ive made a small tester map, and when i want to complie it, i go to the bsp menu and it comes up with nout??? ive followed as many tuts as i can but non come across this problem unless ive over looked 1 or 2.
can any 1 help me with this i have ver 1.4.
ty any help
? :-?
I have the same problem, exact same, i cant compile anything.
Quote from: vcxzet? :-?
for thos who dont understand wat im on about.... look here:
Look back through the posts a bit where I posted having the same problem, Catalyc posted a solution. A seperate compiler.
Jex was going to do up a trem mapping guide to getting the compile menu in GTK working.....but hasn't....yet. ;)
Try installing the latest version of GTK -> http://www.gimp.org/~tml/gimp/win32/downloads.html
Maybe it helps... I am running GTKRadiant 1.5 on XP, no problems here.
Danny
Quote from: [db@]MegabiteTry installing the latest version of GTK -> http://www.gimp.org/~tml/gimp/win32/downloads.html
Maybe it helps... I am running GTKRadiant 1.5 on XP, no problems here.
Danny
as i did this, i didnt have a context-menu on right-click, no real sollution.
check your GTK folder. make sure Q3map2 is there. as for "This is a test map" You done all of that just for a test map? Bloody ell.
EDIT: psst . btw 1.5 suxorz. :P , i dunno i found it alot more buggy.also the new compiler does not give u information of what part of compiling its at. at least the old 1 sais Portal flow , or Lightgrid etc.
q3map2 is there
did you get all files they told in wiki?
Quote from: whitebeardid you get all files they told in wiki?
yes
Quote from: ThornYou done all of that just for a test map? Bloody hell.
well if its good ill change the name and releace it. :wink:
Quote from: HydraQuote from: vcxzet? :-?
for thos who dont understand wat im on about.... look here:

1.5 is just fine
this is not a FIX to the problem but it will test if your compiler actually works
make a shortcut to your q3map2.exe and make the path something like this
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -compile -vis -light -fast map PathToMapFileGoesHere
for example
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -compile -vis -light -fast map e:\ThornIsGod.map
if you are on windows you can also create a batch file that you can drop a map file on it so it compiles it. need some work with batch files though. shouldnt be so difficult
Quote from: vcxzetif you are on windows you can also create a batch file that you can drop a map file on it so it compiles it. need some work with batch files though. shouldnt be so difficult
hmmm, explane.... could u give a step by step way? that would help ty
Hi there I use 1.4 too since i find it more handy than 1.5. The thing is that compilation commands are missing. You can solve this by copying in your default project file the bsp commands from Q3 and just adapt the path name to trem.
CopyTHIS (http://yann.oche.free.fr/souk/trem/default_project.proj) and convert 'C:/Jeux/Tremulous' to your own Trem path.
<key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $"/>
<key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $" />
<key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -fast $" />
<key name="bsp_Q3Map2: (single test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
<key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast $" />
<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 $" />
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt -fast $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
add this to C:\Program Files\Tremulous\base\scripts\default_project.proj
it doesnt work with that, it says invalid project file
EDIT: http://yann.oche.free.fr/souk/trem/default_project.proj
works with this proj-file, dl and use it instead of the generated one
EDIT:
of course you have to change the paths in that proj-file, works best with word or sth, where you can make a search and replace command.
Quote from: kromHi there I use 1.4 too since i find it more handy than 1.5. The thing is that compilation commands are missing. You can solve this by copying in your default project file the bsp commands from Q3 and just adapt the path name to trem.
CopyTHIS and convert 'C:/Jeux/Tremulous' to your own Trem path.
soloved the problem m8, thanks a mill :wink:
You're welcome.
GTKradiant is a cool piece of soft but has tons of hidden setup and features tricks.