Tremulous Forum

General => Troubleshooting => Topic started by: DIGI_Byte on August 16, 2006, 06:33:37 am

Title: How do you make a particle system
Post by: DIGI_Byte on August 16, 2006, 06:33:37 am
i want 2 make a particle system for smoke to rise out of a exaust pipe from my MFB (mobile field base) but i don't understand how it works. i've looked at tutorials with no such prevail

*note* hopfully this will help others later once it is answered
and for shaders... check here...

LINK (http://www.bpeers.com/software/q3ase/q3asetutorial.html)
Title: How do you make a particle system
Post by: Dustin on August 16, 2006, 06:42:44 am
The only responses you'll get are people telling you to re-read the tutorials. I'm sure if someone were willing to tell you a step-by-step way to do it, they'd've already made a tutorial out of it.
Also, OT, is it just me, or did your post count go up by 30 in the past 12 hours? >:{!
Title: How do you make a particle system
Post by: DIGI_Byte on August 16, 2006, 06:52:41 am
Where?

is it in these!?? (http://www.qeradiant.com/manual/)

becasue i can't find them, please point me to a link or somthing
Title: How do you make a particle system
Post by: Dustin on August 16, 2006, 10:40:44 pm
http://tremmapping.pbwiki.com/Particle%20System
Title: How do you make a particle system
Post by: DIGI_Byte on August 17, 2006, 12:05:03 am
thank you. i used a texture from atcs its called the forcefield grid and it has no transparentcy. why?

i copied the shader file and renamed it and everything to suit my map.