Tremulous Forum

General => Feedback => Topic started by: Odin on September 25, 2006, 09:34:17 pm

Title: Blood decals?
Post by: Odin on September 25, 2006, 09:34:17 pm
I think it'd make the game a lot more epic if it had blood decals.
Title: Blood decals?
Post by: Paradox on September 25, 2006, 11:03:06 pm
There are, the shaders from the transit red room.
Title: Blood decals?
Post by: Odin on September 25, 2006, 11:04:19 pm
No I mean, if you get shot.
Title: Blood decals?
Post by: Rippy on September 25, 2006, 11:55:35 pm
Like, blood decals on the characters? Or decals on the ground?
Title: Blood decals?
Post by: Odin on September 26, 2006, 12:29:56 am
On the ground. in most games if you get shot, blood decals are drawn on the wall behind you/etc.

Also, if the blood particles touch a surface, it should get pasted on the wall, like a granger shot.
Title: Blood decals?
Post by: holyknight on September 26, 2006, 01:16:48 am
and it'd be gruesome if you kill a human as an alien (or maybe tk), the organs and brain parts come out and you can see them and maybe they could be pasted on your screen.  :-?
could be a mod for this
Title: Blood decals?
Post by: Rippy on September 26, 2006, 02:07:04 am
Quote from: "holyknight"
and it'd be gruesome if you kill a human as an alien (or maybe tk), the organs and brain parts come out and you can see them and maybe they could be pasted on your screen.  :-?
could be a mod for this

Yeah, the gore levels in the options could be:
1. No gore
2. Mild gore (blood effects)
3. Heavy gore (gibs [chunks of flesh] and blood effects)
4. ...OH - MY - GOD! IT'S EVERYWHERE! MY F***ING EYES!
5. Full gore (actually kills you by electric shock before gore appears, because it is merciful to shock you to death instead of subjecting you the gore)
Title: Blood decals?
Post by: TyrranzzX on September 26, 2006, 06:39:31 am
Quote

I think it'd make the game a lot more epic if it had blood decals.


Anyone who gains a heightened sense of importance any form of violence and derives fun from that sense is a complete asshole.  This is because they invite gore into their lives on a daily basis and by definition, slowly destroy their sense of right and wrong.

It's a game guy.

Tremulous is not an alternate reality, it is not even a short story; you are not a space marine or an alien, you are some guy pecking at a keyboard and mouse playing a silly game.  The point where all games lose what it is to be a game is when they try to be more than just a game.  That is why, in essence, why Doom 3, among other games, sucks.

Want gore?  Go back to UT2K4 or UT2K5 or some other graphically intense game that sucks horribly.
Title: Blood decals?
Post by: Ksempac on September 26, 2006, 07:06:05 am
Oh TyrranzzX i love you

First you say gaming destroys real life.

Quote from: "TyrranzzX"
Anyone who gains a heightened sense of importance any form of violence and derives fun from that sense is a complete asshole.  This is because they invite gore into their lives on a daily basis and by definition, slowly destroy their sense of right and wrong.


The funniest part of it is that only blood slowly destroys the sense of right and wrong...Killing people with weapons is ok as long as there is no blood :roll:

And then you state that it is only a game with no relation with real life.

Quote
It's a game guy.


Can you see how stupid your remark is ?

I can find gore fun in a game because it adds intensity to the scene that doesn t mean in real life i like seeing blood...
If you wanna take another example think about the horror movies who often relies heavily on these kind of effects. It makes the movie scarier so you enjoy it more and yet when the movie ends no one leave the cinema with a hurge to stab people in the back
Title: Blood decals?
Post by: holyknight on September 26, 2006, 07:33:36 am
you see blood, you freak out, you don't try to die cause the blood looks so real so it looks like as if YOU are in the game so you are more careful instead of feeding.
of course, only BIG GEEKS would think like that...
Title: Blood decals?
Post by: Stof on September 26, 2006, 09:10:58 am
Quote from: "TyrranzzX"
Want gore?  Go back to UT2K4 or UT2K5 or some other graphically intense game that sucks horribly.

Study your classics better. First it's UT2k3 and UT2k4. There hasn't been and there will never be an UT2k5.

Seconds, there is barely any gore in UT2kX. At least, compared to UT99 itself where you could somewhat identify the various organs that exploded out of a body when you did enouth damage ( Brain? check. Heart? check. 2 liver? check )

Fortunately for us, they are putting those gibs back into the next version
Title: Blood decals?
Post by: Rippy on September 26, 2006, 11:40:32 pm
(http://img308.imageshack.us/img308/881/irony5oo.gif)

Quote from: "TyrrannzX"
Anyone who gains a heightened sense of importance any form of violence and derives fun from that sense is a complete asshole. This is because they invite gore into their lives on a daily basis and by definition, slowly destroy their sense of right and wrong.

This paragraph is chock-full of inaccurate generalisations. You state that anyone who wants to see gore in a game wants it so that they feel important, you call these people assholes, and you assume that this alone destroys their sense of right and wrong.

Quote from: "TyrrannzX"
It's a game guy.

Then you completely funlily all the rest of your arguments by stressing that this is a game, not reality, obviously implying that games should not be taken seriously.

Quote from: "TyrrannzX"
Tremulous is not an alternate reality, it is not even a short story; you are not a space marine or an alien, you are some guy pecking at a keyboard and mouse playing a silly game. The point where all games lose what it is to be a game is when they try to be more than just a game.

Demonstrates serious lack of imagination. Following this logic, one could say that you can't become the character of a fiction book, you're just a guy reading paper. That a movie is not a story, it's just a series of frames strung together. Personally, I think not being able to imagine a reality that you are not experiencing is more tragic than wanting blood effects in games.

Also, no game I know of tries to be more than a game. Lots of them try to get as close to reality as possible, but there's a big difference between that and trying to be more. Also, what say you of flight simulators?

All in all, I find the whole "violence in media" is BS. The only people who are negatively affected by such violence are those who are stupid/manipulable, or those with mental deficiencies. Anyone intelligent can tell the difference between pixel blood and real blood. I've been playing gory FPS games since I was around 8 (Duke Nukem 3d), but I still cringe at the thought of intense bleeding, or at shooting at something that's alive. But as far as you're concerned, OMG I'M GONNA GO JOIN THE ARMY BECAUSE VIDEO GAMES HAVE MADE ME INTO A COLD KILLER WHO ENJOYS ENDING HUMAN LIFE, AND WATCHING PEOPLE BLEED INTENSELY.

Wait, nvm. Just remembered that earlier you stressed how games are so far from reality that you can't possibly be immersed in them. And so, the entire "gore" argument blossoms into a beautiful flower of irony.
Title: Blood decals?
Post by: holyknight on September 27, 2006, 12:02:17 am
He didn't organize his paragraph well  :P
Remember kids, ALWAYS ORGANIZE!
Title: Blood decals?
Post by: Odin on September 27, 2006, 12:18:17 am
Thanks for being on my side of the argument, guys.
Title: Blood decals?
Post by: Patriotpie on September 27, 2006, 01:57:49 am
You're ODIN. OF COURSE THEY'RE GOING TO PULL FOR YOU! You'd stop building for them if they didn't  :D
Title: Blood decals?
Post by: Rippy on September 27, 2006, 10:56:41 pm
Yeah, if you don't fight for Odin, he'll send his three ravens after you.

I - think - it's three. My Norse mythology is a little rusty.
Title: Blood decals?
Post by: Odin on September 28, 2006, 12:25:05 am
Yea, about those ravens...

Anyway, any word from the devs out there?
Title: Blood decals?
Post by: Taiyo.uk on September 29, 2006, 04:29:56 pm
*sigh* Does every thread have to turn into a socio-political-moral flame war about violence in games?

Anyway back to the subject. This thread about gibs seems to touch on what people want: http://tremulous.net/phpBB2/viewtopic.php?t=1555

IMHO half-life style blood decals would be nice. Lumps of meat are good too, but for me it's not a priority in the eye-candy wishlist - alien hudmodels and weapon reload animations first :wink:
Title: Blood decals?
Post by: PIE on September 29, 2006, 05:15:55 pm
Mortal combat/kill bill style blood would be awesome... if you bite someone in the head their head should explode and a gyser of blood should shoot out and coat the walls... It would be a lot easier to chase a tyrant if it left a stream of blood behind it :).. also it should leave footprints when you walk through a blood pool, and it should pool towards the lowest elevation.. in fact.. someone just make a map with everything covered in blood and a giant pool of blood.
Also aliens should get a blood moustache when they bite you!
Title: Blood decals?
Post by: Rippy on September 29, 2006, 11:11:34 pm
Quote from: "PIE"
Mortal combat/kill bill style blood would be awesome... if you bite someone in the head their head should explode and a gyser of blood should shoot out and coat the walls... It would be a lot easier to chase a tyrant if it left a stream of blood behind it :).. also it should leave footprints when you walk through a blood pool, and it should pool towards the lowest elevation.. in fact.. someone just make a map with everything covered in blood and a giant pool of blood.
Also aliens should get a blood moustache when they bite you!

All of that should be optional. Personally, although decals make things realistic, I'd rather not have vital organs spraying across my screen. There's a fine line between acceptable realism and bloodlust o_O
Title: Blood decals?
Post by: Survivor on September 29, 2006, 11:48:31 pm
Quote from: "Rippy"
All of that should be optional. Personally, although decals make things realistic, I'd rather not have vital organs spraying across my screen. There's a fine line between acceptable realism and bloodlust o_O


When I slaugther humans as an alien I want to see quadrupple the amount of their bodymass in gibs. It's only natural. And add another pint of blood too. I'd play it like that.
Title: Blood decals?
Post by: Taiyo.uk on September 30, 2006, 01:43:56 pm
Quote from: "Survivor"
Quote from: "Rippy"
All of that should be optional. Personally, although decals make things realistic, I'd rather not have vital organs spraying across my screen. There's a fine line between acceptable realism and bloodlust o_O


When I slaugther humans as an alien I want to see quadrupple the amount of their bodymass in gibs. It's only natural. And add another pint of blood too. I'd play it like that.

YES!!!!1oneone11!eleventy0nw!!11

Ok, how about these options:
1. Decals on walls and floors
2. Bloody footprints after walking over a body
3. Blood decals on playermodels
4. Injured players leave blood trails
5. Blood pools around bodies (in a similar way to creep around alien structures)

The trails might be better as a server side option as there would be a fairness issue if some players could see trails and others could not as trails will assist in chasing injured players.

Blood decals on playermodels could be handy to identify an injured player, but another possibility is to be able to have the other teams blood splats on your playermodel - it'd be neat to return to base covered in alien blood after painsawing a tyrant, or for a tyrant to return to base covered in human blood after mauling a painsaw noob
Title: Blood decals?
Post by: Vector_Matt on October 03, 2006, 07:06:43 pm
Quote from: "Taiyo.uk"
Quote from: "Survivor"
Quote from: "Rippy"
All of that should be optional. Personally, although decals make things realistic, I'd rather not have vital organs spraying across my screen. There's a fine line between acceptable realism and bloodlust o_O


When I slaugther humans as an alien I want to see quadrupple the amount of their bodymass in gibs. It's only natural. And add another pint of blood too. I'd play it like that.

YES!!!!1oneone11!eleventy0nw!!11

Ok, how about these options:
1. Decals on walls and floors
2. Bloody footprints after walking over a body
3. Blood decals on playermodels
4. Injured players leave blood trails
5. Blood pools around bodies (in a similar way to creep around alien structures)

The trails might be better as a server side option as there would be a fairness issue if some players could see trails and others could not as trails will assist in chasing injured players.

Blood decals on playermodels could be handy to identify an injured player, but another possibility is to be able to have the other teams blood splats on your playermodel - it'd be neat to return to base covered in alien blood after painsawing a tyrant, or for a tyrant to return to base covered in human blood after mauling a painsaw noob
You need an option for "no gore". Then everyone can have it the way they want. Default would be no gore, and that could easily be changed via config files or options menu.

But I agree with Taiyo.uk, there are more preesing things to do first.
Title: Blood decals?
Post by: Lava Croft on October 04, 2006, 02:08:29 pm
Blood and gibs only obscure your view, and it would be quite useless to put it in, since most people will just disable it in favor of playability.
Title: Blood decals?
Post by: err on October 05, 2006, 03:21:26 am
Quote from: "Lava Croft"
....most people will just disable it in favor of playability.


not judging by the 'gibs' poll. some enterprising programmer should have not too hard a time modifying current building death gibs (esp alien bldgs, *splat*) into player death gibs / splats.

That said, while i think blood would look cool, there are higher things on my personal stuff-id-like-to-see-in-trem priority list....
Title: Blood decals?
Post by: Odin on October 05, 2006, 03:44:17 am
Well that's the beauty of Free Open Source Software. If you want it, you can add it. Unfortunately I have no idea how. It could be done with the particle system.
Title: Blood decals?
Post by: Lava Croft on October 05, 2006, 05:12:35 am
Quote from: "Odin"
It could be done with the particle system.

Yes!!! More particles! More triangles! More frames per second! Or...
Title: Blood decals?
Post by: err on October 05, 2006, 03:16:28 pm
Quote from: "Lava Croft"

Yes!!! More particles! More triangles! More frames per second! Or...


BWAHAHAHAHAAAA!!!! yes, more more MORE... wait...

MORE fps? Didn't you mean less?

Hmm... maybe we need to set up a fund to buy Lava a decent gfx card so he'll stop shooting down cool ideas like this?

But seriously, does your fps drop when human buildings explode, even a lot of them at the end of a match? Or when alien structures explode, say a bunch at once when a supporting egg is deconned?

If not, gibs would not slow you down at all. And blood decals wouldnt slow things down any more than granger spit (no pun intended)

just my two units of small currency.
Title: Blood decals?
Post by: DASPRiD on October 05, 2006, 03:30:37 pm
Want gore? Play Soldier of Fortune (1!)!
Title: Blood decals?
Post by: temple on October 05, 2006, 06:14:58 pm
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
Title: Blood decals?
Post by: kevlarman on October 05, 2006, 07:30:42 pm
Quote from: "err"
Quote from: "Lava Croft"

Yes!!! More particles! More triangles! More frames per second! Or...


BWAHAHAHAHAAAA!!!! yes, more more MORE... wait...

MORE fps? Didn't you mean less?

Hmm... maybe we need to set up a fund to buy Lava a decent gfx card so he'll stop shooting down cool ideas like this?

would you like to buy everyone a new graphics card? some of us play tremulous because of the low minimum requirements, and some of us aren't willing to 'upgrade' to a card that requires closed source drivers to play trem.
Quote

But seriously, does your fps drop when human buildings explode, even a lot of them at the end of a match? Or when alien structures explode, say a bunch at once when a supporting egg is deconned?

If not, gibs would not slow you down at all. And blood decals wouldnt slow things down any more than granger spit (no pun intended)

just my two units of small currency.
yes, my fps does drop when something exploads, and in the case of human buildings, the affect is rather extreme (from 35 to 13 on occasion).
Title: Blood decals?
Post by: Zarathustra on October 08, 2006, 02:09:26 am
i think that blood decals would be cool, if only just for the fact you could run into a room, see massive amounts of blood and think "maybe i shouldn't be in here..."

it'd give the game a creepier atmosphere for the humans.
Title: Blood decals?
Post by: ms1max on October 14, 2006, 01:25:08 am
agreeded
Title: Blood decals?
Post by: rasz_pl on October 14, 2006, 06:22:15 am
well, then aliens should have green or blue blood :), just to be able to tell the difference and pick the right blood trail :P
Title: Blood decals?
Post by: Belier13 on October 14, 2006, 12:48:35 pm
Quote from: "kevlarman"
Quote from: "err"
Quote from: "Lava Croft"

Yes!!! More particles! More triangles! More frames per second! Or...


BWAHAHAHAHAAAA!!!! yes, more more MORE... wait...

MORE fps? Didn't you mean less?

Hmm... maybe we need to set up a fund to buy Lava a decent gfx card so he'll stop shooting down cool ideas like this?

would you like to buy everyone a new graphics card? some of us play tremulous because of the low minimum requirements, and some of us aren't willing to 'upgrade' to a card that requires closed source drivers to play trem.
Quote

But seriously, does your fps drop when human buildings explode, even a lot of them at the end of a match? Or when alien structures explode, say a bunch at once when a supporting egg is deconned?

If not, gibs would not slow you down at all. And blood decals wouldnt slow things down any more than granger spit (no pun intended)

just my two units of small currency.
yes, my fps does drop when something exploads, and in the case of human buildings, the affect is rather extreme (from 35 to 13 on occasion).


Maybe you should spend less time whinning here and spend more time trying to find food?
Title: Blood decals?
Post by: Vector_Matt on October 14, 2006, 01:57:57 pm
Quote from: "temple"
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
There is one already, aliens emit green particles when hit, humans emit red ones.
Title: Blood decals?
Post by: Lava Croft on October 14, 2006, 09:35:25 pm
Quote from: "Vector_Matt"
Quote from: "temple"
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
There is one already, aliens emit green particles when hit, humans emit red ones.


Those are not decals, decals are splats of blood that spray on the floors, walls and ceilings when hit. Much like the acid decals after an Alien structure explodes.
Title: Blood decals?
Post by: Vector_Matt on October 16, 2006, 12:26:13 am
Quote from: "Lava Croft"
Quote from: "Vector_Matt"
Quote from: "temple"
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
There is one already, aliens emit green particles when hit, humans emit red ones.


Those are not decals, decals are splats of blood that spray on the floors, walls and ceilings when hit. Much like the acid decals after an Alien structure explodes.
temple said "damage effects", not decals.
Title: Blood decals?
Post by: raanan on October 25, 2006, 08:12:01 pm
I think trem could use a few more partical and decal effects so long as there is the option to not use them (for those people who would take a frame rate hit). However, I agree with whoever said it first that Trem could use reload animations alot more. In summary:  Complete the animations, then add the gore.
Title: Blood decals?
Post by: Taiyo.uk on October 27, 2006, 06:55:00 pm
Quote from: "raanan"
Complete the animations, then add the gore.


Amen. That's exactly my eye-candy priority list :D