Tremulous Forum
General => General Discussion => Topic started by: Teiman on September 01, 2006, 03:10:39 pm
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I have included a Tremulous screenshots on this year screenshot collection (http://wiki.quakesrc.org/index.php/The%20best%20of%202006%20Screenshots%2C%20by%20Tei).
This collections is annual and include my selection of better screenshots for Quake mods, Quake engines and Quake standalones.
I accept better screenshots for Tremulous.
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True Combat Elite is actually an Enemy Territory total conversion.
You should see if you can get newer screenshots of Nexuiz. They have made some graphical improvements.
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hmm, you should add the quake2 mod, digital paint: paintball 2
www.dpball.com
(http://upload.arena-zone.com/images/330047sshot020.jpg)
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Yeah.. no offense.. but the current tremulous screenshot sucks. Its grainy, too close, and doesn't show much of the game.. grangers are nice though... if you want a granger at least take a better shot of one... I'm sure someone will have a better screenshot.. i'm not the screenshot type.. but there are a few floating around with stacked humans camping.. that would do nicely.
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Games based on the DOOM3-engine are -NOT- Quake*-engine games. They are fundamentally different. Nice sshot collection, but you forgot to include the game that I think makes the best use of DOOM3's new features, and that's Prey.
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Doom³ is as fundamentally different from Quake³ as Quake³ is from Quake²... it's a Carmack Engine, I guess that qualifies it... ;)
Danny
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Megabite, by different I mean the way a scene is rendered:) It's all done quite the same throughout all Quake games. In DOOM3 this is totally different, and it will be quite like DOOM3 until up to 2010 orso.
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i cant register to edit the page, pfft.
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Megabite, by different I mean the way a scene is rendered:) It's all done quite the same throughout all Quake games. In DOOM3 this is totally different, and it will be quite like DOOM3 until up to 210 orso.
what do you mean different? Doom3 is "pump as little geometry as you can and shader the living shit out of it"
Doom3 on Voodoo2 :
http://www.firingsquad.com/media/gallery_image.asp/244/5
http://www.firingsquad.com/media/gallery_image.asp/244/6
mm looks JUST like Q3 engine, doesnt it? :)
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The main difference is that the Doom³ Engine does not use bsp-trees and lightmaps but renders from *.map in real time to get more... well, the idea was to get more realistic lighting / shadows... ;)
My point is that Quake³ was nearly as big a leap at its time as Doom³ was... introducing shaders and curved surfaces in 3d shooters. Other things worth mentioning may be early steps with skeletal animation and 3-part playermodels (head/torso/legs).
All not too small steps... praise the mighty JohnC! ;)
Danny
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Q2 and Q3 engines aren't really that different (and I know this pretty well). There's a bigger jump between Q1 and Q2 than between Q2 and Q3. Doom3 is a total different thing.
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There's a bigger jump between Q1 and Q2 than between Q2 and Q3.
What? Colored lighting, more animations and the worn gun being displayed? QuakeC being removed? There was a GL-renderer for Q1 as well, so that does not really qualify.
I don't know where you have been in 1999, but the Trinity engine, now called Q3Engine, was hyped as innovation of the millennium back then... whereas Q2 was just improving on things newer hardware allowed. Speaking of hardware... Q3 was the first game not running without 3d hardware, no software renderer anymore!
Just stating this was more like that and this is totally different from that without any arguments is not really a good style of discussion.
Danny
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Q2 engine is an evolution of Q1 engine, as Q3 engine is a evolution of Q2 engine. As I said, I know this pretty well (I'm lead coder at warsow.net, which is based on Q2 engine and does everything Q3 does). We can argue on if the jump between Q1 and Q2 is bigger than the jump between Q2 and Q3, but this isn't my point. My point is that both those jumps aren't any big, they aren't really jumps, but a constant evolution. The step between Q3 and D3 is really a break appart.
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To complement on what jal said, all the Quake games use the same generation of id technology, namely the Quake tech. DOOM3 is the start of an entirely new generation of id technology, which will in turn will probably evolve in a similar manner as Q1 has evolved into Q3.