Tremulous Forum
Media => Map Releases => Topic started by: DASPRiD on September 11, 2006, 03:37:20 pm
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Well, after some thinking about it, I decided to port my Urbanterror-Map Hamunaptra to Tremulous. For Urbanterror, the map was a bit to big, but it should fit very well for tremulous. I will do the port this evening, do a compile over night (takes ca. 6 hours because the lightning), and upload the map tomorrow evening (GMT+1). For the guys can't waiting for screenshots, here are the one created for Urbanterror:
(http://www.dasprids.de/other/hamunaptra/thumbs/shot0004.jpg) (http://www.dasprids.de/other/hamunaptra/shot0004.jpg) (http://www.dasprids.de/other/hamunaptra/thumbs/shot0005.jpg) (http://www.dasprids.de/other/hamunaptra/shot0005.jpg)
(http://www.dasprids.de/other/hamunaptra/thumbs/shot0006.jpg) (http://www.dasprids.de/other/hamunaptra/shot0006.jpg) (http://www.dasprids.de/other/hamunaptra/thumbs/shot0007.jpg) (http://www.dasprids.de/other/hamunaptra/shot0007.jpg)
After porting is done, I will continue on Delta Labs.
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It looks pretty cool, but it doesn't really fit in with the Tremulous setting. Maybe take some pointers from Satannum and his arcdig map, mix old and new a bit before you release it. :)
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The tremulous setting isn't realy defined yet. And: doesn't this have something of Alien vs. Predator? ;)
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I don't know this map yet, but if it is playable and the players think so too, I'd like to include it on our rotation.
Drop me a line if you got it ready :)
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The tremulous setting isn't realy defined yet. And: doesn't this have something of Alien vs. Predator? ;)
It's a sci-fi setting. The fact there's aliens, robot armor, and laser based weaponry should have been a hint ;). And while yes ruins can be made to work there has to be some tie in to that element, take AVP yes you have ancient temples however at their heart every last one of them have alien architecture and equipment that stands out that while yes the early areas of the temple look ancient civilization, the heart of the complex screams ET.
Don't get me wrong from the SS it looks like a beautiful map, just the atmosphere seems a tad off. I'm sure just ported or updated for trem should be fun to run around in :)
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Map looks very promising aesthetically. Put it up, I'll put it on the }MG{ server and we'll give it a good testing :wink:
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Well, compiles running, gimme some time... ;)
--- SetupGrid ---
Grid size = { 64, 64, 128 }
133632 grid points
1289 point lights
0 spotlights
1289 diffuse (area) lights
33 sun/sky lights
2605 total lights
6 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (28)
116 x 72 x 16 = 133632 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (37)
2965438 luxels
1806216 luxels mapped
354117 luxels occluded
2605 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (647)
2965438 luxels illuminated
--- IlluminateVertexes ---
0...1...
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Any restrictions on usage of urban terror artwork?
Danny
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Nope, everything used in this map is either created by myself or published for free use by other mappers. Nothing of Urbanterror itself used in this map.
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Compiling is done soon, any server admin online for testing? If yes, contact me on ICQ: 105677955.
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Compiling is done soon, any server admin online for testing? If yes, contact me on ICQ: 105677955.
use irc ftw
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Damn, i did a bad mistake, compiled it with light -fast, but forget to set -gamma 2. Needs just another recompile, so you still have to wait for tommorow, sorry guys :-?
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WOOOOOO WEEEEEEEEEE WOOOOOOO (sci-fi theme song)
looks very unique and very egypt like freaking awesome map!
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Well, you may take a look at it know. Because it only contains new textures + models, and the bsp itself holds 14,1 MB, the PK3-Size is 21 MB. I think, the light setting is right know, even if its not the same es on the screenshot (a bit lighter, but only a bit). If its to bright for most of you, I will do just another recompile.
But now, download, play, and lemme play with you in 11 hours after work ;)
http://www.dasprids.de/other/hamunaptra/hamunaptra.pk3
PS: Don't forget to read the readme.txt in the root of the PK3 ;)
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pretty cool but one thing:
I see the seams of the skybox (dunno if it is related with my videocard/settings or not)
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Well, I've used the -skyfix option, maybe I should take it out?
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Lol, i found a stargate, could you make it working? :)
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Haha, a SGC map would rock beyond words, I have to leave myself a note to make one sometime.
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hhahhaha great idea , (me big big fan of stargate)
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hhahhaha great idea , (me big big fan of stargate)
who isnt?
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sorry mate but i've not seen it much since it's one of late night series and i gotto wake-up for school, So i can't say that i would be big-fan or fan at all.
Only if you coun't sci-fi fans to this group automaticly. :wink:
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hhahhaha great idea , (me big big fan of stargate)
who isnt?
ME.
It's a good map, I like it. Only bug I've found so far is that dretchen can walk on the "ceiling" of the outside area (just wallwalk up the sand banks).
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hhahhaha great idea , (me big big fan of stargate)
who isnt?
ME.
It's a good map, I like it. Only bug I've found so far is that dretchen can walk on the "ceiling" of the outside area (just wallwalk up the sand banks).
Thx all for your opinions so far! :)
@Bug: Whups :eek:. I used playerclip there. Which clip do I have to use instead?
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Just place a good trigger_hurt in the sky. Works great against jettards too. The map itself looks nice, but the theme is totally non-fitting for Tremulous, I just cannot get myself to not constantly think 'What the fuck am I doing here', and the palmtrees don't help:( Looking forward to your first real Tremulous map.
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Just put a thin layer of slick over the places you don't want wallwalkers to go.
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Just place a good trigger_hurt in the sky. Works great against jettards too. The map itself looks nice, but the theme is totally non-fitting for Tremulous, I just cannot get myself to not constantly think 'What the fuck am I doing here', and the palmtrees don't help:( Looking forward to your first real Tremulous map.
I guess the map could be themed a little like ArcDig instead of the current Ancient Egyptian theme. Would that'd fit trem a little better? Perhaps Haos Redro was attempting to extend a mine, but uncovered an ancient subterranian network of unknown origin. They sent a team of scientists down to investigate. When communications with the science team abruptly failed and they did not return at the arranged time, the marines were called in. Could these ancient caverns still be infested? :wink:
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Nic-ish map, i have no problem with the setting.
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Looks good to me so far, but it does seem more built towards deathmatch type play rather than Tremulous type play. I love the setting, though. At least it's unique to everything else Trem offers so far. ;)
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ah ha, you should put some "gods statues" that maybe aliens worship? Or maybe OTHER aliens worship? So it will be like humans invading the planet and the aliens guarding it, or maybe the other way around. If that's a good idea, then make the sky look more different.
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At the moment, many guys want the stargate working and a second planet. Well, I still not know, if I will make the gate working the whole time (you know, 37 minutes limit of an open gate), or if I will make it dialing. My idea yet is to connect the gate to an ice planet with a biosphere... Well gimme some time ;)
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And for sure, I will fix the lightning. The athomsphere is not so good as it was on the screenshots you saw at top of this thread :/
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I like it...but to stay more in the Trem's style, i think you should divide all the lights by half. That way it would be more like a forbidden temple where aliens have been sleeping for centuries...For now the map has more light than the center of a big city at night O_O
I didn t expect torchs to be so powerful...Maglite should stop making flashlight and start selling torchs :p
EDIT : Oops i didn t see your EDIT XD
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I didn t expect torchs to be so powerful...Maglite should stop making flashlight and start selling torchs :p
Why not? :D
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Actually you could expand on the stargate idea and have it lead into the SGC control room. :)
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Not good, we still are on earth ;)
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Hamunaptra isn't real, and the scandinavian gods were offworld too. So why not make hamunaptra of world?
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Well if someone makes a kawoosh shader or particle effect, I'll see if I can make the control room. :)
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Well if someone makes a kawoosh shader or particle effect, I'll see if I can make the control room. :)
No thx, I still have all effects for a dialing gate ;)
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So, whats the actual plan now, you ask yourself?
Well, after talking with some guys about the map, the map will get more tremulous like. Yes, you heard right.
In front of the temple, I will add some more desert. 50 meters away (not viewable frm the temple entry), there will be a (crashed?) spaceship, with a stargate in it. This gate will point to another stargate, located in the big hall of the temple above the cave. A short summary of the result I want to get:
- Humans start in the great Spaceship
- Aliens still start in their cave
- Temple gets more alien style, so some more things broken down
- Maybe anywhere an alien stature
- 3 Ways in, 2 ways out of the spaceship:
- The gate only points into the spaceship, don't try to enter it from the other side
- Second way through the cargobay in front of the ship
- Third way through an elevator entry below the ship
- More places to build good bases
- Lighting in the temple fixed
As you guess right, this all will take some time. Realy enough time, that Delta Labs have to wait. Many guys like the map and the difference to other Trem-Maps, so I decided to go on with it. Yes, Lava doesn't like my palmtrees, but I don't care. By the way, I will make those palmtrees climbable for humans.
If you have any further suggestions, feel free to post them here. If you name is Lava and you want to complain about the style not fitting in the Trem-Universe, shut up ;)
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That sounds great but i m really worried about the size of the map...The old version was already a maze with BIG rooms and huge corridors...So if you re adding a spaceship + some desert ... We will see, but pls, dont come with something even larger than Pulse
Actually make something a lot smaller than Pulse since your room are huge and allow easy egg spamming
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Dont worry about that. I will even small down the temple. Not in its internal size, but less rooms / corridors. And the spaceship won't get too big. You will only enter 1/100 of the real spaceship.
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- Humans start in the great Spaceship
- Aliens still start in their cave
- Temple gets more alien style, so some more things broken down
- Maybe anywhere an alien stature
- 3 Ways in, 2 ways out of the spaceship:
- The gate only points into the spaceship, don't try to enter it from the other side
- Second way through the cargobay in front of the ship
- Third way through an elevator entry below the ship
- More places to build good bases
- Lighting in the temple fixed
If u really can make ur all plans this map to work... Nice!
Well, it is good that u decided to make a bit smaller temple, it was very big.. And stargate, well, sad that it can be dialed only from other side, or is it always open and prevents it?... (well everyone who watches Sg know why :wink:) And if it is always open, remeber 38 min timelimit...
Stargate in the ship should imho in wide area preventing that place to be a turretsight and then Sg might be used more :) And how about the rule that one exit the gate same speed than entered. But maybe it would take... well have no idea how to do that...
'Tyrant eating human' statue or tyrant worshipped by dretches around it in circle :D (unas wasn't the first one.... :-? )
If that elevator could be changed to be rings... wow... Even though ship is crashed (?) it should be able to use those... and i twould be rather strange that just crashed ship would have working lift to surface..
And sounds :) I don't know if these would be even possible.
It would be nice to have some dhd, spash sounds, but with SG1 style, etc when activated (@ mapstart or first to activate). Some wind outside (desert site). But actual jaffa/goaul'd sounds might be too much as much I still would want to hear those..
No more ideas atm :roll:
I hope that these changes aren't impossible :)
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I play Aliens and I hate this map. Its a shooting gallery. There is absolutely no disadvantage for humans and pure disadvantage for aliens. The halls are huge with no hiding spots, it take far too long to retreat, humans have seconds to shoot at an alien before they get any where near to harming them, the only real choke points are near the human base, jetpacks can naviagate the entire place with no difficulty. Its not good for Tremulous gameplay.
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Look this! If you see carefully you can see a dretch wallwalking the sky... Isn't it strange? Its especially nasty if they use it to fall to your head. I think it should be corrected somehow...
(http://img.tar.hu/eagletooth/size2/25999594.jpg)
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Eagletooth"]Look this! If you see carefully you can see a dretch wallwalking the sky... Isn't it strange? Its especially nasty if they use it to fall to your head. I think it should be corrected somehow...
That was mentioned on page 1.
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there has got to be a stargate map, linking star gate command to some other planet!!!!!111 the SGC would only have the floor with the gate on it (and it would have hammonds office above the control room) the gate could lead to some weird planet with symbiotes in the water so u die if ur human and u go in....or the inside of an abandoned goa'uld temple, or to a planet where u have to ring into a crashed goa'uld ship
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can't people ever see when this thread was last posted...?
but meh, you are new, who cares...
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OMFG ZOMBIE THREAD!!!
Oh, wait, holyknight just said that... nvm.
I LIKE THIS MAP!
It's one of my favorites.
And the wallwalking on the sky thing is nothing but fun, but that's just my opinion.
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can't people ever see when this thread was last posted...?
but meh, you are new, who cares...
o, lolz, i didnt take a look at the post date :P :P meh, maybe it'll get a SG map going, who knows what zombie threads can do :o
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http://dev.dasprids.de/maps/hamunaptra/
nuff said
edit: Actually, not nuff said. You should really visit
http://dev.dasprids.de/