Tremulous Forum
Media => Mapping Center => Topic started by: Glunnator on September 29, 2006, 04:01:12 pm
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Is there any way at all for Mac users to make maps for trem?
At all?
WITHOUT using a PC?
Hope to hear positivity
-Glun*
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So you have a mac, and you want to make trem maps, with absolutely no pea-see involvment at all?
IIRC GtkRadiant has been ported to the mac so you might have a chance there. Try here: http://www.redsaurus.net/gtkradiant/
I'm unsure about the availability of the various compile tools, etc. on the mac though...
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Gracias!
Thank you for your help, I'll go try it!
I'll post again about if it works or not
EDIT: i'll have to wait on the post... the boards are down.. :eek: :roll: :(
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Maybe the Linux-Version of Q3Map2 does work, coz OS/X also based on Unix. Or a functional version is delivered with GTKRadiant.
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That might work... and where would i find it? :P
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Or install Linux on your mac, thats possible, too. Dual-Boot allowed.
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Or install Linux on your mac, thats possible, too. Dual-Boot allowed.
I know dual-boot is allowed! I been booting in between os 9 and os X for years now xD
But no, really, where could i find it?
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Sry for double post, but i really don't want this topic to be forgotten. I want to make trem maps! :( If i don't double post it won't recognise it as a new post meaning no reminder. :-?
Plz don't hate me for this :barricade: :( :barricade: :barricade:
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I hate you :evil:
... no I dont ;)
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....lol :P
No, but really. I'd like to know if I ever will be able to do mac Tremulous mapping!
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find a virtual machine for mac (qemu ?) then install linux to it
possibly the worst solution :P
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I tried to follow the link. It worked, but the forum it's in is down. I tried a day after so I wouldn't post unnecessarily, and it still doesn't. Are there any other places I can get it? I did a google search, but the links took me to the same page.
Also, I found these:http://www.netwolf.free.fr/mac-qvmtools/
Could they help any Mac users who would be taking notice of this forum? I don't know how to use them as I don't have that kind of knowledge, but you guys might.
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find a virtual machine for mac (qemu ?) then install linux to it
possibly the worst solution :P
If that's all you can think of, I already have a solution: Virtual PC. :P
But thats the whole reason why this topic was made in the first place. to do MAC MAPPING and not PC MAPPING ON A MAC :P
:acidtube: :trapper: :acidtube:
:acidtube: :human: :acidtube:
:acidtube: :acidtube: :acidtube:
"Oh shit"
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http://macgamefiles.com/detail.php?item=18267
Have fun! :wink:
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http://macgamefiles.com/detail.php?item=18267
Have fun! :wink:
now THATS what i needed! :D
THANK YOU FIREBIRD!
Me going to suck at mapping! :)
Here we go!
*zoomz off*
EDIT: Hm... dousn't seem to work.
I don't think it recognises Tremulous.... What game was trem based on again?
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It won't recognize tremulous right away, since none of us has a mac we couldn't come up with a guide for Radiant/trem on the trem mapping wiki (http://tremmapping.pbwiki.com/), but what you need to do should be relatively similiar to what is explained in the radiant 1.5 windows guide (http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32).
Notice the enginepath_macos and engine_macos on the .game file ;)
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i tried making gtk work for my mac..-.-...failed miserably... i did everything that that thing said...i had to search around in hidden files before i found where the .game goes...but after all that...nothin -.- :(
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*sigh*
I guess the myth stays a myth... :(
Ah, well... :roll:
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I got it to work
im on a mac
i just havent made anything yet :(
(http://img171.imageshack.us/img171/6612/picture1mc1.jpg)
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yer..duh..it works..just not for trem :roll: :roll:
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yer..duh..it works..just not for trem :roll: :roll:
DID YOU NOT SEE THE TEXTURE LIST???????
theyre from ATCS!!
if you want i could make another pic with reactor and om!
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this is just some playing around i did
(http://img98.imageshack.us/img98/5184/picture1ek2.jpg)
i hope it proves my point
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now all you need to do is tell us how to do it -.-
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Why do your entities look so hairy?
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they went through puberty xD
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i have a mac to, maybe we can help each other on maps lol probably not, but if you do i will help or you can help me with my holmand forest map pmif you can
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basicly you follow the windows gtkradiant 1.5 instalation (ive only got it working for 1.5)
make sure you edit the correct path in the trem.game file
enginepath_win32="c:/Program Files/Tremulous/" -this doesnt matter
enginepath_linux="/usr/local/games/tremulous/" -neither does this
enginepath_macos="" -insert path to folder containing tremulous.app here in quotation marks
dont put in my comments
right- or control- click on the gtkradiant15 app and choose "show package contents"
go contents -> resources -> sw -> radiant15 --this is where the trem.game FOLDER goes, as well as the games folder with the trem.game FILE inside
as far as i remember, everything else is exactly the same
oh, i dont know if it compiles maps correctly though, just thought id let you know
all the necesary files can be gotten here (http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32)
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Hmmm... I might try this with Jedi Knight II, which I already have. It's already got stuff for doing it, so it might be easier to start with.
If anyone else has it, there are some good tutorials here: http://www.massassi.net/tutorials.php
I'll try putting the Trem stuff in later, when I know how to model. It just seems a bit much. It's a complex program by itself!
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NIIICE..i got it to work also!!!!!! this is so cool...and now i shall continue my space conflict map xD
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i think this thread should be stickied
could an admin make this sticky?
anyway, i hope it works for all you people yet to report success or failure
if anyone can edit http://tremmapping.pbwiki.com/, they should see about adding the setup for macs
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1 Problemo..when i go to textures..none of the textures of trem are there :(....no textures to ad..what can be done to fix this?
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I have a bigger problem: it doesn't work at all for me after I followed the instructions at http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32.
I don't know what went wrong. I put the files in the places they said to go but it didn't have "Tremulous" as one of the game options.
(A directory is just a folder, isn't it?)
I might try it for 1.4, but can someone tell me if there are any things that were confusing in the instructions? I'll tell you what I did:
1. I put the .game file in a new folder called games in my Gtk Radiant folder. (I copied the text from the page, didn't download the file. It's the same, isn't it?)
2. I put the .game folder (this one (http://tremulous.net/users/jex/radical/win32/1.5/radiant-1.5win32_files.zipurl)) in my Gtk Radiant folder.
3. I extracted the contents of this (http://www.clanopener.com/catalyc/common_files.zipurl) archive to my Tremulous base folder.
That's as accurate as I recall, then, when I started it, it didn't give Trem as an option.
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mango--
basicly you follow the windows gtkradiant 1.5 instalation (ive only got it working for 1.5)
make sure you edit the correct path in the trem.game file
enginepath_win32="c:/Program Files/Tremulous/" -this doesnt matter
enginepath_linux="/usr/local/games/tremulous/" -neither does this
enginepath_macos="" -insert path to folder containing tremulous.app here in quotation marks
dont put in my comments
right- or control- click on the gtkradiant15 app and choose "show package contents"
go contents -> resources -> sw -> radiant15 --this is where the trem.game FOLDER goes, as well as the games folder with the trem.game FILE inside
as far as i remember, everything else is exactly the same
oh, i dont know if it compiles maps correctly though, just thought id let you know
all the necesary files can be gotten here (http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32)
if you are using a mac, this should work
pwnz--
are you sure you put the shaderlist.txt file in the scripts folder in base?
for me, not all the textures work, but most do
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yes shaderlist is there....wait...is the scripts folder in the base folder of treM? or the base folder of the trem.game folder in the gtkradiant client?...but the 1 in the base folder of trem has this in it
arachnid2
atcs
karith
nexus6
niveus
transit
tremor
uncreation
common
common-trem
ix
moria
tim
titan
trem2
stone
displays
misc
plant_life
water
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in the base folder in the trem.game folder, is there a default_shaderlist.txt file?
there should be, if there isnt
the only other thing i can think of is if you accidentaly changed something in the trem.game file
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PwNz!,
I had the same problem at one stage. I had to reinstall the program to get it working again.
doomagent13,
I'll try this. Thanks
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doomagent13,
I tried this, but still I get no response. I'm sure I followed the instructions carefully, and changed the trem.game file.
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doomagent13,
I tried this, but still I get no response. I'm sure I followed the instructions carefully, and changed the trem.game file.
hmmm
it works for me
are u absolutely sure that the "trem.game" FILE is where it should be?
it should be in the "games" folder, which should be in the same folder as the "trem.game" FOLDER -- in other words, in the "radiant15" folder
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I got it to work.
Bugs:
Fluffy buildings and fluffy "super" polygon objects.
Buildings are "flying"
I converted the dark.bsp map into a dark.map map which MacRadiant could read (some errors occurred)
See it yourself: http://das-iro.de/tremulous/data/mapping/fluffy.png
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OM needs a shave :eek: :)
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Maybe the Tyrant (http://user.uni-frankfurt.de/~adamkiew/tuned_de_tp/personal%20page/Blasted/01_07_2006.jpg) can help?
Funny? Visit:
blasted.tremulous.info (http://blasted.tremulous.info)
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man those things need a haircut...puberty owns them xD btw i still havent gotten it to work :(..ill keep trying
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i tryed something with it and i think the most important thing is to get the trem.game file in the right place
it might help if you install one of the packs with the pack installer. if you do this, then following the path i specified earlier (i dont feel like finding it to put it here) there should be a games folder with a *.game file (the * is representing whatever pack you might install). just put the example trem.game file on http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32 in exactly the same folder. the trem.game folder goes in the folder containing the games folder; there should be a bunch of *.game folders (see above note). if you feel like it, you can try editing the Mac path line. then open gtkradiant and select tremulous from the list, go preferences, settings, paths and set the path to the folder containing the tremulous app
Notes:
as far as i kno, this does NOT work for version 1.4
on intel macs, it will probably be faster to just use the windows version in windows; if it has to run through rosetta, it might go half the speed you would get in windows; this should matter most when compiling maps
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i tryed something with it and i think the most important thing is to get the trem.game file in the right place
it might help if you install one of the packs with the pack installer. if you do this, then following the path i specified earlier (i dont feel like finding it to put it here) there should be a games folder with a *.game file (the * is representing whatever pack you might install). just put the example trem.game file on http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32 in exactly the same folder. the trem.game folder goes in the folder containing the games folder; there should be a bunch of *.game folders (see above note). if you feel like it, you can try editing the Mac path line. then open gtkradiant and select tremulous from the list, go preferences, settings, paths and set the path to the folder containing the tremulous app
Notes:
as far as i kno, this does NOT work for version 1.4
on intel macs, it will probably be faster to just use the windows version in windows; if it has to run through rosetta, it might go half the speed you would get in windows; this should matter most when compiling maps
WORKED TY!!!
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Well, it's all confusing to me. I was thinking I might get Ubuntu (http://www.ubuntu.com/), which is a free Linux operating system. It can work on Macs, I've done a few tests. It will probably work better forme anyway as I can't actually view the textures in the editor. It says the files are missing or something. (Anyone else got, or fixed this problem?)
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Hi everyone.
The old boards of gtkradiant for mac are down but they are being reopened at the following url : http://www.redsaurus.net/phpBB3/index.php
A wiki page is also being written (with links to updated versions of MacRadiant) : http://www.redsaurus.net/gtkrwiki/index.php/Downloads
Support for Tremulous could be added in a future update.... who knows ?
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I truly can't get it to work. I don't understand.
What to do and how?
Explain that package installing.... How What and Where?
I really don't get it.
Don't look at me like that, it's not my fault i have no brain!
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FINALY!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D :D :D :D :D :D :D
a map making program for G4s !!!!!!! :P :P :P :P :P :P :P
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I truly can't get it to work. I don't understand.
What to do and how?
Explain that package installing.... How What and Where?
I really don't get it.
Don't look at me like that, it's not my fault i have no brain!
basicly you follow the windows gtkradiant 1.5 instalation (ive only got it working for 1.5)
make sure you edit the correct path in the trem.game file
Code:
enginepath_win32="c:/Program Files/Tremulous/" -this doesnt matter
enginepath_linux="/usr/local/games/tremulous/" -neither does this
enginepath_macos="" -insert path to folder containing tremulous.app here in quotation marks
dont put in my comments
right- or control- click on the gtkradiant15 app and choose "show package contents"
go contents -> resources -> sw -> radiant15 --this is where the trem.game FOLDER goes, as well as the games folder with the trem.game FILE inside
as far as i remember, everything else is exactly the same
oh, i dont know if it compiles maps correctly though, just thought id let you know
all the necesary files can be gotten here
i tryed something with it and i think the most important thing is to get the trem.game file in the right place
it might help if you install one of the packs with the pack installer. if you do this, then following the path i specified earlier (i dont feel like finding it to put it here) there should be a games folder with a *.game file (the * is representing whatever pack you might install). just put the example trem.game file on http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32 in exactly the same folder. the trem.game folder goes in the folder containing the games folder; there should be a bunch of *.game folders (see above note). if you feel like it, you can try editing the Mac path line. then open gtkradiant and select tremulous from the list, go preferences, settings, paths and set the path to the folder containing the tremulous app
with the 2 apps, there should have been a game pack installer
read those carefully
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I've tried a lot. still dousn't work. I'm giving up. Just kill me now
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I was looking at this link http://macgamefiles.com/detail.php?item=18267
but which do I get if am a Mac user?
Wait nvm I found what I was look for.
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I was looking at this link http://macgamefiles.com/detail.php?item=18267
but which do I get if am a Mac user?
You really should look at http://www.redsaurus.net/gtkrwiki/index.php/Downloads.
I have updated MacRadiant 1.4 (and there is an update for 1.5 in the works).
Wait nvm I found what I was look for.
All right....
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OK, so I get a Global Preferences window, with Tremulous in a dropdown menu. I click OK, and a blank radiant.ppc window opens in the top left, along with another error-sized window that is titled Radiant - Runtime Error in the centre of the screen. Before telling me what error exactly, or indeed anything else, the whole application unceremoniously dies.
I checked the Console applications (in Utilities) and this was at the bottom:
The program 'radiant.ppc' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadRequest (invalid request code or no such operation)'.
(Details: serial 2504 error_code 1 request_code 129 minor_code 1)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
(radiant.ppc:4188): GdkGLExt-CRITICAL **: gdk_gl_drawable_gl_begin: assertion `GDK_IS_GL_DRAWABLE (gldrawable)' failed
Dec 3 21:25:18 casino crashdump[4218]: radiant.ppc crashed
Dec 3 21:25:18 casino crashdump[4218]: crash report written to: /Users/ben/Library/Logs/CrashReporter/radiant.ppc.crash.log
Any ideas?
edit: ok, I realised I missed the common_files, so I did that, and now it skips the little window and goes straight to the two-blank-window-death.
edit number two: when I remove the common_files, I don't get the little window back... I miss it now :(
third and final edit: I realise now that this is a huge bump, so sorry, but... this is an important thread. Like someone said, it should really be stickied.
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Hello again everyone...
I am the guy who made the MacRadiant bundles of GtkRadiant1.4 and GtkRadiant1.5.
Since people seem to want support for Tremulous added into MacRadiant, I have created two small updaters (one for MacRadiant 1.4 and another one for MacRadiant 1.5) that should do the trick. The only untested thing is map compilation (I don't know yet if q3map2 has to be modified for tremulous).
So if you want to try them, send me a pm (I can only send the files by email right now... they're less than 350ko each)
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It's says it needs something else like X10 or something, where do i get that?
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It's says it needs something else like X10 or something, where do i get that?
It's X11. You can get it here (http://www.apple.com/downloads/macosx/apple/x11formacosx.html).
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It's X11. You can get it here (http://www.apple.com/downloads/macosx/apple/x11formacosx.html).
But that link points to X11 for MacOSX 10.3 It won't work with MacOSX 10.4.
If you are using MacOSX 10.4, X11 is on the Tiger Install DVD... so use this version (there is an update (http://www.apple.com/downloads/macosx/apple/x11update2006113.html) available but I believe X11 has to be installed first).
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I will get it soon with my Dad.....
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*BUMP*
[hope=this_thread_made_sticky] PLEASE!! [/hope]
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Hey guys--I just got it to work. Once your trem.game files are all set up, you will probably need to get X11 off your tiger install disc. If no textures load, check the enginepath_macos thing, make sure your path for tremulous is correct. lol those were both of my problems.
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BIG TIP!
I was surprised this makes a difference but it makes all the difference in your .game file:
enginepath_macos="/Applications/Tremulous/"
will cause a crash
enginepath_macos="/Applications/Tremulous"
will load fine.
Stupid trailing slash inconsistencies. I only figured this out after almost giving up getting macradiant to work, by looking at the q3.game file and noticing the trailing slash differences between win32/nix and macos entries.
WTF is that about?
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OK , I Had IT!!
you see..im a mac user <veri obvious from the topic>
im facing some problem..i tried all means n ways to do the THINGS(In Guide)
but is till get the same problem..i got everyting in place , using GtkRadiant15 n the problem is .... IT WONT START!!!
i opened the application , it loads , but noting came out
help please..i wanna make map!!
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Get X11. Install.
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i had the newest version of X11..duh
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I got the same error (Runtime Error)
Il followed all the steps ..
Don't understand.
Configuration :
iMac Intel + MacRadiant 1.4 and 1.5
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iMac Intel + MacRadiant 1.4 and 1.5
Take a look at: http://www.redsaurus.net/gtkrwiki/index.php/Downloads
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Just thought I should let you know, I have never heard of anyone getting MacRadiant to work on an Intel Mac using X11. I have MacRadiant 1.5 working on a PPC Mac with Tremulous in the dropdown menu, and it works fine.
The only problem is that it puts your saved maps save in an invisible folder.
The folder that it puts them in is ~/.trem
To view hidden files, you can use my hidden files script located here:
http://www.divshare.com/download/1573069-5e5 (http://www.divshare.com/download/1573069-5e5)
MacRadiant 1.4 will not work on an Intel Mac (for me, and I've tried just about everything). Unless you have a PPC Mac or a Linux VM on your Intel Mac, don't expect to be able to map for Tremulous.
Thanks!
-Groove
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I have never heard of anyone getting MacRadiant to work on an Intel Mac using X11
I did it by downloading MacRadiant 1.4 for Intel from the site I mentioned above (but it seems to have been hacked right now)
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PC's are great.... xD
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I managed to set it up for my brother on a new Intel Imac. Try http://tremmapping.pbwiki.com (http://tremmapping.pbwiki.com). It has the instructions that I used.
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Really? I've tried many times on many different computers without any success. And yes, I used tremmapping.pbwiki.com. Maybe I'm just unlucky ;)
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Heres what i used to instantly get radiant to work :police:
http://files.filefront.com/Tremulous+Macradiant+Installer/;8726808;/fileinfo.html
--------------------------------------------------------------------------------------------
Just unzip which version of macradiant you have than run the script it gives you
I used macradiant 1.4 from the pbwiki than i downloaded ingars gtkradiant 1.5 for linux
and put the macradiant 1.4 app inside it... it sounds wonky i know but it worked ::)
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Has this worked for anyone?
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At one point I was in touch with someone making a GtkRadiant installer (for both 1.4 and 1.5) for Intel.
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Um when I try to launch macradiabt it says it is launched, but nothing apearrs to be happening. I've already put in all the files (.game) and things like that but it doesn't let me create maps... Ccan comebody help me, please?
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As far as I can see, MacRadiant will not work in 10.5. Macradiant will launch, but x11 wont.
I'm just mapping in 1.5 though BootCamp.
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As far as I can see, MacRadiant will not work in 10.5. Macradiant will launch, but x11 wont.
A fix has been given in http://www.redsaurus.net/phpBB3/index.php
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*necroooo :o*
Okay, I've tried again, a time later, a brain cell wiser, and figured out what I had to do...
Single problem: All the links for the Trem.game folder are dead.
Also, X11 won't launch, the above posted link gives me the front page and I'm just way too lazy to click 'search'.
Any ideas?
-Glun
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get a pc
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*necroooo :o*
Okay, I've tried again, a time later, a brain cell wiser, and figured out what I had to do...
Single problem: All the links for the Trem.game folder are dead.
Also, X11 won't launch, the above posted link gives me the front page and I'm just way too lazy to click 'search'.
Any ideas?
-Glun
I have a fair few folders floating around that might be what you need. If you tell me what you expect to be inside it, I might be able to track it down for you.
If I don't reply for like a week then PM me because I never normally look in the mapping section :P
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get a pc
If thats all you have to say...
then you should probably be [Insert karmically appropiate punishment here]'ed.
I'm too aggravated by your post to think one up for you right now, I need a level head.
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get a pc
If thats all you have to say...
then you should probably be [Insert karmically appropiate punishment here]'ed.
I'm too aggravated by your post to think one up for you right now, I need a level head.
karmically appropiate punishment??
Would that be tar and feather or what?
Anyway if you going to have a computer at least get one thats worth your money that means no dells,macs, or anything connected to windows vista(except xp).
Geek tip #1. Dont get vista.
Geek tip #2. Ubuntu good.
Geek tip #3. Dont get vista.
top three geek tips recorded here by Geek Of My Household (tm)
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Here's a top three geek tips from a professional (ie, I get paid to do this crap) geek:
1) Don't listen to forum weenies who whine that one thing is teh sux0rz and something else is teh r0x0rz, because they're probably speaking directly from their rectum.
2) Learn some of the basics of all of them, so you make an informed decision, and get what fits your needs the most
3) Get whatever does what you want it to do for a price you can afford
Lizards: I suggest you stop spamming a thread with uninformed (and uninformative) drivel, unless you suddenly know how to fix Radiant on Mac OS 10.5.
Glunnator: You say X11 won't launch; did you do a clean install of 10.5 or an upgrade and install? I had a few issues with it myself, but things work now. Try opening Console and starting X11 by hand, see if you see some xorg errors float by in there (in my case it would "start", then crash quietly, and launchd kept trying to restart it every 10-15s).
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get a pc
If thats all you have to say...
then you should probably be [Insert karmically appropiate punishment here]'ed.
I'm too aggravated by your post to think one up for you right now, I need a level head.
karmically appropiate punishment??
Would that be tar and feather or what?
Anyway if you going to have a computer at least get one thats worth your money that means no dells,macs, or anything connected to windows vista(except xp).
Geek tip #1. Dont get vista.
Geek tip #2. Ubuntu good.
Geek tip #3. Dont get vista.
top three geek tips recorded here by Geek Of My Household (tm)
Whats wrong with Vista? I have had Vista for over a year now, and it has served me very well <3.
Nearly everything works here, trem, gtk, other random stuff, etc.
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karmically appropiate punishment??
Would that be tar and feather or what?
Anyway if you going to have a computer at least get one thats worth your money that means no dells,macs, or anything connected to windows vista(except xp).
Geek tip #1. Dont get vista.
Geek tip #2. Ubuntu good.
Geek tip #3. Dont get vista.
top three geek tips recorded here by Geek Of My Household (tm)
Macs and Dells are actually worth the money, in my opinion.
The problem is, Macs are pretty expensive, but I find have a somewhat higher quality, and a much higher longevity. (Check G5 Imac resale prices on eBay).
Dells, on the other end of the spectrum, are know for el-cheapo prices, and el-cheapo quality.
Then again, most free operating systems trump Windows hands-down. But not many (i.e. none) free OS's for Macs... Except via boot-camp (maybe?)
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The code changed in X11 from 10.4 (tiger) 10.5 (leopard) so most of this doesn't work on newer macs ( i.e. mine) .... now what? ???
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i have that problem too...
says something along the lines of "Better software already installed."
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Hello?
???
any help?
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I'd help, but i have no experience with macs. Never touched one, in fact. A Mac Virgin. :3
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Sorry, but I cant help--I am still using 10.4.10...
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This might be a slight necro...but here goes...
I got MacRadiant 1.4 to work just fine, and I've got some basic skills with it. Now how do I compile my maps into working PK3's...?
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A pk3 is a .zip file renamed to a .pk3 file...
I, however, have found this doesn't work on my Mac... I use iPak3 (http://osx.iusethis.com/app/ipak3)
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Err, isn't there some sort of command-line compiler thing you have to use to turn your .map file into a working Tremulous map PK3?
Hmm, renaming the .zip extension to .pk3 doesn't work for me either; good suggestion. Unfortunately, the download link is broken (I think).
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Err, isn't there some sort of command-line compiler thing you have to use to turn your .map file into a working Tremulous map PK3?
http://en.wikibooks.org/wiki/Q3Map2
Be thankful I replied before Lava...
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Ummmm...Right...Well I've done enough diddling around with the command-line for a while. How do I use Q3Map2GUI? Where do I put it so it'll work? Right now it's in /Applications/MacRadiant 1.4/, next to MacRadiant 1.4.app.
Wait...I'll try and fiddle around with q3map2.ppc in the MacRadiant application bundle...Dunno if it'll work.
Whoa that's confusing. What options should I use? Should I even use the command-line one at all?
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sorry to bring this back, but it really is a helpful topic and i however have a brandnew macbook pro (intel) that i managed to get macradiant 14 to work on. i do however have a few problems that i need help with
1)i dont know how to compile
- i have search forums
- i have googled it
- i have tried the iPak3 thing
non of this worked so i need help
and please sticky this
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WAY TO GO
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hmm good comment not very helpful though... got and ideas?