Tremulous Forum

General => General Discussion => Topic started by: DIGI_Byte on August 28, 2006, 01:48:21 AM

Title: Trem Engine.
Post by: DIGI_Byte on August 28, 2006, 01:48:21 AM
Whos in charge of the trem engine thingy (the modified q3 engine)

Timbo?
Title: Re: Trem Engine.
Post by: vcxzet on August 28, 2006, 02:04:40 AM
Quote from: DIGI_ByteWhos in charge of the trem engine thingy (the modified q3 engine)

Timbo?
engine::icculus imho
Title: Re: Trem Engine.
Post by: DIGI_Byte on August 28, 2006, 02:19:54 AM
Quote from: vcxzet
Quote from: DIGI_ByteWhos in charge of the trem engine thingy (the modified q3 engine)

Timbo?
engine::icculus imho

:x
who do i contact with a few issues with it.
Title: Trem Engine.
Post by: Dustin on August 28, 2006, 02:28:51 AM
If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.
Title: Trem Engine.
Post by: DIGI_Byte on August 28, 2006, 03:25:07 AM
Quote from: DustinIf they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.

there not bug persay.

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
Title: Trem Engine.
Post by: Teiman on August 29, 2006, 04:56:12 PM
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.
Title: Trem Engine.
Post by: DIGI_Byte on August 29, 2006, 11:41:22 PM
Quote from: Teiman
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
Title: Trem Engine.
Post by: vcxzet on August 29, 2006, 11:49:23 PM
Quote from: DIGI_Byte
Quote from: Teiman
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
afaik trigger functions are disabled in game for spectators
Title: Trem Engine.
Post by: DIGI_Byte on August 30, 2006, 02:03:21 AM
Quote from: vcxzet
Quote from: DIGI_Byte
Quote from: Teiman
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
afaik trigger functions are disabled in game for spectators

not true. download that old version of my map AFA and be a spectator and go to the alien base.

the new one has some bugs i need too fix before i release it as beta1
Title: Trem Engine.
Post by: rasz_pl on August 30, 2006, 08:10:30 AM
my guess is mister "no clue but I map" is talking about that funny bug where spec floating thru the closed door gets his camera teleported/turned arround 180'

yes, its in trem code