Tremulous Forum

Media => Map Releases => Topic started by: Hydra on August 22, 2006, 03:07:31 am

Title: Map: Fort = Bunker:5634
Post by: Hydra on August 22, 2006, 03:07:31 am
Bunker:5634 (fort beta 2  :wink: ) well its not OMG WOW! but im new to mapping.
stuff i used (letting u kno upfront if any 1 doesnt want me using thier stuff):
Textures:
ATCS
Gloom2
Marsbase
Meep
Niveus
Transit
Other:
Water jet from gloom
Smoke from Niveus
Plants from Tremor

heres some pics
Middle
(http://img215.imageshack.us/img215/4367/shot0154ix2.jpg)

Station
(http://img225.imageshack.us/img225/8280/shot0155ws4.jpg)

Plant Room
(http://img246.imageshack.us/img246/4937/shot0157pg7.jpg)

HumanBase
(http://img201.imageshack.us/img201/73/shot0156wm7.jpg)

AlienBase
(http://img247.imageshack.us/img247/2152/shot0158qi6.jpg)

And the Download (http://files.filefront.com/map_Bunker5634pk3/;5441669;;/fileinfo.html)
Title: Map: Fort = Bunker:5634
Post by: gareth on August 22, 2006, 11:25:19 am
A big improvement over that other map you made, its not perfect but it does look like something that is much closer to accpetable.

The problems that i can see are:

there is no vis, stop releasing maps without it.

the lighting is poor in the extreme; it is very very bland due to this, and coupled with the atcs textures it looks even worse, it is just the same brightness over pretty much everything, i had trouble finding my way around with /r_lightmap 1.
Title: Map: Fort = Bunker:5634
Post by: vcxzet on August 22, 2006, 12:04:57 pm
not another map using eq2 set :(
I want more maps like karith station
Title: Map: Fort = Bunker:5634
Post by: James on August 22, 2006, 02:53:47 pm
Heh, I was just thinking, it feels like I've spent my entire adult life staring at those Quake2 panel / metal textures, in one game / mod or another.

Hydra, it'd increase the likelihood of people testing by an order of magnitude if you ensured all textures are included, and have the courtesy to vis it before release - otherwise no one can give any useful feedback on r-speeds, and you won't have any data to drive vis-hint brush placement. That said, the lack of curves and modest scale means you might get away with (almost) no hint brushes.
Title: Map: Fort = Bunker:5634
Post by: Hydra on August 22, 2006, 03:11:21 pm
like i sed im very new to maping. but as for the vis stuff, every time i try to do it, it say cant open <mapname>.prt. any ideas?
Title: Map: Fort = Bunker:5634
Post by: holyknight on September 04, 2006, 07:59:08 am
I downloaded the file and put it in my base folder, but the map doesn't show up in the Tremulous game...