Tremulous Forum

General => Feedback => Topic started by: Ceaser342 on August 13, 2006, 09:00:37 pm

Title: Reload for the Chaingun
Post by: Ceaser342 on August 13, 2006, 09:00:37 pm
Yes I will proably get yelled at over this but dang it I'm posting it anyway.

I hate haveing to constantly run back to base to buy ammo for my chaingun.  If you in a hot area you can go through 300 rounds rather quickly.  So I think that like 1 or 2 reloads for the chaingun will signagntly improve it.  You can call them ammo drums or something.  Maybe you have to by a ammo pack or something to get a the reloads but my piont is you need to be able to have more ammo for the chaingun.
Title: Reload for the Chaingun
Post by: Aninhumer on August 13, 2006, 09:25:57 pm
I only rarely run out of ammo for the chaingun, maybe I'm just being less agressive? Anyhow giving it 900 rounds is way out, and I'd rather have 1 x 300, than 2 x 200. I just like knowing that it won't stop firing. That's why it's the scariest weapon to face as an alien (or so they say).
Title: Reload for the Chaingun
Post by: Rippy on August 13, 2006, 10:12:11 pm
http://www.tremulous.net/phpBB2/viewtopic.php?t=509

Go down to Arcozelo's post (3rd one). You'll see that only the painsaw (melee weapon) and flamer (s2 weapon) do more damage per second than the chaingun, when you count the reload times. A chaingun can also do 24 seconds of solid shooting, dealing 1800 total damage. You want to triple that?

The only weapons that fire for longer are ones that fire slowly, like the lasgun, and ones that have long reloads, like the rifle. However, no weapon fills the air with as much lead as a chaingun.

You're asking the chaingun to be able to be fired for 72 seconds straight + reloads, do a max damage of 5400, and spray a total of 900 bullets into the air.

I say you should let go of the trigger once in a while, and conserve ammo.
Title: Reload for the Chaingun
Post by: Juno on August 13, 2006, 10:34:27 pm
Quote from: "Aninhumer"
I just like knowing that it won't stop firing. That's why it's the scariest weapon to face as an alien (or so they say).




chainguns pusle rifles and lasguns are all scary lol
Title: Reload for the Chaingun
Post by: Henners on August 13, 2006, 10:59:12 pm
no no no no no no no no no no no no no no no no no no no no
Title: Re: Reload for the Chaingun
Post by: kozak6 on August 13, 2006, 11:06:00 pm
Quote from: "Ceaser342"
 I like the chaingun a lot, so I wish to unbalance it significantly and make it a superweapon.  
Title: Reload for the Chaingun
Post by: Evlesoa on August 13, 2006, 11:14:12 pm
no i hate chain gun... because when I was adv. mara, some fuckup runs to me without armour, and just shoots at me... I dodge, i dodge, still shootin, and im at 60 health, I run, and he follows me, and since its a big circle, im less then 25 health, and the IDIOT just dont stop!!! ANd i die... I HATE YOU ALL!!!! CHAIN GUN=NOOB WEAPON to kill from distance, oh did I mention, he sat down so he could shoot me, then he just ran after me and kept shooting me!
Title: Reload for the Chaingun
Post by: ^Black on August 13, 2006, 11:22:01 pm
Quote from: "Rippy"
http://www.tremulous.net/phpBB2/viewtopic.php?t=509

Go down to Arcozelo's post (3rd one). You'll see that only the painsaw (melee weapon) and flamer (s2 weapon) do more damage per second than the chaingun, when you count the reload times. A chaingun can also do 24 seconds of solid shooting, dealing 1800 total damage. You want to triple that?

The only weapons that fire for longer are ones that fire slowly, like the lasgun, and ones that have long reloads, like the rifle. However, no weapon fills the air with as much lead as a chaingun.

You're asking the chaingun to be able to be fired for 72 seconds straight + reloads, do a max damage of 5400, and spray a total of 900 bullets into the air.

I say you should let go of the trigger once in a while, and conserve ammo.


We should also be able to shoot painsaws out of a cannon.
Title: Reload for the Chaingun
Post by: Nux on August 13, 2006, 11:22:43 pm
I'm seeing more and more of these:

"This obstacle course is difficult to run. I think we should remove all the things in your way. Then it would be WAY easier to get from start to finish.

Oooh ooh oh oh.. And there should be a chair lift! Then I could just sit back and pwn that course."

Or perhaps a more close to home example:

"And like OMG I should have made this game. It would be soooo cool then. I'd have aliens that dance and machine guns with nukes on and HUUUUUUGE numbers and aliens that eat rubber and play the ukulele and more robots!!!!"
Title: Reload for the Chaingun
Post by: Seffylight on August 13, 2006, 11:33:01 pm
Sounds like you suck ass, Evlesoa. Learn to play.

On another note, I award Kozak the "Best Post Ever" award.

Leave the chaingun alone, it's fine.
Title: Reload for the Chaingun
Post by: Evlesoa on August 13, 2006, 11:49:20 pm
ehem, when you are running in a circle around in the tunnels of ATCS, and there are 2 humans on one end, and 3 on the other, which each is armed with a chaingun, how do you escape? Either way, i ran passed 2 of them, and i take too much damage, i jump on walls like crazy, thats my suggestion... just leave it the way it is...
Title: Reload for the Chaingun
Post by: Seffylight on August 14, 2006, 12:01:05 am
Suddenly there's three humans with chainguns instead of the original one? :P
Title: Reload for the Chaingun
Post by: Paradox on August 14, 2006, 12:01:21 am
How about make the chaingun have a warmup time, like you press fire, and 5 secs later, the bullets come out. Maby time for the barrel to spin, start with a slow whop,             whop,        whop,     whop,  whop, whop,whopwhop, bdddddag.

Other FPSes have systems like this on the chainguns, and it isnt a deTurret from gameplay, it just makes the gun require more skill than point and shoot.
Title: Reload for the Chaingun
Post by: Seffylight on August 14, 2006, 12:07:41 am
I've always been in favor of a chaingun warm-up time. Maybe with a warm-up time I could understand adding some more rounds to it; but, as it currently stands, beefing up the chaingun in any way seems like a bad idea.
Title: Reload for the Chaingun
Post by: Evlesoa on August 14, 2006, 12:25:33 am
Quote from: "Evlesoa"
ehem, when you are running in a circle around in the tunnels of ATCS, and there are 2 humans on one end, and 3 on the other, which each is armed with a chaingun, how do you escape? Either way, i ran passed 2 of them, and i take too much damage, i jump on walls like crazy, thats my suggestion... just leave it the way it is...


2 total with chainguns...
Title: Reload for the Chaingun
Post by: kozak6 on August 14, 2006, 12:55:36 am
Quote from: "Seffylight"
Sounds like you suck ass, Evlesoa. Learn to play.

On another note, I award Kozak the "Best Post Ever" award.

Leave the chaingun alone, it's fine.



Why thank you, Seffylight.

I appreciate it, although I must admit I didn't expect to actually get a certificate.

(http://img230.imageshack.us/img230/4113/awardtg7.th.jpg) (http://img230.imageshack.us/my.php?image=awardtg7.jpg)
Title: Reload for the Chaingun
Post by: vcxzet on August 14, 2006, 12:58:19 am
you dont need to turn back to the base
USE THE BLASTER
Title: Reload for the Chaingun
Post by: Aninhumer on August 14, 2006, 09:35:55 am
Well I think if you're trapped in a room with chaingunners on either side, firstly don't get into that situation (how did you get in if you can't get out) and secondly, it's a very imbalanced team that only uses chainguns.

I guess you could wait for support from something which owns vs. chainguns, unless your team are all n00bs (or perhaps just newbies).
Title: Re: Reload for the Chaingun
Post by: Howitzer on August 14, 2006, 01:06:18 pm
Quote from: "Ceaser342"
Yes I will proably get yelled at over this but dang it I'm posting it anyway.

I hate haveing to constantly run back to base to buy ammo for my chaingun.  If you in a hot area you can go through 300 rounds rather quickly.  So I think that like 1 or 2 reloads for the chaingun will signagntly improve it.  You can call them ammo drums or something.  Maybe you have to by a ammo pack or something to get a the reloads but my piont is you need to be able to have more ammo for the chaingun.


Stop spraying and AIM.

Crouching and spraying at everything that's far or close to you won't do shit. You can't just go 'SPRAY SPRAY SPRAY' and then say, fuck my ammo is depleted, this shouldn't be happening, let's make a suggestion on the forums!
So bear in mind, there is a reason it "only" has 300 bullets.
Title: Reload for the Chaingun
Post by: -Q- on August 14, 2006, 01:50:11 pm
Maybe 4* 100 ammo magazines would be ok together with a reload time of 3or 5 seconds.
Title: Reload for the Chaingun
Post by: Nux on August 14, 2006, 03:01:14 pm
Quote from: "Evlesoa"
ehem, when you are running in a circle around in the tunnels of ATCS, and there are 2 humans on one end, and 3 on the other, which each is armed with a chaingun, how do you escape? Either way, i ran passed 2 of them, and i take too much damage, i jump on walls like crazy, thats my suggestion... just leave it the way it is...


I've been in that situation a few times. They always run after you, just stay on top of the middle. Then when they come up stairs, jump off the side. It hurts them but not you. Easy escape!

To them you just vanish. You can sometimes see them running around not having a clue where you've gone :P
Title: Reload for the Chaingun
Post by: Rippy on August 14, 2006, 03:50:12 pm
Quote from: "Nux"
I've been in that situation a few times. They always run after you, just stay on top of the middle. Then when they come up stairs, jump off the side. It hurts them but not you. Easy escape!

To them you just vanish. You can sometimes see them running around not having a clue where you've gone :P

Um, are you thinking of Transit maybe? I don't think ATCS has anywhere where you can get fall damage, apart from off the centre building.

Quote from: "Evlesoa
ehem, when you are running in a circle around in the tunnels of ATCS, and there are 2 humans on one end, and 3 on the other, which each is armed with a chaingun, how do you escape? Either way, i ran passed 2 of them, and i take too much damage, i jump on walls like crazy, thats my suggestion... just leave it the way it is...

Yeah, chainguns are OP because I can't win a 5v1 against them. :P
Title: Reload for the Chaingun
Post by: Nux on August 14, 2006, 09:07:49 pm
Quote from: "Rippy"
apart from off the centre building.


..and that's the very place I mean.
Title: Reload for the Chaingun
Post by: Ceaser342 on August 15, 2006, 12:02:19 am
I'm not asking for a super weapon.  I'm just merely stating my opinion you don't have to flame some one about that.

It wouldn't be that un balanced.  Maybe you have to bye a ammo pack and then you can only carry 1 reload.  Maybe it takes a long time to reload.  And you say aim with the chain gun.  Thats not what a chaingun is supposed to be!  It supposed to make it to where you cuold walk on the bullets in the room.  And the blaster?  How the fuck is a blaster going to help against a maruader or dragoon?
Title: Reload for the Chaingun
Post by: kozak6 on August 15, 2006, 02:06:21 am
OBJECTION (http://www.geocities.jp/gyakugene/Obj_God.swf?InputStr=It%27s+supposed+to+run+out+of+ammo+++It%27s+called+%22balance.%22)
Title: Reload for the Chaingun
Post by: FX-Arch on August 15, 2006, 07:03:47 am
Quote from: "Ceaser342"
I'm not asking for a super weapon.  I'm just merely stating my opinion you don't have to flame some one about that.

It wouldn't be that un balanced.  Maybe you have to bye a ammo pack and then you can only carry 1 reload.  Maybe it takes a long time to reload.  And you say aim with the chain gun.  Thats not what a chaingun is supposed to be!  It supposed to make it to where you cuold walk on the bullets in the room.  And the blaster?  How the fuck is a blaster going to help against a maruader or dragoon?


What if the Mara/Goon got 2 hp left and tries to run away and you happen to have no bullets and you only need 1 kill to reach stage 3  :wink: Seriously there are moments when I use the blaster but if it did a little bit more damage I'm happy. I think it did around 10 damage, not sure though.
Title: Reload for the Chaingun
Post by: Vector_Matt on August 15, 2006, 03:11:10 pm
Quote from: "-Q-"
Maybe 4* 100 ammo magazines would be ok together with a reload time of 3or 5 seconds.
Please no, I like the chaingun because it's a constant spray of lead, sometimes you need to kill that tyrant NOW and don't have time to reload.

Quote from: "kozak6"
OBJECTION (http://www.geocities.jp/gyakugene/Obj_God.swf?InputStr=It%27s+supposed+to+run+out+of+ammo+++It%27s+called+%22balance.%22)

Pardon me but, what in the world is that link supposed to do, when I whent there it just jame up with a page in Japanees/chineese and had and ad for Jhonson&Jhonson.
Title: Reload for the Chaingun
Post by: Henners on August 15, 2006, 05:29:00 pm
and that kozak, is why you should leave the objections to me
Title: Reload for the Chaingun
Post by: Lava Croft on August 15, 2006, 10:09:58 pm
Is there a Chaingun in Tremulous?
Title: Reload for the Chaingun
Post by: kozak6 on August 15, 2006, 10:39:24 pm
The objection works fine for me.

Did you try it, Henners?

It has more characters than the other objection generator.
Title: Reload for the Chaingun
Post by: Nux on August 16, 2006, 08:41:02 pm
Quote from: "Lava Croft"
Is there a Chaingun in Tremulous?


It's more of an urban legend..
Title: Reload for the Chaingun
Post by: Romans on August 16, 2006, 09:30:00 pm
Quote from: "Paradox"
How about make the chaingun have a warmup time, like you press fire, and 5 secs later, the bullets come out. Maby time for the barrel to spin, start with a slow whop,             whop,        whop,     whop,  whop, whop,whopwhop, bdddddag.


I'd be in favor of that as an alternate fire mode for the chaingun that people might have bound to MOUSE2.  So you could choose regular chaingun firing, or warmup & faster firing... that requires cooling after 100 shots or so.

Otherwise chaingun if fine as is.  I admit I like it as a human to shred Tyrants and Goons.  As an alien I've learned to dance around until they're out of ammo and finish them as they flee back for more ammo.  It isn't too difficult in my opinion to empty a lone chaingunner since they usually lay on the trigger even when rounding corners.

Alternatively, *gasp*, use teamwork to take down a chaingunner.  Share the damage, block his escape, chomp chomp chomp.
Title: Reload for the Chaingun
Post by: Great&GentleOrangeOfG on August 18, 2006, 11:07:50 pm
Isn't this "problem" already solved with the upcoming bandolier?
Title: Reload for the Chaingun
Post by: Rippy on August 19, 2006, 12:52:07 am
Quote from: "Romans"
I'd be in favor of that as an alternate fire mode for the chaingun that people might have bound to MOUSE2.  So you could choose regular chaingun firing, or warmup & faster firing... that requires cooling after 100 shots or so.

I second that. It should have a loud 2 or 3 second warmup (aliens can hear it and realise that's their chance) before firing at 1.5 times the regular fire rate, but it overheats at around 50 bullets causing a delay of another 3 seconds or so. I can see that being used tactically on both sides: humans charging it behind a corner then running out, aliens hearing it and pouncing while the human is vulnerable.