Tremulous Forum

Media => Mapping Center => Topic started by: 4as on September 02, 2006, 10:01:14 pm

Title: Problem with Surface Light and Non-solid
Post by: 4as on September 02, 2006, 10:01:14 pm
I've been make a simple lamp and light beam with those tutorials:
http://bubba.planetquake.gamespy.com/beam1.html
http://fps.brainerd.net/light6.htm

The problem is that the light surface doesnt cast any light (I use q3 texture base_light/baslt4_1_2k) and the light beam stays solid (sfx/beam_1).
And all shaders loads fine.

Am I missing something? Tremulous doesnt support nonsolid and surafce light?
Title: Re: Problem with Surface Light and Non-solid
Post by: Survivor on September 02, 2006, 11:25:42 pm
Quote from: "4as"
I've been make a simple lamp and light beam with those tutorials:
http://bubba.planetquake.gamespy.com/beam1.html
http://fps.brainerd.net/light6.htm

The problem is that the light surface doesnt cast any light (I use q3 texture base_light/baslt4_1_2k) and the light beam stays solid (sfx/beam_1).
And all shaders loads fine.

Am I missing something? Tremulous doesnt support nonsolid and surafce light?


First off all, that texture is part of q3 and not allowed to be used in trem releases. For the problem are you sure you selected the shaders and not the textures?
Title: Re: Problem with Surface Light and Non-solid
Post by: 4as on September 02, 2006, 11:50:35 pm
Quote from: "Survivor"
First off all, that texture is part of q3 and not allowed to be used in trem releases.


I also tryed making my own shader, with just one line of code "surfaceparm nonsolid". It still didnt work.

Quote from: "Survivor"
For the problem are you sure you selected the shaders and not the textures?


Ops, I c'n'p wrong texture name; I'm using sfx/beam_blue.
And yeah, i'm sure.
e.g. the light beam is transparent and scrolls a bit.