Tremulous Forum

Media => Map Releases => Topic started by: swamp-cecil on April 11, 2012, 09:58:04 pm

Title: New Map: _Shift Beta1
Post by: swamp-cecil on April 11, 2012, 09:58:04 pm
Download Current Version: Beta1
http://dl.dropbox.com/u/16890863/map-_Shift.pk3

A factory that joins two worlds together, it was stormed by the aliens from the uncreation side, resulting in a lockdown of the nearby permineter.
Screenshots:
(Gamma was at 1 for these screenshots)
(http://i.imgur.com/YgZd6.jpg)
(http://i.imgur.com/HBi23.jpg)
(http://i.imgur.com/vQ6fB.jpg)
(http://i.imgur.com/IgUYO.jpg)
(http://i.imgur.com/jfhB6.jpg)
Downloads:
Beta1: http://dl.dropbox.com/u/16890863/map-_Shift.pk3
Title: Re: New Map: _Shift Beta1
Post by: /dev/humancontroller on April 11, 2012, 11:14:20 pm
consider texturing only the exterior or only the interior of the forcefield ramp "blocks".
drop the use of smudged blood on textures. blood is a stupid theme you've picked up from maps without high visual appeal in mind.
Title: Re: New Map: _Shift Beta1
Post by: swamp-cecil on April 11, 2012, 11:23:36 pm
consider texturing only the exterior or only the interior of the forcefield ramp "blocks".
Aight, I'll do that for B2. Feedback?
Title: Re: New Map: _Shift Beta1
Post by: your face on April 12, 2012, 01:08:22 am
very nice.  from the screenshots, the inside looks great, but the outside area looks like it could bork up gameplay.  I'd suggest making it smaller or adding more obstructions, but I haven't actually tested the map out yet, so I should do that first. :p

indoors looks great anyway, and ADD MOAR PIPES.
Title: Re: New Map: _Shift Beta1
Post by: swamp-cecil on April 12, 2012, 02:18:17 am
very nice.  from the screenshots, the inside looks great, but the outside area looks like it could bork up gameplay.  I'd suggest making it smaller or adding more obstructions, but I haven't actually tested the map out yet, so I should do that first. :p

indoors looks great anyway, and ADD MOAR PIPES.

Pipes shall be added. The thing about the map: Its a bit like atcs: Two direct passages to each base, and each entrance has it's own team specialty: Th outside is better for humans, and the Oblivion passage is better for aliens. However, the outside is better for humans than the oblivion passage for aliens, so yes, I will modify the outside somehow.
Title: Re: New Map: _Shift Beta1
Post by: 42 on April 21, 2012, 12:45:50 am
This looks pretty good.  It needs a couple things though:

1. Make a mirrored path up to the bases so that there is another up stair.  The alien bit is /really/ hard to take for humans.  Another path up would thing out the resources a bit and make it a bit more penetrable. 

2. Make another path, and have it interconnect with the outside, and original somehow.  This would add a bit more flavor to the game. 

3. Make the outside artwork a bit less deadly (maybe the spinning things could be teleports).  It's just too interesting to be deadly. 

Other than that, it looks great