Tremulous Forum

Media => Map Releases => Topic started by: DASPRiD on September 10, 2006, 04:01:32 am

Title: Work in Progress: Delta Labs
Post by: DASPRiD on September 10, 2006, 04:01:32 am
Without many words, 2 screenshots. More infos will follow. Full size screenshots through a click on the images.

(http://www.dasprids.de/other/delta_labs/shot0008_640.jpg) (http://www.dasprids.de/other/delta_labs/shot0008.jpg)
(http://www.dasprids.de/other/delta_labs/shot0010_640.jpg) (http://www.dasprids.de/other/delta_labs/shot0010.jpg)
Title: Work in Progress: Delta Labs
Post by: kevlarman on September 10, 2006, 05:27:45 am
first of all, isn't that a little dark? second, could you please not post 1600x1200 directly in the thread, it breaks the layout even at 1600x1200 (though not much), and it really breaks it for those of us who have the browser sized at 1024x768
Title: Work in Progress: Delta Labs
Post by: DarkRogue on September 10, 2006, 05:51:17 am
from what I can see (looks really damn dark) is a nice start.
Title: Work in Progress: Delta Labs
Post by: Taiyo.uk on September 10, 2006, 08:41:12 am
Delta Labs? Like in doom3?  :wink:

Looks like an interesting start.
Title: Work in Progress: Delta Labs
Post by: DASPRiD on September 10, 2006, 02:17:46 pm
The ambiente in some Area's should be dark. The problem could be, that someone, playing the game with low brightness, may not see very much. So if you play with normal gamme, my question here: Can you see the walls and the floor? If the answer is yes, its not too dark. And not all areas in the map will be so dark. In addition, this area will get some more small light, but not too much.

Taiyo.uk:
From there I took the mapname, yes. But it will not be the same map ;)
Title: Work in Progress: Delta Labs
Post by: dodo1122 on September 10, 2006, 07:25:10 pm
nice work  :wink:
Title: Work in Progress: Delta Labs
Post by: vcxzet on September 10, 2006, 07:40:37 pm
gamma up please
Title: Work in Progress: Delta Labs
Post by: [db@]Megabite on September 10, 2006, 09:37:57 pm
please not!

I like it gloomy... ;)
Title: Re: Work in Progress: Delta Labs
Post by: DASPRiD on September 10, 2006, 09:45:46 pm
Alright, here you get a very small light up of 50 percent. More I wont give you ;)

Before:
(http://www.dasprids.de/other/delta_labs/shot0008_640.jpg) (http://www.dasprids.de/other/delta_labs/shot0008.jpg)
After:
(http://www.dasprids.de/other/delta_labs/shot0012_640.jpg) (http://www.dasprids.de/other/delta_labs/shot0012.jpg)
Title: Work in Progress: Delta Labs
Post by: krom on September 10, 2006, 10:49:59 pm
cool room
Title: Work in Progress: Delta Labs
Post by: [db@]Megabite on September 10, 2006, 11:49:46 pm
dark room
Title: Work in Progress: Delta Labs
Post by: Seffylight on September 11, 2006, 02:55:55 am
Both of the above = same thing.
Title: Work in Progress: Delta Labs
Post by: holyknight on September 11, 2006, 03:24:03 am
wow... looks like a very scary place  :eek:
Title: Work in Progress: Delta Labs
Post by: Catalyc on September 11, 2006, 06:52:14 am
Its not as dark, its the gamma setting, you can tell because the reactor pretty much blends with the background.
Title: Work in Progress: Delta Labs
Post by: DASPRiD on September 11, 2006, 10:35:59 am
Oh, I just looked at the screenshots on my Eizo TFT at work. It is realy a bit darker than on my nice CRT at home. So maybe I turn up the lightpower from 75 to 150. What do you think?
Title: Too dark
Post by: RedGuff on September 11, 2006, 01:14:35 pm
Hello.
I agree. This map is too dark.
Please, turn up the lightpower, or add other lights.
75 => 150, maybe.
Thanks.
Title: Work in Progress: Delta Labs
Post by: [db@]Megabite on September 11, 2006, 02:28:26 pm
Buy a flashlight... ;)

Danny
Title: Work in Progress: Delta Labs
Post by: gareth on September 11, 2006, 02:29:57 pm
Too dark.
Title: Work in Progress: Delta Labs
Post by: [db@]Megabite on September 11, 2006, 02:44:46 pm
I think you cannot judge a map just by its brightness. If darkness is part of the setting, an instrument to create atmosphere... why not?
Models can be seen well even in darkness. All people playing with crazy gammasettings are the first to cry about darkness. Try playing with r_gamma 1.0 like I do. The game looks nicer and after a while you wouldn't even notice the difference.

Danny
Title: Work in Progress: Delta Labs
Post by: DarkRogue on September 11, 2006, 05:29:10 pm
I do play with gamma 1.0 and some maps like Tremor can only be palyed at night when your eyes are adjusted to low light settings, otherwise you have to knock your gamma up just to tell the corridors apart.

And from the SSs, the map is Tremor style dark. :P
Title: Work in Progress: Delta Labs
Post by: [db@]Megabite on September 11, 2006, 10:32:04 pm
mh, tremor is quite grey but not really dark. I have played it on two different TFT's and a CRT with standard driver gammy / brightness... check brightness settings of your monitor maybe? ;)

Danny
Title: Work in Progress: Delta Labs
Post by: dormedas on September 12, 2006, 01:22:11 am
FINALLY! I've been crying for a dang dark map! this is a really awesome idea! BTW I like the light fixtures part of the map so far. Although for a starting hummie base it looks too open.
Title: Work in Progress: Delta Labs
Post by: Voidling on November 19, 2006, 04:46:24 pm
The light's just fine.
As for the "too open" part, it will force humans to move quickly, which is good.
Title: Work in Progress: Delta Labs
Post by: InfernoX347 on November 19, 2006, 09:37:03 pm
Quote from: "Seffylight"
Both of the above = same thing.


There is a slight difference, look at how the light is drawn on the wall.
Title: Work in Progress: Delta Labs
Post by: Lava Croft on November 21, 2006, 12:38:43 am
What's with the necromancing?
Title: Work in Progress: Delta Labs
Post by: n00b pl0x on January 06, 2007, 07:40:52 pm
it got mentioned in a different topic :o
Title: Work in Progress: Delta Labs
Post by: Inferno on January 07, 2007, 07:34:24 pm
Come on DASPRID. Give us some new scrennshot or we will close your
thread : -D
Title: Work in Progress: Delta Labs
Post by: n00b pl0x on January 07, 2007, 07:37:01 pm
/callvote close_thread "he wont give more teaser screenshots"
Title: Work in Progress: Delta Labs
Post by: DASPRiD on January 07, 2007, 09:45:39 pm
I will, but not at the moment.
Title: Work in Progress: Delta Labs
Post by: DASPRiD on January 29, 2007, 12:41:53 am
Quote from: "Inferno"
Come on DASPRID. Give us some new scrennshot or we will close your
thread : -D


It's going forward...

http://dev.dasprids.de/maps/delta_labs/screenshots/
Title: Work in Progress: Delta Labs
Post by: techhead on January 29, 2007, 01:12:26 am
Cool, looks awesome, and it already has a feel similar to Nexus6.
Keep up the good work.
Title: Work in Progress: Delta Labs
Post by: Taiyo.uk on January 29, 2007, 03:17:54 am
Quote from: "DASPRiD"

It's going forward...

http://dev.dasprids.de/maps/delta_labs/screenshots/

/me has wet his pants again
Title: Work in Progress: Delta Labs
Post by: whitebear on January 29, 2007, 06:40:56 am
cool. another great map coming from you ^^
Title: Work in Progress: Delta Labs
Post by: ::ThePredator on February 02, 2007, 02:41:29 am
This one better end up on rotation, because they aren't enough dark maps.
Title: Work in Progress: Delta Labs
Post by: DASPRiD on February 10, 2007, 04:40:36 pm
There are new shots on my website.
Title: Work in Progress: Delta Labs
Post by: Taiyo.uk on February 10, 2007, 07:28:26 pm
Quote from: "DASPRiD"
There are new shots on my website.

*Taiyo.uk has wet his pants.
Title: Work in Progress: Delta Labs
Post by: techhead on February 12, 2007, 08:52:20 pm
Ooh, pretty...
Title: Work in Progress: Delta Labs
Post by: _Equilibrium_ on February 13, 2007, 02:52:48 am
looks great. about how big is it?
Title: Work in Progress: Delta Labs
Post by: DASPRiD on February 13, 2007, 08:16:07 am
Listen to Tremradio and you would know, something around Tremor.
Title: Work in Progress: Delta Labs
Post by: _Equilibrium_ on February 13, 2007, 09:07:42 pm
Quote from: "DASPRiD"
something around Tremor
good size. i like it even more now.