Tremulous Forum
Media => Mapping Center => Topic started by: gareth on October 04, 2006, 04:25:21 pm
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Ok, heres the deal, you have from now until 00:00 december 1 gmt to make a map for this contest. the requirements are:
- the map must have 256 or less brushes/patches
- the map must use 1 environment map and 1 texture set, selected from the wadfather (http://wadfather.planethalflife.gamespy.com/new/), when you have decided which ones u will use post the url to them in this thread, for example:
texture set: http://wadfather.planethalflife.gamespy.com/new/index.php?sid=3df96299caf8059d6a7851b0ec21de10&debug=wadinidebug&indexType=3&nI2=0&tI2=2&tI3=0&tID=898&tTX=0&xOP=1
environment map: http://wadfather.planethalflife.gamespy.com/new/index.php?sid=3df96299caf8059d6a7851b0ec21de10&debug=wadinidebug&indexType=2&nI2=0&eI2=2&tI2=2&eI3=0&tI3=0&eID=765&tID=898&eTX=0&tTX=0&tTT=198&tPX=1&tPT=6&xRW=8&xOP=1
- you cannot use a texture set / environment map that has already been taken.
- you can use your own scripts (shaders/particles/etc) so long as the textures they use are from the texture set / environment map that you have chosen.
- models are not allowed
The winner will recieve a prize of cookies, generously donated by Seffy.
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Can I be a judge?
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mmmm me love cookies *chomp chomp chomp*
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/me steals cookies and runs.
I might be in it if noone else does so I get the cookies no matter how much it sucks. ^_^
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Questions:
How about ASE-Models (Models generated of Brushwork, something like prefabs, but turnable in any direction out of the grid)
May we use detail textures (which are not in the texture set for sure), or self generated normal maps?
What are the criteria which score the map?
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im going to take:
environment map : Blood Stain Gorge -by Mighty Pete
texture set: Counterstrike -by The Counterstrike team
if i only figure out how can i decompile .wad file
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im going to take:
environment map : Blood Stain Gorge -by Mighty Pete
texture set: Counterstrike -by The Counterstrike team
if i only figure out how can i decompile .wad file
great, a quick google gave me this, may be of some help:
http://www.tolon.net/games/pc/halflife/downloads/tools/
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Questions:
How about ASE-Models (Models generated of Brushwork, something like prefabs, but turnable in any direction out of the grid)
May we use detail textures (which are not in the texture set for sure), or self generated normal maps?
What are the criteria which score the map?
no models, no textures other than the ones in the pack you select.
you can rotate brushes outside of the grid anyway. :/
maps will be scored by either a players vote or a panel of judges.
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Do clip,hint etc brushes add to the brush count towards the limit or can you have them as many as you want?
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Note: The aforementioned cookies are of the quantum variety. As such, they either may or may not exist depending on when you look for them. ;)
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Is there any chance of you posting other links of those texture sets that arent fileplanet? I dont want to register just to download a file.
I'm already working on an entry but could you please make is 260 brushes?
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I'd really like to participate! but first someone needs to help me with mac mapping. (see thread:"MAC MAPPING, THE MYTH")
Please? :(
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Do clip,hint etc brushes add to the brush count towards the limit or can you have them as many as you want?
every brush counts.
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I'd look at ur thread Glunnator but the title is in caps for no reason. Oh well.
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What is the name of the contest? I suggest "craving for cube map", since with 256 brushes/map this is what you will get!
A good idea anyway.
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What is the name of the contest? I suggest "craving for cube map", since with 256 brushes/map this is what you will get!
A good idea anyway.
Ha Ha, Not really.
EDIT : Please make another source. Fileplanet is such a pain! i dont want to register for a file as i said before.
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Nevermind , thx to firefox temp email i registered
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I do not want to spoil any fun, but even a map like DM4 from Quake1 has more than 256 brushes. This contest will only give birth to more crappy maps, of which Tremulous already has more than enough. If you do a 256 brush mapping contest, make it a speedmapping contest. 2 months and 256 brushes is just retarded.
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Maybe rephrase the details of the contest: like build a 2500 brushes map with no more than 10 textures. Or maybe just give mapsize limit?
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4 hours to make a 768 brush map?
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2 hours for a 256 brush map, and narrowinf creativity by imposing limits on what (amount of) textures you may use is wrong. But, it's gareth0's contest, so he gets the final say.
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Yes , but you stated before that a 256 brush map = atcs atcs atcs fort style. While it is possible to make a map from 256 brushes, the decorations would be ugly.
I dont like that texture place , first i had to register to file planet , and then because gtk doesent support bmp's i have to convert them all to jpg. Quite a hassle.
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He who joins, joins.
He who dousn't, dousn't.
He who maps, dousn't neccisarily join.
He who speaks wisdom, cannot nessisarily spell :P
The contest is what it is.
The contest maps do not _have_ to be _used_ in trem.
Maybe _only_ the winner gets to be used as a prize or summat'.
'Tis life that be that way.
Ka-boosh! 8)
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:)
Voice of wisdom?
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I take:
"Dragon Vale"
(An environment map by Kell)
link (http://wadfather.planethalflife.gamespy.com/new/index.php?sid=5d70f00b27a52038cc05624d1df6894c&debug=wadinidebug&indexType=2&nI2=0&eI2=2&tI2=2&eI3=0&tI3=0&eID=856&tID=898&eTX=4&tTX=0&eTT=552&tTT=198&tPX=1&tPT=6&xRW=8&xOP=1)
"IK2KA"
(collection of 277 textures by Fingers)
link (http://wadfather.planethalflife.gamespy.com/new/index.php?sid=5d70f00b27a52038cc05624d1df6894c&debug=wadinidebug&indexType=3&nI2=0&tI2=2&tI3=0&tID=566&tTX=69&tTT=198&tPX=14&tPT=18&xRW=8&xOP=1)
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EDIT: NM, I've decided not to enter. Need more practice.
EDIT: Anyone know of a skybox tutorial? I can't seem to get this one (http://fps.brainerd.net/terragen.htm) to work for me. Trem hangs up on the "Starting..." screen when i devmap something that has a skybox made that way.
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Anyone know of a skybox tutorial?
http://developer.valvesoftware.com/wiki/Creating_a_2D_skybox_with_Terragen
Convert the images to jpeg instead of bmp
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thanks basilisco
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Anyone know of a skybox tutorial?
http://developer.valvesoftware.com/wiki/Creating_a_2D_skybox_with_Terragen
Convert the images to jpeg instead of bmp
Thanks, but that's not what I meant. (I wasn't very clear though. Sorry about that.)
What I meant was, I have these six .tga images that I want to turn into a skybox (for Tremulous), how would I do this?
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Shader manual?