Tremulous Forum

Community => Off Topic => Topic started by: kharnov on October 19, 2013, 06:24:00 pm

Title: Unvanquished
Post by: kharnov on October 19, 2013, 06:24:00 pm
(http://i.imgur.com/V4pX1Aw.png)

Unvanquished (http://unvanquished.net/) is a fork of Tremulous (http://tremulous.net/), powered by the Daemon (https://github.com/Unvanquished/Unvanquished) engine. It is a free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens. Players can choose from either team, providing for an entirely different experience on both sides, as humans focus on long-range firepower while aliens rely instead on quick movement and stealth. The goal of each match is to destroy the enemy base, preventing members of the opposing team from spawning. Upgrades for both teams are earned by a combination of individual performance and team map control, unlocking access to more powerful weapons and equipment for the humans, and larger, more ferocious forms for the aliens.

Our project has been in development since the summer of 2011, with our very first alpha release being made on February 29th, 2012. Ever since, we have made monthly alpha releases, with each new release adding new content in the form of assets, maps, gameplay, or engine features. Our development team consists of a mix of skilled hobbyists and seasoned professionals from around the world, and we are always receptive to new team members, both from the community and beyond.

The Daemon engine that powers our game is ultimately based off Quake 3 (http://ioquake3.org/), along with features from ET:XreaL (http://www.moddb.com/mods/etxreal), as well as our own coding efforts. Some of our features include:


Screenshots

Click for larger images.

(http://i.imgur.com/rYDtyjGm.jpg) (http://imgur.com/rYDtyjG) (http://i.imgur.com/bo2jCRTm.jpg) (http://imgur.com/bo2jCRT) (http://i.imgur.com/sqe53Svm.jpg) (http://imgur.com/sqe53Sv) (http://i.imgur.com/0k1mfYQm.jpg) (http://imgur.com/0k1mfYQ) (http://i.imgur.com/ZdC1SVPm.jpg) (http://imgur.com/ZdC1SVP) (http://i.imgur.com/qYtkanhm.png) (http://imgur.com/qYtkanh) (http://i.imgur.com/xk1kqz7m.jpg) (http://imgur.com/xk1kqz7) (http://i.imgur.com/C7CRZCZm.jpg) (http://imgur.com/C7CRZCZ)
Title: Re: Unvanquished
Post by: CreatureofHell on October 19, 2013, 07:25:49 pm
It is a free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens. Players can choose from either team, providing for an entirely different experience on both sides, as humans focus on long-range firepower while aliens rely instead on quick movement and stealth. The goal of each match is to destroy the enemy base, preventing members of the opposing team from spawning.

Was that really necessary on the Tremulous forums?
Title: Re: Unvanquished
Post by: cron on October 19, 2013, 10:06:34 pm
Was that really necessary on the Tremulous forums?

It's just the text from the 'About' page. Maybe it wasn't necessary to reiterate it, but generally there are a lot of misconceptions about Unvanquished (especially here), so it can't hurt.

PS: RIP Tremulous. Unvanquished for life.
Title: Re: Unvanquished
Post by: CreatureofHell on October 19, 2013, 11:26:26 pm
Was that really necessary on the Tremulous forums?

It's just the text from the 'About' page. Maybe it wasn't necessary to reiterate it, but generally there are a lot of misconceptions about Unvanquished (especially here), so it can't hurt.

Showing he put no dedication into the speech to Tremulous, the mother game.  :P

PS: RIP Tremulous. Unvanquished for life.

Daemons. Yokai. Priestess.
Title: Re: Unvanquished
Post by: ULTRA Random ViruS on October 20, 2013, 02:13:49 am
Daemons. Yokai. Priestess.
The Unvanquished bots of the demon world have Invaded us! AAAAA  :advmarauder:
Title: Re: Unvanquished
Post by: vcxzet on October 20, 2013, 07:59:38 pm
(http://i.imgur.com/IzZXk.jpg)
I am unhappy with the new granger model.
Title: Re: Unvanquished
Post by: kharnov on October 20, 2013, 08:43:41 pm
We don't have anything to do with the original Unvanquished from years ago, that third-race mod, besides having the same name and a few of the same people around.
Title: Re: Unvanquished
Post by: CreatureofHell on October 21, 2013, 02:03:57 am
We don't have anything to do with the original Unvanquished from years ago, that third-race mod, besides having the same name and a few of the same people around.

Kharnov pls. I am trying to have a nostalgia moment with my good friend cron. Try not to spoil the moment.
Title: Re: Unvanquished
Post by: /dev/humancontroller on October 22, 2013, 10:15:47 pm
i see both the dretch model and the development team are still shit.
Title: Re: Unvanquished
Post by: RAKninja-Decepticon on October 23, 2013, 06:07:19 am
your aliens still look like shit, plz fix.
Title: Re: Unvanquished
Post by: your face on October 27, 2013, 01:31:14 am
gosh try to be atleast constructive if not supportive. tremulous is dead so why not give unv some encouragement. :)

hi
Title: Re: Unvanquished
Post by: RAKninja-Decepticon on October 28, 2013, 04:55:58 am
gosh try to be atleast constructive if not supportive. tremulous is dead so why not give unv some encouragement. :)

hi

tried that, didnt work.
Title: Re: Unvanquished
Post by: Loki on October 28, 2013, 09:14:07 am
Looks nice.
Title: Re: Unvanquished
Post by: CreatureofHell on October 28, 2013, 12:42:10 pm
gosh try to be atleast constructive if not supportive. tremulous is dead so why not give unv some encouragement. :)

hi


You didn't reply to me on irc the other day. :(
Title: Re: Unvanquished
Post by: your face on October 28, 2013, 05:47:06 pm
gosh try to be atleast constructive if not supportive. tremulous is dead so why not give unv some encouragement. :)

hi

tried that, didnt work.
uh huh. rakninja depveiticnan being constructive o my goodness.
STALKER i am sorry i went on then i had to go afk then i fell asleep then someonw came and turned off my computer :(
Title: Re: Unvanquished
Post by: RAKninja-Decepticon on October 28, 2013, 07:06:18 pm
my constructive posts are on these very forums, as we;; as the unv forums, assuming no one has deleted the latter.
Title: Re: Unvanquished
Post by: janev on October 29, 2013, 02:46:43 pm
I like turtles
Title: Re: Unvanquished
Post by: kharnov on November 18, 2013, 05:46:08 am
We are holding a winter mini-tournament. Anyone can participate. No clan necessary:

http://unvanquished.net/news/100-winter-mini-tournament

Also, here is a nice animation of our upcoming rifle replacement, the SMG:

(http://i.minus.com/ibiNX74bn0tGPm.gif)
Title: Re: Unvanquished
Post by: kharnov on December 23, 2013, 04:39:09 am
Here's an article on what we've accomplished this year.

http://www.unvanquished.net/news/113-2013-year-in-review
Title: Re: Unvanquished
Post by: /dev/humancontroller on December 23, 2013, 11:22:13 am
epicness of Quake 3, 1999 = 1.0 units
epicness of Quake 3, 2000 = 1.0 units
epicness of Quake 3, 2001 = 1.0 units
epicness of Quake 3, 2002 = 1.0 units
epicness of Quake 3, 2003 = 1.0 units
epicness of Quake 3, 2004 = 1.0 units
epicness of Quake 3, 2005 = 1.0 units
epicness of Quake 3, 2006 = 1.0 units
epicness of Quake 3, 2007 = 1.0 units
epicness of Quake 3, 2008 = 1.0 units
epicness of Quake 3, 2009 = 1.0 units
epicness of Quake 3, 2010 = 1.0 units
epicness of Quake 3, 2011 = 1.0 units
epicness of Quake 3, 2012 = 1.0 units
epicness of Quake 3, 2013 = 1.0 units
statistically: development of Quake 3, 1999--2013 = 0.0 units/year (FUCKING SLOW)

epicness of U***********, 2011 = 0 units
epicness of U***********, 2012 = 0.0001 units
epicness of U***********, 2013 = 0.0002 units
statistically: development of U***********, 2011--2013 = 0.0001 units/year (lightning-fast)

the development rate of U*********** is (proportionally) infinitely greater than that of Quake 3. at this rate, U*********** will become better than Quake 3 within a few centuries.
Title: Re: Unvanquished
Post by: kharnov on December 23, 2013, 04:40:55 pm
I'm pretty patient.
Title: Re: Unvanquished
Post by: amz181 on December 24, 2013, 05:01:14 pm
srs queschun.

Why do your maps still look like complete crud compared to the technical quality of models?

Limitations of the engine or simply no maps utilising the engine to it's fullest? Mr Tankers map looks good, but again, the models look ridiculously out of place as they look (from a technical perspective) miles better.

(also im not having a go at the mappers map's, they look great by themselves, but rather the visual disparity with the models which makes them look sucky.)

Title: Re: Unvanquished
Post by: /dev/humancontroller on December 24, 2013, 08:35:33 pm
the models look ridiculously out of place as they look (from a technical perspective) miles better.
ah, a person who recognizes the difference between technical and aesthetic quality...
Title: Re: Unvanquished
Post by: Viech on December 24, 2013, 10:00:21 pm
Why do your maps still look like complete crud compared to the technical quality of models?

Limitations of the engine or simply no maps utilising the engine to it's fullest?

As a mapper for Unvanquished, I have to say it's certainly both to an extend.

First of all, while the engine supports dynamic lights and shadows for level geometry it's still using the idTech3 map format, which limits us in editor choice. I'm simply not aware of one that offers the features we need to make dynamic lighting look good. Forking our own has been discussed, as well as a potential move to the idTech4 map format, but both would be long term goals as our engine upgrade team is currently packed with work in other areas. For our current environments we are using precomputed lights with deluxe maps (light normals for each pixel of the light map) in combination with normal and specular maps for our textures, which looks quite decent compared with Trem but not as atmospheric as Doom 3 either. This is something that might find improvment during Beta but currently we are more focused on getting there in the first place.

While technical aspects can certainly improve a lot, I think the more apparent problem is our lack of quality map assets. There are roughly four usable texture sets but getting hands on fitting map props, sounds and particles is even harder. I will start to request some props after we pushed all the models through our asset pipeline and I guess the most basic ones will already make a big difference. Doom 3 is an excellent example that nothing catches the eye more easily as a highly detailed crate or a fancy door frame (these are the items you interact with after all). Unfortunately, texture artists and sound designers that can stick around are rare as unicorns. The same goes for people who can use the idTech3 particle system to create something that doesn't look like it was stolen from a cartoon. If you can do any of this, you could improve the game's atmosphere significantly.

Speaking of basic shapes, there is not much we can do about the level of detail in our brushwork, if you still want to be able to wallwalk smoothly and build your stuff on every surface. Small corridors that trigger your claustrophobia are also hard to realize without annoying big aliens. Consequently, most rooms and corridors in a Trem/Unv map are oversized, so putting daily use items such as chairs and tables in there can turn out to look rather odd. This is part of the tribute we have to pay to the fast paced and movement heavy gameplay we want to preserve.

I hope this explains some of the difficulties we are heaving. Nonetheless, I think we are on the right track considering that few open source games even try to reach a higher level of graphics fidelity, given the amount of effort this requires. We have a lot of talented artists and a decent rate of development and I'm confident that we will manage to fill the lacking positions to fix inconsistencies like the one you mentioned at some point during Beta. For now our goal is to make maps that play well, look good enough to raise the interest of new players and serve as fresh meat to Trem vets that need a pause from ATCS.
Title: Re: Unvanquished
Post by: kharnov on January 05, 2014, 02:14:28 pm
New granger in today's release: (http://www.unvanquished.net/news/114-alpha-23-with-added-grangers)

(http://i.imgur.com/jgWa1gK.png)
Title: Re: Unvanquished
Post by: SamOz on January 07, 2014, 02:29:21 am
Damn that thing looks ugly.....

Most of the Unvan aliens look like crap anyway, and I have given up trying to get the game to run properly when it gets broken 9 out of 10 times with updates that seem to be a public experiment rather than any attempt at providing a stable game for the majority of potential players.

Why are you spamming about that game here anyway? It seems you post about it everywhere that Tremulous is mentioned, still hanging by Tremulous coat-tails instead of standing on your own.
Title: Re: Unvanquished
Post by: kharnov on January 14, 2014, 10:51:30 am
WIP dragoon:

(http://i.imgur.com/ELhuPmr.jpg)
Title: Re: Unvanquished
Post by: kharnov on January 24, 2014, 12:36:29 am
New telenode model going into the February 2nd release, along with an updated re-release of Perseus by Pevel:

(http://i4.minus.com/iLH1wP004rBel.jpg)
Title: Re: Unvanquished
Post by: mooseberry on January 27, 2014, 11:07:37 pm
Looks interesting. If I had all free time I would help but I don't so I won't.

You're welcome.
Title: Re: Unvanquished
Post by: kharnov on January 27, 2014, 11:20:41 pm
 :police:
Title: Re: Unvanquished
Post by: DarkLegion on January 28, 2014, 02:30:36 pm
i got low fps in unvanquished but in tremulous i got 125 fps stable
Title: Re: Unvanquished
Post by: kharnov on January 28, 2014, 05:37:34 pm
We don't have the same hardware requirements. You need more recent hardware for our game.
Title: Re: Unvanquished
Post by: ULTRA Random ViruS on January 30, 2014, 03:57:56 am
You always say that kharnov. Later the playerbase would drop again, if it isn't already dropping.
Title: Re: Unvanquished
Post by: ^0yalt on January 31, 2014, 09:11:49 am
You always say that kharnov. Later the playerbase would drop again, if it isn't already dropping.

Yeah, because kharnov is right.
Title: Re: Unvanquished
Post by: kharnov on February 03, 2014, 04:10:36 am
New release today. (http://www.unvanquished.net/news/116-alpha-24-download-at-your-peril) Packages will be uploaded shortly.

For this one, we have a new model (the telenode), a new map (Perseus, upgraded to our engine by Pevel), a rewritten filesystem, a merge of all the pak files, and several other new things.

(http://i.imgur.com/s4OhKv5.jpg)
Title: Re: Unvanquished
Post by: your face on February 07, 2014, 12:36:01 am
whewwwwwwwww its boss
Title: Re: Unvanquished
Post by: kharnov on February 09, 2014, 05:46:37 pm
(http://i.imgur.com/zoJlNeL.png)

!!!

(new alien structure, WIP)
Title: Re: Unvanquished
Post by: kharnov on February 11, 2014, 08:36:46 pm
So I heard you like painsaws.

(http://i.imgur.com/IZxTuFA.jpg)
Title: Re: Unvanquished
Post by: CreatureofHell on February 16, 2014, 04:54:17 pm
That ain't no painsaw. That's a big stick with a small saw on the end.
Title: Re: Unvanquished
Post by: Aditya k on February 22, 2014, 02:51:12 am
Neverthless all a painsaw is gotta do is CRITICAL DAMAGE.
and from a certain angle it looks like a rifle
(P.S. i guess it would be more fun if you could shoot the saw for a ranged attack and wait for it to reload)
Title: Re: Unvanquished
Post by: Aditya k on February 22, 2014, 02:52:21 am
...
Title: Re: Unvanquished
Post by: kharnov on February 26, 2014, 07:39:31 am
Higher resolution textures on the tyrant.

(http://i3.minus.com/iYuA24bAVogpd.png)
Title: Re: Unvanquished
Post by: kharnov on March 04, 2014, 03:44:07 am
We made another release. (http://www.unvanquished.net/news/117-alpha-25-feeling-the-squeeze)

Highlights:


(http://i2.minus.com/iVN2DGojJFP2g.jpg)
Title: Re: Unvanquished
Post by: kharnov on March 05, 2014, 07:24:29 pm
Dragoon update.

(http://i.imgur.com/6ynJNdO.jpg)
Title: Re: Unvanquished
Post by: kharnov on March 16, 2014, 08:53:32 pm
A lot of models coming down the pipeline. Here's the female soldier.

(http://i.imgur.com/5eBop1W.jpg)
Title: Re: Unvanquished
Post by: kharnov on April 07, 2014, 02:48:42 am
Hey look another release. (http://www.unvanquished.net/news/121-alpha-26-batteries-not-included)

Highlights:


(http://i1.minus.com/ibdlp90WZp388i.png)
Title: Re: Unvanquished
Post by: kharnov on May 05, 2014, 02:51:25 am
Alpha 27 time. (https://www.unvanquished.net/news/124-alpha-27-flying-in-your-direction)

Highlights:


(http://i3.minus.com/ibzGrgL1kCB4it.png)
Title: Re: Unvanquished
Post by: kharnov on June 02, 2014, 02:08:52 am
Hey look it's Alpha 28. (https://www.unvanquished.net/news/130-alpha-28-with-added-bite)

Highlights:


(http://i7.minus.com/ibk7bg9iV5L14H.png)
Title: Re: Unvanquished
Post by: kharnov on August 05, 2014, 05:17:18 am
Alpha 30. (http://www.unvanquished.net/news/133-alpha-30-project-of-the-month-edition)

Highlights:


Oh, and here's the 29 post. (http://www.unvanquished.net/news/132-alpha-29-is-here)

Highlights:


(http://i4.minus.com/ipoxIHccox1vG.png)
Title: Re: Unvanquished
Post by: kharnov on September 09, 2014, 10:52:20 pm
Alpha 31. (http://www.unvanquished.net/news/135-alpha-31-time)

Highlights:


(http://i4.minus.com/i8GOmzwNqj2Mq.png)
Title: Re: Unvanquished
Post by: /dev/humancontroller on September 10, 2014, 09:55:14 pm
my tolerance for crappy design increases exponentially over time, but U*********** has never failed to deliver a penetrating wave of disappointment. ::faespalm::
Title: Re: Unvanquished
Post by: kharnov on September 11, 2014, 07:04:35 am
Always happy to penetrate.
Title: Re: Unvanquished
Post by: kharnov on October 06, 2014, 02:46:11 am
Alpha 32. (http://www.unvanquished.net/news/136-alpha-32-shoot-em-up)

Highlights:


(http://i7.minus.com/inipHTark38dZ.png)
Title: Re: Unvanquished
Post by: kharnov on November 03, 2014, 02:44:46 am
Alpha 33. (http://www.unvanquished.net/news/137-alpha-33-is-here)

Highlights:


(http://i.imgur.com/OA2dE4l.png)
Title: Re: Unvanquished
Post by: kharnov on January 04, 2015, 11:22:58 pm
Happy new year! We've completely redesigned our website, (https://www.unvanquished.net/) and we've also got a new release out.

Alpha 35: (https://www.unvanquished.net/?p=394)


(http://i.imgur.com/ZXwDOFB.jpg)
Title: Re: Unvanquished
Post by: ULTRA Random ViruS on January 09, 2015, 03:37:55 pm
I've been wondering for over a year now; If you claimed this place is "dead" I wonder why you still post that stuff here. Sure, it shows there are updates but then again, to who? a "dead" community?
Title: Re: Unvanquished
Post by: jr2 on January 19, 2015, 02:44:56 am
Someone needs to go watch the Tremulous Promo II video again.

https://www.youtube.com/watch?v=w8_yhqzzQ8k

[spoiler]Pshh... you can't kill the Metal...[/spoiler]
Title: Re: Unvanquished
Post by: kharnov on January 29, 2015, 07:36:47 am
All human building models will be in-game as of next release.

(http://i2.minus.com/idKzzoPt4PUiG.png)
Title: Re: Unvanquished
Post by: ULTRA Random ViruS on January 30, 2015, 03:20:12 am
It awefully seems like a spam bot advertising the way you post kharnov.
Title: Re: Unvanquished
Post by: your face on February 01, 2015, 12:32:39 am
those models look pretty cool tho!
Title: Re: Unvanquished
Post by: kharnov on February 02, 2015, 12:52:07 am
Alpha 36. (https://www.unvanquished.net/?p=554)

Highlights:


(http://i.minus.com/ibosUvgWPyQPJg.png)
(http://i.minus.com/ibf3562szLOsEd.png)
Title: Re: Unvanquished
Post by: your face on February 02, 2015, 03:43:32 am
what is the spike thing
Title: Re: Unvanquished
Post by: kharnov on February 02, 2015, 05:22:51 am
what is the spike thing

The spiker. (https://www.unvanquished.net/?p=548)
Title: Re: Unvanquished
Post by: your face on February 04, 2015, 04:14:32 am
oooooooooooooo i like it
Title: Re: Unvanquished
Post by: kharnov on February 09, 2015, 07:29:50 pm
I wrote an article yesterday detailing our gameplay progress since Tremulous.

https://www.unvanquished.net/?p=562
Title: Re: Unvanquished
Post by: kharnov on February 13, 2015, 08:43:32 pm
Here's a summary of our new maps, and what has changed for mappers since Tremulous:

https://www.unvanquished.net/?p=591

(http://i.imgur.com/9MHdd28.png)
Title: Re: Unvanquished
Post by: kharnov on February 14, 2015, 08:35:00 pm
And now for an article on our effects:

https://www.unvanquished.net/?p=611

(http://i.imgur.com/rN8NTBt.png)
Title: Re: Unvanquished
Post by: kharnov on March 02, 2015, 03:40:40 am
Alpha 37. Three years of releases! (https://www.unvanquished.net/?p=627)

Highlights:


(http://i.imgur.com/2W4kZFr.jpg)
Title: Re: Unvanquished
Post by: ULTRA Random ViruS on March 02, 2015, 02:03:53 pm
Overmind used "Glare!"
Human's Sp.Def Fell!
Human's Def Fell!
Human used "Blaster!"
Overmind took 9 damage!
Human's Blaster was not very effective...
Overmind used "Spatial Nudge!"
Critical Hit!
Human took 100 damage!
Human was nudged beyond recognition by physically impossible means
Title: Re: Unvanquished
Post by: CreatureofHell on March 10, 2015, 04:56:47 am
Where is the Overman's vagina?  ???
Title: Re: Unvanquished
Post by: kharnov on March 10, 2015, 10:21:57 pm
Yes.
Title: Re: Unvanquished
Post by: kharnov on March 11, 2015, 09:42:23 pm
WIP new male soldier (he doesn't have hair yet) next to the upcoming, finished female soldier:

(http://i.imgur.com/vt1CotR.jpg)
Title: Re: Unvanquished
Post by: jr2 on March 14, 2015, 01:37:23 pm
Is it just me, or does the eye on the Overmind look a bit too mechanical?  Maybe give it a pupil?  I dunno.
Title: Re: Unvanquished
Post by: kharnov on March 15, 2015, 03:02:03 am
A pupil wouldn't show up as well with bloom on.
Title: Re: Unvanquished
Post by: Cope57 on March 18, 2015, 08:06:17 pm
I actually like the progress that Unvanquished is doing.  Some may say it is dead like Tremulous, but it seems that Unvanquished is constantly updating something.
Title: Re: Unvanquished
Post by: kharnov on March 18, 2015, 09:23:41 pm
It's not "dead", it hasn't been born yet. Wait until beta within the coming year. Then you can make that judgment.
Title: Re: Unvanquished
Post by: Thorn on March 25, 2015, 11:34:26 am
And now for an article on our effects:

https://www.unvanquished.net/?p=611

(http://i.imgur.com/rN8NTBt.png)

(http://scheincommunications.com/wp-content/uploads/2012/09/turd_polish_thumb.jpg)
Title: Re: Unvanquished
Post by: Aelita on March 26, 2015, 10:19:08 pm
(http://blogs.telegraph.co.uk/culture/files/2010/09/hands_clapping1.jpg)
Title: Re: Unvanquished
Post by: kharnov on April 06, 2015, 03:52:43 am
Here's Alpha 38! (https://www.unvanquished.net/?p=664)

Highlights:


I can't embed YouTube videos here, but here's the clip of the effect: https://www.youtube.com/watch?v=QkqPl3Lh8J4

(http://i.imgur.com/fDGeU4r.jpg)
Title: Re: Unvanquished
Post by: kharnov on April 11, 2015, 11:11:04 pm
(http://i.imgur.com/l6n7GNM.jpg)
(http://i.imgur.com/FIpTWLi.jpg)
Title: Re: Unvanquished
Post by: kharnov on May 28, 2015, 08:15:01 am
(http://i.imgur.com/Yg9icud.jpg)
Title: Re: Unvanquished
Post by: kharnov on May 31, 2015, 11:02:51 pm
(http://i.imgur.com/jHwFIEv.jpg)
Title: Re: Unvanquished
Post by: kharnov on June 03, 2015, 02:31:06 pm
(http://i.imgur.com/MkXNakP.jpg)
Title: Re: Unvanquished
Post by: kharnov on June 08, 2015, 01:58:21 am
Alpha 40! (https://www.unvanquished.net/?p=718)

Highlights:


(http://i.imgur.com/hOMjnCL.png)
Title: Re: Unvanquished
Post by: Rubuco on June 08, 2015, 04:20:11 pm
Hi, i've just wanted to play some tremulous, and guess what?
Nobody's playing at the moment!
Ok, so i've told myself : let's play unvanquished, and guess what?
Nobody's playing either.
Title: Re: Unvanquished
Post by: your face on June 09, 2015, 03:17:10 am
blaster better be hitscan or i will do kill a granger next time i play
Title: Re: Unvanquished
Post by: kharnov on June 09, 2015, 03:28:12 am
The blaster isn't a hitscan weapon, we have other plans for it. However, the pistol will be one.
Title: Re: Unvanquished
Post by: kharnov on June 22, 2015, 06:27:53 am
(http://i.imgur.com/B3ZXVoa.jpg)
Title: Re: Unvanquished
Post by: your face on June 25, 2015, 12:09:39 am
The blaster isn't a hitscan weapon, we have other plans for it. However, the pistol will be one.

sweeet. pistol in the screenshot up there?
Title: Re: Unvanquished
Post by: kharnov on June 25, 2015, 12:35:48 am
The blaster isn't a hitscan weapon, we have other plans for it. However, the pistol will be one.

sweeet. pistol in the screenshot up there?

Yes.
Title: Re: Unvanquished
Post by: kharnov on July 03, 2015, 01:35:03 am
(http://i.imgur.com/E6edqW5.jpg)
Title: Re: Unvanquished
Post by: Aelita on July 03, 2015, 07:05:17 pm
(http://i.ytimg.com/vi/jX5bszW1smc/hqdefault.jpg)
Title: Re: Unvanquished
Post by: kharnov on July 03, 2015, 07:26:36 pm
(http://i.imgur.com/FxBX8gW.jpg)
Title: Re: Unvanquished
Post by: kharnov on July 06, 2015, 05:24:22 pm
Alpha 41! (https://www.unvanquished.net/?p=723)

Highlights:


(http://i.imgur.com/zjJnVqx.png)
Title: Re: Unvanquished
Post by: kharnov on July 14, 2015, 03:32:58 am
Here's an article showing off converted, upgraded Tremulous maps. (https://www.unvanquished.net/?p=742)

Also, here's a progress shot of an updated Vega:

(http://i.imgur.com/a8npddW.jpg)
Title: Re: Unvanquished
Post by: kharnov on July 20, 2015, 03:29:54 pm
(http://i.imgur.com/0OqSIO2.jpg)
Title: Re: Unvanquished
Post by: kharnov on August 03, 2015, 04:08:44 am
Alpha 42! (https://www.unvanquished.net/?p=816)

Highlights:


(http://i.imgur.com/AjvzaMG.png)
Title: Re: Unvanquished
Post by: your face on August 03, 2015, 06:01:50 am
who made that map
Title: Re: Unvanquished
Post by: kharnov on August 03, 2015, 06:08:14 am
Ingar. That's Vega, updated!
Title: Re: Unvanquished
Post by: kharnov on August 07, 2015, 05:55:46 am
(http://i62.tinypic.com/2e2drsy.jpg)

(http://i57.tinypic.com/j7pxdv.jpg)
Title: Re: Unvanquished
Post by: Thorn on August 16, 2015, 04:52:18 am
(http://i.imgur.com/E6edqW5.jpg)

(http://i.ytimg.com/vi/jX5bszW1smc/hqdefault.jpg)

(https://media0.giphy.com/media/1PgPvWLfXGkCY/200_s.gif)


Absolutely brilliant.
Title: Re: Unvanquished
Post by: kharnov on August 16, 2015, 08:06:05 am
(http://i.imgur.com/V2KBXky.png)
(http://i.imgur.com/p5YjZo0.png)
(http://i.imgur.com/UbQ2dql.png)
(http://i.imgur.com/BY60Tz8.png)
(http://i.imgur.com/6oUMXU6.png)
(http://i.imgur.com/PD0jMMz.png)
Title: Re: Unvanquished
Post by: kharnov on August 24, 2015, 03:13:48 am
Article on porting old Tremulous maps. (https://www.unvanquished.net/?p=830)

(http://i.imgur.com/oiqWp1Q.jpg)
Title: Re: Unvanquished
Post by: kharnov on September 01, 2015, 03:01:28 am
(http://i.imgur.com/6RDzR9R.jpg)
(http://i.imgur.com/PsMjO86.png)
Title: Re: Unvanquished
Post by: Aelita on September 01, 2015, 04:48:56 pm
 :police:
Title: Re: Unvanquished
Post by: your face on September 01, 2015, 11:59:57 pm
polkadot pants
Title: Re: Unvanquished
Post by: kharnov on September 02, 2015, 12:09:41 am
It's supposed to be a sort of camo pattern. The texture is still being worked on!
Title: Re: Unvanquished
Post by: your face on September 02, 2015, 06:59:39 pm
no worries it looks really cool! props to the modeler
Title: Re: Unvanquished
Post by: jr2 on July 18, 2016, 05:39:50 pm
/me checks for updates.

:crickets: