Tremulous Forum

Media => Map Releases => Topic started by: Hydra on August 19, 2006, 03:51:07 pm

Title: 2nd map: Fort
Post by: Hydra on August 19, 2006, 03:51:07 pm
yea i kno how did i make 2 maps soo soon... well coffee helps  :wink:
any ways i made a better one, i think this one will have better game play etc etc. any ways let me kno wat u think ( Download (http://files.filefront.com/map_Fort_b1zip/;5427517;;/fileinfo.html) )
its like an atcs 2, basicly u have to see for urself.

(http://img144.imageshack.us/img144/8999/fortaa7.jpg)
thats the main room btw.

beta 2 ( if liked that is  :wink: )
vents
improved plant room
and anythink else wanted realli lol
Title: 2nd map: Fort
Post by: Moofed on August 19, 2006, 04:47:02 pm
Haven't downloaded it yet, but less light.  I thought you forgot to run the lighting compile on it until I saw the 2 shadows in that screenshot.  Remember what Apple has taught us: People love gradients.
Title: 2nd map: Fort
Post by: Hydra on August 19, 2006, 05:47:03 pm
thats just my grama, i cant change it.
Title: 2nd map: Fort
Post by: krom on August 19, 2006, 08:19:19 pm
Just tested (alone) the playground.  Here are my two cents advices:

- Overbright map are not a good idea. Trem need some dark areas for alien tactics,
- it looks a lot like ATCS: 2 routes to find a symetrical enemy camp. Maybe rethink the way each camp can be reached and add routes and extra rooms?
- textures are monotonous and not always applied correctly.
- roofs: they are very flat and almost always the same height,
- architecture: brush work look ok, but when adding details like pipes it may need more detailled structures and not end up in a flat surface.
- detail: alien base is not secured even against one human.

/me goes back mapping...
Title: 2nd map: Fort
Post by: Thorn on August 19, 2006, 11:45:36 pm
havent downloaded yet. btw your gamma or not , that has NO shadows in your screenie = ambient light at 100 or something