Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: vcxzet on August 23, 2006, 12:44:17 pm
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(http://img144.imageshack.us/img144/513/tremxwf9.png)
at894 http://tremx.sourceforge.net
requires old tremded
tremx_043.zip is the latest DL from
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=478766
http://downloads.sourceforge.net/tremx/tremx_043.zip
some minor(!) fixes and cloak(invisibility) test
/teamoverlay 1 to see the new hud object
and
( /cg_drawcrosshairinfo 1 but it must be 1 by default )
status:
:::aliens:::
all aliens evolve as dretch
- you can evolve to granger from dretch without OM
- you cant evolve to dretch back you need 1 evo to evolve to basi
mod: granger claw slowblob
mod: adv granger lockblob
add: adv dretch 50hp pounce
mod: basilisk invisible if stays still OR BOOSTED , skin
mod: adv mara throws barbs (3) , skin
mod: adv goon same
add: adv tyrant drops exploding acid blob (1)
:::aliens_build:::
mod: barricade less bp ,more hp, damages
mod: booster damages regens tyrants acid blob
:::humans:::
add: ammo pack non energy weapons
add: biokit regens stamina and HP
add: surge doubles ammo usage/damage for md & las gun
mod: ckit heal(any player : not a bug)
add: xael gravitational projectile gun
add: stasis gun primary:: 1st slows 2nd locks (small aliens) sec:: rapid fire
mod: battlesuit contains a battpack and an ammo pack
-bsuit bbox viewheight fixed(bugged)
mod: homing luci
:::humans_build:::
mod defcom : regen defences provided that there exist a powered defcom
mod: telenodes damage act like repeater
mod: more hp for buildables
todo:
update to latest svn
repair muzzle point for zap/tyrant blob
clone baricade for humans
make barricades grab
make repeater damage
reduce proximity for evolution
fix xael model
add stasis gun model
stasis pull is fishy -> fix
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you know...
there's this great utility for compiling large source trees, something called 'make'. i wonder what the file called 'Makefile' in src, and most of the subdirectories is for?
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you know...
there's this great utility for compiling large source trees, something called 'make'. i wonder what the file called 'Makefile' in src, and most of the subdirectories is for?
make is too complicated for my needs I just want to compile cgame.qvm
make already has a target to build cgame, just run make once (or create the build directory structure by hand), after that, you can build it by running:
export B=`pwd`/build'
make $B/base/vm/cgame.qvm
(i'm aware that this is a hack, but much less so than your version)
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I am on windows and using mingw32 but it gives Sh.t loads of error messages I know it has a section for mingw32 but crap it gives errors
oh! and what is export I have no linux
the windows equivalent of export is set, that is the easy part, cmd.exe doesn't have any concept of executing a command and using it as the command line arg for another (so you will have to hard-code the path to the current folder in place of `pwd`)
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crap it gives errors
What kind of errors?
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heh sounds pretty extreme lol
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o_O
Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
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o_O
Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
Affirmative, the first one to get enough to use the super unit just goes and kills all the other team, while his team-mates kill enemy base.
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bump 4 update
(http://img517.imageshack.us/img517/5641/shot0000tr9.th.jpg) (http://img517.imageshack.us/my.php?image=shot0000tr9.jpg)
red dretch :P aka adv. dretch
(http://img517.imageshack.us/img517/4070/shot0001ce3.th.jpg) (http://img517.imageshack.us/my.php?image=shot0001ce3.jpg)
barb throwing adv mara
(http://img517.imageshack.us/img517/2377/shot0002nn4.th.jpg) (http://img517.imageshack.us/my.php?image=shot0002nn4.jpg)
zapping adv goon
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o_O
Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
Seconded.
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its a mod....ofcourse its extreme...cant wait till ya finish it mate!
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May the hax be with you, fork!
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:eek: GIMME DOWNLOAD LINK!!!! LOL!!! xD Tyrant with 600 HP... :P That's REALLY unbalanced!
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When do the humans get some goodies?
ATM this mod is only good for players that can't play aliens and need the boost .)
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May the hax be with you, fork!
wtf LOL
and wheres the download...are you gonna post it after its 100% Complete?
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This mod is a late but yet, a nice april's fool. Gave me a laugh.
Kk this can now be locked.
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can't you put it in a more linux friendly format? even zip is better than rar (though i really want a bzipped tarball)
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first of all, you messed up the makefile a little so it only works on windows, but that's not a big deal. second, it appears some .h files don't have #ifndef X #define X #endif sandwiches, which is a problem, because they are getting #included more than once. after i added them though, it appears that there is still some problem in the .h files:
~/Desktop/tremx/tremx_code$ make
make -C src/tools/lcc install
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code/src/tools/lcc'
install -s -m 0755 build-linux-x86/q3lcc ../
install -s -m 0755 build-linux-x86/q3cpp ../
install -s -m 0755 build-linux-x86/q3rcc ../
make[1]: Leaving directory `/home/****/Desktop/tremx/tremx_code/src/tools/lcc'
make -C src/tools/asm install
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Leaving directory `/home/****/Desktop/tremx/tremx_code/src/tools/asm'
make targets B=build/release-linux-x86 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code'
src/tools/q3lcc -o build/release-linux-x86/base/cgame/cg_main.asm src/cgame/cg_main.c
cpp: src/cgame/cg_main.c:27 Syntax error in #include
cpp: src/cgame/cg_main.c:29 Syntax error in #include
make[1]: *** [build/release-linux-x86/base/cgame/cg_main.asm] Error 1
make[1]: Leaving directory `/home/*****/Desktop/tremx/tremx_code'
make: *** [build_release] Error 2
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If your gonna have a goon that zaps, either make the goon faster and jumpier, or drastically increase hit damage the zap can do. Otherwise the secondary attack of the adv goon would be useless as the goon is not quick enough to do any damage with zap before dieing.
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would the mod work for mac..could u make it work for mac?..ive tried untaring the src..replaced the game folder with the folder u posted...tarred it back up...booted up trem but i couldnt evolve into an adv tyrant or adv dretch...
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Sounds fun , is there any server we can test the mod on ?
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the download doesnt work!!!!!!!!!!
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would the mod work for mac..could u make it work for mac?..ive tried untaring the src..replaced the game folder with the folder u posted...tarred it back up...booted up trem but i couldnt evolve into an adv tyrant or adv dretch...
taring it back up doesn't do very much, you need to compile the source, and then put the files it produces into the proper structure that tremulous expects, and then run the new executable.
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yeah if u finish this thing do u know a server that kan test run it?
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ooo..try make something like a slap or something..but will damage 10...make it so u can only slap em 1nce
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Any progress on the mod?
It looks really interesting :D
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put AK-47 for humans!
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Whats with Ak,s?Thier in almost all the mods and games that i no.Anyway Trem is in the future and i surely belive that the future doesnt have an ak,s.
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Whats with Ak,s?Thier in almost all the mods and games that i no.Anyway Trem is in the future and i surely belive that the future doesnt have an ak,s.
well, maybe they have futuristic Ak-47 :D if it's future, why do they have rifle and chaingun then? huh?
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Your right but still ak,s in trem?Well thats my opinion,trem will feel wierd with Ak,s for me but this is Trem Extreme so........
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I,m downloading it now :D Hope it works.
1 question how do i install mods? :oops:
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new skins work , and mara - goon snipe and zap works but.
no adv dretch or adv tyrant :(
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dll or qvm , when i try to compile i get 294 errors or something . thats without modyfying the code.
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dll or qvm , when i try to compile i get 294 errors or something . thats without modyfying the code.
do you have sdl and its headers?
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no , i just created new workspace , added CGAME , GAME , UI
cant remember if its game or client .
sorry , it worked some how before.
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Human gun idea:
Unreal tournament has a gun called the ripper =) i love that gun to death, but to bring one into trem would be so great, killing those drentches who hide on the otherside of walla by making it bounce off the far wall and back at them,
itll make good for s3 weapon which can do 70 dmg, the blade lasts 10 sec before it deteriorates and it can pierce =) travel speed would be a little less or equal to that of a drentch, and on ff servers this would be hilarious with the tks from newbs =)
( speak from exp as being an ex UT player )
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hey anyone want to setup up a clint game? or just setup a internet server with the mod installed?
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ok, so how do i setup a server to run this mod? i am willing to convert my unlimited bp server to a dedicated server for this mod if its anygood.
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make a folder named ~/.tremulous/tremx, put tremx.pk3 and vm_tremx.pk3 in that folder, start the server as tremded.x86 +set dedicated 2 +set fs_game tremx (i'm assuming your server is still on linux)
edit: i forgot to mention, this needs a newer tremded than 1.1.0, if it doens't work with tjw's tremded, then you will need to get it from svn.
also, vcxzet, did you do something to adv dretch damage? i don't remeber being able to take out a turret in 2 bites (edit: it's 1 bite). there are currently 2 things that make it impossible to have a serious game with this mod: adv. tyrant against the unupgraded human defenses, and adv. dretch (and humans not having their shiny new weapons, but that will be fixed later on).
edit2: tyrant nades need more knockback, i won't be happy until i see nade-jumping tyrants
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>_> Anyone have a server set up yet?
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Could you turn the basisilk breath to flames and mg turrets to shoot pulse?
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>_> Anyone have a server set up yet?
yes has anyone setup a server yet? iwould but due to my lack of great bandwith i unfortunaly kant. and i would like to test this mod out.
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but I think I broke something deeper imho - balance -
adv tyrant destroys 3 turrets in seconds (it has only one shot without the booster but with a booster it has 3/4 shots which is like 2 nades)
You've added extreme player units, maybe it's time to add extreme buildings too. Things like long range high energy beam turrets, alien turrets shooting high speed dragoon barbs :)
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ok idont know if its the server or just me...
igo to smokeys unlimted BP server which ithink has the new mod installed...i dowloaded the vm file and added it to the /tremx file then i go and load up...
then im in his server..then about 3 minutes into the game it ulls me out directly back to the menu screedn and i try to click play but its no good..itrey mod and quit and nothing seems to work.. so kan u tell what the problem is?
it just pullls me into the menu and im stuck. and yes i did start the game using the bat file.
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lol the first download link work and at me is all ok
what about the :granger: ? the adv granger he make bar bars and its the same funktion how the trapper... that are funny :wink:
where can i play the new mod?
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Hello
When i trying to compile mod on my Debian Sid, i get those errors:
make -C src/tools/lcc install
make[1]: Wejście do katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/lcc'
install -s -m 0755 build-linux-x86/q3lcc ../
install -s -m 0755 build-linux-x86/q3cpp ../
install -s -m 0755 build-linux-x86/q3rcc ../
make[1]: Opuszczenie katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/lcc'
make -C src/tools/asm install
make[1]: Wejście do katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Opuszczenie katalogu `/home/kaszak/instalki/tremx001/tremx_code/src/tools/asm'
make targets B=build/release-linux-x86 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
make[1]: Wejście do katalogu `/home/kaszak/instalki/tremx001/tremx_code'
src/tools/q3lcc -o build/release-linux-x86/base/cgame/cg_main.asm src/cgame/cg_main.c
cpp: src/cgame/cg_main.c:27 Syntax error in #include
cpp: src/cgame/cg_main.c:29 Syntax error in #include
make[1]: *** [build/release-linux-x86/base/cgame/cg_main.asm] Błąd 1
make[1]: Opuszczenie katalogu `/home/kaszak/instalki/tremx001/tremx_code'
make: *** [build_release] Błąd 2
Any ideas how to fix it?
EDIT from cron 2019/01/30: Patch src/tools/lcc/cpp/unix.c to allow lcc to compile on GCC 4.8+ as shown here: https://github.com/OpenArena/gamecode/commit/1006052f780ca42db9ae17ea9226e2455952fbe5
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Don't be afraid to brake the ballance! :wink:
Now you just have to give something for humans.
Few ideas:
*General*
-Allow the trigger_push
-Make the game find it's own servers (solution might be gamemode wich is on default maps as tremulous so yours could have tremx and then have new pk3 files of the maps that has "gamemode tremx" in their arena file)
-four way mach as a game mode! (humans vs. humans vs. aliens vs. aliens)
*Humans*
-Bug Toxic Thrower (flamer like poison gas gun)
-Energy cannon (shoots slow big projectile that shocks everything in limited radius. Divides shock damage between objects shocked.)
-Ice thrower (slows and eventualy freezes and if too long under fire then kills)
-Adv Nade! (cost would be about 700 creds and would do 150% damage and 150% radius compared to old nade)
-Telsa Pack (backpack that would give a telsa shock but would recharge for 10 secs after shocking)
-Custom turrets (Must be hard to make but if it could be phosible to put some of the weapons that human has on its hands to the turret although making the human lose the gun from his hands)
*Aliens*
-Adv Granner with trapper ammo (wich would be fun major fun as a soldier)
-Adv Basilisk with flame breath (i know i already sed it!)
-Adv Drech Kamikaze Attack (well after player uses mouse3 he has 3 secs to live but any way of dying inside that time or at the end of that time player produces 60% damage of nade and leaves that acid stuff that alien structures do when they die)
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Alien: granger his bar bars how the tyrant...
Human: mine, better granade a larger shooting-range, gas grenade, litte cars^^(panzer)^^,
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also, vcxzet, did you do something to adv dretch damage?
also I add pounce to adv dretch and remove high jump(makes it an easy target :( )
fixed it. but I think I broke something deeper imho - balance -
adv tyrant destroys 3 turrets in seconds (it has only one shot without the booster but with a booster it has 3/4 shots which is like 2 nades)
tyrant nades need more knockback
added ( though I dont know how much it should be because
-if it pushed tyrant so high it would push humans even higher and they would get fall damage
-if it only pushed tyrant erm it would be as if tyrant was stuffed )
------------
http://www.fileupyours.com/files/60108/vm_tremx.pk3
i was thinking (in g_combat.c, next to all the other knockbacks, like goon and tesla):
if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
knockback *= 3; //play with the constant
}
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edit:
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Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
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I Setup a beta server running tremX. I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)
Its in the main internet index as Yaknet Lair Tremx beta
Check it out and shoot me an email if I donked on the server config or if you have any coments
and thanks for the hard work, vcxzet
robug
johnATrobugDOTcom
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if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
knockback *= 3; //play with the constant
}
that is what I did, except the targ == attacker (it would only increase tyrants knockback?) but I dont know whether or not it works since they are pointers I am just using this "it is raining aliens and humans :P "
// ... for tyrant bombbbbb
if( mod == MOD_LEVEL4_EBLOB )
knockback *= 4;
you can == pointers, it checks if they point to the same address, since every entity is unique, that check should work out, but i'm not 100% sure about my assumption that attacker is the tyrant, it could be the blob itself (though i think that's inflictor)
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Sweet robug, you are great.
But when I tried to join the server, this thing came up
(http://img179.imageshack.us/img179/71/woofcl2.png)
btw, robug, sorry for swearing in your server :(
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Ya I got that ui error when I was using defaul trem client but I did not get it with the tjw client. I read somewhere that you can use the svn client also. The svn client is new to me so I have no idea.
But try tjw client. also turn on downloads in options
hope this helps
robug
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tjw client? I read it in the faq thread, but i still don't get it...
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tjw client? I read it in the faq thread, but i still don't get it...
go here: http://trem.tjw.org/backport/ , click on readme.txt and follow the directions, it has a bunch of bugfixes, support for the admin system, and http downloads. the mod will definitely not work with the client that comes with tremulous, it appears to work with tjw's client for everyone but me :( , and it definitely works with svn (if you don't know, don't ask, it's a pain)
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...sorry but I still don't get it :oops: not very good with those codes and I don't understand what the thing is saying
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All you need to do is download the tremulous.exe from the link above and replace the existing tremulous.exe
That should do it.
If you are still having problems email me at johnATrobugDOTcom
robug
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edit:
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Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
Never played in development mode? :> /devmap ?
/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
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I Setup a beta server running tremX. I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)
Its in the main internet index as Yaknet Lair Tremx beta
Check it out and shoot me an email if I donked on the server config or if you have any coments
and thanks for the hard work, vcxzet
robug
johnATrobugDOTcom
As did i.. dosent work though and forque never really acted as if he wanted to help. :-?
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Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.
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Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.
same iguess thats what happened to me....devmap works though... ohh and just asking what does biokit do? and the tyrant bomb destroys reactor in two hits...friggin big...
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client from:
http://tremulous.tjw.org/backport/
And just made a tremx dir in the /usr/local/games/tremulous directory
nohup ./tremded.x86 +set dedicated 2 +set fs_game tremx +set net_port 30723 +exec tremxserver.cfg
Basicly followed kelvermans directions and it worked. I had to add the net_port command because I already had a server running.
robug
oh ya.. I am also using tjw's server
http://tjw.org/tremulous/
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/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
Can I put this in the server config on my tremx beta server so people will have s3 aliens by default. I know this is not fair (or playable) but I am sure the reason any will connect is just to see the new stuff (adv basi skin ROCKS)
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(Off topic. Kill me if you must.)
Robug? Nice name! :D
Makes me wanna sing "Rolin"
But then "Robug"
:D Rawhide!
[Sing]...Robug robug robug....[/sing]
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rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...
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Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?
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rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...
Its Yaknet Lair. should be in the main Internet index
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Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?
And why do you think that? Play it before giving sarcastic comments.
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Adv Dretch kills mg turret with one bite O_o
that was a bug, where adv dretch would do damage continuously, with no delay in between bites, which has been fixed in the newest qvm.
tjw's client works? nice so I can just give the qvm files (and of course along with source)[/code] speaking of the code, i still can't figure out why i can't compile it on my linux box (svn compiles just fine). does it work for you after a 'make clean' ?
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Ubuntu linux OS here, I connected to Yanknet and downloaded. I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download. I can now verify that the Yanknet download does not work on linux using TJW's most recent build. :P Crashes the game in fact.
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Ubuntu linux OS here, I connected to Yanknet and downloaded. I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download. I can now verify that the Yanknet download does not work on linux using TJW's most recent build. :P Crashes the game in fact.
actually, the qvms are platform independent (or should be at least, but they appear to behave slightly differently). it works perfectly if you get tremulous.x86 from svn.
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I downloaded mod but when i loading to local server there is a communicate that "there is no 'ui/menus.txt file" What should i do with it? I've got win xp
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it will not work with the server or client you got with tremulous, you need tjw's server (or svn) and tjw's client (or svn, apparently tjw's client doesn't work on linux)
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if your talking about the client that enables a GUID, then it seems to work for me. The client that is, not tremX
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if your talking about the client that enables a GUID, then it seems to work for me. The client that is, not tremX
that client will work just fine with tremx on windows, if it doesn't work then: 1) you aren't running windows, and you need the svn client for it, 2) you didn't put the right files in the right places, or 3) you don't have an up to date server (this applies to local games, you will not be able to create a server from the ingame menu, you need tjw's latest tremded (or svn), and you need to start that separately)
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oh sry, i didn't mention that i use linux too. :D
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oh sry, i didn't mention that i use linux too. :D
in that case: here's how i set it up (warning: this is a bitch to do)
get the latest code from svn
svn co svn://svn.icculus.org/tremulous/trunk tremulous-svn-src/
then you will need to compile it (make sure you have sdl headers installed)
cd tremulous-svn-src
make
if you didn't get any errors, you will need to copy the new binary next to tremulous.x86 (name it tremulous-svn.x86 or something). also, copy tremulous-svn-src/ui/ to ~/.tremulous/base/ui/ (this will affect your regular version as well, but the lack of options was annoying anyway). then you need to get vcxzet's pk3's, and put them in ~/.tremulou/tremx/. (you can try compiling them, but i have had no success).
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so ya, how do i get it working with my server.....
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one server is up but no1 play -.-
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edit:
removed irrelevant content sorry
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hey vcxzet iwas wondering like for the humans what about a Battle suit with radar? or some gravity boots which will let humans walk on walls instaed of using jetpacks.of course only one at a time and so on...but for weapons what about grenade luancher? tell me what u think about it. ohh and are you thinking about editing the infopanes.def? so it kan make it easier for people to see the new items?
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ooh thanks a lot! do i have to do a make install as well or just copy the binary and ui?
EDIT: tried it but get the error: menu file not found: ui/menus.txt, using default. This is the same error i got when i tried it with the GUID trem build. :(
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Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
Never played in development mode? :> /devmap ?
/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
Whenver i activate /sv_cheats 1 it says cheats are read only.How do i activate cheats.Do i have to download the tjw mod?
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you have to start the tremded process with cheats enabled, to my knowledge.
set sv_cheats 1
in server.cfg will do it.
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Tried it buts it still doenst work should i add the "//" at the end of set sv_cheats 1?
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ok for all of you concered the mapping commands for devolemnet maps is in this link....
http://tremmapping.pbwiki.com/Console%20Commands
this contains all commands ithink ecpt rcon commadns which u dont need :wink:
well use this for testing the new mod
P.S: the mod works for me....iuse windowsXP
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i just downloaded it. great mod. not too wild about the (eeewww) yellow marauder skins. however the cloaked adv basi will put that alien feel in the game.
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Tried everything still doesnt work[the cheats]
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anyone have any idea how to fix the "menu file not found: ui/menus.txt, using default" error?
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Tried everything still doesnt work[the cheats]
did you try this first?
/devmap <map> - runs map with cheats enabled.
try it on a local server not the internet. :roll:
look at the site again and read everything
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LOL!
Its lsv_pure 0
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anyone have any idea how to fix the "menu file not found: ui/menus.txt, using default" error?
Ya I got that ui error when I was using defaul trem client but I did not get it with the tjw client. I read somewhere that you can use the svn client also. The svn client is new to me so I have no idea.
But try tjw client. also turn on downloads in options
hope this helps
robug
you can try what he said, but I still don't get it too...
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Tried everything still doesnt work[the cheats]
did you try this first?
/devmap <map> - runs map with cheats enabled.
try it on a local server not the internet. :roll:
look at the site again and read everything
Tried it but still doesnt work but i ried once so i,ll try again.
Edit:It works!Yes Thank you :D
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ive tried the svn client, default client, and tjw's client. None of them work.
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ive tried the svn client, default client, and tjw's client. None of them work.
define does not work
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Here's an idea for the mod. Whenever anything dies, have a dialog ballon rising over the body that says "OMG WTF??!!" :P
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before i go through the trouble of getting this working on linux, does anyone actually play it? will there be anyone in servers?
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Here's an idea for the mod. Whenever anything dies, have a dialog ballon rising over the body that says "OMG WTF??!!" :P
Or a better one: When you enter server textbox comes up asking "Enter random text" then when you die, the balloon rise up with YOUR CUSTOM TEXT!
I guess mine would be something like "No worries" or if its not too long:
ALWAYS LOOK ON THE BRIIGHT SIDE OF LIFE/DEATH!!!!
:)
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define does not work
it gives me this error: menu file not found: ui/menus.txt, using default.
then quits. Normal gameplay works, its only when i try selecting the mod from the mod section or connecting to the tremx server. :(
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define does not work
it gives me this error: menu file not found: ui/menus.txt, using default.
then quits. Normal gameplay works, its only when i try selecting the mod from the mod section or connecting to the tremx server. :(
wat OS do u hav? lunix or windows?...it seems to work fine on windows and correct me if im worng but it seems that the file is lunix friendly right now...
Ubuntu linux OS here, I connected to Yanknet and downloaded. I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download. I can now verify that the Yanknet download does not work on linux using TJW's most recent build. :P Crashes the game in fact.
yeah so either try to complie it urself...hav fun....or wait for a lunix format.
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hey... what server is there for tremx? I think YakNet Lair is gone now...
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hey... what server is there for tremx? I think YakNet Lair is gone now...
I put it back up with cheats enabled.... Now how can I give the random player the ability to set alienstage without giving up the rcon password...
anyway its up and running again.
robug
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I put it back up with cheats enabled.... Now how can I give the random player the ability to set alienstage without giving up the rcon password...
anyway its up and running again.
robug
Ya so its running but I cannot get cheats to work... I can run devmap from the console and it will enable cheats for that map but when the map rotates it goes back to sv_cheats 0 and a rcon command reports sv_cheats is read only.
So I guess if you are going to check it out you will need a buddy kill to make stage 3 and get the evo needed to try out the new bugs.
I will leave it running for a while.
If anyone has an idea on how I can make it easier to set alienstage or give funds without compromising the sercurity (giving out rcon pw) please let me know.
robug
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ah...i use linux and yup, the game crashed. I might try compiling it after i finish this edgy eft update.
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edit:
removed irrelevant content sorry
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so that's what adv tyrant's skin looked like! I couldn't see when I was doing it third-person
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SST will be running this mod next weekend, if i can get it to work.
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I am having trouble downloading this mod. Guess what the one image that doesn't load on the rapidshare page is. That's right the one with the code I need to enter to download it. :roll: could someone mirror it somewhere else mabey? Like at Tremulous.info perhaps?
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edit:
removed irrelevant content sorry
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the file (the bottom one, not the top one) doesn't work
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edit:
removed irrelevant content sorry
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It won't download
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edit:
removed irrelevant content sorry
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;____;
TremX
2006 - 2006.
Nevar forget.
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Good idea is add that adv basis dont deal sound when moving like assasins:D
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the end
Noooooooooo!
Oh well, at least the stupid rapidshare download code finaly showed up, so now I have it.
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the end? what the hell..um why? That was abrupt!
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I redownloaded the new version and i cant evolve.I got 8 evo points but i cant evolve.The problem is even with the humans.There,s nothing in the armory.If i sell my rifle,its gone.
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maybe you put g_humanstage 3 or g_alienstage 3?
g_humanstage 0 is human stage 1
g_humanstage 1 is human stage 2
g_humanstage 2 is human stage 3
g_humanstage 3 is human stage 4 and up (which does nothing)
same thing with alien
maybe that's why?
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maybe you put g_humanstage 3 or g_alienstage 3?
g_humanstage 0 is human stage 1
g_humanstage 1 is human stage 2
g_humanstage 2 is human stage 3
g_humanstage 3 is human stage 4 and up (which does nothing)
same thing with alien
maybe that's why?
Ahh stupid,stupid me.Thats why i cant evolve :P
:oops:
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It must not die! :(
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Well the mod is finished as in the completion of it.
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Well the mod is finished as in the completion of it.
I thought it still needed balancing or something.
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Well the mod is finished as in the completion of it.
I thought it still needed balancing or something.
Humans have nothing to kill that 600 hp tyrant yet.. I heard that vcxzet was about to give some big gun to humans... Read the todo list
"update to latest svn
repair muzzle point for zap/tyrant blob
add drone gun (follows aliens when it touches them boom)
clone baricade for humans"
This is not finished yet.
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Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel.
To quote Forque:
the end
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Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel.
To quote Forque:
the end
indeed.. :(
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edit:
removed irrelevant content sorry
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download still doesn't work X(
or does this neab that you are WORKING on it?
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edit:
removed irrelevant content sorry
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im on a mac, so where do i put the files?
if i put them in base, it just auto-starts tremx, anywhere else and nothing happens
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download still doesn't work X(
or does this neab that you are WORKING on it?
try tremx backport
this is no good till next tremulous release
you do realise that the only thing keeping svn from being compatible with 1.1.0 clients is cg_syscalls.asm and ui_syscalls.asm, all you have to do is change all the functions to thier svn835 names and their svn 755 numbers (i think wolfwings has a post somewhere that has a better explanation and a link to the corrected files)
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edit:
removed irrelevant content sorry
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You need a Reactor Gun, and a dretch spitting Tyrant.
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You need a Reactor Gun, and a dretch spitting Tyrant.
don't you mean tyrant spitting dretch?
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No we need a carrier,a alien that carries smaller aliens like dretches and can launch alien parasites/swarms of those flying bugs.
And a a item that makes the average soldier without bs more buff.Maybe make health 200 or 280 and makes it more resilient to alien attacks and can carry chaingun without shaking when shooting but cant use jetpack.More muscular but a little bit slower.
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sorry for bumping this old thread :P
if you ever wondered the changes in tremx ... I created a patch
(quick dirty untested)
http://www.mercenariesguild.net/tremx/tremx.patch
it is against 872 but some attacks are non-unlagged
(wow it is small looks like I did not copy paste much)
and
a backport that works with tjw's tremded (dedicated only)
http://www.mercenariesguild.net/tremx/vms_tremx_bp.pk3
(nah nothing new)
hmmm thanks to mercenariesguild for the webspace btw :)
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I need to play your mod. Where can I play it other than Bricosoft?
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dunno really but hey tremx's server browser has gametype field
you can check the tremx ones
I also added sort by gametype but it needs a new client binary :/
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added
homing luci: chases for the alien targets if none acts as normal luci
stasis gun: slows down aliens wrt their speed and mass
(for now it looks like pulse rifle :X)
new alien class to be added
mooty : giant granger that has grappling ability
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What's the newest TremX now? I'm a bit :x (don't know anything)
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http://tremx.svn.sourceforge.net/viewvc/tremx/trunk/
As of 25 dec svn is 5 weeks old :(
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http://www.mercenariesguild.net/tremx/tremx_test_1.zip
(probably buggy as hell)
http://www.mercenariesguild.net/tremx/tremx.patch
(patch against 872)
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First awesome ,second wow!
shots from the Stasis gun:
Secondary fire mode:
http://img245.imageshack.us/my.php?image=shot0000hr1.jpg
Primary fire mode
http://img138.imageshack.us/my.php?image=shot0002aj3.jpg
http://img175.imageshack.us/my.php?image=shot0003nh4.jpg
And the new xael weapon look's cool :D
http://img245.imageshack.us/my.php?image=shot0006jd6.jpg
http://img175.imageshack.us/my.php?image=shot0004iw3.jpg
PS.Ok the Pulseskin for it is not the best but the firerat is cool!
God job ! :D
Updated: X43L http://img156.imageshack.us/my.php?image=shot0007hp0.jpg
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updated status
gonna update svn soon
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im an idiot, please give me step-by-step instructions on how to download and use this please :oops:
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http://www.mercenariesguild.net/tremx/tremx_test_1.zip
(probably buggy as hell)
http://www.mercenariesguild.net/tremx/tremx.patch
(patch against 872)
wait! Which one am I suppose to download... which one is more "new?"
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I played TremX yesterday.
Let me tell you-
The boot is most definately on the other foot now.
If humans get to S3, aliens are finished. It doesnt matter how well they were doing.
The Xael will take down almost anthing with it. And if you start spamming-
good Lord !
Seriously-
The Xael needs to be nerfed !
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im an idiot, please give me step-by-step instructions on how to download and use this please :oops:
:o help him my english is weird for explaining.
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is there autodownload on bricosoft?
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is there autodownload on bricosoft?
Nop cant figure how to get it work with tremx under freebsd
New .qvm works fine but new tremded makes it crash. :(
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is there autodownload on bricosoft?
Nop cant figure how to get it work with tremx under freebsd
New .qvm works fine but new tremded makes it crash. :(
which new one?
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is there autodownload on bricosoft?
Nop cant figure how to get it work with tremx under freebsd
New .qvm works fine but new tremded makes it crash. :(
which new one?
Tried tremded compiled from Tremx and from tremulous svn (revision 838)
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All my TremX files were autodowloaded from bricosoft. :)
Although, i think some files are corrupt.
If anyone tries to enter a tremX server when the last server they came from was also tremX (meaning, that the menu is in tremX style), then they get kicked out with a message about an unpure client detected. If you enter a non-TX server and try the TX one again, it works fine... ?? :-? ??
and the Xael file is corrupt too... it has no info about it in the armoury screen, no price on it, although it does cost 1000 credits. is it supposed to cost that much? it's not too different from the luci and it costs 400 more creds... thats a bsuitsworth of money! :eek:
Is this being looked at? I'd like it to get fixed.
(and, in my opinion, the xael is overpowered and tremX was reasonably balanced before it showed up...)
EDIT: and, oh yeah, the xael on bricosoft is still a blue luci... is it gonne get updated?
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updated
tremx 0.3 is the latest
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=474129
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Well this is what i must say:
First. Congrats! The Xael model is cool and ultra awesome
http://img391.imageshack.us/my.php?image=shot0000eg4.jpg
The weird what i found is this
http://img391.imageshack.us/my.php?image=shot0001eg5.jpg This pic was after i shoot with the weapon.
http://img158.imageshack.us/my.php?image=shot0002ew8.jpg
And this one when i shoot.
Did u made this extra or is this a glitch?
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Well this is what i must say:
First. Congrats! The Xael model is cool and ultra awesome
http://img391.imageshack.us/my.php?image=shot0000eg4.jpg
The weird what i found is this
http://img391.imageshack.us/my.php?image=shot0001eg5.jpg This pic was after i shoot with the weapon.
http://img158.imageshack.us/my.php?image=shot0002ew8.jpg
And this one when i shoot.
Did u made this extra or is this a glitch?
arghh stupid test code
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Oh, and now there's an even worse glitch... As soon as anything from the human team enters my screen, I disconnect with a message ' could not find weapon 30 '
or 'could not fine weapon 31'
Wth is going on? heeeeeeelp! :(
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Oh, and now there's an even worse glitch... As soon as anything from the human team enters my screen, I disconnect with a message ' could not find weapon 30 '
or 'could not fine weapon 31'
Wth is going on? heeeeeeelp! :(
delete old tremx files
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Ok - I'll just delete it ALL and reinstall... k... i'll try that..
EDIT: worked. deleted entire folder, replaced with dl'ed files of 0.3.1
Auto-dowloaded more files from bricofsoft... not sure why, but then it worked.
More ppl having same trouble. a guy called P0P dousn't seem to be able to get it working. he might post here later, if he's on the forums...
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http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=474129
tremx_033.zip is the latest
:barricade:
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A quick definition of TremX:
Humans: :dretch:
Aliens: :tesla: + :tyrant: + :hovel:
:tesla: :tesla: :tesla: :tesla: :tesla: :tesla:
:tesla: :hovel: :hovel: :hovel: :hovel: :tesla:
:tesla: :tyrant: :dretch: :dretch: :tyrant: :tesla:
:tesla: :tyrant: :dretch: :dretch: :tyrant: :tesla:
:tesla: :hovel: :hovel: :hovel: :hovel: :tesla:
:tesla: :tesla: :tesla: :tesla: :tesla: :tesla:
Humans: OH NOEZ!!!! ITS A TRAP!!!
Dont mind this post. just needed to get to my 300th :P
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lol Rawr...
also, the static gun is freaking awesome. Though it is really cheap...
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its not cheap its coolios
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I liked the version where the stasis gun could be used as a grappling hook as well.
If you have a jetpack, you can pick people up off the ground.
If you don't, you get pulled towards each-other, or yourself towards a wall.
It was grapple-tastic.
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I liked the version where the stasis gun could be used as a grappling hook as well.
If you have a jetpack, you can pick people up off the ground.
If you don't, you get pulled towards each-other, or yourself towards a wall.
It was grapple-tastic.
it was buggy. and I changed it now it looks morel like a stasis gun
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I liked the version where the stasis gun could be used as a grappling hook as well.
If you have a jetpack, you can pick people up off the ground.
If you don't, you get pulled towards each-other, or yourself towards a wall.
It was grapple-tastic.
you should add the new weapon then, the grappling hook or grapling gun
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final model for xael
(http://img400.imageshack.us/img400/6429/shot0002fm2.th.jpg) (http://img400.imageshack.us/my.php?image=shot0002fm2.jpg)
and a test with the droid :x green
(http://img142.imageshack.us/img142/420/shot0003ge9.th.jpg) (http://img142.imageshack.us/my.php?image=shot0003ge9.jpg)
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final model for xael
(http://img400.imageshack.us/img400/6429/shot0002fm2.th.jpg) (http://img400.imageshack.us/my.php?image=shot0002fm2.jpg)
Looks an awful lot like the flamer.
and a test with the droid :x green
(http://img142.imageshack.us/img142/420/shot0003ge9.th.jpg) (http://img142.imageshack.us/my.php?image=shot0003ge9.jpg)
ZOMG, you stoled my model! jk. What will the droid do in TremX btw?
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and a test with the droid :x green
ZOMG, you stoled my model! jk. What will the droid do in TremX btw?
it throws your droid and explodes when it hits the ground
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omg! nade!
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omg! nade!
Omg droinade!
-
it throws your droid and explodes when it hits the ground
Very odd, but it does sound neat.
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you guys should make ur droids fight in a droid battle...thats good stuff
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final model for xael
Very nice!
and a test with the droid
If youre going to add droids to TremX we ought to keep the same code between the two implementations.
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and a test with the droid
If youre going to add droids to TremX we ought to keep the same code between the two implementations.
It would make it easier for you two, and for people who play both mods.
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lol Rawr...
also, the static gun is freaking awesome. Though it is really cheap...
I like my hidey hole thank you. Or you can call it a conch.
:hovel: :hovel: :hovel: :hovel: :hovel: :hovel: :hovel:
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sooooo the droid explodes...? That's all they do...? huh...
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(http://img105.imageshack.us/img105/9877/shot0002fh7.jpg)
(http://img201.imageshack.us/img201/4018/shot0003dx3.jpg)
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anyway that you can compress this more so its a shorter download?
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wow, that guns looks super cool...
looks a bit like a flamer
also, what does it do really? I tried shooting it, but it didn't bounce like the Xael Gun in Balance mod did...
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it has gravitational projectile it is like granger spit but it is more blue and makes more damage
( pouncy weapons proved to be deadly so no bounce :P)
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it has gravitational projectile it is like granger spit but it is more blue and makes more damage
( pouncy weapons proved to be deadly so no bounce :P)
yeah guess that's true. I really did hate the bouncy ball...
so it's more like a granger spit? That's kind of dissappointing because when I charged it and shot it, it just fell on my foot and I hurt myself X(
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also, what does it do really? I tried shooting it, but it didn't bounce like the Xael Gun in Balance mod did...
I knew if I stole the name people would eventually come around bugging you about it, vcx. xD
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it has gravitational projectile it is like granger spit but it is more blue and makes more damage
( pouncy weapons proved to be deadly so no bounce :P)
yeah guess that's true. I really did hate the bouncy ball...
so it's more like a granger spit? That's kind of dissappointing because when I charged it and shot it, it just fell on my foot and I hurt myself X(
xael requires skill unlike xael2
xael2 needs lots of luck and spam
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xael requires skill unlike xael2
Its a melee weapon.
xael2 needs lots of luck and spam
While that certainly works, aiming shots to richochet is new gameplay for Trem.
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http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=478766
tremx_041.zip is the latest
PLEASE GIVE FEEDBACK (bugs suggestions etc)
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No we need a carrier,a alien that carries smaller aliens like dretches and can launch alien parasites/swarms of those flying bugs.
And a a item that makes the average soldier without bs more buff.Maybe make health 200 or 280 and makes it more resilient to alien attacks and can carry chaingun without shaking when shooting but cant use jetpack.More muscular but a little bit slower.
That seems a little bit too powerful
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i have an idea for humans-> :battlesuit: 2-it would be the same price as the bsuit, BUT it would only have light armor; the perk to it would be 25% increase in speed(not affecting stamina), and stealth that makes u invisible to some aliens(all exept :tyrant: and :tyrant: 2) and u also drop off the lower aliens radar(lower than tryant). it would come at the same time as bsuit also
NOTE: ill say it once more: when u wear the bsuit 2 will be like wear a modded light armor and nothing else nothing else, instant death if Mr. Tryant finds u.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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http://downloads.sourceforge.net/tremx/tremx_043.zip
some minor(!) fixes and cloak(invisibility) test
/teamoverlay 1 to see the new hud object
and
( /cg_drawcrosshairinfo 1 but it must be 1 by default )
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yay you made it! The start menu is too cool! i like the dretch as picture and it's moving! :D
PS. The cloak is cool too! (it makes human invisable!)but it's not bug free :( you can still see the jet/batt/ammopack and the chaingun
And where is the Stasis gun?
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jet/battery/ammo pack was on purpose but ...
chaingun? :(
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how can u get TremX work on linux? i start up tremulous.x86 .exe thing but nothing happens >_<
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A while ago you promised human barricades, what happened to them?
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Just a question;
Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)
And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)
I think that should "balance" things a bit.
Oh and what about a decon option? It's kinda anoying if you want to place something where an other building already stands (wich you cant decon but only move instead)
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Just a question;
Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)
And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)
I think that should "balance" things a bit.
Oh and what about a decon option? It's kinda anoying if you want to place something where an other building already stands (wich you cant decon but only move instead)
yeah and for the decon thing it is something in tremulous svn which can be toggled on/off with g_markdeconstruct
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yeah and for the decon thing it is something in tremulous svn which can be toggled on/off with g_markdeconstruct
Hmm, how about having 2 options? Like the armoury menu, but with Quick-Keys like this;
-Decon Building (Press A/MoveLeft)
-Mark Building (Press D/MoveRight)
Or just MidMouse button for MarkBuilding (also a possibility)
I really like the marking option because when you want to move reactor from a great distance there is no need of a 2nd person involved. Same goes for other buildings ;)
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Just a question;
Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)
And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)
I think that should "balance" things a bit.
Well, maybe 800 is too cheap, but 2000 is too expensive. Unless you consider a naked human with a Xael to be a match for the Adv Tyrant. Also, humans have more credits capability than aliens so making Battlesuit+Xael+Grenade worth 2000 credits might be considered more expensive than the Adv Tyrant.
Make that between 1000 and 1200 credits I say.
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- you can evolve to granger from dretch without OM
What do you have to balance this with humans?
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- you can evolve to granger from dretch without OM
What do you have to balance this with humans?
Strong weapons? Surge? Xael?
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http://tremx.sourceforge.net/
added some info about stuff I added