Tremulous Forum
Media => Mapping Center => Topic started by: Yay on September 28, 2006, 02:51:44 pm
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I made a map and when i try to load it this error message comes up
(http://i14.photobucket.com/albums/a350/f2DMARE/Error.jpg)[/img]
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On a map, you MUST place at least :
- 1 human telenode
- 1 alien egg
- 1 entity showing the original spectator cam location ( not sure how it's called though )
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i made 2 human spawns
i made 2 alein spawns
But i dont know how to do spectator cammera,( if that is what i need)
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Right click on graph section - misc - player camera or something like that.
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Its Still not working
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Rebuild the map before testing it.
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yes i did rebuild it and it still didnt work
Ok can you guys could have a look at it heres the link
http://www.uploading.com/files/XBD9VBI0/training.map.html
Just click the CLick here to download thing
Dont worry about what the map looks like or textures or anything, just see if you guys can find out what it is because im all out of ideas, i been trying to solve the problem for 2 days
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You used func_platform unprotected from the void.
Also shameless self pimpage
http://88.198.9.5/Mapping_For_Tremulous.pdf
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also be sure the nodes/eggs are not embedded in any brushes. When loaded in gtk they safely sit by default about 4 units above the standard 8 unit grid...this is FINE. Once the map compiles these ents will drop to the floor.
However if the ents are inside an adjacent brush they may fail to be registered.
In other words: if you tried to place nodes/eggs/structures directly on the floor/grate/whatever chances are pretty good you've actually put them into the floor thus causing the compiler to toss them as junk info.
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You need an info_player_intermission somewhere.
By the way, a map without any telenodes or eggs will run, and it will just loop continuously saying that the humans won.
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I have the player intermission and stuff like that... when i started making the map i made a cube and hollowed it out, could that affect it in some way?
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I have no idea whats going on, i gave it to a friend and he bsp's it on hes mac. it works, but when i bsp it on my pc, it dosnt work
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Some Shit error i keep getting when i try to do a diffirent build
LoadPortals: couldn't read F:/Tremulous/base/maps/training.prt
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means there's a hole in your map, inability to load prt file = leak. fire up gtk and under the file menu choose load pointfile. Follow the red line that pops up to the hole in your architecture
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Pointfile F:/Tremulous/base/maps/training.lin not found
im starting to get the impression that the win32 version is infact dodgy
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You used func_platform unprotected from the void.
Also shameless self pimpage
http://88.198.9.5/Mapping_For_Tremulous.pdf
=leak
Is it that hard, so many people read over my posts it seems. Change the func_platform brushes you use as walls to ordinary brushes and your problem is solved.
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Nope i tried that and it still dosnt work
Me thinks that gtk radiant isnt compadible with tremulous on the win32 systems...
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Why do practically all mappers that use win32 gtkradiant have it working well with trem then?
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Me thinks that gtk radiant isnt compadible with tremulous on the win32 systems...
It is, trust me... ;)
Danny
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You need this:
team_human_reactor
team_human_spawn
team_alien_overmind
team_alien_spawn
info_human_intermission
info_alien_intermission
info_player_intermission
Placing the entities which feature a model, like the Reactor, like 16 units above the ground will make them drop to the floor.
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You need this:
team_human_reactor
team_human_spawn
team_alien_overmind
team_alien_spawn
info_human_intermission
info_alien_intermission
info_player_intermission
Placing the entities which feature a model, like the Reactor, like 16 units above the ground will make them drop to the floor.
And they blow up right?....thats what i told yay...lol...when i had a look at his map everything was above ground :eek: dont want to spawn there...lol
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You need this:
team_human_reactor
team_human_spawn
team_alien_overmind
team_alien_spawn
info_human_intermission
info_alien_intermission
info_player_intermission
Placing the entities which feature a model, like the Reactor, like 16 units above the ground will make them drop to the floor.
No you don't. You only need those 3 :
team_human_spawn
team_alien_spawn
info_player_intermission