Tremulous Forum

General => Troubleshooting => Topic started by: peacekeeper on August 31, 2006, 07:15:02 pm

Title: "Ping too high" error and hack
Post by: peacekeeper on August 31, 2006, 07:15:02 pm
I don't know if this is in the right forum, but here it is anyway.

Is there a setting to stop players disconnecting you from a server by essentially spamming a message from them, which does not show up as normal chat, and this spam disconnects you from the server within a couple of seconds with the 'ping too high' error.

TIA.
Title: "Ping too high" error and hack
Post by: David on August 31, 2006, 07:22:52 pm
who has done this?

but, if someone was to, then I'm not sure there is much you can do. we need flood control settings.
and to be able to mute people.

also, if someone does this to you, shout about it in public chat. and then rejoin the same server and get them banned.
if anyone does this on MG I'll ban them, and be recommending an IP tables rule to stop them DoSing the server other ways.
Title: "Ping too high" error and hack
Post by: PwNz! on August 31, 2006, 09:34:03 pm
well some people do it because the person they are doing it to is a deconner or keeps flaming on and on and he wont leave the server and is UNKICKABLE so they spam him with private messages instead of kicking him
Title: "Ping too high" error and hack
Post by: Lava Croft on September 02, 2006, 12:35:43 pm
What the...
Title: "Ping too high" error and hack
Post by: rasz_pl on September 02, 2006, 02:34:04 pm
lol lava, but thers more, I'v heard some ppl (including one "clan" "leader") wrote scripts to speedpounce(yes, its not patched :/) and lucyspam (also not patched) ...
its popular among spamming children
Title: "Ping too high" error and hack
Post by: Stof on September 02, 2006, 10:04:19 pm
You do not need a script to rapid luci fire :/
Title: "Ping too high" error and hack
Post by: rasz_pl on September 03, 2006, 03:36:36 am
Quote from: "Stof"
You do not need a script to rapid luci fire :/

well, spamming children need one I guess
Title: Re: "Ping too high" error and hack
Post by: Wurschtl on December 05, 2006, 10:23:51 pm
Quote from: "peacekeeper"
I don't know if this is in the right forum, but here it is anyway.

Is there a setting to stop players disconnecting you from a server by essentially spamming a message from them, which does not show up as normal chat, and this spam disconnects you from the server within a couple of seconds with the 'ping too high' error.

TIA.


Hi

Since yesterday such a kid is sitting around on the Corbina Server. Deconning and spamming via private message. Some of his victims get a "Server Command Overflow". I don't, i guess its because I'm using a "new" client...tjw from november I think. Nevertheless, his spam causes me to lag.
Is it somehow possible to just turn off these private messages?
If not, it may be possible with a patch like this here:
http://tremulous.net/phpBB2/viewtopic.php?t=2523
But, would this also avoid the lagproblem.

Does anybody know any Corbinaadmins? I don't know, but making a client haveing an overflow error, isn't it reason enough to send the attackers ip to the executive, as an admin?

byby, Wurschtl
Title: "Ping too high" error and hack
Post by: dude11235 on December 05, 2006, 10:44:14 pm
OMG Some one was doing that to me while I was recording a demo and trem stopped working! I had to restart my comp and do a virus scan but now everything's fine.
Title: Re: "Ping too high" error and hack
Post by: rasz_pl on December 05, 2006, 10:56:01 pm
Quote from: "Wurschtl"
Quote from: "peacekeeper"
I don't know if this is in the right forum, but here it is anyway.

Is there a setting to stop players disconnecting you from a server by essentially spamming a message from them, which does not show up as normal chat, and this spam disconnects you from the server within a couple of seconds with the 'ping too high' error.

TIA.


Hi

Since yesterday such a kid is sitting around on the Corbina Server. Deconning and spamming via private message. Some of his victims get a "Server Command Overflow". I don't, i guess its because I'm using a "new" client...tjw from november I think. Nevertheless, his spam causes me to lag.
Is it somehow possible to just turn off these private messages?
If not, it may be possible with a patch like this here:
http://tremulous.net/phpBB2/viewtopic.php?t=2523
But, would this also avoid the lagproblem.


no, lag would be there :(
Title: Re: "Ping too high" error and hack
Post by: Wurschtl on December 05, 2006, 11:05:59 pm
Quote from: "rasz_pl"


no, lag would be there :(


Well, another thing on my next-version-wishlist ;)
Title: "Ping too high" error and hack
Post by: Radiohead on December 08, 2006, 02:12:36 am
Quote from: "dude11235"
OMG Some one was doing that to me while I was recording a demo and trem stopped working! I had to restart my comp and do a virus scan but now everything's fine.


Aww that must have sucked, what kind of demo were you doing??
Title: "Ping too high" error and hack
Post by: Caveman on December 08, 2006, 05:31:56 am
The only solution to this is to patch the server so that msg-spam is no longer possible.
Title: "Ping too high" error and hack
Post by: rasz_pl on December 08, 2006, 07:20:35 pm
Quote from: "Caveman"
The only solution to this is to patch the server so that msg-spam is no longer possible.


like for example !ignore available to all players
Title: "Ping too high" error and hack
Post by: kevlarman on December 08, 2006, 07:30:15 pm
Quote from: "rasz_pl"
Quote from: "Caveman"
The only solution to this is to patch the server so that msg-spam is no longer possible.


like for example !ignore available to all players
it makes no sense to make ignore an admin command, it should just be /ignore, and it isn't as helpful as this (https://bugzilla.icculus.org/show_bug.cgi?id=2811)in reducing lag from message spam (ignore is a good idea for other reasons though).
Title: "Ping too high" error and hack
Post by: Caveman on December 08, 2006, 07:57:31 pm
!ignore is absolutely not usable here, sorry rasz.
/ignore would be the way to do it.

!commands are (as i understood) commands to be executed by the server and in this case it would mean _heavy_ patching of the server as the server has then to keep track who is ignoring whom.

Where as

/ignore is the client-side command that eould tell the client to drop pmsg from a specific player. But that would mean an unpure client.

But both ways are not perfect. Limiting amd timing the pmsg is what you want and that is what kevlarman's link gives as a patch .)
Title: "Ping too high" error and hack
Post by: vcxzet on December 08, 2006, 08:05:54 pm
ALT+F4
Title: "Ping too high" error and hack
Post by: rasz_pl on December 08, 2006, 08:20:29 pm
Quote from: "Caveman"
!ignore is absolutely not usable here, sorry rasz.
/ignore would be the way to do it.

!commands are (as i understood) commands to be executed by the server and in this case it would mean _heavy_ patching of the server as the server has then to keep track who is ignoring whom.

Where as

/ignore is the client-side command that eould tell the client to drop pmsg from a specific player. But that would mean an unpure client.


here, read once more what its about :

Quote from: "rasz_pl"
Quote from: "Wurschtl"
Quote from: "peacekeeper"
I don't know if this is in the right forum, but here it is anyway.

Is there a setting to stop players disconnecting you from a server by essentially spamming a message from them, which does not show up as normal chat, and this spam disconnects you from the server within a couple of seconds with the 'ping too high' error.

TIA.


Hi

Since yesterday such a kid is sitting around on the Corbina Server. Deconning and spamming via private message. Some of his victims get a "Server Command Overflow". I don't, i guess its because I'm using a "new" client...tjw from november I think. Nevertheless, his spam causes me to lag.
Is it somehow possible to just turn off these private messages?
If not, it may be possible with a patch like this here:
http://tremulous.net/phpBB2/viewtopic.php?t=2523
But, would this also avoid the lagproblem.


no, lag would be there :(


LAG, its about message spam LAG, must be server side

Quote from: "Caveman"
!ignore is absolutely not usable here, sorry rasz.
/ignore would be the way to do it.


yes, just like /share..
but this is the GAME, game for the PLAYERS, and PLAYERS dont give a F(udge) about server/client side, they want to do !help and see "oh, i can share and ignore ppl, kewl", they dont want to guess what commands are available to them.
as a last resort /ignore and /share syntax should be in the !help menu to actually HELP players use the game.

btw https://bugzilla.icculus.org/show_bug.cgi?id=2811 needs a client side argument/switch, i dont want to be forced to server settings like on the R1CH builds (try to tell your team 3 things fast, yep you cant, server cuts you after the second one), i want to decide who I ignore, and what is a spam to me.
Title: "Ping too high" error and hack
Post by: Caveman on December 08, 2006, 09:41:51 pm
hrhr, I ain't saying that I dont see your point. I can fully understand it. But it's also no solution to hand out impure clients .)

imho it's the bes solution atm to implement it on the server side in a low impact way, which would mean to cap the amount (of course variable) you can "spam" :)
Title: "Ping too high" error and hack
Post by: R1CH on December 08, 2006, 10:08:58 pm
Quote from: "rasz_pl"

btw https://bugzilla.icculus.org/show_bug.cgi?id=2811 needs a client side argument/switch, i dont want to be forced to server settings like on the R1CH builds (try to tell your team 3 things fast, yep you cant, server cuts you after the second one), i want to decide who I ignore, and what is a spam to me.

Rate limiting of any messages that get broadcast or sent to other clients is essential to stop this kind of problem. What on earth binds do you have that require 3 lines of text anyway?
Title: "Ping too high" error and hack
Post by: rasz_pl on December 09, 2006, 12:17:27 am
Quote from: "R1CH"
Quote from: "rasz_pl"

btw https://bugzilla.icculus.org/show_bug.cgi?id=2811 needs a client side argument/switch, i dont want to be forced to server settings like on the R1CH builds (try to tell your team 3 things fast, yep you cant, server cuts you after the second one), i want to decide who I ignore, and what is a spam to me.

Rate limiting of any messages that get broadcast or sent to other clients is essential to stop this kind of problem. What on earth binds do you have that require 3 lines of text anyway?


it doesnt matter what are they, the point is server penalizes everyone just because there are retards spamming shit
Lets say im in alien base, just killed OM, some dretches left alive and are eating my ass, I hit my "om reac down ,ATTACK MORONS" teamsay key twice trying to stay alive, kill dretches, and now try to say to my team that there is a granger left and I fokin CANT.
There are players I want to be rate limited, and there are players that spam essential informations in the heat of the battle and i DONT want them to be rate limited. I want to be in charge of who gets limited and who doesnt. I know its playercount^2 table, so what?
Title: "Ping too high" error and hack
Post by: Stokes on December 09, 2006, 01:13:37 am
Yeah, the ping hack happens to me alot in GameArena. Especially if I call a vote.
Title: "Ping too high" error and hack
Post by: n00b pl0x on December 09, 2006, 01:43:56 am
yet another reason to play on admin'd servers? :-? corbina kinda sucks...you should stay away
Title: "Ping too high" error and hack
Post by: KamikOzzy on December 09, 2006, 06:52:52 am
I believe that !Ignore should be a command. Working similar to !mute, but only blocking them for you and not everybody.

Possible syntax could be

!ignore (name) (time)

Might be useful to specify only to ignore PMs and not public chat, or visa versa. 8)