Tremulous Forum
General => Feedback => Topic started by: Rippy on September 24, 2006, 09:22:53 pm
-
(http://tremulous.net/manual/helmet.jpg)
The engineer who designed that protective helmet deserves to be slapped. >_> I suggest a slight visual change to the helmet, to make it cover the whole top of the head instead of being a fancy headband.
After all, the light armour does a good job of protecting the chest, the battlesuit does a good job of anally protecting every square inch of body... The helmet's protective-lookingness should be comparable.
-
Master Chief anyone?
-
Always thought the helmet looked good, the open top just makes it look cooler :D.
Some kind of visor added would be better imo, that would explain the floating radar when you get the helmet :P
---
Edit: just to give you some more material to discuss about, here are some of the previous helmet models
(http://img67.imageshack.us/img67/3985/1xy5.jpg)(http://img67.imageshack.us/img67/8636/2mb1.jpg)(http://img287.imageshack.us/img287/6703/3ix7.jpg)
-
the top is open so that basilisks don't hurt their claws when they open the canned food
-
I would like a mastercheif looking helmet, a shiny faceplate, top covered.
-
Helmet #1 from basilico's post looks about right. I could take or leave the visor, whatever people prefer.
@kevlarman: good point. I suppose it's only courteous of humans to expose their tasty brains.
Suffice to say, if I were a marine, I think I'd prefer my bike helmet over the standard issue one :P
-
first one (with shiny visor) looks SO MUCH better than the current one
-
The first helmet is used by EVERYONE in the other games- doesn't really look that unique. The second one is just no.. the third one looks pretty okay... but still weird.
So I guess I'll have to agree with the first one.
OR...
we all make a competition thread to see who makes the best helmet? And the winner's helmet appears!
-
Suffice to say, if I were a marine, I think I'd prefer my bike helmet over the standard issue one :P
I want a helmet that looks like a little kid's bike helmet. And it should be pink to help the aliens see better.
But there should be a camo option: just a headband with no armour bonuses and no radar.
-
The third helmet in Basilisco's post looks best. It'd be perfect with better texturing, like the first one.
-
The third helmet in Basilisco's post looks best. It'd be perfect with better texturing, like the first one.
with that shiny visor texture it would be nice
-
I dunno, imo the third one looks too thick. If you're looking for the ultimate head protection, you may as well buy a Bsuit. Then again, it could look completely different (and mostly for the better) with texturing. #2 solves nothing as the head is still exposed.
@Undeference: about that camo thing... aren't you describing an unhelmeted human player? They have a headband, and no protection.
-
what I'm saying is that we should have a competition to see who makes the best helmet!
-
not a bad idea, but people would be drawing the helmets in 2d while the real thing would have to be modeled in 3d. Would be interesting.
-
or =just get rid of the headband, I have a hard time seeing if a humie has a hat or not jumping arround him in mara :/
-
Eh, don't touch the trem models! I like the armour bandana!
-
armour bandanas are Like Sooo Passe this Season
-
It would be nice if it were easier to tell what equipment a human had just by looking; maybe the textures could have more color variation...
-
It would be nice if it were easier to tell what equipment a human had just by looking; maybe the textures could have more color variation...
Yeah, I find I never know if the guy I'm attacking has armour or a helmet unless he's using a bsuit (those are kind of hard to miss). larmour looks a lot like unarmoured, and I'm too busy dodging pulse rifle bullets to check if a guy has a helmet or not.
A better helmet would make that easier to see, as for the larmour... not sure. You can't exactly make it bright pink just so aliens notice, but right now it's kinda hard to see.
-
Those first two pics were made quite a while ago. The second is actully the same version of it... just someone without the helmet on. The third picture is part of an entirely new human model I was working on... which is actually pretty close to completetion, except for lack of a texture.
(http://bobbinm.net/tremulous/hsoldier-WIP13.jpg)
(http://bobbinm.net/3D/hsoldier1.jpg)
-
HOLY SHIT... Batman!
So that's in the next version?
Oh, and why does the guy have white hair?
-
HOLY SHIT... Batman!
So that's in the next version?
Oh, and why does the guy have white hair?
Thats just the Q3 model 'sarge' head texture. I put it on there temporarily. This is a texture I was working on...
(http://bobbinm.net/tremulous/hsoldier-head-WIP11.jpg)
-
Overflow... Will you marry me?
-
Overflow... Will you marry me?
*sigh* Overflow is NOT the pink bunny, that's his avatar. He's just a normal not-that-cute-and-cuddly human being like the rest of us...
-
Helmet 2.0.
Fresh from the UNSC marine division.
Slight plasma burns.
Good condition.
(http://static.flickr.com/106/257613803_3de3c07cdb_m.jpg) (http://www.flickr.com/photos/paradox460/257613803/)
-
Yeah, I find I never know if the guy I'm attacking has armour or a helmet unless he's using a bsuit (those are kind of hard to miss). larmour looks a lot like unarmoured
lok for shoulderpads, they are grey
-
It would be nice if it were easier to tell what equipment a human had just by looking; maybe the textures could have more color variation...
Adding a Knightrider kinda red-blip shader to complement the Helmet and to give some reason for the Scanner could work.
-
It would be nice if it were easier to tell what equipment a human had just by looking; maybe the textures could have more color variation...
Adding a Knightrider kinda red-blip shader to complement the Helmet and to give some reason for the Scanner could work.
yes, and change head model to Hasselhoffs face
(http://bling.imperial.org/smile/random/hasselhoffghey.jpg)
-
Yes! A Polish, homosexual David Hasselhoff would be the win~~
-
/me slapps everyone
Knightrider style lights might have been appropriate if tremulous was a side-scroller for the C64.
The overall subject of this thread seems to be "zOMG! how t3h helmet protects against head attacks with no head protection?!?!?!?!!!!111oneone"
There are various full-head helmets designs out there; the relatively narrow models shown in this thread, wider ones such as those of halo or starship troopers, but whatever. The point is that the helmet protects agains head attacks and provides a radar display. Soooo.... To satisfy these conditions an alternative helmet model could include full head cover and some kind of visor. I prefer overflow's model out of those shown so far...
*sigh* Overflow is NOT the pink bunny, that's his avatar. He's just a normal not-that-cute-and-cuddly human being like the rest of us...
WHAT?! Don't talk crap... You'll be telling me the tooth fairy isn't real next!
-
if tremulous was a side-scroller for the C64.
am i the only one who read this and thought "that would be so awesome"?
-
Stop this retarded talking about 'realism'. It's misplaced.
-
Stop this retarded talking about 'realism'. It's misplaced.
Last time I looked it was realism that made games more fun. If all the humies had to do was launch a wave of sentient robots and sit back and watch from a hover chair, this game would suck.
-
Stop this retarded talking about 'realism'. It's misplaced.
Last time I looked it was realism that made games more fun. If all the humies had to do was launch a wave of sentient robots and sit back and watch from a hover chair, this game would suck.
That's exactly what hummies from the future would do. And they wouldn't fight a war in queue where they'd need to earn money by killing aliens either. And they'd probably nuke from orbit instead of sending troops with nothing but an outdated machine gun down to get killed.
Some things make sense in games, some things don't. When it comes to the helmet though, I agree. It's kind of ridiculous visually, and needs some improvement. It just looks wrong, even if the aim of the game isn't realism.
-
Yes, but realism cannot be the driving factor for a visual change to the helmet. If realism was the driving factor, you should remove the Aliens.
-
Yes, but realism cannot be the driving factor for a visual change to the helmet. If realism was the driving factor, you should remove the Aliens.
It isn't realism, just aesthetics.
And it's not like a better version of the helmet isn't already out there. How difficult, exactly, would it be to switch the two at popular request? This change isn't a big thing, it isn't a gameplay change or a tactical upheaval or anything. The current helmet model looks dingy and it'd be nice to have a replacement, that's all.
-
It isn't realism, just aesthetics.
Amen.
Some people want to change the helmet model simply so that it LOOKS like it'll provide head protection, since it does.