Tremulous Forum
Media => Mapping Center => Topic started by: storma on August 23, 2006, 01:40:10 pm
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G'day all,
I've just started with mapping and creating textures etc, so I might have missed something but I am unable to get shaders happening with gtkradiant, they just come up as a little red and black box with "shader image missing".
I'm on debian sarge, so I converted the rpm to a deb, which installed nicely. Following the guide, I've installed the extra files. Everything else seems to be ok. I can create and compile a map fine, just not with shaders.
I have been through the forum, I have show shaders checked, I have tried to see if they work after a compile but no, I'm left with an invisible ladder.
The only thing that I can think of which might be a cause that I haven't tried, is the dot file thing, I have .trem/ and .tremulous/ (radiant dir and game dir). Being new to mapping, didn't want to merge them incase I broke something and couldn't play trem!!
If you have any ideas, please let us know...
Thanks in advance..
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I have been through the forum, I have show shaders checked, I have tried to see if they work after a compile but no, I'm left with an invisible ladder.
an invisible ladder?
you should not apply the ladder shader to the brushwork making up the ladder, but to a another brush that surrounds the ladder, its not meant to be drawn in game.
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an invisible ladder?
you should not apply the ladder shader to the brushwork making up the ladder, but to a another brush that surrounds the ladder, its not meant to be drawn in game.
dang, I do have to read some more tuts... ;)
But first I would like to be able to see what shaders I am selecting, not just go by name..
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If radiant can't figure out what image to use (if the shader name is different than the texture name), then the shader needs to specify qer_editorimage. Otherwise you get the generic red/black checkered texture.
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another way is using same name for the texture and the shader. but not the best way