Tremulous Forum
General => General Discussion => Topic started by: DIGI_Byte on August 28, 2006, 01:48:21 am
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Whos in charge of the trem engine thingy (the modified q3 engine)
Timbo?
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Whos in charge of the trem engine thingy (the modified q3 engine)
Timbo?
engine::icculus imho
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Whos in charge of the trem engine thingy (the modified q3 engine)
Timbo?
engine::icculus imho
:x
who do i contact with a few issues with it.
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If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.
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If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.
there not bug persay.
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
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theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.
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theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.
well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
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theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.
well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
afaik trigger functions are disabled in game for spectators
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theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.
well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
afaik trigger functions are disabled in game for spectators
not true. download that old version of my map AFA and be a spectator and go to the alien base.
the new one has some bugs i need too fix before i release it as beta1
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my guess is mister "no clue but I map" is talking about that funny bug where spec floating thru the closed door gets his camera teleported/turned arround 180'
yes, its in trem code