 03:20:47 PM
Yes. This needs to be implemented immediately.
Hypocrite.
in a simple way:
if [client] distance from [buildable(s)] less than 150
{
if [client] presses jump
{
buildable<-health +4
}
if [client] taunts
{
buildable<-health +900
}
}
but that would be hilarious. Psaw comes to rush overmind, granger taunts, restart :O
nalf: funny idea ;D
OK, I made it :). If a :granger: near an :overmind: taunts while in the air (i.e. in jump), the :overmind: is healed by some amount, or it's building is advanced by some amount.
The modified sources are at github (https://github.com/ppetr/tremulous-gpp-mods/tree/granger-dance).
To see what has been changed, see the diff (https://github.com/ppetr/tremulous-gpp-mods/compare/master...granger-dance).
The compiled QVM is available here (https://github.com/ppetr/tremulous-gpp-mods/downloads).
If you want to see it in action, tell me (I'm most often at R-Unlimited-CZ) and I'll show it on a private server.
Server please!
EDIT:
I was on just now, but I had trouble dling the map that you had.