Tremulous Forum
General => Feedback => Topic started by: Zarathustra on September 18, 2006, 03:44:13 am
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I've been playing Tremulous alot since i found it the a couple weeks ago.
One thing that i think would be fun, but maybe not absolutely necessary, would be a new building for each team, for the humans, maybe "Research center" and for the aliens "Evolution center" or something to that degree.
Each building could contain small upgrades for each time, that extra money/evo points could be spent on. I'm thinking along the lines of "Armor piercing rifle rounds" that do slightly more damage, or "Clip Extension" allowing the rifle to hold more rounds for Humans. For Aliens, things like "Improved speed", "Increased bite damage". Things like that.
I just think it'd add a little bit more to the RTS element, less of people spending all their money on their weapons, and more of people working together to get an upgrade so they all do better.
I'm not sure if anything new will be added to Tremulous or not, but i thought that would be a pretty fun little addon, maybe even for a mod? Nothing radical that'd upset the balance of the game though, just fun little addons that seem like they'd help a little.
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Uhh, its called evolving and the armroy...
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No no.. you misunderstand me, i don't mean using credits to unlock new weapons or alien breeds, just upgrading the current ones slightly with your spare credits. I think it would be fun in really long games, and since both teams would get their equivilant upgrades, i don't think it'd throw the balance.
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If you are not suggesting slight upgrades that does not go away by death and respawn, i don't see how it would really be enough of a difference to bother implementing it. however, if you WERE suggesting this, oh well, people, here is your advanced dretch and rifle idea in a new shell. :P :roll:
It could be cool, when you upgrade your units in an rts, they (usually) stay that way.
Could also be shit though.
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having a dretch with 100 health would be awesome, no matter how long it took to make it :eek:
:medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :medstat: :dretch:
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Admittedly, this would add a whole new level of strategy to the game, but then it would make Tremulous something that it isn't. As a mod, though, it could be very interesting.
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I would think they would be permanent, and apply to the whole team.. You could have it where you can choose "Pay 100 credits towards this" and such, and multiple team-mates could help pay for a research tech they want.
Although it doesn't fit in with the current idea of tremulous, not like humans fighting aliens in a short time-frame battle would have time to research new weapon improvements..
How do you go about modding Tremulous?
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Gloom had something along the lines of this.
For instance, the dretch (hatchling) could become translucent for one point, and the Exterminator got a better jetpack, etc...
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I like the idea, but I don't think voluntary purchases is the way to implement it. You'd have greedy n00bs who never contribute.
It couldn't be pure kills, because that'd encourange camping for humans, and alien ambushes just outside of their base.
Maybe it could be related to the amount of structures your team destroys? Like, a total of 5 destroyed structures would get you upgrade 1, 10 for upgrade 2, 20 for #3, etc etc. It'd also increase aggression in the game and punish players for bad building.
It'd have to be linear upgrades though, since there's no one player to choose the upgrade. Maybe it would give players a point with which to upgrade themselves individually with permanence, but that would make the scoreboard way too complicated unless they were generic upgrades like "speed +10%" and "damage +15%"
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This could be the way to implement the adv dretch, etc, without breaking the game. Here is a list of possible things:
Aliens
[list=1]- Big jump{1 credit}: Allows any alien to jump 2x as far, excluding goon pounce
- Portable booster{2 credits}: Whenever said alien touches a booster and gets poision, other aliens can touch him/her and get poision too.
- Enhanced attack{3 credits}: Unnavalible for tyrants, this will upgrade the current aliens attack by 50%, so if you have an attack of 1, you have an attack of 1.5
- Barbs{5 credits}: Unavalible to Adv. Goons (duh), the barbs provide a ranged version of YOUR attack. They do the same damage (1/4 damage of attack as tyrant, still powerful though) as your attack, and work like adv goon barbs, but you only have 2, and they are slower.
- Acid trail{4 credits}: This leaves a short trail of acid behind you, hurting any human that walks into it. Degenerates after 1 second.
- Morphing{6 credits}: Morphing allows you to blend into your enviornment by mimicing its form. If you are stationary and enable morphing, you will dissapear from radar and humans, but turrets and teslas can hurt you.[/list:o]
Humans
[list=1] - Higher health {175 credit}: Boosts your health by 15 points
- Steroids{350 credits} Gives you 2x as long a stamina.
- Scope{525 credits}: Unnavalible for mass driver, this gun equips any gun with a higher accuracy and a scope.
- Grenade holster{700 credits}: Allows you to carry an extra grenade.
- Thermal vision[875 credits] Allows you to see through one level of walls, floors, and celings.
- Active Camo{1050 credits}: Same as alien morphing.[/list:o]
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Natural Selection features such an arms race (upgraded weapons vs stronger carapace) , but I don't think it would fit in Tremulous. Stages are most important and account for global kills.
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sounds good, but humans and aliens will be unfair... cause humans' credit and aliens' evolve points come differently.
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I like the idea of upgrades however, anytime you add something like added damage or defence the entire damage/defence system needs reworked because it just unbalances things. Then you run into the problem of upgraded damage against normal defence and the game becomes one big turkey shoot.
Apparently bringing up NS is a bad thing on this forum but we can learn something from them on this subject. Damage and defence upgrades are a bad idea because it adds a huge lamer element. For example, in NS one upgrade gave aliens a pretty big damage increase on their melee attacks. This upgrade on a skulk made the bite kill a basic human in 1 hit. That's pretty lame from the weakest alien.
Upgrades giving more abilities though could be (and would be imo) a really fun improvement. I'm talking abilities such as the aforementioned morphing. Things like that just bring new tactics into the game. They don't imbalance damage and defence.
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maybe you can upgrade the buildings too. I believe turrets are too weak to defend itself.
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sounds good, but humans and aliens will be unfair... cause humans' credit and aliens' evolve points come differently.
In my list, i calculated the values for each team, and made the upgrades the same.
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Paradox, I think a lot of those ideas would be better implemented into unique aliens/weapons/armour than as upgrades purchasable by anyone. For example, acid trail could be a good adv basi ability, exept you trigger it with mouse2 and it lasts for 3 seconds with a 6 second cooldown. The acid could do mild damage, and slow down human walking speed by 50%. THAT would make the adv basi more worthwhile.
And the morphing could be an s3 adv dretch. When immobile, you inherit the texture of the surface you're attached to, however for balance reasons you still stay visible on radar. For humans, the rifle could hold 40 bullets per clip or something similar.
The human morphing could be a cloak pack, an expensive pack item that makes the user invisible (but not on radar) for 30 seconds when activated. 60 second cooldown after activation, and you become visible when firing or when taking damage.
Others:
- an alien that always deals poison damage
- perhaps an alien that can drop acid charges. the charges take 10 seconds to grow, during which time even 1 damage will destroy them, afterwards they detonate when a human is in sight and range. The alien could only field one charge at a time.
The ones I didn't mention are, imo, either very OP or would just serve to confuse people. When I slash a battlesuit in the head as a Tyrant, I want to be sure the second shot is going to kill him, and that he isn't packing an extra 15 hp. Likewise, I wouldn't want to attack a dretch just to find out he now does 140 per headshot.
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It would be cool if buildings could be upgraded, so the team get points every X often, or for killing building.
The you could have range or firepower upgrades for turrets and tubes, or med stations and boosters that work faster, and give stuff more health, and spawns that let people spawn faster.
Would be a big change, and would be very hard to valence, but could be fun.
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Building upgrades would be cool too, imagine lasgun or pulse rifle turrets? well.. maybe the pulse rifle turrets would sucks cause it wouldn't know to lead targets..
Would stuff like this be hard to mod into tremulous?
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How about hives that are poisioned, and acid tubes that glue on to a player.
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etc.
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Hi I suck at Trem and I think it should be changed so I don't suck so much no more.
Let's give hands for Lava Croft for being funny and being most sarcastic! CLAP CLAP CLAP!
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i think its a cool idea tbh
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"The advanced :overmind: has awaked." :roll:
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what about overmind guns for the humans, or reactor tubes for the aleins
seriously tho, i think its fine
figure it this was
aleins attract good players
they get kills, and upgrades
they become so hard to kill that people get fed up and quit the game etc
imo its fine
if i whine and winge, its because i dont have enouhg skillb( or a bad ping:P)
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Hi I suck at Trem and I think it should be changed so I don't suck so much no more.
Let's give hands for Lava Croft for being funny and being most sarcastic! CLAP CLAP CLAP!
:roll: right... :P Love the first quote.
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As many have probably posted before me, (i don't know, i just read the idea, not the whole topic)
Here comes the inevitable post:
Here it comes:
"I Smell a Mod!"
:)
-Glun*
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As many have probably posted before me, (i don't know, i just read the idea, not the whole topic)
Here comes the inevitable post:
Here it comes:
"I Smell a Mod!"
:)
-Glun*
I'd download a mod like that. So, who's got modding skills? I can help, but I'm not sure what would be required.