Tremulous Forum
Mods => Mod Releases => Non-Gameplay Changing => Topic started by: nalf on May 31, 2012, 01:06:51 pm
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Hi,
I apologise for cross-posting, but I assume most people here don't read the R Unlimited CZ forum.
I made a few simple mods, all running now on [N7] GPP server. All are available on github (https://github.com/ppetr/tremulous-gpp-mods) as separate branches. Some of them try to balance UBP so I wont mention them here. Others add some features that I found missing in the game, or are just for fun.
- Disables grangers during Sudden death (https://github.com/ppetr/tremulous-gpp-mods/tree/granger-sd) (with an exception when there is no OM). (In most games I've played for aliens, at least 1 person plays a stupid battle granger and feeds the other team, no matter how many times I asked him not to and explained ...)
- List team' evos (https://github.com/ppetr/tremulous-gpp-mods/tree/teamwork) by issuing a new command /listteam. Useful for organizing rushes. Works great when bound to a key. Also visible in the team overview in the HUD.
- The Granger dance (https://github.com/ppetr/tremulous-gpp-mods/tree/granger-dance-give). A granger taunting in the air (jumping, for example) near an overmind tranfers a certain part its healh to the overmind. Works when OM is damaged or being built. The amount is set in a server variable g_alienGrangerDanceBonus; the default is 11. A granger cannot die this way, if its health is too low, the dance stops working. See also http://tremulous.net/forum/index.php?topic=16513.0 (http://tremulous.net/forum/index.php?topic=16513.0).
- Scaring/nade (https://github.com/ppetr/tremulous-gpp-mods/tree/scare). A goon or a rant taunting behind a human has a chance of scaring him, making him drop a nade (if carrying one). The damage dealt by the nade is attributed to the taunting alien.
- Contagion (https://github.com/ppetr/tremulous-gpp-mods/tree/poison). A human touching a poisoned teammate will get poisoned too (with the same duration). The idea is to make camping harder for humans - they'll transfer the poison to their camping teammates. But people standing on a medi cannot be poisoned this way. Most likely this needs some testing and evaluation to see if it's not too annoying. This helps smart dretches gain evos faster. If a dretch poisons one human out of a large group in a tight corridor, most likely they'll get all poisoned, and the dretch will get more evos if they eventually die. Touching a booster poisons a human in the same way as when bitten by a poisonous alien.
- Teach (https://github.com/ppetr/tremulous-gpp-mods/tree/teach)es players by showing them a large message with their kill/death ratio at every death.
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Disables grangers during Sudden death (with an exception when there is no OM).
(Ignoring the non-gpp sudden death rules) dretches can't destroy structures and no camper points are given during sudden death, so if none of the aliens can evolve and the humans refuse to spawn, that's an automatic draw with this change.
List team' evos by issuing a new command /listteam. Useful for organizing rushes.
Or, you know, actually communicate, which is necessary for organising anything anyway.
The Granger dance.
Scaring/nade.
Contagion.
How are these "Non-Gameplay Changing"?
Teaches players by showing them a large message with their kill/death ratio at every death.
Doesn't teach players how to play; only encourages killwhoring.
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Teaches players by showing them a large message with their kill/death ratio at every death.
Doesn't teach players how to play; only encourages killwhoring.
This is one of the better bits on this server, because then you can see immediately if you're feeding the other team.