Hi, when I run tremulous full screen I can't tab out of it (e.g. to read IM), faq says to use alt + enter. However then I have a window that I can't really position nice. I either have the windows bar at bottom, or right/left edges showing the window. Isn't there a way to open the game so the window automaticly maximizes or fullscreen and still be able to minimize the game ? or is that limitation of the quake engine ?
I play on linux and the same thing happens to me. And when I use alt-enter to tab out, and click in to get back in and alt-enter for fullscreen again, it seems to load the map again. o.o It happens on quake3, so its a bug in the quake3 source as well. Would be nice for a fix!
its people like you who piss me off. standing there will a dretch eats you cos your checking your email.
either play the game or don't.
I agree with David...
As for the 'bug'... it is none. That is due to the vid_restart.
It can probably be considered a bug : I have no problems switching to and from fullscreen withouth any vid_restart on Linux.
There is a first for everything.
I have seen over 200 different boxes doing the vid_restart when switching, on this engine.
But then again I am no coder and I can't tell what's now a bug or not.
Still imho vid_restart is required after a switch, if only to get the gfx back into the required state to play.
start trem with startx /usr/local/bin/tremulous -- :1
then use ctrl alt F7 and F8 to switch.
You guys just gave me a good laugh. :D I play games for fun, not for living. But I will take you as a good example; next time my girlfriend calls because I don't response to icq I will just pickup an shout "l PLAY TREMULOUS DONT YOU GET IT SERIOUS BUSINESS 1111111111!!!!!!!!!!!"
set ICQ to busy. or just close it.
people going AFK realy pisses me off.
should be a kickable. :(
Quote from: CavemanThere is a first for everything.
I have seen over 200 different boxes doing the vid_restart when switching, on this engine.
But then again I am no coder and I can't tell what's now a bug or not.
Still imho vid_restart is required after a switch, if only to get the gfx back into the required state to play.
you can switch between fullscreen and windowed without a vid_restart on linux using tjw's binary (i'm reasonably sure it does require vid_restart on the vanilla version). i regularly do this when i'm skipping a game and talking to someone on the server.
Quote from: kevlarmanQuote from: CavemanThere is a first for everything.
I have seen over 200 different boxes doing the vid_restart when switching, on this engine.
But then again I am no coder and I can't tell what's now a bug or not.
Still imho vid_restart is required after a switch, if only to get the gfx back into the required state to play.
you can switch between fullscreen and windowed without a vid_restart on linux using tjw's binary (i'm reasonably sure it does require vid_restart on the vanilla version). i regularly do this when i'm skipping a game and talking to someone on the server.
I'm using vanilla tremulous and it works perfectly for me.