Tremulous Forum

Media => Mapping Center => Topic started by: Maltagearion on October 05, 2006, 11:26:16 pm

Title: Nobuild Shader
Post by: Maltagearion on October 05, 2006, 11:26:16 pm
Yeah so, it doesn't work.

I tried using surfaceparm nobuildsurface or whatever it was and that didn't work either. Any tips or am I missing something?
Title: Nobuild Shader
Post by: Survivor on October 06, 2006, 01:32:17 am
compile with the switch -custominfoparms
Title: Nobuild Shader
Post by: DarkRogue on October 06, 2006, 03:07:05 am
HEh doesn't work or we're just not using it right malt cause when I attempted to use it myself back for gloom3 beta 2 I did compile with the proper switch and it still doesn't work.

For me I put the brush in the area where I didn't want building figuring it'd block the build object trying to be placed atop it. Perhaps it has to fill the area? ie. an area effect vs a surface effect.
Title: Nobuild Shader
Post by: Stof on October 06, 2006, 09:01:36 am
It will prevent buildings that fit entirely in the nobuild brush if I did read the documentation correctly.
Title: Nobuild Shader
Post by: DarkRogue on October 06, 2006, 09:17:48 am
ah so that's why it never worked. I made a thin brush close to the floor.
Title: Nobuild Shader
Post by: Lava Croft on October 07, 2006, 04:52:57 pm
http://tremmapping.pbwiki.com/Special%20Shaders

There you go.