Tremulous Forum

General => Feedback => Topic started by: MoronicAcid on June 30, 2012, 03:31:18 am

Title: ATM/Egg Sack Idea
Post by: MoronicAcid on June 30, 2012, 03:31:18 am
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
Title: Re: ATM/Egg Sack Idea
Post by: /dev/humancontroller on June 30, 2012, 07:00:42 am
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
aka. the bank buildable in older versions of Tremulous?
Title: Re: ATM/Egg Sack Idea
Post by: MoronicAcid on June 30, 2012, 06:45:38 pm
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
aka. the bank buildable in older versions of Tremulous?

Assuming, I played that older version.
Title: Re: ATM/Egg Sack Idea
Post by: Nux on June 30, 2012, 07:43:50 pm
aka. the bank buildable in older versions of Tremulous?

I had no idea this existed.

Also, I've always opted for distributing my investments among teammates. The returns can be unreliable but at least it promotes economic prosperity in your team.
Title: Re: ATM/Egg Sack Idea
Post by: baybal on July 05, 2012, 09:22:22 am
While playing Tremulous, I thought it would be a neat idea if there was some kind of storage for credits/evolution points where players could save their credits/evolution points and gain interest on them over time. In addition, players would be able to transfer credits/evolution points to another teammates account or a universal team account. In the universal team account, no interest is gained but all teammates, including the guy who just joined with no credits/evolution points, could withdraw from the ATM/Egg Sack. In order to prevent players from wasting credits/evolution points, a team vote can be called to prevent a specific teammate from withdrawing credits. When an ATM/Egg Sack is destroyed by the enemy team, all the credits/evolution points put into the ATM/Egg Sack will be lost. Deconstruction would, however, lead to no penalty.
r u from Israil?
Title: Re: ATM/Egg Sack Idea
Post by: Asvarox on July 05, 2012, 09:45:16 am
That's not funny.

Oh, actually it is a little bit funny.

Or not.
Title: Re: ATM/Egg Sack Idea
Post by: Qrntz on July 05, 2012, 10:51:55 am
On the grade of funny it's about at the scale of «baybal».
Title: Re: ATM/Egg Sack Idea
Post by: CreatureofHell on July 06, 2012, 12:47:28 pm
That's not funny.

Oh, actually it is a little bit funny.

Or not.

 ??? ???
Please tell me where I might be able to find this bit of humour.
Title: Re: ATM/Egg Sack Idea
Post by: LuckyCharms on July 08, 2012, 08:50:12 am
Men, i beleev is bad idear to do this, kkkk. raisin y? cuz, usa will have to bailout eggs wen they go bewm, gg. I DUN WANT TAXZ GO 2 BAILOUT ALIEN SCUM EGGS, KK.




Title: Re: ATM/Egg Sack Idea
Post by: Zordos on July 13, 2012, 05:03:40 pm
The only banking servers that I know of (1.1), and I'm certain they are others, are "A Server Returns" and "W".  AA is vanilla, I believe "Skittles" is also; "Kor" I believe (it's been a long time since I played there, is not bankable, "X" does not bank, "Z" does not, "L/D does not either".  But there is usually a server for just about everything a person wants--such is the diversity of this game.