Tremulous Forum
Media => Mapping Center => Topic started by: Maltagearion on October 05, 2006, 11:26:16 pm
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Yeah so, it doesn't work.
I tried using surfaceparm nobuildsurface or whatever it was and that didn't work either. Any tips or am I missing something?
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compile with the switch -custominfoparms
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HEh doesn't work or we're just not using it right malt cause when I attempted to use it myself back for gloom3 beta 2 I did compile with the proper switch and it still doesn't work.
For me I put the brush in the area where I didn't want building figuring it'd block the build object trying to be placed atop it. Perhaps it has to fill the area? ie. an area effect vs a surface effect.
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It will prevent buildings that fit entirely in the nobuild brush if I did read the documentation correctly.
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ah so that's why it never worked. I made a thin brush close to the floor.
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http://tremmapping.pbwiki.com/Special%20Shaders
There you go.