Tremulous Forum

General => General Discussion => Topic started by: Meow on April 20, 2013, 11:30:17 am

Title: MOD
Post by: Meow on April 20, 2013, 11:30:17 am
May I know how to mod tremulous,is there a guide to teach me?
Title: Re: MOD
Post by: cron on April 21, 2013, 05:50:40 am
You should look in the Modding Center (http://tremulous.net/forum/index.php?board=13.0) for information. In general, you'll need a basic working knowledge of C and a good mod idea.

Although it's not specific to Tremulous, you might want to take a look at some of the tutorials from Code3Area (http://www.quakewiki.net/archives/code3arena/) to get started.

BEWARE: modding dead games is HARD. You might want to try your mods on a newer engine (http://unvnet.net) *cough* *cough*. \o/

Title: Re: MOD
Post by: Meow on April 22, 2013, 01:30:31 pm
I believe modding can revive dead games.Thks for the advice though.
Title: Re: MOD
Post by: Meow on April 22, 2013, 01:56:57 pm
btw my bron interested in that new engince wants to play,he ask if need open GL/direct x?
Title: Re: MOD
Post by: kharnov on April 22, 2013, 05:00:30 pm
I believe modding can revive dead games.

lol
Title: Re: MOD
Post by: Meow on April 23, 2013, 11:56:26 am
eg of mooding that has made a server still alive Fserver under the xsereverx group.
Title: Re: MOD
Post by: /dev/humancontroller on April 23, 2013, 09:43:32 pm
mooding
interesting.
Title: Re: MOD
Post by: Lava_Croft on April 24, 2013, 09:35:17 am
I believe modding can revive dead games.
kharnov and the Unvanquished team feel the same.
Title: Re: MOD
Post by: RAKninja-Decepticon on April 24, 2013, 10:49:20 am
I believe modding can revive dead games.
kharnov and the Unvanquished team feel the same.

on the other hand, one must wonder why trem's parent game is still going strong.
Title: Re: MOD
Post by: vcxzet on April 25, 2013, 12:24:00 pm
I believe necrophilia can resurrect dead people
Title: Re: MOD
Post by: ULTRA Random ViruS on April 27, 2013, 05:06:39 am
And I have revived.

Btw, good to see *someone else* apart from me is still modding trem.

I have practically 0 knowledge on programming, and look how "awsome" (crap) my mod is:
http://github.com/ZdrytchX/gpp-1-1

I've been modding in a tiny portion of my spare time, and I've learnt quite a lot through trial and error.

First thing I did was follow some out-of-date instructions from xserverx.com's forum. You don't need a ubuntu, you can use mingw or macintosh with xcode *somehow*, but easiest in my opinion is using the old ubuntu 11.04 OS, through a virtual machine. A vm player is free, called oracle but i use vmware.

Just so you know, are you planning on having the mod hosted?
My mod has fuma's old CoW bots (google it yourself) so I play my mod offline with my bot's modded AI. They do things like crouch and jump when dodging for the heck of it, hehehe.
But the point is, how are you going to play it?