Tremulous Forum

General => General Discussion => Topic started by: 1337 1 on September 21, 2006, 10:37:18 am

Title: Campaign mode (online)
Post by: 1337 1 on September 21, 2006, 10:37:18 am
I was thinking one day that, while trem is a good game, its very much "we kill you, you kill us and we fight again."
Something I think would be relatively good for trem as an alternate game mode is a "campaign" ie start with X map, if humans win go to Y map, if aliens win go to Z map and so on for so many games.  After the set amount of games, the team who won the most games gets to go to the enemy's homeworld/level etc and fight there.

This would give trem a greater sense of "purpose".

I've got nothing against the way things are now, but this knid of play would be rather good for lan games, as it isnt just playing random maps; its playing for a greater objective eg universal domination or extermination of the alien race.
Title: Campaign mode (online)
Post by: Glunnator on September 21, 2006, 12:27:15 pm
Nice idea 1337 1, And welcome to the tremulous forums!  :)
Title: Campaign mode (online)
Post by: Captain Ventris on September 21, 2006, 01:43:28 pm
So, something like Wolfenstein: Enemy Territory.
Title: Campaign mode (online)
Post by: Jaradcel on September 21, 2006, 04:17:45 pm
Welcome to the trem forums (hah I'm one to talk :P)

I thought ET worked in a whether you won or lost, the final winner was the one who won the most battles (and it didn't "swap" maps if you won or lost) unless my memory of it has gone foggy (I know my old |33+ medic skills have at least)

It's something that's being implemented into the new Warhammer MMORPG (which I'm eagerly awaiting, geek that I am *sad life*) and it could work out interestingly here too.

Thoughts:

Game starts on Arachnid --> Aliens win --> Transit --> Aliens win --> Karith OR ATCS (random roll?) --> Aliens win --> Erm.... err... argh my head... Nexus? (damnit I forgot! The map where the humans have the red room and the 4-door base as options near their starting point)

Fits the idea of aliens beating back humans alll the way till they start screaming and running for home on their capital ships.

Alternatively

game starts on ATCS --> Humans win --> Uncreation --> H win --> Arachnid --> Humans win --> Transit (Alternate map mode?) --> H win -->  Karith (moving to another base location through the trains) --> H win --> Nexus (or whatever that map I can't recall is =\)


It could work!
Title: Campaign mode (online)
Post by: Aninhumer on September 21, 2006, 05:05:40 pm
I think the idea is good, but I'm not sure if it would be easy to build a story line with only a dozen maps. It's not even clear what some maps are.
Title: Campaign mode (online)
Post by: Taiyo.uk on September 21, 2006, 06:21:25 pm
How about:

The campaign starts at the centre of a sequence of maps where on one side there are human maps and alien maps on the other. The start could be where the humans find something and send the marines in, etc (think ArcDig or similar). If the aliens win they advance into the human maps which the humans have to defend. If the aliens keep winning they advance to the final map and destroy some huge reactor or something to win. When the humans win they advance into the alien maps to kill a super-om at the end to win. Human maps represent human territory, buildings, etc while alien maps mean alien territory (cave networks with lots of creep, etc.). Win to advance in your direction.

A problem here is that if both teams are roughly equal then the game will just alternate between the first couple of maps either way. Perhaps your team choice can be fixed for the entire campaign and not just for one map. This will need new maps though as there aren't many alien maps around.

Also, how will each team progress to different stages in a campaign? Does each team start at s1 for each map, or do stages progress through the whole campaign?
Title: Campaign mode (online)
Post by: benplaut on September 21, 2006, 06:44:43 pm
The problem is the length of games... an even game can last a good 15min, and any longer than that is a bit of an inconvenience to those who only have a few minutes to play...

Then again, as long as changing level completely restarts the game on a different level, then it works well
Title: Campaign mode (online)
Post by: PHREAK on September 21, 2006, 08:49:50 pm
Quote from: "benplaut"
The problem is the length of games... an even game can last a good 15min, and any longer than that is a bit of an inconvenience to those who only have a few minutes to play...

Then again, as long as changing level completely restarts the game on a different level, then it works well


Only a shitty game will last 15 minutes. It means that one of the teams is a LOT less skilled then the other thus didn't know how to counter early attacks.
Decent games in Trem are long and exciting. (not long due to camping!).

As far as the OP's idea, I think it's great but we do need more maps then we have now.
Title: Campaign mode (online)
Post by: benplaut on September 22, 2006, 04:22:05 am
Quote from: "PHREAK"
Quote from: "benplaut"
The problem is the length of games... an even game can last a good 15min, and any longer than that is a bit of an inconvenience to those who only have a few minutes to play...

Then again, as long as changing level completely restarts the game on a different level, then it works well


Only a shitty game will last 15 minutes. It means that one of the teams is a LOT less skilled then the other thus didn't know how to counter early attacks.
Decent games in Trem are long and exciting. (not long due to camping!).

As far as the OP's idea, I think it's great but we do need more maps then we have now.


fine... why don't you be mean and make my point even stronger than it was  :roll:

 :dretch:
Title: Campaign mode (online)
Post by: 1337 1 on September 22, 2006, 07:17:24 am
Quote from: "Aninhumer"
I think the idea is good, but I'm not sure if it would be easy to build a story line with only a dozen maps. It's not even clear what some maps are.


not necessarily a storyline, but basically just make the maps give the feeling, as someone else mentioned, of beating the enemy back.

And as to the length problem, for non-LAN games (as LAN games are where this would be most useful), a shorter timer might well be a solution.
Title: Campaign mode (online)
Post by: rasz_pl on September 22, 2006, 07:25:23 am
camping mode online? Im IN!
Title: Campaign mode (online)
Post by: benplaut on September 22, 2006, 09:12:36 am
Quote from: "rasz_pl"
camping mode online? Im IN!


reply of the year  :D
Title: Campaign mode (online)
Post by: holyknight on September 22, 2006, 09:05:26 pm
It could be like 'Galatic Conquest" in Starwars Battlefront, where each team has a "planet" and each "planet" has special bonus, where for example, if you have ATCS, your players are stronger (note that these are ONLY EXAMPLES as in the battlefront, not MY IDEAS) or something like that. And if the humans conquer ATCS from aliens, the humans have that bonus. And it keeps going until one team has all the "planets"
Title: Campaign mode (online)
Post by: 1337 1 on September 22, 2006, 11:22:06 pm
Bonuses...there's a good idea.  You could probably extend the idea so that when the humans/aliens are defending their homeworld, they get bonuses.

But what would the bonuses be?  Increased money for humans, and faster evo point gaining for aliens?
Title: Campaign mode (online)
Post by: [HUN]Eagletooth on September 23, 2006, 09:39:21 am
I have a few for ideas for it too:

Bonuses:
I agree with holyknight, its a good idea that maps are giving some bonuses...
My idea is the following: Each map should have a little story and description, and it should give a bonus... For example: Map Tremor has many crates near the human base... Lets imagine that this Tremor is a storage base of vital military equipment... And there is always a big shipment of weapons and armor... If the humans win in this map, then on the next map, they can buy a random weapon or armor 15% cheaper... If Tremor falls into the hands of the aliens, then on the next map, humans can buy a random weapon 15% more expensive, because they have to bring these supplies to frontline from other bases, located far from the frontlines...

OR

If humans win on ATCS on the next map, each human would spawn with a minimum of 100 cred free to spend... So if a human is killed and has no money he will respawn with 100 but if he has more money than 100 when he respawns then this bonus does not apply...
But if the aliens win, on the later maps each alien would start the game with one evo point... And if an alien player dies he will respawn with minimum 1 evo...

Another example: Winning on Nexus Infusion Plant would make battery packs and/or energy weapons 10% cheaper or it would increase the storage capacity of battery packs with +50%...
When the aliens conquer Nexus, then adv maras, would have better zapping damage, or they could zap more far.
Title: Campaign mode (online)
Post by: 1337 1 on September 23, 2006, 10:35:16 am
Quote from: "[HUN
Eagletooth"]I have a few for ideas for it too:

Bonuses:
I agree with holyknight, its a good idea that maps are giving some bonuses...
My idea is the following: Each map should have a little story and description, and it should give a bonus... For example: Map Tremor has many crates near the human base... Lets imagine that this Tremor is a storage base of vital military equipment... And there is always a big shipment of weapons and armor... If the humans win in this map, then on the next map, they can buy a random weapon or armor 15% cheaper... If Tremor falls into the hands of the aliens, then on the next map, humans can buy a random weapon 15% more expensive, because they have to bring these supplies to frontline from other bases, located far from the frontlines...

OR

If humans win on ATCS on the next map, each human would spawn with a minimum of 100 cred free to spend... So if a human is killed and has no money he will respawn with 100 but if he has more money than 100 when he respawns then this bonus does not apply...
But if the aliens win, on the later maps each alien would start the game with one evo point... And if an alien player dies he will respawn with minimum 1 evo...

Another example: Winning on Nexus Infusion Plant would make battery packs and/or energy weapons 10% cheaper or it would increase the storage capacity of battery packs with +50%...
When the aliens conquer Nexus, then adv maras, would have better zapping damage, or they could zap more far.


That's a great idea!  Gives the whole game a new meaning, methinks!  But the alien team still would need some form of bonus for the other forms e.g. dretch etc, but I like the "zapping" idea, especially as it could also work in pulse (for those that have it, anyways  :P ) :advmarauder:
Title: Campaign mode (online)
Post by: holyknight on September 23, 2006, 08:05:11 pm
yay everyone agrees with me  :D   :P   8)