Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: vcxzet on August 23, 2006, 12:44:17 pm

Title: tremx
Post by: vcxzet on August 23, 2006, 12:44:17 pm
(http://img144.imageshack.us/img144/513/tremxwf9.png)
at894 http://tremx.sourceforge.net
requires old tremded
tremx_043.zip is the latest DL from
Code: [Select]
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=478766

Code: [Select]
http://downloads.sourceforge.net/tremx/tremx_043.zip
some minor(!) fixes and cloak(invisibility) test
/teamoverlay 1 to see the new hud object
and
( /cg_drawcrosshairinfo 1 but it must be 1 by default )


status:
:::aliens:::
all aliens evolve as dretch
- you can evolve to granger from dretch without OM
- you cant evolve to dretch back you need 1 evo to evolve to basi
mod: granger claw slowblob
mod: adv granger lockblob
add: adv dretch 50hp pounce
mod: basilisk invisible if stays still OR BOOSTED , skin
mod: adv mara throws barbs (3) , skin
mod: adv goon same
add: adv tyrant drops exploding acid blob (1)
:::aliens_build:::
mod: barricade less bp ,more hp, damages
mod: booster damages regens tyrants acid blob

:::humans:::
add: ammo pack non energy weapons
add: biokit regens stamina and HP
add: surge doubles ammo usage/damage for md & las gun
mod: ckit heal(any player : not a bug)
add: xael gravitational projectile gun
add: stasis gun primary:: 1st slows 2nd locks (small aliens) sec:: rapid fire
mod: battlesuit contains a battpack and an ammo pack
-bsuit bbox viewheight fixed(bugged)
mod: homing luci
:::humans_build:::
mod defcom  : regen defences provided that there exist a powered defcom
mod: telenodes damage act like repeater
mod: more hp for buildables

todo:
update to latest svn
repair muzzle point for zap/tyrant blob
clone baricade for humans
make barricades grab
make repeater damage
reduce proximity for evolution
fix xael model
add stasis gun model
stasis pull is fishy -> fix
Title: tremx
Post by: kevlarman on August 24, 2006, 02:54:22 am
you know...
there's this great utility for compiling large source trees, something called 'make'. i wonder what the file called 'Makefile' in src, and most of the subdirectories is for?
Title: tremx
Post by: vcxzet on August 24, 2006, 04:27:36 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: kevlarman on August 24, 2006, 11:32:01 pm
Quote from: "vcxzet"
Quote from: "kevlarman"
you know...
there's this great utility for compiling large source trees, something called 'make'. i wonder what the file called 'Makefile' in src, and most of the subdirectories is for?

make is too complicated for my needs I just want to compile cgame.qvm
make already has a target to build cgame, just run make once (or create the build directory structure by hand), after that, you can build it by running:
Code: [Select]

export B=`pwd`/build'
make $B/base/vm/cgame.qvm

(i'm aware that this is a hack, but much less so than your version)
Title: tremx
Post by: vcxzet on August 24, 2006, 11:53:33 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: kevlarman on August 25, 2006, 03:46:49 am
Quote from: "vcxzet"
I am on windows and using mingw32 but it gives Sh.t loads of error messages I know it has a section for mingw32 but crap it gives errors
oh! and what is export I have no linux
the windows equivalent of export is set, that is the easy part, cmd.exe doesn't have any concept of executing a command and using it as the command line arg for another (so you will have to hard-code the path to the current folder in place of `pwd`)
Title: tremx
Post by: next_ghost on August 25, 2006, 08:54:38 am
Quote from: "vcxzet"
crap it gives errors


What kind of errors?
Title: tremx
Post by: vcxzet on August 27, 2006, 09:05:09 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: [EVIL]Unknown on August 28, 2006, 01:57:54 am
heh sounds pretty extreme lol
Title: tremx
Post by: Lava Croft on August 28, 2006, 02:07:13 am
o_O

Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
Title: tremx
Post by: Vector_Matt on August 28, 2006, 02:37:13 pm
Quote from: "Lava Croft"
o_O

Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
Affirmative, the first one to get enough to use the super unit just goes and kills all the other team, while his team-mates kill enemy base.
Title: tremx
Post by: vcxzet on September 07, 2006, 09:34:31 pm
bump 4 update
(http://img517.imageshack.us/img517/5641/shot0000tr9.th.jpg) (http://img517.imageshack.us/my.php?image=shot0000tr9.jpg)
red dretch :P aka adv. dretch
(http://img517.imageshack.us/img517/4070/shot0001ce3.th.jpg) (http://img517.imageshack.us/my.php?image=shot0001ce3.jpg)
barb throwing adv mara
(http://img517.imageshack.us/img517/2377/shot0002nn4.th.jpg) (http://img517.imageshack.us/my.php?image=shot0002nn4.jpg)
zapping adv goon
Title: tremx
Post by: Rippy on September 08, 2006, 12:05:10 am
Quote from: "Lava Croft"
o_O

Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...

Seconded.
Title: tremx
Post by: PwNz! on September 08, 2006, 09:19:19 pm
its a mod....ofcourse its extreme...cant wait till ya finish it mate!
Title: tremx
Post by: Lava Croft on September 09, 2006, 04:39:31 am
May the hax be with you, fork!
Title: tremx
Post by: Dj_Pong on September 09, 2006, 10:21:01 am
:eek: GIMME DOWNLOAD LINK!!!! LOL!!! xD Tyrant with 600 HP... :P That's REALLY unbalanced!
Title: tremx
Post by: Caveman on September 09, 2006, 10:36:42 am
When do the humans get some goodies?
ATM this mod is only good for players that can't play aliens and need the boost .)
Title: tremx
Post by: vcxzet on September 09, 2006, 10:59:18 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: PwNz! on September 09, 2006, 11:12:25 am
Quote from: "Lava Croft"
May the hax be with you, fork!


wtf LOL

and wheres the download...are you gonna post it after its 100% Complete?
Title: tremx
Post by: Belier13 on September 09, 2006, 11:17:51 am
This mod is a late but yet, a nice april's fool. Gave me a laugh.


Kk this can now be locked.
Title: tremx
Post by: vcxzet on September 09, 2006, 12:59:55 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: vcxzet on September 10, 2006, 01:11:41 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: kevlarman on September 10, 2006, 05:54:32 pm
can't you put it in a more linux friendly format? even zip is better than rar (though i really want a bzipped tarball)
Title: tremx
Post by: vcxzet on September 10, 2006, 06:38:21 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: kevlarman on September 10, 2006, 09:17:05 pm
first of all, you messed up the makefile a little so it only works on windows, but that's not a big deal. second, it appears some .h files don't have #ifndef X #define X #endif sandwiches, which is a problem, because they are getting #included more than once. after i added them though, it appears that there is still some problem in the .h files:
Code: [Select]

~/Desktop/tremx/tremx_code$ make
make -C src/tools/lcc install
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code/src/tools/lcc'
install -s -m 0755 build-linux-x86/q3lcc ../
install -s -m 0755 build-linux-x86/q3cpp ../
install -s -m 0755 build-linux-x86/q3rcc ../
make[1]: Leaving directory `/home/****/Desktop/tremx/tremx_code/src/tools/lcc'
make -C src/tools/asm install
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Leaving directory `/home/****/Desktop/tremx/tremx_code/src/tools/asm'
make targets B=build/release-linux-x86 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code'
src/tools/q3lcc -o build/release-linux-x86/base/cgame/cg_main.asm src/cgame/cg_main.c
cpp: src/cgame/cg_main.c:27 Syntax error in #include
cpp: src/cgame/cg_main.c:29 Syntax error in #include
make[1]: *** [build/release-linux-x86/base/cgame/cg_main.asm] Error 1
make[1]: Leaving directory `/home/*****/Desktop/tremx/tremx_code'
make: *** [build_release] Error 2
Title: tremx
Post by: vcxzet on September 10, 2006, 09:24:52 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: Door Slammer on September 11, 2006, 09:10:19 am
If your gonna have a goon that zaps, either make the goon faster and jumpier, or drastically increase hit damage the zap can do.  Otherwise the secondary attack of the adv goon would be useless as the goon is not quick enough to do any damage with zap before dieing.
Title: tremx
Post by: PwNz! on September 11, 2006, 12:22:14 pm
would the mod work for mac..could u make it work for mac?..ive tried untaring the src..replaced the game folder with the folder u posted...tarred it back up...booted up trem but i couldnt evolve into an adv tyrant or adv dretch...
Title: tremx
Post by: Stakhanov on September 11, 2006, 02:33:54 pm
Sounds fun , is there any server we can test the mod on ?
Title: tremx
Post by: holyknight on September 12, 2006, 01:52:22 am
the download doesnt work!!!!!!!!!!
Title: tremx
Post by: vcxzet on September 12, 2006, 02:11:48 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: kevlarman on September 12, 2006, 03:36:45 am
Quote from: "PwNz!"
would the mod work for mac..could u make it work for mac?..ive tried untaring the src..replaced the game folder with the folder u posted...tarred it back up...booted up trem but i couldnt evolve into an adv tyrant or adv dretch...
taring it back up doesn't do very much, you need to compile the source, and then put the files it produces into the proper structure that tremulous expects, and then run the new executable.
Title: tremx
Post by: dispater on September 14, 2006, 03:36:55 am
yeah if u finish this thing do u know a server that kan test run it?
Title: tremx
Post by: vcxzet on September 14, 2006, 09:47:44 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: PwNz! on September 14, 2006, 09:52:03 am
ooo..try make something like a slap or something..but will damage 10...make it so u can only slap em 1nce
Title: tremx
Post by: Predalienator on September 15, 2006, 03:21:29 pm
Any progress on the mod?
It looks really interesting :D
Title: tremx
Post by: holyknight on September 15, 2006, 04:18:04 pm
put AK-47 for humans!
Title: tremx
Post by: Predalienator on September 16, 2006, 06:03:53 am
Whats with Ak,s?Thier in almost all the mods and games that i no.Anyway Trem is in the future and i surely belive that the future doesnt have an ak,s.
Title: tremx
Post by: holyknight on September 16, 2006, 07:29:18 am
Quote from: "Predalienator"
Whats with Ak,s?Thier in almost all the mods and games that i no.Anyway Trem is in the future and i surely belive that the future doesnt have an ak,s.

well, maybe they have futuristic Ak-47  :D  if it's future, why do they have rifle and chaingun then? huh?
Title: tremx
Post by: Predalienator on September 16, 2006, 12:00:42 pm
Your right but still ak,s in trem?Well thats my opinion,trem will feel wierd with Ak,s for me but this is Trem Extreme so........
Title: tremx
Post by: vcxzet on September 16, 2006, 01:05:57 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: Predalienator on September 16, 2006, 01:13:25 pm
I,m downloading it now :D Hope it works.
1 question how do i install mods? :oops:
Title: tremx
Post by: Thorn on September 16, 2006, 01:27:20 pm
new skins work , and mara - goon snipe and zap works but.
no adv dretch or adv tyrant  :(
Title: tremx
Post by: vcxzet on September 16, 2006, 01:34:46 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: Thorn on September 16, 2006, 05:41:06 pm
dll or qvm , when i try to compile i get 294 errors or something . thats without modyfying the code.
Title: tremx
Post by: kevlarman on September 16, 2006, 06:05:18 pm
Quote from: "Thorn"
dll or qvm , when i try to compile i get 294 errors or something . thats without modyfying the code.
do you have sdl and its headers?
Title: tremx
Post by: Thorn on September 16, 2006, 07:23:37 pm
no , i just created new workspace , added CGAME , GAME , UI

cant remember if its game or client .

sorry , it worked some how before.
Title: tremx
Post by: Xemos on September 16, 2006, 07:34:25 pm
Human gun idea:

Unreal tournament has a gun called the ripper =)  i love that gun to death, but to bring one into trem would be so great, killing those drentches who hide on the otherside of walla by making it bounce off the far wall and back at them,

itll make good for s3 weapon which can do 70 dmg, the blade lasts 10 sec before it deteriorates and it can pierce =) travel speed would be a little less or equal to that of a drentch, and on ff servers this would be hilarious with the tks from newbs =)

( speak from exp as being an ex UT player )
Title: tremx
Post by: dispater on September 17, 2006, 06:10:31 pm
hey anyone want to setup up a clint game? or just setup a internet server with the mod installed?
Title: tremx
Post by: Smokey on September 17, 2006, 06:24:09 pm
ok, so how do i setup a server to run this mod? i am willing to convert my unlimited bp server to a dedicated server for this mod if its anygood.
Title: tremx
Post by: kevlarman on September 17, 2006, 07:15:24 pm
make a folder named ~/.tremulous/tremx, put tremx.pk3 and vm_tremx.pk3 in that folder, start the server as tremded.x86 +set dedicated 2 +set fs_game tremx (i'm assuming your server is still on linux)
edit: i forgot to mention, this needs a newer tremded than 1.1.0, if it doens't work with tjw's tremded, then you will need to get it from svn.

also, vcxzet, did you do something to adv dretch damage? i don't remeber being able to take out a turret in 2 bites (edit: it's 1 bite). there are currently 2 things that make it impossible to have a serious game with this mod: adv. tyrant against the unupgraded human defenses, and adv. dretch (and humans not having their shiny new weapons, but that will be fixed later on).

edit2: tyrant nades need more knockback, i won't be happy until i see nade-jumping tyrants
Title: tremx
Post by: Seffylight on September 17, 2006, 07:35:28 pm
>_> Anyone have a server set up yet?
Title: tremx
Post by: whitebear on September 17, 2006, 08:49:57 pm
Could you turn the basisilk breath to flames and mg turrets to shoot pulse?
Title: tremx
Post by: dispater on September 18, 2006, 06:05:17 am
Quote from: "Seffylight"
>_> Anyone have a server set up yet?


yes has anyone setup a server yet? iwould but due to my lack of great bandwith i unfortunaly kant. and i would like to test this mod out.
Title: tremx
Post by: vcxzet on September 18, 2006, 10:13:08 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: Stof on September 18, 2006, 10:43:13 am
Quote from: "vcxzet"
but I think I broke something deeper imho - balance -
adv tyrant destroys 3 turrets in seconds (it has only one shot without the booster but with a booster it has 3/4 shots which is like 2 nades)


You've added extreme player units, maybe it's time to add extreme buildings too. Things like long range high energy beam turrets, alien turrets shooting high speed dragoon barbs :)
Title: tremx
Post by: dispater on September 18, 2006, 02:22:01 pm
ok idont know if its the server or just me...
 igo to smokeys unlimted BP server which ithink has the new mod installed...i dowloaded the vm file and added it to the /tremx file then i go and load up...
then im in his server..then about 3 minutes into the game it ulls me out directly back to the menu screedn and i try to click play but its no good..itrey mod and quit and nothing seems to work.. so kan u tell what the problem is?
it just pullls me into the menu and im stuck. and yes i did start the game using the bat file.
Title: tremx
Post by: G1N0R0G on September 18, 2006, 03:18:34 pm
lol the first download link work and at me is all ok

what about the :granger: ?  the adv granger he make bar bars and its the same funktion how the trapper... that are funny  :wink:

where can i play the new mod?
Title: tremx
Post by: kaszak696 on September 18, 2006, 03:35:45 pm
Hello
When i trying to compile mod on my Debian Sid, i get those errors:
Code: [Select]
make -C src/tools/lcc install
make[1]: Wejście do katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/lcc'
install -s -m 0755 build-linux-x86/q3lcc ../
install -s -m 0755 build-linux-x86/q3cpp ../
install -s -m 0755 build-linux-x86/q3rcc ../
make[1]: Opuszczenie katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/lcc'
make -C src/tools/asm install
make[1]: Wejście do katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Opuszczenie katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/asm'
make targets B=build/release-linux-x86 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
make[1]: Wejście do katalogu `/home/kaszak/instalki/tremx001/tremx_code'
src/tools/q3lcc -o build/release-linux-x86/base/cgame/cg_main.asm src/cgame/cg_main.c
cpp: src/cgame/cg_main.c:27 Syntax error in #include
cpp: src/cgame/cg_main.c:29 Syntax error in #include
make[1]: *** [build/release-linux-x86/base/cgame/cg_main.asm] Błąd 1
make[1]: Opuszczenie katalogu `/home/kaszak/instalki/tremx001/tremx_code'
make: *** [build_release] Błąd 2
Any ideas how to fix it?

EDIT from cron 2019/01/30:  Patch src/tools/lcc/cpp/unix.c to allow lcc to compile on GCC 4.8+ as shown here:  https://github.com/OpenArena/gamecode/commit/1006052f780ca42db9ae17ea9226e2455952fbe5
Title: tremx
Post by: whitebear on September 18, 2006, 04:18:17 pm
Don't be afraid to brake the ballance!  :wink:
Now you just have to give something for humans.

Few ideas:
*General*
-Allow the trigger_push
-Make the game find it's own servers (solution might be gamemode wich is on default maps as tremulous so yours could have tremx and then have new pk3 files of the maps that has "gamemode tremx" in their arena file)
-four way mach as a game mode! (humans vs. humans vs. aliens vs. aliens)

*Humans*
-Bug Toxic Thrower (flamer like poison gas gun)
-Energy cannon (shoots slow big projectile that shocks everything in limited radius. Divides shock damage between objects shocked.)
-Ice thrower (slows and eventualy freezes and if too long under fire then kills)
-Adv Nade! (cost would be about 700 creds and would do 150% damage and  150% radius compared to old nade)
-Telsa Pack (backpack that would give a telsa shock but would recharge for 10 secs after shocking)
-Custom turrets (Must be hard to make but if it could be phosible to put some of the weapons that human has on its hands to the turret although making the human lose the gun from his hands)

*Aliens*
-Adv Granner with trapper ammo (wich would be fun major fun as a soldier)
-Adv Basilisk with flame breath (i know i already sed it!)
-Adv Drech Kamikaze Attack (well after player uses mouse3 he has 3 secs to live but any way of dying inside that time or at the end of that time player produces 60% damage of nade and leaves that acid stuff that alien structures do when they die)
Title: tremx
Post by: G1N0R0G on September 18, 2006, 05:18:40 pm
Alien: granger his bar bars how the tyrant...


Human: mine, better granade a larger shooting-range, gas grenade, litte cars^^(panzer)^^,
Title: tremx
Post by: kevlarman on September 18, 2006, 05:33:40 pm
Quote from: "vcxzet"
Quote from: "kevlarman"
also, vcxzet, did you do something to adv dretch damage?

also I add pounce to adv dretch and remove high jump(makes it an easy target :( )
fixed it. but I think I broke something deeper imho - balance -
adv tyrant destroys 3 turrets in seconds (it has only one shot without the booster but with a booster it has 3/4 shots which is like 2 nades)

Quote from: "kevlarman"
tyrant nades need more knockback

added ( though I dont know how much it should be because
-if it pushed tyrant so high it would push humans even higher and they would get fall damage
-if it only pushed tyrant erm it would be as if tyrant was stuffed )

------------
http://www.fileupyours.com/files/60108/vm_tremx.pk3

i was thinking (in g_combat.c, next to all the other knockbacks, like goon and tesla):
Code: [Select]

if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
    knockback *= 3; //play with the constant
}
Title: tremx
Post by: vcxzet on September 18, 2006, 07:56:24 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: holyknight on September 18, 2006, 11:32:39 pm
Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
Title: Tremx Beta Server Running
Post by: robug on September 19, 2006, 12:36:12 am
I Setup a beta server running tremX.  I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)  

Its in the main internet index as Yaknet Lair Tremx beta

Check it out and shoot me an email if I donked on the server config or if you have any coments


and thanks for the hard work, vcxzet

robug
johnATrobugDOTcom
Title: tremx
Post by: kevlarman on September 19, 2006, 12:44:44 am
Quote from: "vcxzet"
Quote from: "kevlarman"

Code: [Select]

if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
    knockback *= 3; //play with the constant
}

that is what I did, except the targ == attacker (it would only increase tyrants knockback?) but I dont know whether or not it works since they are pointers I am just using this "it is raining aliens and humans :P "
Code: [Select]
// ... for tyrant bombbbbb
  if( mod == MOD_LEVEL4_EBLOB )
    knockback *= 4;

you can == pointers, it checks if they point to the same address, since every entity is unique, that check should work out, but i'm not 100% sure about my assumption that attacker is the tyrant, it could be the blob itself (though i think that's inflictor)
Title: tremx
Post by: holyknight on September 19, 2006, 01:10:26 am
Sweet robug, you are great.
But when I tried to join the server, this thing came up
(http://img179.imageshack.us/img179/71/woofcl2.png)

btw, robug, sorry for swearing in your server :(
Title: ui error
Post by: robug on September 19, 2006, 01:42:45 am
Ya I got that ui error when I was using defaul trem client but I did not get it with the tjw client.  I read somewhere that you can use the svn client also.  The svn client is new to me so I have no idea.

But try tjw client.  also turn on downloads in options

hope this helps

robug
Title: tremx
Post by: holyknight on September 19, 2006, 02:16:05 am
tjw client? I read it in the faq thread, but i still don't get it...
Title: tremx
Post by: kevlarman on September 19, 2006, 03:36:07 am
Quote from: "holyknight"
tjw client? I read it in the faq thread, but i still don't get it...
go here: http://trem.tjw.org/backport/ , click on readme.txt and follow the directions, it has a bunch of bugfixes, support for the admin system, and http downloads. the mod will definitely not work with the client that comes with tremulous, it appears to work with tjw's client for everyone but me :( , and it definitely works with svn (if you don't know, don't ask, it's a pain)
Title: tremx
Post by: holyknight on September 19, 2006, 05:08:36 am
...sorry but I still don't get it  :oops:  not very good with those codes and I don't understand what the thing is saying
Title: tremx
Post by: robug on September 19, 2006, 05:20:24 am
All you need to do is download the tremulous.exe from the link above and replace the existing tremulous.exe

That should do it.  

If you are still having problems email me at johnATrobugDOTcom

robug
Title: tremx
Post by: vcxzet on September 19, 2006, 08:01:53 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: DASPRiD on September 19, 2006, 08:52:48 am
Quote from: "holyknight"
Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?


Never played in development mode? :> /devmap ?

/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
Title: Re: Tremx Beta Server Running
Post by: Smokey on September 19, 2006, 11:18:07 am
Quote from: "robug"
I Setup a beta server running tremX.  I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)  

Its in the main internet index as Yaknet Lair Tremx beta

Check it out and shoot me an email if I donked on the server config or if you have any coments


and thanks for the hard work, vcxzet

robug
johnATrobugDOTcom


As did i.. dosent work though and forque never really acted as if he wanted to help.  :-?
Title: tremx
Post by: whitebear on September 19, 2006, 11:56:12 am
Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.
Title: tremx
Post by: dispater on September 19, 2006, 12:57:17 pm
Quote from: "whitebear"
Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.


same iguess thats what happened to me....devmap works though... ohh and just asking what does biokit do? and the tyrant bomb destroys reactor in two hits...friggin big...
Title: Re: ui error
Post by: vcxzet on September 19, 2006, 03:03:26 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: robug on September 19, 2006, 03:28:44 pm
client from:
http://tremulous.tjw.org/backport/

And just made a tremx dir in the /usr/local/games/tremulous directory


nohup ./tremded.x86 +set dedicated 2 +set fs_game tremx +set net_port 30723 +exec tremxserver.cfg

Basicly followed kelvermans directions and it worked.  I had to add the net_port command because I already had a server running.

robug

oh ya..  I am also using tjw's server
http://tjw.org/tremulous/
Title: tremx
Post by: robug on September 19, 2006, 04:15:00 pm
Quote from: "DASPRiD"

/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)


Can I put this in the server config on my tremx beta server so people will have s3 aliens by default.   I know this is not fair (or playable) but I am sure the reason any will connect is just to see the new stuff  (adv basi skin ROCKS)
Title: tremx
Post by: Glunnator on September 19, 2006, 05:06:28 pm
(Off topic. Kill me if you must.)

Robug? Nice name! :D

Makes me wanna sing "Rolin"
But then "Robug"

:D Rawhide!


[Sing]...Robug robug robug....[/sing]
Title: tremx
Post by: whitebear on September 19, 2006, 05:55:22 pm
rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...
Title: tremx
Post by: Someone_else on September 19, 2006, 06:23:30 pm
Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?
Title: tremx
Post by: robug on September 19, 2006, 06:39:58 pm
Quote from: "whitebear"
rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...



Its Yaknet Lair.  should be in the main Internet index
Title: tremx
Post by: whitebear on September 19, 2006, 06:47:57 pm
Quote from: "Someone_else"
Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?

And why do you think that? Play it before giving sarcastic comments.
Title: tremx
Post by: kevlarman on September 19, 2006, 11:46:41 pm
Quote from: "Someone_else"
Adv Dretch kills mg turret with one bite O_o
that was a bug, where adv dretch would do damage continuously, with no delay in between bites, which has been fixed in the newest qvm.
Quote from: vcxzet
tjw's client works? nice so I can just give the qvm files (and of course along with source)[/code] speaking of the code, i still can't figure out why i can't compile it on my linux box (svn compiles just fine). does it work for you after a 'make clean' ?
Title: tremx
Post by: vcxzet on September 20, 2006, 07:45:19 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: tuple on September 20, 2006, 03:15:18 pm
Ubuntu linux OS here, I connected to Yanknet and downloaded.  I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download.  I can now verify that the Yanknet download does not work on linux using TJW's most recent build.  :P Crashes the game in fact.
Title: tremx
Post by: kevlarman on September 20, 2006, 05:34:34 pm
Quote from: "tuple"
Ubuntu linux OS here, I connected to Yanknet and downloaded.  I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download.  I can now verify that the Yanknet download does not work on linux using TJW's most recent build.  :P Crashes the game in fact.
actually, the qvms are platform independent (or should be at least, but they appear to behave slightly differently). it works perfectly if you get tremulous.x86 from svn.
Title: tremx
Post by: Pioter on September 20, 2006, 05:46:57 pm
I downloaded mod but when i loading to local server there is a communicate that "there is no 'ui/menus.txt file" What should i do with it? I've got win xp
Title: tremx
Post by: kevlarman on September 20, 2006, 05:52:49 pm
it will not work with the server or client you got with tremulous, you need tjw's server (or svn) and tjw's client (or svn, apparently tjw's client doesn't work on linux)
Title: tremx
Post by: durand on September 20, 2006, 06:23:12 pm
if your talking about the client that enables a GUID, then it seems to work for me. The client that is, not tremX
Title: tremx
Post by: kevlarman on September 20, 2006, 07:29:55 pm
Quote from: "durand"
if your talking about the client that enables a GUID, then it seems to work for me. The client that is, not tremX
that client will work just fine with tremx on windows, if it doesn't work then: 1) you aren't running windows, and you need the svn client for it, 2) you didn't put the right files in the right places, or 3) you don't have an up to date server (this applies to local games, you will not be able to create a server from the ingame menu, you need tjw's latest tremded (or svn), and you need to start that separately)
Title: tremx
Post by: durand on September 20, 2006, 07:36:32 pm
oh sry, i didn't mention that i use linux too. :D
Title: tremx
Post by: kevlarman on September 20, 2006, 07:43:48 pm
Quote from: "durand"
oh sry, i didn't mention that i use linux too. :D
in that case: here's how i set it up (warning: this is a bitch to do)
get the latest code from svn
Code: [Select]

svn co svn://svn.icculus.org/tremulous/trunk tremulous-svn-src/

then you will need to compile it (make sure you have sdl headers installed)
Code: [Select]

cd tremulous-svn-src
make

if you didn't get any errors, you will need to copy the new binary next to tremulous.x86 (name it tremulous-svn.x86 or something). also, copy tremulous-svn-src/ui/ to ~/.tremulous/base/ui/ (this will affect your regular version as well, but the lack of options was annoying anyway). then you need to get vcxzet's pk3's, and put them in ~/.tremulou/tremx/. (you can try compiling them, but i have had no success).
Title: tremx
Post by: Smokey on September 20, 2006, 08:10:01 pm
so ya, how do i get it working with my server.....
Title: tremx
Post by: G1N0R0G on September 20, 2006, 08:40:06 pm
one server is up but no1 play -.-
Title: tremx
Post by: vcxzet on September 20, 2006, 08:53:45 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: dispater on September 21, 2006, 07:03:40 am
hey vcxzet iwas wondering like for the humans what about a Battle suit with radar? or some gravity boots which will let humans walk on walls instaed of using jetpacks.of course only one at a time and so on...but for weapons what about grenade luancher? tell me what u think about it. ohh and are you thinking about editing the infopanes.def? so it kan make it easier for people to see the new items?
Title: tremx
Post by: durand on September 21, 2006, 04:47:01 pm
ooh thanks a lot! do i have to do a make install as well or just copy the binary and ui?

EDIT: tried it but get the error: menu file not found: ui/menus.txt, using default. This is the same error i got when i tried it with the GUID trem build. :(
Title: tremx
Post by: Predalienator on September 22, 2006, 02:11:19 pm
Quote from: "DASPRiD"
Quote from: "holyknight"
Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?


Never played in development mode? :> /devmap ?

/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)

Whenver i activate /sv_cheats 1 it says cheats are read only.How do i activate cheats.Do i have to download the tjw mod?
Title: tremx
Post by: tuple on September 22, 2006, 03:32:10 pm
you have to start the tremded process with cheats enabled, to my knowledge.  

set sv_cheats 1

in server.cfg will do it.
Title: tremx
Post by: Predalienator on September 23, 2006, 12:38:58 am
Tried it buts it still doenst work should i add the "//" at the end of set sv_cheats 1?
Title: tremx
Post by: dispater on September 23, 2006, 07:08:56 am
ok for all of you concered the mapping commands for devolemnet maps is in this link....

http://tremmapping.pbwiki.com/Console%20Commands


this contains all commands ithink ecpt rcon commadns which u dont need  :wink:


well use this for testing the new mod


P.S: the mod works for me....iuse windowsXP
Title: tremx
Post by: DieFamilyGuy on September 23, 2006, 08:12:22 am
i just downloaded it. great mod. not too wild about the (eeewww) yellow marauder skins. however the cloaked adv basi will put that alien feel in the game.
Title: tremx
Post by: Predalienator on September 23, 2006, 11:41:06 am
Tried everything still doesnt work[the cheats]
Title: tremx
Post by: durand on September 23, 2006, 12:01:12 pm
anyone have any idea how to fix the "menu file not found: ui/menus.txt, using default" error?
Title: tremx
Post by: dispater on September 23, 2006, 03:41:30 pm
Quote from: "Predalienator"
Tried everything still doesnt work[the cheats]



did you try this first?
/devmap <map> - runs map with cheats enabled.

try it on a local server not the internet. :roll:

look at the site again and read everything
Title: tremx
Post by: whitebear on September 23, 2006, 05:00:05 pm
LOL!
Its lsv_pure 0
Title: tremx
Post by: holyknight on September 23, 2006, 08:07:24 pm
Quote from: "durand"
anyone have any idea how to fix the "menu file not found: ui/menus.txt, using default" error?

Quote from: "robug"
Ya I got that ui error when I was using defaul trem client but I did not get it with the tjw client.  I read somewhere that you can use the svn client also.  The svn client is new to me so I have no idea.

But try tjw client.  also turn on downloads in options

hope this helps

robug

you can try what he said, but I still don't get it too...
Title: tremx
Post by: Predalienator on September 23, 2006, 10:42:06 pm
Quote from: "dispater"
Quote from: "Predalienator"
Tried everything still doesnt work[the cheats]



did you try this first?
/devmap <map> - runs map with cheats enabled.

try it on a local server not the internet. :roll:

look at the site again and read everything

Tried it but still doesnt work but i ried once so i,ll try again.


Edit:It works!Yes Thank you :D
Title: tremx
Post by: durand on September 24, 2006, 12:42:45 pm
ive tried the svn client, default client, and tjw's client. None of them work.
Title: tremx
Post by: kevlarman on September 24, 2006, 04:57:08 pm
Quote from: "durand"
ive tried the svn client, default client, and tjw's client. None of them work.
define does not work
Title: tremx
Post by: tuple on September 24, 2006, 05:23:18 pm
Here's an idea for the mod.  Whenever anything dies, have a dialog ballon rising over the body that says "OMG WTF??!!"  :P
Title: tremx
Post by: benplaut on September 25, 2006, 12:27:09 am
before i go through the trouble of getting this working on linux, does anyone actually play it? will there be anyone in servers?
Title: tremx
Post by: Glunnator on September 25, 2006, 03:00:49 pm
Quote from: "tuple"
Here's an idea for the mod.  Whenever anything dies, have a dialog ballon rising over the body that says "OMG WTF??!!"  :P

Or a better one: When you enter server textbox comes up asking "Enter random text" then when you die, the balloon rise up with YOUR CUSTOM TEXT!

I guess mine would be something like "No worries" or if its not too long:
ALWAYS LOOK ON THE BRIIGHT SIDE OF LIFE/DEATH!!!!

 :)
Title: tremx
Post by: durand on September 25, 2006, 04:45:34 pm
Quote
define does not work
it gives me this error:
Quote
menu file not found: ui/menus.txt, using default.
then quits. Normal gameplay works, its only when i try selecting the mod from the mod section or connecting to the tremx server. :(
Title: tremx
Post by: dispater on September 27, 2006, 05:13:22 am
Quote from: "durand"
Quote
define does not work
it gives me this error:
Quote
menu file not found: ui/menus.txt, using default.
then quits. Normal gameplay works, its only when i try selecting the mod from the mod section or connecting to the tremx server. :(



wat OS do u hav? lunix or windows?...it seems to work fine on windows and correct me if im worng but it seems that the file is lunix friendly right now...
Quote from: "tuple"
Ubuntu linux OS here, I connected to Yanknet and downloaded.  I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download.  I can now verify that the Yanknet download does not work on linux using TJW's most recent build.  :P Crashes the game in fact.


yeah so either try to complie it urself...hav fun....or wait for a lunix format.
Title: tremx
Post by: holyknight on September 27, 2006, 07:38:35 am
hey... what server is there for tremx? I think YakNet Lair is gone now...
Title: tremx
Post by: robug on September 27, 2006, 07:59:24 am
Quote from: "holyknight"
hey... what server is there for tremx? I think YakNet Lair is gone now...



I put it back up with cheats enabled....  Now how can I give the random player the ability to set alienstage without giving up the rcon password...

anyway its up and running again.

robug
Title: tremx
Post by: robug on September 27, 2006, 08:28:19 am
Quote from: "robug"

I put it back up with cheats enabled....  Now how can I give the random player the ability to set alienstage without giving up the rcon password...

anyway its up and running again.

robug


Ya so its running but I cannot get cheats to work...  I can run devmap from the console and it will enable cheats for that map but when the map rotates it goes back to sv_cheats 0  and a rcon command reports sv_cheats is read only.

So I guess if you are going to check it out you will need a buddy kill to make stage 3 and get the evo needed to try out the new bugs.

I will leave it running for a while.

If anyone has an idea on how I can make it easier to set alienstage or give funds without compromising the sercurity (giving out rcon pw) please let me know.  

robug
Title: tremx
Post by: durand on September 27, 2006, 10:33:18 am
ah...i use linux and yup, the game crashed. I might try compiling it after i finish this edgy eft update.
Title: tremx
Post by: vcxzet on October 08, 2006, 02:46:26 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: holyknight on October 08, 2006, 07:04:54 pm
so that's what adv tyrant's skin looked like! I couldn't see when I was doing it third-person
Title: tremx
Post by: Paradox on October 08, 2006, 07:24:33 pm
SST will be running this mod next weekend, if i can get it to work.
Title: tremx
Post by: Vector_Matt on October 08, 2006, 09:00:53 pm
I am having trouble downloading this mod. Guess what the one image that doesn't load on the rapidshare page is. That's right the one with the code I need to enter to download it.  :roll: could someone mirror it somewhere else mabey? Like at Tremulous.info perhaps?
Title: tremx
Post by: vcxzet on October 08, 2006, 10:44:11 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: holyknight on October 09, 2006, 02:01:58 am
the file (the bottom one, not the top one) doesn't work
Title: tremx
Post by: vcxzet on October 09, 2006, 09:35:55 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: holyknight on October 09, 2006, 06:34:39 pm
It won't download
Title: tremx
Post by: vcxzet on October 16, 2006, 12:27:00 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: Seffylight on October 16, 2006, 02:55:26 am
;____;

TremX
2006 - 2006.
Nevar forget.
Title: tremx
Post by: Sage on October 16, 2006, 09:27:33 pm
Good idea is add that adv basis dont deal sound when moving like assasins:D
Title: tremx
Post by: Vector_Matt on October 17, 2006, 02:52:24 pm
Quote from: "vcxzet"
the end
Noooooooooo!

Oh well, at least the stupid rapidshare download code finaly showed up, so now I have it.
Title: tremx
Post by: durand on October 17, 2006, 04:57:20 pm
the end? what the hell..um why? That was abrupt!
Title: tremx
Post by: Predalienator on October 19, 2006, 04:47:30 am
I redownloaded the new version and i cant evolve.I got 8 evo points but i cant evolve.The problem is even with the humans.There,s nothing in the armory.If i sell my rifle,its gone.
Title: tremx
Post by: holyknight on October 19, 2006, 05:02:32 am
maybe you put g_humanstage 3 or g_alienstage 3?
g_humanstage 0 is human stage 1
g_humanstage 1 is human stage 2
g_humanstage 2 is human stage 3
g_humanstage 3 is human stage 4 and up (which does nothing)
same thing with alien
maybe that's why?
Title: tremx
Post by: Predalienator on October 19, 2006, 11:50:21 am
Quote from: "holyknight"
maybe you put g_humanstage 3 or g_alienstage 3?
g_humanstage 0 is human stage 1
g_humanstage 1 is human stage 2
g_humanstage 2 is human stage 3
g_humanstage 3 is human stage 4 and up (which does nothing)
same thing with alien
maybe that's why?

Ahh stupid,stupid me.Thats why i cant evolve :P
 :oops:
Title: tremx
Post by: Glunnator on October 19, 2006, 12:34:27 pm
It must not die!  :(
Title: tremx
Post by: Predalienator on October 20, 2006, 03:04:48 am
Well the mod is finished as in the completion of it.
Title: tremx
Post by: Vector_Matt on October 20, 2006, 04:29:33 pm
Quote from: "Predalienator"
Well the mod is finished as in the completion of it.
I thought it still needed balancing or something.
Title: tremx
Post by: 0z on October 21, 2006, 09:02:06 am
Quote from: "Vector_Matt"
Quote from: "Predalienator"
Well the mod is finished as in the completion of it.
I thought it still needed balancing or something.


Humans have nothing to kill that 600 hp tyrant yet.. I heard that vcxzet was about to give some big gun to humans... Read the todo list

"update to latest svn
repair muzzle point for zap/tyrant blob
add drone gun (follows aliens when it touches them boom)
clone baricade for humans"

This is not finished yet.
Title: tremx
Post by: Seffylight on October 21, 2006, 10:16:22 am
Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel.

To quote Forque:

Quote from: "vcxzet"
the end
Title: tremx
Post by: 0z on October 21, 2006, 11:57:10 am
Quote from: "Seffylight"
Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel.

To quote Forque:

Quote from: "vcxzet"
the end


indeed.. :(
Title: tremx
Post by: vcxzet on October 25, 2006, 11:29:24 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: holyknight on October 25, 2006, 11:37:14 pm
download still doesn't work X(
or does this neab that you are WORKING on it?
Title: tremx
Post by: vcxzet on October 25, 2006, 11:46:00 pm
edit:
removed irrelevant content sorry
Title: tremx
Post by: doomagent13 on October 26, 2006, 02:05:33 am
im on a mac, so where do i put the files?

if i put them in base, it just auto-starts tremx, anywhere else and nothing happens
Title: tremx
Post by: kevlarman on October 26, 2006, 06:14:22 am
Quote from: "vcxzet"
Quote from: "holyknight"
download still doesn't work X(
or does this neab that you are WORKING on it?

try tremx backport
this is no good till next tremulous release
you do realise that the only thing keeping svn from being compatible with 1.1.0 clients is cg_syscalls.asm and ui_syscalls.asm, all you have to do is change all the functions to thier svn835 names and their svn 755 numbers (i think wolfwings has a post somewhere that has a better explanation and a link to the corrected files)
Title: tremx
Post by: vcxzet on October 26, 2006, 09:13:41 am
edit:
removed irrelevant content sorry
Title: tremx
Post by: Captain Ventris on October 26, 2006, 02:04:37 pm
You need a Reactor Gun, and a dretch spitting Tyrant.
Title: tremx
Post by: kevlarman on October 26, 2006, 04:59:54 pm
Quote from: "Captain Ventris"
You need a Reactor Gun, and a dretch spitting Tyrant.
don't you mean tyrant spitting dretch?
Title: tremx
Post by: Predalienator on October 26, 2006, 11:39:44 pm
No we need a carrier,a alien that carries smaller aliens like dretches and can launch alien parasites/swarms of those flying bugs.

And a a item that makes the average soldier without bs more buff.Maybe make health 200 or 280 and makes it more resilient to alien attacks and can carry chaingun without shaking when shooting but cant use jetpack.More muscular but a little bit slower.
Title: tremx
Post by: vcxzet on December 16, 2006, 09:30:55 pm
sorry for bumping this old thread :P
if you ever wondered the changes in tremx ... I created a patch
(quick dirty untested)
http://www.mercenariesguild.net/tremx/tremx.patch
it is against 872 but some attacks are non-unlagged


(wow it is small looks like I did not copy paste much)
and

a backport that works with tjw's tremded (dedicated only)
http://www.mercenariesguild.net/tremx/vms_tremx_bp.pk3
(nah nothing new)

hmmm thanks to mercenariesguild for the webspace btw :)
Title: tremx
Post by: Risujin on December 16, 2006, 09:45:27 pm
I need to play your mod. Where can I play it other than Bricosoft?
Title: tremx
Post by: vcxzet on December 16, 2006, 10:06:57 pm
dunno really but hey tremx's server browser has gametype field
you can check the tremx ones
I also added sort by gametype but it needs a new client binary :/
Title: tremx
Post by: vcxzet on December 20, 2006, 11:35:16 pm
added
homing luci: chases for the alien targets if none acts as normal luci
stasis gun: slows down aliens wrt their speed and mass
(for now it looks like pulse rifle :X)

new alien class to be added
mooty : giant granger that has grappling ability
Title: tremx
Post by: ShAdoW on December 25, 2006, 09:33:29 am
What's the newest TremX now? I'm a bit :x (don't know anything)
Title: tremx
Post by: Greudin on December 25, 2006, 05:10:55 pm
http://tremx.svn.sourceforge.net/viewvc/tremx/trunk/

As of 25 dec svn is 5 weeks old :(
Title: tremx
Post by: vcxzet on December 25, 2006, 06:21:25 pm
http://www.mercenariesguild.net/tremx/tremx_test_1.zip
(probably buggy as hell)
http://www.mercenariesguild.net/tremx/tremx.patch
(patch against 872)
Title: tremx
Post by: ShAdoW on December 25, 2006, 09:58:05 pm
First awesome ,second wow!

shots from the Stasis gun:
Secondary fire mode:
http://img245.imageshack.us/my.php?image=shot0000hr1.jpg
Primary fire mode
http://img138.imageshack.us/my.php?image=shot0002aj3.jpg
http://img175.imageshack.us/my.php?image=shot0003nh4.jpg
And the new xael weapon look's cool  :D
http://img245.imageshack.us/my.php?image=shot0006jd6.jpg
http://img175.imageshack.us/my.php?image=shot0004iw3.jpg
PS.Ok the Pulseskin for it is not the best but the firerat is cool!
God job ! :D

Updated: X43L http://img156.imageshack.us/my.php?image=shot0007hp0.jpg
Title: tremx
Post by: vcxzet on December 25, 2006, 10:40:01 pm
updated status
gonna update svn soon
Title: retard
Post by: a monkey on December 25, 2006, 11:09:59 pm
im an idiot, please give me step-by-step instructions on how to download and use this please  :oops:
Title: tremx
Post by: holyknight on December 25, 2006, 11:52:36 pm
Quote from: "vcxzet"
http://www.mercenariesguild.net/tremx/tremx_test_1.zip
(probably buggy as hell)
http://www.mercenariesguild.net/tremx/tremx.patch
(patch against 872)

wait! Which one am I suppose to download... which one is more "new?"
Title: tremx
Post by: A_Total_noob on December 26, 2006, 10:42:54 am
I played TremX yesterday.
Let me tell you-
The boot is most definately on the other foot now.

If humans get to S3, aliens are finished. It doesnt matter how well they were doing.
The Xael will take down almost anthing with it. And if you start spamming-
good Lord !
Seriously-
The Xael needs to be nerfed !
Title: Re: retard
Post by: ShAdoW on December 27, 2006, 01:18:48 am
Quote from: "a monkey"
im an idiot, please give me step-by-step instructions on how to download and use this please  :oops:

 :o help him my english is weird for explaining.
Title: tremx
Post by: Rawr on December 27, 2006, 02:39:23 am
is there autodownload on bricosoft?
Title: tremx
Post by: Greudin on December 27, 2006, 10:51:56 am
Quote from: "bazuka_poo"
is there autodownload on bricosoft?


Nop cant figure how to get it work with tremx under freebsd
New .qvm works fine but new tremded makes it crash. :(
Title: tremx
Post by: vcxzet on December 27, 2006, 11:38:45 am
Quote from: "Greudin"
Quote from: "bazuka_poo"
is there autodownload on bricosoft?


Nop cant figure how to get it work with tremx under freebsd
New .qvm works fine but new tremded makes it crash. :(

which new one?
Title: tremx
Post by: Greudin on December 27, 2006, 02:42:54 pm
Quote from: "vcxzet"
Quote from: "Greudin"
Quote from: "bazuka_poo"
is there autodownload on bricosoft?


Nop cant figure how to get it work with tremx under freebsd
New .qvm works fine but new tremded makes it crash. :(

which new one?


Tried tremded compiled from Tremx and from tremulous svn (revision 838)
Title: tremx
Post by: Glunnator on December 27, 2006, 02:49:15 pm
All my TremX files were autodowloaded from bricosoft.  :)

Although, i think some files are corrupt.
If anyone tries to  enter a tremX server when the last server they came from was also tremX (meaning, that the menu is in tremX style), then they get kicked out with a message about an unpure client detected. If you enter a non-TX server and try the TX one again, it works fine... ?? :-? ??

and the Xael file is corrupt too... it has no info about it in the armoury screen, no price on it, although it does cost 1000 credits. is it supposed to cost that much? it's not too different from the luci and it costs 400 more creds... thats a bsuitsworth of money!  :eek:

Is this being looked at? I'd like it to get fixed.

(and, in my opinion, the xael is overpowered and tremX was reasonably balanced before it showed up...)


EDIT: and, oh yeah, the xael on bricosoft is still a blue luci... is it gonne get updated?
Title: tremx
Post by: vcxzet on December 27, 2006, 06:25:42 pm
updated
tremx 0.3 is the latest
Code: [Select]
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=474129
Title: tremx
Post by: ShAdoW on December 27, 2006, 08:06:03 pm
Well this is what i must say:
First. Congrats! The Xael model is cool and ultra awesome
http://img391.imageshack.us/my.php?image=shot0000eg4.jpg
The weird what i found is this
http://img391.imageshack.us/my.php?image=shot0001eg5.jpg This pic was after i shoot with the weapon.
http://img158.imageshack.us/my.php?image=shot0002ew8.jpg
And this one when i shoot.
Did u made this extra or is this a glitch?
Title: tremx
Post by: vcxzet on December 27, 2006, 08:16:08 pm
Quote from: "ShAdoW"
Well this is what i must say:
First. Congrats! The Xael model is cool and ultra awesome
http://img391.imageshack.us/my.php?image=shot0000eg4.jpg
The weird what i found is this
http://img391.imageshack.us/my.php?image=shot0001eg5.jpg This pic was after i shoot with the weapon.
http://img158.imageshack.us/my.php?image=shot0002ew8.jpg
And this one when i shoot.
Did u made this extra or is this a glitch?

arghh stupid test code
Title: tremx
Post by: Glunnator on December 28, 2006, 03:48:22 pm
Oh, and now there's an even worse glitch... As soon as anything from the human team enters my screen, I disconnect with a message ' could not find weapon 30 '

or 'could not fine weapon 31'

Wth is going on? heeeeeeelp!  :(
Title: tremx
Post by: vcxzet on December 28, 2006, 03:56:54 pm
Quote from: "Glunnator"
Oh, and now there's an even worse glitch... As soon as anything from the human team enters my screen, I disconnect with a message ' could not find weapon 30 '

or 'could not fine weapon 31'

Wth is going on? heeeeeeelp!  :(

delete old tremx files
Title: tremx
Post by: Glunnator on December 28, 2006, 04:04:43 pm
Ok - I'll just delete it ALL and reinstall... k... i'll try that..

EDIT: worked. deleted entire folder, replaced with dl'ed files of 0.3.1

Auto-dowloaded more files from bricofsoft... not sure why, but then it worked.

More ppl having same trouble. a guy called P0P dousn't seem to be able to get it working. he might post here later, if he's on the forums...
Title: tremx
Post by: vcxzet on January 02, 2007, 06:47:28 pm
Quote
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=474129

tremx_033.zip is the latest





 :barricade:
Title: tremx
Post by: Rawr on January 05, 2007, 04:19:53 am
A quick definition of TremX:

Humans: :dretch:
Aliens: :tesla: + :tyrant: + :hovel:


:tesla: :tesla: :tesla: :tesla: :tesla: :tesla:
:tesla:    :hovel: :hovel: :hovel: :hovel: :tesla:
:tesla: :tyrant: :dretch: :dretch: :tyrant: :tesla:
:tesla: :tyrant: :dretch: :dretch: :tyrant: :tesla:
:tesla: :hovel: :hovel: :hovel: :hovel: :tesla:
:tesla: :tesla: :tesla: :tesla: :tesla: :tesla:


Humans: OH NOEZ!!!! ITS A TRAP!!!


Dont mind this post. just needed to get to my 300th :P
Title: tremx
Post by: holyknight on January 05, 2007, 05:41:14 am
lol Rawr...

also, the static gun is freaking awesome. Though it is really cheap...
Title: tremx
Post by: n00b pl0x on January 06, 2007, 12:03:42 am
its not cheap its coolios
Title: tremx
Post by: techhead on January 06, 2007, 09:19:24 pm
I liked the version where the stasis gun could be used as a grappling hook as well.
If you have a jetpack, you can pick people up off the ground.
If you don't, you get pulled towards each-other, or yourself towards a wall.
It was grapple-tastic.
Title: tremx
Post by: vcxzet on January 06, 2007, 09:47:12 pm
Quote from: "techhead"
I liked the version where the stasis gun could be used as a grappling hook as well.
If you have a jetpack, you can pick people up off the ground.
If you don't, you get pulled towards each-other, or yourself towards a wall.
It was grapple-tastic.

it was buggy. and I changed it now it looks morel like  a stasis gun
Title: tremx
Post by: holyknight on January 06, 2007, 09:57:16 pm
Quote from: "techhead"
I liked the version where the stasis gun could be used as a grappling hook as well.
If you have a jetpack, you can pick people up off the ground.
If you don't, you get pulled towards each-other, or yourself towards a wall.
It was grapple-tastic.

you should add the new weapon then, the grappling hook or grapling gun
Title: tremx
Post by: vcxzet on January 07, 2007, 03:39:08 pm
final model for xael
(http://img400.imageshack.us/img400/6429/shot0002fm2.th.jpg) (http://img400.imageshack.us/my.php?image=shot0002fm2.jpg)

and a test with the droid :x green
(http://img142.imageshack.us/img142/420/shot0003ge9.th.jpg) (http://img142.imageshack.us/my.php?image=shot0003ge9.jpg)
Title: tremx
Post by: Vector_Matt on January 07, 2007, 06:28:18 pm
Quote from: "vcxzet"
final model for xael
(http://img400.imageshack.us/img400/6429/shot0002fm2.th.jpg) (http://img400.imageshack.us/my.php?image=shot0002fm2.jpg)
Looks an awful lot like the flamer.

Quote from: "vcxzet"
and a test with the droid :x green
(http://img142.imageshack.us/img142/420/shot0003ge9.th.jpg) (http://img142.imageshack.us/my.php?image=shot0003ge9.jpg)
ZOMG, you stoled my model! jk. What will the droid do in TremX btw?
Title: tremx
Post by: vcxzet on January 07, 2007, 07:11:27 pm
Quote from: "Vector_Matt"

Quote from: "vcxzet"
and a test with the droid :x green
ZOMG, you stoled my model! jk. What will the droid do in TremX btw?

it throws your droid and explodes when it hits the ground
Title: tremx
Post by: whitebear on January 07, 2007, 07:21:32 pm
omg! nade!
Title: tremx
Post by: n00b pl0x on January 07, 2007, 07:30:19 pm
Quote from: "whitebear"
omg! nade!


Omg droinade!
Title: tremx
Post by: Vector_Matt on January 07, 2007, 07:44:47 pm
Quote from: "vcxzet"
it throws your droid and explodes when it hits the ground
Very odd, but it does sound neat.
Title: tremx
Post by: n00b pl0x on January 07, 2007, 07:51:44 pm
you guys should make ur droids fight in a droid battle...thats good stuff
Title: tremx
Post by: Risujin on January 07, 2007, 08:55:07 pm
Quote from: "vcxzet"
final model for xael

Very nice!

Quote
and a test with the droid

If youre going to add droids to TremX we ought to keep the same code between the two implementations.
Title: tremx
Post by: Vector_Matt on January 07, 2007, 10:44:57 pm
Quote from: "Risujin"
Quote
and a test with the droid

If youre going to add droids to TremX we ought to keep the same code between the two implementations.
It would make it easier for you two, and for people who play both mods.
Title: tremx
Post by: Rawr on January 07, 2007, 11:29:42 pm
Quote from: "holyknight"
lol Rawr...

also, the static gun is freaking awesome. Though it is really cheap...



I like my hidey hole thank you. Or you can call it a conch.
 :hovel:  :hovel:  :hovel:  :hovel:  :hovel:  :hovel:  :hovel:
Title: tremx
Post by: holyknight on January 07, 2007, 11:30:44 pm
sooooo the droid explodes...? That's all they do...? huh...
Title: tremx
Post by: vcxzet on January 09, 2007, 06:45:33 pm
(http://img105.imageshack.us/img105/9877/shot0002fh7.jpg)
(http://img201.imageshack.us/img201/4018/shot0003dx3.jpg)
Title: tremx
Post by: Rawr on January 09, 2007, 06:50:50 pm
anyway that you can compress this more so its a shorter download?
Title: tremx
Post by: holyknight on January 09, 2007, 11:55:36 pm
wow, that guns looks super cool...
looks a bit like a flamer
also, what does it do really? I tried shooting it, but it didn't bounce like the Xael Gun in Balance mod did...
Title: tremx
Post by: vcxzet on January 10, 2007, 12:30:33 am
it has gravitational projectile it is like granger spit but it is more blue and makes more damage
( pouncy weapons proved to be deadly so no bounce :P)
Title: tremx
Post by: holyknight on January 10, 2007, 01:34:58 am
Quote from: "vcxzet"
it has gravitational projectile it is like granger spit but it is more blue and makes more damage
( pouncy weapons proved to be deadly so no bounce :P)

yeah guess that's true. I really did hate the bouncy ball...
so it's more like a granger spit? That's kind of dissappointing because when I charged it and shot it, it just fell on my foot and I hurt myself X(
Title: tremx
Post by: Risujin on January 10, 2007, 05:27:16 am
Quote from: "holyknight"
also, what does it do really? I tried shooting it, but it didn't bounce like the Xael Gun in Balance mod did...

I knew if I stole the name people would eventually come around bugging you about it, vcx. xD
Title: tremx
Post by: vcxzet on January 10, 2007, 02:13:56 pm
Quote from: "holyknight"
Quote from: "vcxzet"
it has gravitational projectile it is like granger spit but it is more blue and makes more damage
( pouncy weapons proved to be deadly so no bounce :P)

yeah guess that's true. I really did hate the bouncy ball...
so it's more like a granger spit? That's kind of dissappointing because when I charged it and shot it, it just fell on my foot and I hurt myself X(

xael requires skill unlike xael2
xael2 needs lots of luck and spam
Title: tremx
Post by: Risujin on January 11, 2007, 02:22:40 am
Quote from: "vcxzet"
xael requires skill unlike xael2

Its a melee weapon.
Quote from: "vcxzet"
xael2 needs lots of luck and spam

While that certainly works, aiming shots to richochet is new gameplay for Trem.
Title: tremx
Post by: vcxzet on January 15, 2007, 09:57:26 pm
Code: [Select]
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=478766
tremx_041.zip is the latest
PLEASE GIVE FEEDBACK (bugs suggestions  etc)
Title: tremx
Post by: Eyn Xaeyn on January 20, 2007, 11:07:42 pm
Quote from: "Predalienator"
No we need a carrier,a alien that carries smaller aliens like dretches and can launch alien parasites/swarms of those flying bugs.

And a a item that makes the average soldier without bs more buff.Maybe make health 200 or 280 and makes it more resilient to alien attacks and can carry chaingun without shaking when shooting but cant use jetpack.More muscular but a little bit slower.


That seems a little bit too powerful
Title: New Battlesuit idea
Post by: Eyn Xaeyn on January 20, 2007, 11:38:26 pm
i have an idea for humans-> :battlesuit: 2-it would be the same price as the bsuit, BUT it would only have light armor; the perk to it would be 25% increase in speed(not affecting stamina), and stealth that makes u invisible to some aliens(all exept  :tyrant:  and  :tyrant: 2) and u also drop off the lower aliens radar(lower than tryant).  it would come at the same time as bsuit also

NOTE: ill say it once more: when u wear the bsuit 2 will be like wear a modded light armor and nothing else nothing else, instant death if Mr. Tryant finds u.

 :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D  :D
Title: tremx
Post by: vcxzet on January 24, 2007, 04:58:00 pm
Code: [Select]
http://downloads.sourceforge.net/tremx/tremx_043.zip
some minor(!) fixes and cloak(invisibility) test
/teamoverlay 1 to see the new hud object
and
( /cg_drawcrosshairinfo 1 but it must be 1 by default )
Title: tremx
Post by: ShAdoW on January 24, 2007, 09:07:35 pm
yay you made it! The start menu is too cool! i like the dretch as picture and it's moving! :D
PS. The cloak is cool too! (it makes human invisable!)but it's not bug free :(  you can still see the jet/batt/ammopack and the chaingun
And where is the Stasis gun?
Title: tremx
Post by: vcxzet on January 24, 2007, 09:19:22 pm
jet/battery/ammo pack was on purpose but ...
chaingun? :(
Title: tremx
Post by: SexyGhost on January 28, 2007, 10:58:59 pm
how can u get TremX work on linux? i start up tremulous.x86 .exe thing but nothing happens >_<
Title: tremx
Post by: techhead on January 29, 2007, 01:06:18 am
A while ago you promised human barricades, what happened to them?
Title: tremx
Post by: Dj_Pong on February 05, 2007, 10:21:25 pm
Just a question;

Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)

And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)

I think that should "balance" things a bit.

Oh and what about a decon option? It's kinda anoying if you want to place something where an other building already stands (wich you cant decon but only move instead)
Title: tremx
Post by: vcxzet on February 05, 2007, 10:23:35 pm
Quote from: "Dj_Pong"
Just a question;

Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)

And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)

I think that should "balance" things a bit.

Oh and what about a decon option? It's kinda anoying if you want to place something where an other building already stands (wich you cant decon but only move instead)

yeah and for the decon thing it is something in tremulous svn which can be toggled on/off with g_markdeconstruct
Title: tremx
Post by: Dj_Pong on February 06, 2007, 10:47:36 am
Quote from: "vcxzet"
yeah and for the decon thing it is something in tremulous svn which can be toggled on/off with g_markdeconstruct

Hmm, how about having 2 options? Like the armoury menu, but with Quick-Keys like this;

-Decon Building (Press A/MoveLeft)
-Mark Building (Press D/MoveRight)

Or just MidMouse button for MarkBuilding (also a possibility)

I really like the marking option because when you want to move reactor from a great distance there is no need of a 2nd person involved. Same goes for other buildings ;)
Title: tremx
Post by: Stof on February 06, 2007, 11:23:12 am
Quote from: "Dj_Pong"
Just a question;

Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)

And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)

I think that should "balance" things a bit.

Well, maybe 800 is too cheap, but 2000 is too expensive. Unless you consider a naked human with a Xael to be a match for the Adv Tyrant. Also, humans have more credits capability than aliens so making Battlesuit+Xael+Grenade worth 2000 credits might be considered more expensive than the Adv Tyrant.

Make that between 1000 and 1200 credits I say.
Title: tremx
Post by: Rawr on February 06, 2007, 03:43:13 pm
Quote

- you can evolve to granger from dretch without OM

What do you have to balance this with humans?
Title: tremx
Post by: Dj_Pong on February 06, 2007, 05:29:35 pm
Quote from: "bazuka_poo"
Quote

- you can evolve to granger from dretch without OM

What do you have to balance this with humans?

Strong weapons? Surge? Xael?
Title: tremx
Post by: vcxzet on March 07, 2007, 01:39:48 pm
http://tremx.sourceforge.net/
added some info about stuff I added