Tremulous Forum
Media => Mapping Center => Topic started by: gman19 on October 05, 2006, 09:08:18 pm
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Is there a program I can use to open the map files for Tremulous and get a bird's-eye view, or blueprint, if you will, of the map? Sort of an overhead view of all the corridors, etc. for all the maps I have? I think that this would be very useful for strategic planning during maps, to have a schematic of the current map on your desk and tactically plan your team's next move. Thanks in advance!
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gtkradiant
http://www.qeradiant.com/
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Okay, I have that, so how do I open the map files? I mean do I select "Quake", "Quake II", etc. on that menu when you first open it up? Sorry if this is noobish, but I can't get it to open the file.
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quake 3 could work, i don't know. But most mappers follow these directions.
http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32
After which you will also be able to open the maps and look or even edit the maps.
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Quake 3 doesn't work, tried that.
Followed the steps at that link, tremulous disn't show up on the list. Tried several times, got nothing.
Any pointers?
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Any help here? Still nothing, tried every engine listed in the drop-down, tried the steps at that link, still nothing. Help please?
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Without any specific errors we don't know where to start. You extracted all zips into the correct directory and there is no previous install present?
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Correct. Everything done right, nothing related to Tremulous or GTKRadiant installed twice.
As for errors, there aren't any in my understanding, its just that I followed the steps at that site and got nothing, as in, no "Tremulous" on the drop-down menu, and I tried to open the Tremulous maps with every option possible and couldn't open them. Tell me what to look for and I'll find it, if you can.
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I think it's related to the trem.game file if you can't select it. Did you change the example paths to your own and put it in the GtkRadiant-1.5/games directory? If you can post what's inside your trem.game file.
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Not the best solution, but might help ya :)
Start a /devmap, use /noclip and go up as much as you need/can.
Take a screen
wuala!
I did that, and tried to do a map for guides and stuff, but i got bored and dumped the "project" :eek:
(http://img468.imageshack.us/img468/5299/karithsmallsi0.jpg)
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Tutorial works as long as you remember to put in the correct path where marked and remove the "path to" part ;).
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Okay, I tried uninstalling GTKR 1.5.0, and downloaded the v. 1.4.0. Still nothing, even when I followed the specific tutorial for that version. Here's what's in the trem.game file I created:
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?
<game
name="Tremulous"
enginepath="C:\Documents and Settings\Andrew (Admin)\My Programs\Tremulous"
gametools="C:\Documents and Settings\Andrew (Admin)\My Programs\Tremulous/radiant-1.4/"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/
*Note, there are ">" after the "?" and last "/"*
That is located in my GTKRadiant-1.4/games directory. Is there something wrong with that one? also, if more info is needed, just tell me and I'll get it.
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Strange. Mine is 1.5 and looks like this
<xml>
<game>
Try formatting it the same and changing the path. A lot of the stuff in it is unneeded iirc but it doesn't hurt.
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Uhh...for that to post correctly, you have to get rid of the carrot thingys ("<" and ">"). So, any more help?
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I'm not sure if this works in Tremulous, but I map for another Q3 based game, and the command in that game is
/developer 1
/generatetracemap
Which will put a mapname_tracemap.tga in your gamedir/maps
Its basicly a height map.