Tremulous Forum

Media => Other Tremulous Media => Topic started by: ULTRA Random ViruS on November 27, 2012, 10:59:10 am

Title: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: ULTRA Random ViruS on November 27, 2012, 10:59:10 am
http://www.youtube.com/watch?v=c5OwCJlMiUc&feature=youtu.be
Sry the vid's a "little" fast. I didn't feel like waiting a minute for the thing to compile as well as it is internet-efficient [This one's only 5 mb big, compare to my usual 30+mb which takes ages to upload]

Copy and paste description:
First, you'll need a qvm with the following commands:
!revert
!loadlayout [generally requires a trusted admin level]
!layoutsave
Then you load a layout, decon the rc, rebuild somewhere the layout wouldn't spawn a buildable [gives errors for else] and then decon it again. Force a new layout without starting a new game [!loadlayout is important for this] and then !revert your deconstruction.
It's that simple!
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: /dev/humancontroller on November 27, 2012, 05:22:55 pm
OLD.

also, wtf is up with the stupid, old-style exclamation marks in command names? TODO: FIX.
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: GLAMEOW on November 27, 2012, 06:36:55 pm
@OP Ever heard of the "house of nuts" server?
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: ULTRA Random ViruS on November 28, 2012, 09:53:28 am
old-style exclamation marks in command names? TODO: FIX.
Tremulous 1.1 not gpp derp.
If i plan on fixing it, i'll need to learn the language more, because tremulous is in fact, the very first  project i've ever worked with programming-related. Btw it's just this: https://github.com/cmf028/CoW-Tremulous
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: vcxzet on November 28, 2012, 02:57:07 pm
So I added a lua script driven acid tube that looked like overmind.
Actually  it was a combination of egg, booster, trapper and acid tube.
What was I thinking...
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: CreatureofHell on November 28, 2012, 03:46:46 pm
old-style exclamation marks in command names?

Removing them was the worst change GPP ever made.
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: /dev/humancontroller on November 28, 2012, 09:02:41 pm
old-style exclamation marks in command names?

Removing them was the worst change GPP ever made.
WRONG. the change
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: your face on December 01, 2012, 07:38:13 pm
Removing them was the worst change GPP ever made.

(http://tremulous.net/w/images/thumb/f/f0/Hovel.jpg/256px-Hovel.jpg)

NEVER FORGET. NEVER FORGIVE.





(http://media.kcrg.com/images/2938764+-+LAS+-+Half+Mast+Flag+-+04_17_2007+-+13.17.14.jpg)
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: CreatureofHell on December 01, 2012, 08:33:56 pm
Removing them was the worst change GPP ever made.

image

NEVER FORGET. NEVER FORGIVE.
image

I knew someone would bring that up. But no.
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: vcxzet on December 01, 2012, 10:24:13 pm
waste of good model and texture
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: ULTRA Random ViruS on December 02, 2012, 08:34:57 am
We should change it into a granger launcher, press 'q' to launch in the direction of where the hole was facing...
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: Qrntz on December 02, 2012, 12:52:40 pm
We should change it into a granger launcher, press 'q' to launch in the direction of where the hole was facing...
Frankly, «Press X to win» is a much better idea.
Title: Re: Multiple RC/OM using !loadlayout cmd [1.1]
Post by: ULTRA Random ViruS on December 03, 2012, 10:33:18 am
Frankly, «Press X to win» is a much better idea.
We don't need that feature, it is already implemented free for mappers to use.