Download Current Version: Beta1
http://dl.dropbox.com/u/16890863/map-_Shift.pk3
A factory that joins two worlds together, it was stormed by the aliens from the uncreation side, resulting in a lockdown of the nearby permineter.
Screenshots:
(Gamma was at 1 for these screenshots)(http://i.imgur.com/YgZd6.jpg)
(http://i.imgur.com/HBi23.jpg)
(http://i.imgur.com/vQ6fB.jpg)
(http://i.imgur.com/IgUYO.jpg)
(http://i.imgur.com/jfhB6.jpg)
Downloads:
Beta1: http://dl.dropbox.com/u/16890863/map-_Shift.pk3
consider texturing only the exterior or only the interior of the forcefield ramp "blocks".
drop the use of smudged blood on textures. blood is a stupid theme you've picked up from maps without high visual appeal in mind.
Quote from: /dev/humancontroller on April 11, 2012, 11:14:20 PM
consider texturing only the exterior or only the interior of the forcefield ramp "blocks".
Aight, I'll do that for B2. Feedback?
very nice. from the screenshots, the inside looks great, but the outside area looks like it could bork up gameplay. I'd suggest making it smaller or adding more obstructions, but I haven't actually tested the map out yet, so I should do that first. :p
indoors looks great anyway, and ADD MOAR PIPES.
Quote from: your face on April 12, 2012, 01:08:22 AM
very nice. from the screenshots, the inside looks great, but the outside area looks like it could bork up gameplay. I'd suggest making it smaller or adding more obstructions, but I haven't actually tested the map out yet, so I should do that first. :p
indoors looks great anyway, and ADD MOAR PIPES.
Pipes shall be added. The thing about the map: Its a bit like atcs: Two direct passages to each base, and each entrance has it's own team specialty: Th outside is better for humans, and the Oblivion passage is better for aliens. However, the outside is better for humans than the oblivion passage for aliens, so yes, I will modify the outside somehow.
This looks pretty good. It needs a couple things though:
1. Make a mirrored path up to the bases so that there is another up stair. The alien bit is /really/ hard to take for humans. Another path up would thing out the resources a bit and make it a bit more penetrable.
2. Make another path, and have it interconnect with the outside, and original somehow. This would add a bit more flavor to the game.
3. Make the outside artwork a bit less deadly (maybe the spinning things could be teleports). It's just too interesting to be deadly.
Other than that, it looks great