Tremulous Forum
General => General Discussion => Topic started by: Rawr on October 10, 2006, 03:25:06 pm
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This thread is about what you want to see in the next version.
~I want to see mainly having more ban options, like !ban (name here) would ban by username, !ban 88.777.66.55 would ban by ip, !ban O1.32.t3.6d.6r would ban by mac. ban by guid would be nice too.
~more weapons
~human v human battles, possibly alien v alien. (ie red team v blue team)
~maps automatically update when program is running
~GUID is given to each download, so you dont need to download it later.
~log in screen, game accounts which you have to make here (tremulous.net)
~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
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~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
That should probably be a damage given/damage recived type thing, cause you may have done most of the damage to playerX and a teammate actualy finished it off.
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This thread is about what you want to see in the next version.
~I want to see mainly having more ban options, like !ban (name here) would ban by username, !ban 88.777.66.55 would ban by ip, !ban O1.32.t3.6d.6r would ban by mac. ban by guid would be nice too.
~more weapons
~human v human battles, possibly alien v alien. (ie red team v blue team)
~maps automatically update when program is running
~GUID is given to each download, so you dont need to download it later.
~log in screen, game accounts which you have to make here (tremulous.net)
~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
You cannot ban by MAC. Do not even think about it! It can't be done, and even if it could be done, it wouldn't work anyway. In fact, it is even less of a problem than IP ban. Ban by GUID would be of very limited use as long as you can generate a new GUID anytime you want.
And I don't like mandatory log in screens. At least, make it so that you can create an account from inside the game! EA makes crappy Battlefield games but they do not require you to create an account with a web browser!
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You cannot ban by MAC. Do not even think about it! It can't be done, and even if it could be done, it wouldn't work anyway.
What's MAC stand for?
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yes, you can ban by MAC address.
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yes, you can ban by MAC address.
Care to explain how? Even on a moderatly complex LAN it doesn't work, and that even before the user found a way to change his MAC address.
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You cannot ban by MAC. Do not even think about it! It can't be done, and even if it could be done, it wouldn't work anyway.
What's MAC stand for?
Mmmm, couldn't find a good page explaining what are MAC addresses without too much technical details. There is a good page on wikipedia but with even more details than I cared for :D
MAC addresses are somewhat like IP but for the Ethernet protocol ( or for other too ). The basic idea is that each network card produced is assigned a MAC address at build time that doesn't change and that is unique. It is accomplished because the first part of the MAC address is assigned specificaly for those who build them ( you have some for IBM, some for Netgear etc ... )
There are many problems with that. First, MAC is purely an Ethernet tool. MAC addresses can only be read on a simple LAN because any router/switch will mask the MAC addresses of the network cards connected to it. The second is that despite the MAC address beeing assigned at build time, it is incredibly easy to change it.
For example, on windows XP, you can simply go to the device manager, open my network card properties and change it there. I'm sure it won't even need a reboot :) Not all cards can do it but nearly all do, and most often when they can't, it is a driver issue I would say.
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mac adress would be better then ip, its harder and takes more time to get a new one. when with ip all you have to do is reset your router, wich will allow you to reconnect to the server is less then 30 seconds. when with mac, you actually have to restart your computer. if your computer smart, there is a easier way. this turned into a war of words really quick :o lets get back on topic shall we?
EDIT:sorry but you do not need to restart. my mistake
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It could be better, but there is no way for the game server to discover the MAC address of the user because such info does not get out on the internet :) It is useless.
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I would like the options menu to be assecible without starting a game, also i would like the radar fixed so u can use area portals.
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First one is on SVN already I believe. The second one I agree! But it won't be done I think.
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MAC address (Media Access Control) bans are useless. First, you can't get the client's MAC unless he wants to tell you. Second, even if he tells you, you have no way to make sure it's real. He could simply send you random 48-bit number. Third, when somebody changes his MAC address, he can replace it with any 48-digit number he can think of. If you ban his whole IP subnet instead, he's gone for good (or at least until he finds a provider that doesn't use his old subnet as well, which might be quite hard in some countries).
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MAC=Machine Code pretty much an ip given to your comp.
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flying aliens :dretch: :dretch: :dretch: :dretch: :dretch:
ok, seriously... i'd like to see a voteable 15min ban... would do alot more to help with greifers
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i'd like better kill tracking (because of kill stealers) and more alien classes as well as human weapons. plus give us something more useless than a luci that lookes better so n00bs with it are easier to kill (jk). plus, an official Apple version and better radar. plus make the before game setup nicer and online stat tracking and accounts would be nice. Just keep it free of cost tho
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More secondary fire options with the weapons. The mass driver sucks as a sniping weapon, yet its the only one with a zoom function.
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-I don't think log in and registering isn't that good idea... I mean... some people doesn't really want to spend their time trying to register when they don't even know what this game is about
-but I do agree with human vs human and alien vs alien (I WANT TO PLAY THAT SO MUCH!)
-I also want some of those other game modes, like capture the flag, last survivor, missions, "galatic conquest"(it's from starwars battlefront), and other stuff
-new weapons would also be good, but I don't think they are making any new weapons... right?
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ok, seriously... i'd like to see a voteable 15min ban... would do alot more to help with greifers
On SST Trem, our kicks, even vote ones, are 30 min.
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More secondary fire options with the weapons. The mass driver sucks as a sniping weapon, yet its the only one with a zoom function.
yea.... there's really no reason the lasgun shouldn't have it. Being able to single-shot (very fast shots) with the pulse would be super cool, albeit not likely it would happen 8)
I wish more servers would do like Paradox says SST does... it's a good policy :)
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yea.... there's really no reason the lasgun shouldn't have it.
I second that. The lasgun would be a much better sniping weapon than the mass driver.
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~I want to see mainly having more ban options, like !ban (name here) would ban by username, !ban 88.777.66.55 would ban by ip, !ban O1.32.t3.6d.6r would ban by mac. ban by guid would be nice too.
you can already ban by ip, and all bans are by guid
~maps automatically update when program is running
downloading stuff without user input is a bad idea
~GUID is given to each download, so you dont need to download it later.
you don't download a guid, you download tjw's client, which contains many bugfixes and some features, cl_guid has been in svn for more than a month.
~log in screen, game accounts which you have to make here (tremulous.net)
this isn't very practical (or useful for that matter)
~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
this has been discussed many times, and aside from the lack of screen space to put it in, people have come to the consenus that it's a bad idea
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Also the existing command is /ban <name> in console.
Just a sidenote it isn't a kick when they're banned for 30 minutes, also it defeats the point of the kick function as its originally intended.
Having a central server for login/stats isn't gonna happen for a long time and it isn't really practical, more like a gimmick if you look at BF2.
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if you have ever played americas army. it has basically the best login system EVER. admins can make it if they want, one person can NEVER come into their server again. then theres punkbuster but thats never gonna happen for trem. in AA you can ban by name, mac and ip. and through PB you can do GUID, subnet, ip, username, mac, clan tag. thats alot of things to ban by. in aa it actualy takes time to change your name. you have to pick the name you want, then they send you verifaction email, then you pick name and new password, then you have to log into the game again. anyways, trem is never going to see that stuff. what most admins want with trembot is to see more ban options and more integrated commands so you dont have to get the mods for it. i would like something like this: !banname <username>, !banmac 24:j3:3kg:32:32, !banip 123.456.789:0123
~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
this has been discussed many times, and aside from the lack of screen space to put it in, people have come to the consenus that it's a bad idea
you dont need it to be on screen, once again another thing that would be handy for a login screen. it would be best to do it on the main screen so you dont have to do that. despite the fact that there is actually plenty of room to have that. IE under the time, left top screen, small text under evos/credits.... etc etc
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I don't play Americas Army anymore because of that freaking annoying punkbuster, and ALSO because I had to do the FREAKING TRAINING AGAIN! I WASTED LIKE, WEEKS TO BECOME A SF, AIRBORNE, AND A MEDIC! AAAAAH!
Yeah... I like Tremulous better :D I also like about Tremulous that even if you die, you can come back, I like those style
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Ontopic: I want my next map, the one from the "no words" thread, implemented in Trem ;)
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I'd like to see the jetpack changed.
I'd like to see it repkaced with a backwield teleportation- engine, which would have a limited air-time, but the ability to warp (teleport, like blink in warcraft 3) a short distance in the direction you aim.
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I'd like to see the jetpack changed.
I'd like to see it repkaced with a backwield teleportation- engine, which would have a limited air-time, but the ability to warp (teleport, like blink in warcraft 3) a short distance in the direction you aim.
doesnt it have that in unreal tournement too?
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Thats the relocator, you leave it somewhere and warp back to it.
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...Edited.
Reasons:
-Alcohol influence.
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MAC addresses can be spoofed easily.
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If I'd beeen able to read the next few posts I'd have come accross this:
...MAC is purely an Ethernet tool. MAC addresses can only be read on a simple LAN because any router/switch will mask the MAC addresses of the network cards connected to it... quote]
and not posted to begin with. (Beer is good, but bad)
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Thats the relocator, you leave it somewhere and warp back to it.
That would be awesome in Trem, but it would unbalance things.
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but you know if someone damaged your relocator and you tried to use it then you would die
plus I can imagine aliens waiting near your relocator
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You cannot ban by MAC. Do not even think about it! It can't be done, and even if it could be done, it wouldn't work anyway.
What's MAC stand for?
Media Access Control, it's a hardware address that's meant to be unique to every networking device (a NIC, a router, a DSL modem, etc...). So theorteically ban-by-MAC should block a user until they grab a new peice of hardware.
But.... MACs are readily spoofable in all OSs so ban-by-mac is utterly useless unless the greifer being banned is the n00best of the n00bs.
Anyway, ideas for v1.2, aside from bugfixen and any balance issues:
1. Alien choppers (as in HUD claw models, not helicopters or penises)
2. Weapon reload animations.
3. Damage given/taken on scoreboard including buildings.
4. Class/species specific gibs and blood decals.
5. Ponies!!1!.
My £0.02 is in the pot...
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those chinese guys are making cloned NICs <_<
all have the same MAC
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anyone agree that clan tag banning is a good idea?
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One thing i would like to see is multiple choices for crosshairs, option to change their colors, and size. i would also like to see a type of text commands like in cs, bf2 ect. eg radio commands.
that is unless voice is a optional thing to put in.
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One thing i would like to see is multiple choices for crosshairs, option to change their colors, and size. i would also like to see a type of text commands like in cs, bf2 ect. eg radio commands.
that is unless voice is a optional thing to put in.
AA has that too, IE you hit 'g' then hit a number, and '0' to go to next page, or 'g' again to change the type IE radio, shout, wisper
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One thing i would like to see is multiple choices for crosshairs, option to change their colors, and size. i would also like to see a type of text commands like in cs, bf2 ect. eg radio commands.
that is unless voice is a optional thing to put in.
AA has that too, IE you hit 'g' then hit a number, and '0' to go to next page, or 'g' again to change the type IE radio, shout, wisper
AGAIN WITH AA! ... LET ME JOIN!
AA also has the different types of crosshair, that's cool!
Also, are there going to be like.. the mike thing? Where you can talk through mike? Or if that's the question Bazuka asked, then ignore this.
There should be also like... introduction, or a movie at the beginning of the game, not "click in the game, go to the game already, not knowing anything."
There should be tutorial IN the game, it'd be better if it is animated. Like Starwars Clonewars (there, I said it again)
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A voice menu would be really nice... as for crosshairs, optional, but the included hairs are pretty good (although i'm a fan of >< crosses... better when sniping :) )
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I think they should have an "alien homeworld" type map. The human maps are fun and all, but I'd like to see something less civilised in terms of maps. For example, jungle, ruins, underground etc
And possibly training?
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CTF
Need's a CTF game
FFA would also be cool.
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~log in screen, game accounts which you have to make here (tremulous.net)
No, I don't agree with this. It's just not how the Quake III engine works, and besides, it's getting a bit messy.
Yes, maybe different gametypes would be good, but I think that the uniqueness of Tremulous' gametype is too good to pass up.
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Log-ins are horrible, slow and rather pointless.
Radio commands would be a very good addition, and should really be considered... Yelling 'Come on!' as the main means of communication besides typing gets boring :D
Alien VS Alien and Human VS Human (Maybe even Alien&Human VS Alien&Human? Heh) would be pretty cool... I'd like the human VS human idea especially, adding some even, non-run-for-your-freakin-life-all-the-time-or-you'll-get-raped-by-aliens combat would be nice. It would probably bring along a few game types with it if that happened too.
I don't really think they'll add more weapons... it'd unbalance everything, and they said they wouldn't. But a portal gun would be cool (If you haven't heard of Portal search it on youtube.com NOW), and wouldn't unblanace it that much, as you could make it so that aliens can travel through the portals humans make if they get to it quick enough... I dunno.
Anyway, I'm sure they've probably already decided what they're going to put in it. :)
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Ah btw. please implement a lot of pink bunnies hopping around in the maps :)
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anyone agree that clan tag banning is a good idea?
...HA!
Ah btw. please implement a lot of pink bunnies hopping around in the maps :)
... i wish they would actually do this... :D
I also wish they'd do flying aliens simply because they said NEVER and so many new people have been shot down with their flying alien ideas... still don't like flashlights!
I also would seriously like a new game mode or two.. be creative.. maybe a capture type of thing where you sit in a spot and get evo points for sitting there... the group that gets the most points in the time limit wins.. your basic/capture zones thing.. some special stipulations would have to be made because of how humans and aliens work.. but i think some restrictions would work.. like BP/reactor/om is tied to the points.. you can build like 2 or 3 turrets per spot or so, and never make a reactor anywhere.. or the spot could work like an OM and aliens have to be near a spot to actually evolve.... its an idea.. best one i can come up with..
ALso.. pink bunnies.. see which team can kill pink bunnies fastest.. you get points ONLY for bunnies.
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anyone agree that clan tag banning is a good idea?
...HA!
why cant anyone think logically
:eek: :roll: :x D: :evil:
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I would like to have the ability to put reasons for votekicks, so that it shows up next to the vote and no one has to ask "why?"
Making it mandatory would be even better :D
EDIT: It would be really nice to be able to change your vote, too.
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new structures. I was just playing and I thought "New structures".
And mabey manual upgrade whereby you have to collect points as a whole and then manually upgrade/evolved the whole team.
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Radio commands would be a very good addition
Do you mean microphone setup, Monkey?
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No, something like Enemy Territory or Tribes.
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I think just having a few more voice commands would help, I was thinking:
R - "Return to base" (Global sound - As if over commlink)
F - "Follow me" (Local sound - As if the character said it)
G - "Grenade!" (^Ditto^) (Is this already bound to "itemact gren"?)
VOIP commands would be nice, but in the short term, just some extra commands would be enough to enhance tactical play.
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Ah and please remove the "Come on!" sound. People use it quite to often for the wrong reason (Sitting on a turret and really thinking if they spam it, aliens would jump to their feet, stay there to spend them a kill).
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add sound like:
bring it on!
is that all you got?
insect!
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Ah and please remove the "Come on!" sound. People use it quite to often for the wrong reason (Sitting on a turret and really thinking if they spam it, aliens would jump to their feet, stay there to spend them a kill).
The cmon sound is extremely useful for coordinating raids... when it's too much trouble to type.
I would really like to play a HvH game... although AvA could be interesting for dretch wars :O
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or sounds like
"GET THAT DRETCH/BASILISK/MARAUDER/DRAGOON/GRANGER/TYRANT"
"KICK THAT NOOB!"
"THE BASE! THE BASE! PROTECT THE BASE!"
"MAN DOWN! MAN DOWN!"
"MEDIIIIIC!"
"HELP?!"
"H3LL0 1'M A N00B! PR0T3CT M3!!!1!1!!!!one!"
"Be right back, protect me!"
"DON'T HURT ME! I'M NEW HERE!"
or something like that :D
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or for aliens:
Dretches: click clak
Basilisk: Blublbub
Marauder: ruckkk
Dragoon: weeesnaw
Tyrant: RAWR!
Granger UHH BLEHHHH (the best one ever)
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How about when an alien is on the roof, his model is actually upside down instead of rightway up. If that isn't true, it looks like it on my computer. Also, maybe we could have the wall crawling set for one type of wall (I mean, roof, left wall, right wall, ground) because it can get a bit messy.[/i]
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so when a granger is upside down, it goes BLEHHH UNNN instead of UNNN BLEHHH
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Ah and please remove the "Come on!" sound. People use it quite to often for the wrong reason (Sitting on a turret and really thinking if they spam it, aliens would jump to their feet, stay there to spend them a kill).
I use it to try to get humans to follow me, kind of like a rally cry.
And, umm, the models are correctly aligned to their surface in my games 0_o
Do you mean that a Granger on the ceiling looks like an ornament hanging rightside up from the top, or moving along like a trolley over a body of water?
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Thats the relocator, you leave it somewhere and warp back to it.
U played too much savage...
@Topic alot of ppls say pulse on s3.Why?My goon easy beat all helmet light and pulse... pulse isnt so good s2 is good way.I prefer List of player dead in score list.
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What I want to see in v1.2:
v1.2
99% of mods/free/OS-games drop dead within 6 months from first release and NEVER have any further work done on them.
If all v1.2 has is:
-Improved BAN and Kick/BAN Voting system;
-Disabling newly joined players from picking the Construction Tools.
(for first 60 secs, or c_var like sv_time_block_construction_spawn)
-TOTTALY disalowing de-construction of the reactor once built.
-TOTTALY disalowing de-construction of LAST Telepod / armoury.
(server side options)
Improved Dretch at S3. (make it invisible, make it teleport, make it better because otherwise you are dead meat)
Bandoliers (they WERE promised... but I have YET to see them)
Perhaps some kind of ranged Anti-Air attack for aliens.
(Remember my Tentacle idea?)
Then that would be great!
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Polish AND Brasilian IP banned.
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Polish AND Brasilian IP banned.
why are you such a newbie?
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If trying to make tremulous a better place is a newbie behavior, then, yes I'm a newbie.
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-Improved BAN and Kick/BAN Voting system;
Yes, good idea.
-Disabling newly joined players from picking the Construction Tools.
(for first 60 secs, or c_var like sv_time_block_construction_spawn)
Sooo... Make it so no one can build right at the beginning of a game? Or experienced builders can't fix a crappy newb job?
This is, sorry, a bad idea.
-TOTTALY disallowing de-construction of the reactor once built.
So no base-moving unless someone from the other team kills the reactor?
BAD IDEA. Base moving is an essential part of the game, especially for aliens.
-TOTTALY disallowing de-construction of LAST Telepod / armoury.
(server side options)
Agreed
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how about not able to decon when SD?
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how about not able to decon when SD?
Unless the thing in question is about to explode.
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not being able to decon importand structures during sd:
reactor/om
eggs/nodes
defcom/booster? (mabey manageable in server side options)
armory/mesi
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Alien crosshairs :wink: .
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Alien crosshairs :wink: .
Lol, kozak. <3
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1. Stop dretch blocking.
Ok, so it's a cast-iron guarantee that someone will reply to this and say: "a) It's been asked for before b) it'll unbalance the game", but hear me out first.
All of the games I've played in have been poisoned by bitching about dretches blocking (well, blocking generally... but dretches inparticular). The complaining is annoying and it ruins the game. Dretch blocking is mostly the fault of newbies -- they just don't know any better. Public servers will always have newbies... and hence will always be full of bad tempered complaining, unless dretches don't block. So it's not for balance reasons, or to gain an advantage... it's for social reasons. To improve the atmosphere in the game.
2. Also for the same "social" reason: add some more taunts/actions. Tremulous is at its best when players interact. It's funny when aliens are lined up outside the hummie base and start jumping up and down and taunting in unison. It makes me laugh. Ever stood across from another tyrant guarding a door through which hummies keep running and getting killed? I always burst out laughing when both myself and the tyrant across the hallway start jumping up and down, roaring and stabbing excitedly -- it's comical. Or how about the tyrant/goon victory dance that sometimes happens after a base destroying rush? Don't jump to the scoreboard immediately when you print "Aliens win" on the console. Display "Aliens win" in the middle of the screen, and then leave it for 5 seconds or so before jumping to the scores... just to let the aliens dance.
Maybe that sounds lame, but it all improves the social aspects.
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1. Stop dretch blocking.
TJW's server has "pushing" enabled, dretches can't totaly block bigger aliens now. The dretches will still slow the larger aliens down some, but the blocking is not nearly as bad now.
I want map entities to be able to have properties of more than one type. Like a func_train that can do damage, etc.
I also realy want moving brushes to be able to be built/climbed on.
Neither of those two should prevent the next version from coming out, but they would be very usefull.
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TJW's server has "pushing"
Perhaps you mean dretch "punting", which makes dretches invulnerable to team damage? You can only punt dretches is there is some place for them to go. It's also possible to use dretches as a projectile weapon.
But if they block, they will continue to block because there are no repercussions. Also, people sometimes just walk around whacking whatever dretches they see.
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Perhaps you mean dretch "punting", which makes dretches invulnerable to team damage?
Nope. TJW has full fledged pushing. Aliens can push eachother and humans can push eachother, and aliens and humans can push member of the opposite team. They do this by walking/running into eachother.
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Perhaps you mean dretch "punting", which makes dretches invulnerable to team damage?
Nope. TJW has full fledged pushing. Aliens can push eachother and humans can push eachother, and aliens and humans can push member of the opposite team. They do this by walking/running into eachother.
haha wth
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...
haha wth
Not a joke. Go try TJW's server when there are some people there to see it in action.
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the goon / tyrant could allow dretches to walk beneath them, as has been mentioned before.
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the goon / tyrant could allow dretches to walk beneath them, as has been mentioned before.
And what about basilisks? They die in one hit from a tyrant charge or a dragoon pounce too.
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Nope. TJW has full fledged pushing. Aliens can push eachother and humans can push eachother, and aliens and humans can push member of the opposite team. They do this by walking/running into eachother.
haha wth
Brand new feature that will be in the next TJW patch. As far as I know, it's only on TJW's server right now. And maybe I'll put it in the next KOCOUR-CZ patch.
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Perhaps you mean dretch "punting", which makes dretches invulnerable to team damage?
Nope. TJW has full fledged pushing. Aliens can push eachother and humans can push eachother, and aliens and humans can push member of the opposite team. They do this by walking/running into eachother.
Yeah, I just found that out while playing on TJW's last night. Was playing a game on the human team, and Secunder went AFK while standing fully equipped by the armory while the base was falling down around us on Karith.
So I pushed him to the doorway. :> Figured he'd buy us a couple seconds' time as a barricade.
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how about tyrants and goons can simply step over dretches :D :D
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See Enemy Territory + ETPro mod.
http://etpro.anime.net/adminguide.html
http://etpro.anime.net/playerguide.html
That main page hasnt been updated for ages, see the Forums (http://bani.anime.net/banimod/forums/) for info on more recent versions of ETPro.
Some stuff:
- Vsays
- If it isnt there already, an antilag system such as http://www.ra.is/unlagged/
- I agree larger aliens/humans should push weaker ones buy running into them. (Not damage them)
- More alt weapon fires. For weapons without a fire, weap alt can become reload. For aliens that dont use weapalt, it could become a taunt like a roar or something (lol).
- Consider adding a medic type class (maybe bring in that female human people are talking about), and an equivelent healer alien.
- Consider ways to make the game LESS CAMPY. One side always camps their base while the other attacks. Gets boring after a while - especialy if people stop venturing out. Maybe encourage maps with extra objectives. (New game mode?)
- I like the idea of alien vs alien and human vs human. Maybe get a third race? (pick random for pubs) That'd be heaps of work though, so prolly nm.
- Alien drawguns (or drawclaws as it may be - two seperate cvars would be better)
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- Consider ways to make the game LESS CAMPY. One side always camps their base while the other attacks. Gets boring after a while - especialy if people stop venturing out. Maybe encourage maps with extra objectives. (New game mode?)
What about giving points for killing any structure? Granted you wouldn't get a lot for killing a turret/acid tube, but if ytou killed several you'd get a nice money boost.
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Some stuff:
- Vsays
- If it isnt there already, an antilag system such as http://www.ra.is/unlagged/
- I agree larger aliens/humans should push weaker ones buy running into them. (Not damage them)
- More alt weapon fires. For weapons without a fire, weap alt can become reload. For aliens that dont use weapalt, it could become a taunt like a roar or something (lol).
- Consider adding a medic type class (maybe bring in that female human people are talking about), and an equivelent healer alien.
- Consider ways to make the game LESS CAMPY. One side always camps their base while the other attacks. Gets boring after a while - especialy if people stop venturing out. Maybe encourage maps with extra objectives. (New game mode?)
- I like the idea of alien vs alien and human vs human. Maybe get a third race? (pick random for pubs) That'd be heaps of work though, so prolly nm.
- Alien drawguns (or drawclaws as it may be - two seperate cvars would be better)
for the medic, we already talked about that in a different thread, and a lot of people disagreed.
-I agree with the new race, should be an alien that looks like Protoss from Starcraft or Predator is Alien Vs Predator (AWESOME!), or maybe a new human team. More war-like, not mercenary-like.
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I would love to see friendly units on the alien radar. Some sort of animation to be sure that i have chomped/slashed a human when I am an alien, rather than just relying on sound. A way to make it so that dreches cannot block tyrants. Also it would be cool if the game would keep track of kills by weapon/class.
Ex. shotgun player name kill count. It would keep track of who on what team has the most kills with that weapon or class. I've seen something similiar in other games and I think while not neccessary it would still be cool to have.
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o ya, you should add a false zapping noise when you miss with your zapping with adv mara
it should be "you missed" sound
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o ya, you should add a false zapping noise when you miss with your zapping with adv mara
it should be "you missed" sound
It already makes a sound when you miss. It's rather easy to tell when you've hit, there's a big blue spark thingy when you hit.
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Add armor counter to HUD for aliens and humans.
Add some armor for the aliens.
Whats the use of a carapace,a really thick one if it doesnt help?
The basilisks have a spiked tough looking armor so they should have some decent armor.
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I'd like to see more of these great maps added to the base maplist. Temple is a great example of the quality that many players are missing out on.
I've thought for a bit that the alien crosshairs are too rigid and mechanical looking. I designed this alien crosshair to be more biological-looking. To accomplish that look, I used some ragged looking brushes, as well as regular soft-circle brushes, and I used fade-away mode to give it that look of a reflected acid tube. I did it all by hand to give it that organic feeling.
It may be too busy for some players, and it may just be too large, but I think it would look awesome in game. How do I apply this crosshair to test it out?
(http://i172.photobucket.com/albums/w22/triedtodestroymetal/alien-1.png)
I can send the xcf file to anyone who's interested.
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this is a supreme feat of necromancy, bringing back an all-too-dead thread to life
not an insult, interesting to see if this thread is locked or not.
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I don't think it will be. Although a feat of necromancy, it's a serious and on-topic reply.
Maybe the computer I'm on has an exceptionally lousy monitor, but the new crosshair appears to be a giant black rectangle.
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Maybe the computer I'm on has an exceptionally lousy monitor, but the new crosshair appears to be a giant black rectangle.
Sounds like the graphic is missing. Which server was this on, and did anyone else mention any problems?
edit: oh, you meant that one. Um, continue.
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Ah, it was an exceptionally lousy monitor.
It's rather dark red so it didn't show up on a dark monitor.
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It's PNG with alpha channel. Here's the same graphic on a white bg
(http://i172.photobucket.com/albums/w22/triedtodestroymetal/alien.jpg)
Do any of you know how to apply this thing to the game? I'd like to test it out.
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Do any of you know how to apply this thing to the game? I'd like to test it out.
first make a tga out of it (the xhair should be white), then stick it in a pk3 with the path gfx/2d/crosshair-alien.tga, make sure the name of the pk3 is after data-1.1.0.pk3, and put that pk3 on a server. use one of the huds that put xhairs on all aliens if you want, or just test in on mara+/goon+.
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dont know if this was suggested, but auto map change to ATCS if noone is online for 30 mins on a server.
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When 1.2 is out, i'd like to see a lot of 1.1 servers still up.
That's pretty much all.
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Love tremulous by the way. But, do have some suggestions for improvement:
- on player page, add a column for number of feeds. Also a difference between kills and feeds would be convenient but optional. Also the players could be sorted by this difference (called "Score" perhaps).
I think this would help bring out the team aspect, since kills are not everything, but feeds are an equally important aspect of a players effectiveness.
- Adding base damage to this screen would be useful too.
- The options menu is thin... there are lots of options with the console thing but newbs would much prefer to do it in the menu. E.g. donating credits/evos, kicking with a reason
- Automatically sell items that are incompatible with an item you want to purchase.
- With aliens, only the upgrades you can afford are shown in menu, but with humans, they are all there, and you get an "insufficient funds" box. Ideally, the human menu would be like the alien menu.
- Fix the dretch ground headbite thing. I consider that a bug, not a feature.
- Wallwalking is really hard, especially in places where the walls are not smooth. It's not that it takes more skill, it's that you just can't see a thing. It would be nice to smoothen it out a bit. For example, if you're walking on a surface with lots of small juts in and out, it would be smoothed out to just being flat... which is more like what would really happen with a real insect or something.
Then, when there is a change of angle, it wouldn't be a binary "I'm facing one way" or "I'm facing the other way" after moving a millimeter, but a continuous movement from one to the other.
- The radar should show friendly aliens/structures.
- Radar should indicate distance from the player. For example, small dot=far away, big dot=really close
- On the server list, show some other columns (possibly configurable) like BP, FF on/off, time into current match, #humans vs. #aliens
- When ckit equipped, in addition to seeing health, see name of player who constructed it. This is useful when noobs (or more likely cheaters) build a spawn far away from base. At least you know who did it for kicking purposes.
- If a player has more feeds than kills, they cannot switch sides.
- Increase limits of evos/credits. 9 evos just seems low. If you have lots of kills, you should be able to sui a few tyrants without having to build up your evos in between.
- It's been said before, but dretches should be able to walk under tyrants/goons. lisks/rauders should be able to walk under rants. It's realistic (as if a tyrant couldn't get past a dretch in real life) and it gets rid of a lot of annoying squabbling and such. The dretches bouncing off tyrants thing is cool, but I've seen dretches bounced right into turrets before...
- When using ckit, have an "aura" around existing structures that shows the unbuildable areas... the green/red thing is good, but it would be extra nice if you could just quickly see the spots that are out of bounds. Might help to find ways to rearrange things to make space for something.
- Prevent deconning after SD.
- It would be cool to have a human structure that automatically regens structures (in addition to repairers). Also I really like the granger spitting to heal aliens/structures from NS.
- Instead of doing damage, it would be cool if the adv. marauder's electricity thing temporarily disabled all electrical things (helmet radar, power based weapons) either for a fixed time or until they reload ammo at reactor (not sure which would be better... or maybe both). Would really make the marauder useful in combination with other aliens... marauder incapacitates humans, goons/rants kill them. Alternatively the adv. goon spit could do this instead.
Perhaps this could apply to buildings as well (e.g. turrets)
- add a weaker kind of grenade that is cheaper. I find the grenades in halo to be really fun, and a really good dimension to the game. You can get lots of them but they are pretty weak. Adding something similar to tremulous would rock.
- Some less "industrial" maps, e.g. outdoor stuff... caves, mountains. More alien-like
- Instead of giving 50% more ammo, your ammo stays the same (e.g. 90 for luci), but battery pack gives a one-time full recharge, so if you use up your ammo, you hit R and you have 90 shots again (but then the battery pack is empty and can no longer be used (of course, if you replenish ammo at base your battery gets refilled again)). Alternatively, it could still be 50%, but the idea of having to recharge your weapon I think is cool.
- When a dragoon pounces, even if facing forward/slightly down, you should still pounce correctly. Not as much as if you angle upwards, but almost as much.
- The basilisk is really useless. Making it better somehow would be cool. Maybe replacing the poison with the electricity-disable thing above? Or maybe just making the poison cover a larger area, and make the effects last longer. Also the "disoriented" thing is kinda neat, but it's not that hard to recover from. Instead, you could make the screen really blurry, or just black. Something harder to deal with.
- Human weapons malfunctions. Random. PITA. I love it.
- With mass driver (and possibly others), it takes longer to reload than to replenish ammo at base... kind of unrealistic.
Well I guess this is getting long and those last couple ones are just ideas. The first dozen or so are the ones I really care about.
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Some good things, some bad things and a few very bad things.
- Prevent deconning after SD.
Already here. Maybe not in Vanilla 1.1.0 Trem servers but anyway, it's already available.
- Instead of doing damage, it would be cool if the adv. marauder's electricity thing temporarily disabled all electrical things (helmet radar, power based weapons) either for a fixed time or until they reload ammo at reactor (not sure which would be better... or maybe both). Would really make the marauder useful in combination with other aliens... marauder incapacitates humans, goons/rants kill them. Alternatively the adv. goon spit could do this instead.
Perhaps this could apply to buildings as well (e.g. turrets)
Hell NO. Don't make all anergy weapons useless please. And don't make the human turrets useless either.
- Instead of giving 50% more ammo, your ammo stays the same (e.g. 90 for luci), but battery pack gives a one-time full recharge, so if you use up your ammo, you hit R and you have 90 shots again (but then the battery pack is empty and can no longer be used (of course, if you replenish ammo at base your battery gets refilled again)). Alternatively, it could still be 50%, but the idea of having to recharge your weapon I think is cool.
Change for the sake of change is bad. Battery pack is good as it is since it not only gives you 50% more ammo, it also gives you 50% more ammoe before you have to reload which is probably much more usefull ;)
- The basilisk is really useless. Making it better somehow would be cool. Maybe replacing the poison with the electricity-disable thing above? Or maybe just making the poison cover a larger area, and make the effects last longer. Also the "disoriented" thing is kinda neat, but it's not that hard to recover from. Instead, you could make the screen really blurry, or just black. Something harder to deal with.
Ok, could you check the currently planned changed for the next version please? Basilisk is already receiving a lot of changes and upgrades.
- Human weapons malfunctions. Random. PITA. I love it.
Worse idea EVER.
- With mass driver (and possibly others), it takes longer to reload than to replenish ammo at base... kind of unrealistic.
To be pedantic, it happens with all weapons since the normal reload time is fixed at 2 seconds for all of them, and since the armory reload is also the same time for all 8)
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next to killcount, deathcount to spot the feeders,
auto download list, downloads maps if idle on mainscreen for over 1hour orso
more weapons
incresed graphix
fixed hitmox(what you see is what u can hit, so u can shoot the alien arms, and under the legs wht,whitouth hiting the alien)
advanced zoom option for massdriver(zoom in zoom out whit mouseweel)
increased stamina
decreased hive range(bugs that follow u)
increased alien like vieuw when playing alien
(when boosted u see half tru walls(short range))
bsuit flame resistance(o cmon its a friging bsuit)
decreased dmg on bsuits whit dretch headbite ( its 30dmg =/)
more alien races/human weapons
voip
buyable mini radar(200+- creds)
advanced friend system
advaned clan system
able to private msg whitouth being in the same game
ignore function for whispers
more buildables
more armors
more ammo for humans
goon barbs need creep to regen
tyran needs lesser dmg (1 hit kills a helmet 2-3 hits a bsuit)
bsuit needs a inbuild radar(shorter range then helm)
trappers needs to be able to catch sprinting humans ( whereaver u put them up if u sprint they cant catch u)
hive bugs need a hitbox (flamers ect needs to harm them)
alien booster poison needs to give humans strange vieuw(redlike vieuw)
thats all i can think of in 5mins i realy hope they consider these things
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Aliens should take damage from falls from great heights.
I'm working on a map with target_push pads, and cannons. You can launch a dretch a mile up and when it crashes to the ground it takes 0 damage. Do that with a human == instant death.
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the ultimate base devence, the map itself xD
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- Prevent deconning after SD.
no, i want to be abe to decon a killed structure so it doesnt blow up my other structures.
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heres an idea how about you get rid of unlagged, keep aliens the same, and fix the humans, how you do that, fuck i uuno thats your job lol
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- Prevent deconning after SD.
no, i want to be abe to decon a killed structure so it doesnt blow up my other structures.
im pretty sure theres a thing that allows you to decon if theyre about to asplode but not if they have any hp
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Its funny how people mention a lot of things that have already been put into 1.1.0 with a server-side patch.
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I want a rail gun.
GET ME A RAIL GUN!!! :evil:
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GIBS!!!
(http://content.answers.com/main/content/wp/en/thumb/8/80/250px-Ut-Gibs.jpg)
Destruction's gonna have gibs, and that's more serious than Tremulous(story wise)!
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Things I would like to see
- soothing elevator music when standing on medipad.
- server option that allows for non-s3 games (goons vs shotguns yay)
- spectator taunts (you know what I mean :D )
- quick pm: select chat / use cursor up/down to select player / type
- use cursor keys for input-history in chat command outside console
- Not a total max player count, but separate max player count for teams and spectators
- Possibility to mute a player only for one self
- not only show ping, but also jitter and packageloss in playerlist, or on command /lagstats
- possibility to do something like /m admin <message>, message goes out only to players with a certain registration level.
- Possibility to leave message on server for server admins. e.g:
/admin no admin present, but player TimeTraveler is playing lame, using deconnect before getting killed
- walking turrets, so the turrets attack while humans stay at base camping
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- soothing elevator music when standing on medipad.
Granted, I've had days like that.
- server option that allows for non-s3 games (goons vs shotguns yay)
1.1.0 Stock Trem, use g_humanmaxstage and g_alienmaxstage
- Not a total max player count, but separate max player count for teams and spectators
Stock Quake 3 for pete's sakes, use sv_maxclients and sv_maxgameclients
- Possibility to mute a player only for one self
Get TJW's latest client
- walking turrets, so the turrets attack while humans stay at base camping
I wont even go there.
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Gibs'd be very nice.
Perhaps seeing claws if you're a Marauder/Basi/Rant also, just to give the game some more depth.
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I want a rail gun.
GET ME A RAIL GUN!!! :evil:
Hai Green =D
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Claws on all aliens, Dretch will just be a couple small legs on the bottom of the screen.
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Mannable Turrets for the humans(its a necroforum) and alien misslestyle sites, like those Seeders in Gears Of War. Plus all of the standards, new weapons, balance fixes, and surprises thanx to Trem Devs.
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- Not a total max player count, but separate max player count for teams and spectators
Stock Quake 3 for pete's sakes, use sv_maxclients and sv_maxgameclients
actually that's broken in tremulous.
- Possibility to mute a player only for one self
Get TJW's latest client
that's unrelated, the change is to the cgame and ui.
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Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do
bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"
so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.
The problem is this prints a bunch of errors. So I'd like something like
silent bind b ...
so it doesn't print errors if it encounters them.
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Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do
bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"
so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.
The problem is this prints a bunch of errors. So I'd like something like
silent bind b ...
so it doesn't print errors if it encounters them.
Seconded.
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Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do
bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"
so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.
The problem is this prints a bunch of errors. So I'd like something like
silent bind b ...
so it doesn't print errors if it encounters them.
Seconded.
+1
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Yeh I third the silent bind stuff... somehow some binds (for example /bind 7 !slap glun 0) come out as saying it out loud aswell. >.<'
and things like that evolve-to-highest-possible-class bind someone made (Puma i think?) also spams a lot. gah.
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I would like to see someday server groups, where in order to get in, you have to have enough points, exp. You would get that from every server where this kinda patch would be installed.
This exp would work like tremstats and it would deny to join some leet server if player is too nyybi.
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I second:
RAILGUN!
GIBS!
Robo-Turrets, so Humans can Hunt with Drones! (Since nobody else wants to leave base.)
& if the Fire Mara hasn't been mentioned, it should be, along with the Vampire Basi 8]
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Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do
bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"
so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.
The problem is this prints a bunch of errors. So I'd like something like
silent bind b ...
so it doesn't print errors if it encounters them.
Seconded.
+1
+5Billion. It is very annoying when you bind and the error messages cover up the chat/Kills section!
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+1 for silent binds
I'd really like to see a more useful advanced mara -- currently, the standard mara is a great s1 unit (perhaps too great ;)), but when aliens get S2 it really isn't much of an upgrade. The electrical shock attack I find more trouble than it's worth as it disables your claws for its duration (which is a pain if you miss, given the duration is the same if you miss) & it also binds you to the human, so if they have a shotty friend it's very hard to avoid significant damage while the shock is ongoing.
One of the major benefits of the mara during s1 is the jump-HS attack; jump up strike, land, strike again, dead. But when Humans get the helmet maras aren't worth the evo points, the s1 basi is more effective -- I often find the dretch is more effective vs human s2 also as its headbites do more damage.
It would be nice if the adv mara claw damage was increased significantly or if the electric shock did a static amount of damage & didn't bind you to your target. Currently you have to land too many hits for a kill IMO, meaning you have to find a stray human meandering around the map -- which usually means they aren't wearing a helmet anyway and they're running about with a rifle.
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+1 for silent binds
I'd really like to see a more useful advanced mara -- currently, the standard mara is a great s1 unit (perhaps too great ;)), but when aliens get S2 it really isn't much of an upgrade. The electrical shock attack I find more trouble than it's worth as it disables your claws for its duration (which is a pain if you miss, given the duration is the same if you miss) & it also binds you to the human, so if they have a shotty friend it's very hard to avoid significant damage while the shock is ongoing.
One of the major benefits of the mara during s1 is the jump-HS attack; jump up strike, land, strike again, dead. But when Humans get the helmet maras aren't worth the evo points, the s1 basi is more effective -- I often find the dretch is more effective vs human s2 also as its headbites do more damage.
It would be nice if the adv mara claw damage was increased significantly or if the electric shock did a static amount of damage & didn't bind you to your target. Currently you have to land too many hits for a kill IMO, meaning you have to find a stray human meandering around the map -- which usually means they aren't wearing a helmet anyway and they're running about with a rifle.
adv mara claw damage is 20% higher than regular mara if you're comparing pure numbers, in reality it's more than that because the lower repeat rate means the difference between getting 1 headshot on a jump, and getting 2.
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I forgot to factor in the higher claw rate, but you'd be pretty hard pressed to land two headshots in a jump unless you were pinging really low. Although, when I used to use the mara exclusively I found a lot of humies would remain stationary when they were s2 or s3, so you could jump on their head & keep slashing.
I just find that on the whole the mara class becomes antiquated when s2 kicks in & particularly s3 because of how easy maras are to luci at close range.
I'm worried with 1.2 that it will lean moreso in this direction as from what I've heard basis are given significantly increased features whilst the mara's chomp/slash width is going to be reduced & the lightning will deal more damage but have no chain effect.
Thinking about it, perhaps just flattening the adv mara's jump trajectory could help, so they "float" less while in the air.
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+1 for silent binds
eh? you sillies making silent binds is easy!
just do...
bind [key] "set cl_noprint 1;<your commands here>;set cl_noprint 0"
(it would be nice to have a single buy command that simply
buys the most advanced ckit available)
I am using that alot in my up-coming work codenamed
Avalon which runs on 1.1.0 without any qvm
or exe changes, only hud and cfg files.
some features:
* easy to change hud theme file for color and font sizes
* on screen customizable menus like the cs-radio menus
* automatic cfg profiling controls (for humans, aliens, etc..)
[i would make it fully automatic but the trem devs
did not grace us by enabling hud scripting =( ]
* all new hud codenamed mystica
* programmable menu and config profile load events
for extra customizing flexibility
the menus can do anything from chat binds,
to buying and selling weapons, to toggling
options, etc... and they can be bound to any key!
the keys which activate menu options are fully
configurable don't even have to be unused when
a menu isn't open. (eg. reload when not in menu
hit option 3 when menu is open)
and so much more! 8)
However, i just installed xubuntu,
that has slowed down development,
since i'm working on configuring that instead.
~ B1ackmagic
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bind [key] "set cl_noprint 1;<your commands here>;set cl_noprint 0"
But would that block any chat text that was printed just as you hit the key?
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very unlikely...
the command runs almost instantaniously.
it would be nice to know if bind commands,
vstred cvars and incoming
game information echos to the hud console
can all run at the same or if they have a queue.
if they all print at the same time,
it would be nice to have a command
that prevents echo of commands
run by the same config exec or by the
same cvars in some sort of configurable fashion,
while allowing other processes to print normally.
personally, i wouldn't worry about it..
only a few binds or commands really need it
and the chances of you missing a chat are very
very small, if it's even possible.
I haven't honestly been worried about it enough
to fully check into it.
while i suppose you could open a private server with your
friend and spam binds with it while he spams chats
to see if you miss anything, it would be nice
to have input from someone who looked at the source
code. i'm not going to spend any time on it.
~ B1ackmagic
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very unlikely...
the command runs almost instantaniously.
it would be nice to know if bind commands,
vstred cvars and incoming
game information echos to the hud console
can all run at the same or if they have a queue.
if they all print at the same time,
it would be nice to have a command
that prevents echo of commands
run by the same config exec or by the
same cvars in some sort of configurable fashion,
while allowing other processes to print normally.
personally, i wouldn't worry about it..
only a few binds or commands really need it
and the chances of you missing a chat are very
very small, if it's even possible.
I haven't honestly been worried about it enough
to fully check into it.
while i suppose you could open a private server with your
friend and spam binds with it while he spams chats
to see if you miss anything, it would be nice
to have input from someone who looked at the source
code. i'm not going to spend any time on it.
~ B1ackmagic
that isn't possible, most of the spam from commands is sent to you by the server, and there is no way of differentiating all spam from a single vstr or bind or exec from everything else. however, most of the annoying spam from binds is sent to you as a menu, with cg_disablewarningdialogs printing out some text instead, it would be fairly trivial to extend it to print nothing when cg_disablewarningdialogs is 2.
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what are you talking about...
vstred cvars are command executed client side...
if you mean vstred cvars that produce menu warnings
then yes those are from the server... but not all
echos are of that nature.
what i was talking about was holding off
on messages from the server while running
a client side command, then printing them
when it's done.
something like: "cl_holdmessages 1;<commands>;cl_holdmessages 0"
this would delay all server messages
and suspend all client side messages.
now obviously if you turn it off for a long
time you get spamed when you turn it back
on... but that would be a silly usage of it.
and yes the cg_disablewarningdialogs 2
is a nice mod, i've seen it before. i'd
love to see it in the svn/in 1.2
the combination of this and cl_holdmessages
should be able to cover all bases...
i'm all for having as many options as possible. ^_^
note:
what i really wanted to know in my last post was
not how to filter server messages but instead
if server messages are in the same queue as
client run console commands... in other words,
does it process commands one at a time
or will it dump chat text while client commands
are running?
either way i'm not really worried about losing
chat text from cl_noprint... but i'm also
definately not saying it's most elegant thing
possible.
~ B1ackmagic
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almost no commands are executed client side (echo, cp, vstr, and exec are it i think). it's all sent to the server, and the server produces all the error messages, some of them are menus, but most are just trap_SendServerCommand(ent - gentities, va("print \"%s\n\", message));
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yes, that's what i just said...
(don't forget commands like writeconfig, condump, or record though)
what we need is:
1) the ability to filter client side only (for echo and exec mainly)
2) the ability to filter the menu error messages
i believe there already is a 'block chat messages' cvar
in the meantime, filter everything with
cl_noprint
my question is still if queued client commands
execute in a separate process
from the console echoes from the server messages,
such that while running "set cl_noprint 1;<commmand>;set cl_noprint 0"
no server side messages other than ones caused the command will run.
one helpful note might be if someone knows
if bound console commands run concurrently or one at a time.
and then if the game will process that concurrently with
independently caused server messages printouts, such as team chats.
either way the chances of cl_noprint
over lapping a chat of any kind in the absence of intense
spam is minimal.
~ B1ackmagic
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bind [key] "set cl_noprint 1;<your commands here>;set cl_noprint 0"
I tried that and it didn't work:
bind b "set cl_noprint 1; class ackit; class ckit; class builderupg; class builder; sell weapons; buy ackit; buy ckit; set cl_noprint 0"
still ouputs many errors...
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ok if you want to add all this stuff yiou might as well make tremulous 2. This is changing tremulous so much it might as well be called Tremulous 2.0.1 or something. The one that looks like any good to add in 1.2 is the gibs.
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One thing I would like to see is the jumping being a little more improved. Basically,
- the longer you hold space bar the higher you jump.
For both aliens and humans who just want to make little hops past an obstacle and especially for marauders who sometimes have to walk because there's a little thing on top blocking their jump.
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ok if you want to add all this stuff yiou might as well make tremulous 2. This is changing tremulous so much it might as well be called Tremulous 2.0.1 or something. The one that looks like any good to add in 1.2 is the gibs.
Y'know, I agree...
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Someone has mentioned a form of this already, but this is what I thought of as galactic conquest;
Make each room be a "universe" of sorts with a visual representation of the various planets (maps) and who controls them. That would add a bit of depth to the game. Like one part of the galaxy would have Nexus 6 based on a planet and you could see if humans or aliens owned that planet in real time. This could be based upon the last battle fought there or the percentage of wins each side had on that map; whoever has won more games there would have control of the planet/map. Now, this could be purely eye candy, or it could add an advantage to a particular team. That could be like the "home" team (the one in control) would have a homefield advantage over the other team, or exactly opposite; the other team is so jacked up over taking the place that they get speed bonuses, health bonuses, etc. (or an adrenaline mode, for example) to give them the edge.
Also, this would be a bit more difficult, you could make variations of a map that changes depending on whatever team controls the area. Example: Nexus 6 is owned by the humans, perfect, clean condition. Nexus 6 is contested (equally owned or almost-equally owned by both teams) and shows the same map with minor variations showing signs of struggle, a grittier atmosphere, and a clear point where you can see which places are human and which are alien territory. Nexus 6 is owned by aliens, same map with major variations showing that the place is totally alien. To clarify, I'll designate human control as H, contested as C, and alien as A.
Map H is the normal Nexus 6 map.
Map C is the normal Nexus 6 map with more blood/signs of battle and key alien areas (areas where aliens most frequent during the game, such as default base, certain hallways, the second reactor room, etc.) showing that aliens own that place; creep, slime, organic structures, etc. all over the place.
Map A is the Map C Nexus 6 map with more alien presence; the entire map is slimy, creepy, organic, etc.
Now, that would primarily be a texture variation, so the only difficulty is not feasibility but rather time. The game could be coded like:
if
map_control "team"//map is map name, team is H, C, A (human, contested, alien)
then
play_map "Map_H/C/A" //decides which map to load, maps included in base install of Tremulous
example
if
nexus_control "Human"
then
play_map "Nexus6_Human"
And that should be pretty simple to code. The only problem is time; you'd have to retexture the maps and redistribute them with the base install, which could triple the install size. Unless the maps could have multiple texture sets and have those load instead of three identical maps with different textures, which I have no idea on how to do.
Share your thoughts on this, if you don't mind.
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Heh, Tremulous as MMOFPS.
Gibs for all!!!
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Tutorials.
Maybe xp for players to create their own account like a game called rakion. Were people play to reach high levels. This will keep people active more trying to reach a goal.
Or a logging in procedure were kills/objects destruction of the oppsoing team is taken down and is added to your profile to show ur score etc etc.
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How about some non-gameplay changes, more atmospheric that just affect the mood;
The ability to change what hand you hold your gun in, gibs, alien claws on the screen, an assortment of different taunts you can choose to use (humans), a few diffferent crosshairs to choose from.
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bind [key] "set cl_noprint 1;<your commands here>;set cl_noprint 0"
I tried that and it didn't work:
bind b "set cl_noprint 1; class ackit; class ckit; class builderupg; class builder; sell weapons; buy ackit; buy ckit; set cl_noprint 0"
still ouputs many errors...
hmm interesting... it suppressed the errors for me.
i didn't try it for class choices though.. maybe it
doesn't work for those o.0
are you using the TJW Client?
try making that into a config file with one command per line
and run it with "set cl_noprint 1;exec <file>;set cl_noprint 0"
~ B1ackmagic
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+hook instead of a jetpack.
Just think of the entertainment for the sole remaining human with a ckit - spiderman your way to safety from the horde feeding frenzy below.
-
+hook instead of a jetpack.
Just think of the entertainment for the sole remaining human with a ckit - spiderman your way to safety from the horde feeding frenzy below.
rofl! that's funny.
~ B1ackmagic
-
"I'm Free!" *Whack* "Wall there..."
"RAWR!"-goon
"Shit"
-
Maybe when you host a server you can pick bots, hard/medium or easy :/ Would make it easier to practice stuff lol.
-
Group Bonus for Screaming Humans/Aliens
It would be nice to have some kind of group bonus (+ 25 %? Armor)
But for this feature you have to buld a Techcenter or something like that ... There u can choose if the bonus is armor / Fire upgrade / defence ...
-
what I want to see:
1: Vehicles (maybe, not really sure.)
2: MORE weapons, definately
3: Possible, one-two new races to play as?
4: more gamemodes
5: more armor/items to use
6: more alien types
7: Ability to have RP servers (If any of you know what that is.)
-
>> Ability to have RP servers (If any of you know what that is.)
What would need to change for this, other than the server name?
-
The abililty to give away your medkit to a fellow human who is badly hurt near their base, or if it's SD and you have no medi, but you have full hp.
-
Yeah.. the other day i accidentally shot a guy a little and was thinking how much i wish i could use my medkit on him to make up for it.
-
+hook instead of a jetpack.
Just think of the entertainment for the sole remaining human with a ckit - spiderman your way to safety from the horde feeding frenzy below.
If Trem got a grappling hook, I'd pee myself every time I played.
-
The only change needed for RP servers would be a chat bubble sign, (thing pops above your head, showing your chatting.) And more lines for the chat area.
more suggestions I have:
8: FEMALE models. I've pretty much seen all male models on tremulous, (except for aliens who have an undeterminable gender) and I think there needs to be an option for female models, so this game can appeal to girls who play. (Even though i'm a guy, I still think there should be that option to make it appeal more to other people.)
9: Customizable bodies/faces - I think you all are familiar with this, the ability to change your look in games could highly increase popularity, since it's somewhat boring looking at an army clones.
10: Customizable items - the ability to paint/color your armor or anything your holding/wearing to a different color/shape.
11: More buildables - possibly small vehicles/weapons or the ability to build walls and gates. Maybe even watch towers and such.
12: More weapons (I suggested this earlier, but wasn't specific on what.)
Aliens:
A: Spider string - able to pull humans to you (only able to use a certain amount of times on one type of alien?)
B: Sonic Roar - temporarily stun a human by making a loud roar.
C: Acid - (similar to the human flamethrower, except the aliens spit acid)
D : Suicidal explode - The ability to run up to a human and blow yourself up, which would cause your acidic blood to hurt and poison the human. (does not affect buildings however.)
Humans:
A: Single/Dual magnums (Halo 2 style, new alternate for blaster/pistol)
B: Laser guided Sniper (A sniper rifle with a laser on it and scope)
C: Swarmer (fires 5 plasma bolts at once in a spread shot)
D : Advanced Blaster (Also an alternate for the blaster, fires stronger shots)
E: Mass-driver pistol (Self explainatory, fires a single strong shot, but is an alternate for the blaster/pistol, and is weaker than the mass-driver)
(I would have more ideas, but my mind is kinda blank atm. lol)
14: Trade ability: Able to trade not only credits, but items/weapons as well.
-
making the alien crosshair the same size as adv mara / adv goon and being able to change it to that little weird looking one if you want
-
+hook instead of a jetpack.
Just think of the entertainment for the sole remaining human with a ckit - spiderman your way to safety from the horde feeding frenzy below.
Maybe as its own gametype. A kind of inverse tag where the human gets a chaingun with infinite ammo and a grappling hook. Maybe all the aliens can be marauders? :P
// I'm about 0.017% serious.
-
+hook instead of a jetpack.
Just think of the entertainment for the sole remaining human with a ckit - spiderman your way to safety from the horde feeding frenzy below.
benmachine would be pretty pissed off if humans got +hook, timbo hijacked that variable for wallwalking.
-
I want to actually see an AUTO-Updater for maps, and mainly new stuff... Ex; Autodownload and install Mods, and stuff... like a browser that would be pretty fucking sweet
-
8: FEMALE models. I've pretty much seen all male models on tremulous, (except for aliens who have an undeterminable gender) and I think there needs to be an option for female models, so this game can appeal to girls who play. (Even though i'm a guy, I still think there should be that option to make it appeal more to other people.)
9: Customizable bodies/faces - I think you all are familiar with this, the ability to change your look in games could highly increase popularity, since it's somewhat boring looking at an army clones.
10: Customizable items - the ability to paint/color your armor or anything your holding/wearing to a different color/shape.
I agree with all of these, to the degree that they can be included without too much slowdown. And perhaps also that, unlike most games, the colors will be a bit limited to certain non-garish tones so it keeps 1) the atmosphere of the game and 2) the precious eyesight of anyone who places value on aesthetics.
B: Sonic Roar - temporarily stun a human by making a loud roar.
Are you mad, boy? The aliens do not need their own louder equivalent of "Come on!!1"
-
It doesn't necessarily have to make the roaring sound. It could make some high pitched sonic noise you know. lol ^_^
-
I want to actually see an AUTO-Updater for maps, and mainly new stuff... Ex; Autodownload and install Mods, and stuff... like a browser that would be pretty fucking sweet
Plenty floating around.
Anyway, a leet hacker like you should be able to whip one up in no time.
-
David, give it a break.
Whine, bitch, moan, complain. That's all you do. Drop it, it happened in the past, it's over.
Evlesoa, don't even think about making an ass of yourself by defending yourself like you used to, here.
-
8: FEMALE models. I've pretty much seen all male models on tremulous, (except for aliens who have an undeterminable gender) and I think there needs to be an option for female models, so this game can appeal to girls who play. (Even though i'm a guy, I still think there should be that option to make it appeal more to other people.)
9: Customizable bodies/faces - I think you all are familiar with this, the ability to change your look in games could highly increase popularity, since it's somewhat boring looking at an army clones.
10: Customizable items - the ability to paint/color your armor or anything your holding/wearing to a different color/shape.
Those are my main suggestions.
-
8: FEMALE models. I've pretty much seen all male models on tremulous, (except for aliens who have an undeterminable gender) and I think there needs to be an option for female models, so this game can appeal to girls who play. (Even though i'm a guy, I still think there should be that option to make it appeal more to other people.)
9: Customizable bodies/faces - I think you all are familiar with this, the ability to change your look in games could highly increase popularity, since it's somewhat boring looking at an army clones.
10: Customizable items - the ability to paint/color your armor or anything your holding/wearing to a different color/shape.
Those are my main suggestions.
+1
Who wouldn't love to take their customized G.I. Jane for a little alien massacre with her hot pink flamethrower?
-
I would love to see something to limit turtling (which is what happens now). The domination mod is pretty good but does give a slight edge to aliens. Perhaps work on balancing the domination mod a little and then making that the primary gamemode.
-
I wanna see a gun similar to this... Another type of energy gun...
(http://www.tk560.com/studioprops/studioprops-Images/30.jpg)
As for aliens... Sucker FTW!
(http://www.starstore.com/acatalog/Face-Hugger-Extreme-Head-Knocker.jpg)
-
I wanna see a gun similar to this... Another type of energy gun...
*picture*
...All of the guns are similar to that. rofl
As for aliens... Sucker FTW!
*picture*
Oh hell yes, the advanced dretch class could have a facehug ability!
C'mon guys, we can sacrifice good gameplay mechanics for pure hilarity just this once.
-
An alien that can implant an embryo inside a human, then some time later when the human is back at the base, he dies explosively and a wee dretch springs forth from his chest.
...straight into the turrets.
-
I'd like to see some sort of tutorial/training room for the game since it has a steeper learning curve than most FPSes, and since a lot of n00bs never read the manual. For example, the human "training room" might consist of a room with a spawn point and a reactor in it. An announcer would tell you to build turrets/armory/etc, telling you which buttons to press and telling you the purpose of each building. When you've built them you can move on to the target range. You then learn how to use each weapon/throw grenades/use medkit/go back to the armory to buy more ammo. The announcer could also go through what happens when the stage increases/etc. An alien "training room" would follow the same lines.
-
An alien that can implant an embryo inside a human, then some time later when the human is back at the base, he dies explosively and a wee dretch springs forth from his chest.
And a nice voice command system, so the unfortunate human could plead to his teammates back at base, "Kill me! Kill meeeeee".
And, once you infect the human, your old dretch dies. In the meantime, instead of waiting in the spawn queue, you actually have spectator mode from the human you just infected, and possibly, you can even control his movements in some small way (directing him where you want, or at least fighting him to move that way). Once the alien hatches, you can try to scurry to safety, and after some countdown timer expires, you evolve to a wallwalking tyrant. Bam! Get 'er done!
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We need bread and butter too, i say ogg-support and cool soundtracks! :D
-
We need bread and butter too, i say ogg-support and cool soundtracks! :D
ogg support is already in the tremulous source code, all timbo has to do is set a flag in the makefile.
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If there is 1 thing I want to see but hasn't been mentioned, its this:
Go though the cvars and scrap all the unused remains of what once was quake 3.
Like "g_teamname stroggs" or variables for rail-gun options.
Even FOV customization is currently useless and retains no functionality.
A lot of dead code there, who wants to be the undertaker?
-
maybe there are a couple Quake things worth reviving
female model
super-shotgun/nailgun/railgun/lightning gun
quirky badges & announcements for doing cool stuff
"Impressive!"
OR
"Humiliation"
:D :P :) 8)
-
http://img153.imageshack.us/my.php?image=quakeiiisoundboardoe0.swf !!!!!
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http://img153.imageshack.us/my.php?image=quakeiiisoundboardoe0.swf !!!!!
<3
LOL'd
"H01y $h!7"
I'd love to see those added back into a good lolmod like Relics. I liked the ones from UT, too (although the bot taunts got really old after the 3rd ladder). "Headshot", "Double Kill", "Multi Kill" & "Rampage" were all great. It would be awesome to get a dretch headshot that croaks a marine and hear the in-game announcement. XD 8] ;p
"Headshot"
"Double Kill"
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More scoreboard information, i.e. feeds. I'd rather see the score board show damage instead of kills. Damage to the other players, structures, and friendly fire damage.
-
More scoreboard information, i.e. feeds. I'd rather see the score board show damage instead of kills. Damage to the other players, structures, and friendly fire damage.
word
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I'm hoping that the next version of trem is not that far away. It has been quite a while since i have heard anything about it.
-
Well i don't have enough time to read the entire thread but here are my suggestions.
1.) Yes, more weapons for humans i would like one of these in Trem. we need a sniping weapon (modify already existing weapon?), a laser, maybe an explosive rocket launcher like device or grenade launcher extension of a gun, ANYTHING to replace the Lucifer cannon (i'm a hater of its ability to cause many TK's)
2.) using a medkit on someone else. I have shot people who got in my line of fire and wished i could make it up for them (especially when i see them get owned by a tyrant.
3.) Aliens need at least 1 more ranged attack. Acid that degrades armor a bit and causes defence loss (can only be used once every minute or have some delay mechanism). If not maybe like alien tounge that can extend a bit and can cause light to moderate damage? (along with advanced basilisk's poison damage?)
4.) Another alien creature?
5.) New maps?
6.) New radar
Alright well i think i have made enough suggestions that would completely destroy Trem's balance. My eyes are burning from staring at the computer screen for too long so thats all.......(Oh and first post)
-
(http://www.framakey.org/uploads/Portables/PortableTremulous_screenshot.png)
The schmexy HUD and textures there.
-
we need a sniping weapon (modify already existing weapon?)
The mass driver is a sniper rifle. It has a scope. Seriously. The default bind to zoom is either right click or Z.
a laser
Lasgun is short for "laser gun".
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I want to see a ranking feature it would be cool if they would put it up :) :armoury: :granger: :grenade:
-
Two and a half year necro + total disregard to the fact that we are in beta now and no new feature will be implemented.
Well done..
-
Wow. We were talking about 1.2 in October of '06. That's three years ago.
Three fucking years.
And people wonder why the community is so split; Why half of us don't trust the devs.
-
Wow. We were talking about 1.2 in October of '06. That's three years ago.
Three fucking years.
And people wonder why the community is so split; Why half of us don't trust the devs.
And what did you do during these three years? You preserved your-troll-self well
-
Wow. We were talking about 1.2 in October of '06. That's three years ago.
Three fucking years.
And people wonder why the community is so split; Why half of us don't trust the devs.
And what did you do during these three years? You preserved your-troll-self well
Yeah but my spelling and grammar got a helluva lot better very quickly. At least I'm an English troll.
And, yeesh, I haven't outright trolled for the longest time (and by that I mean I've been a regularly inactive poster).
-
As old player and map-maker i wanna see:
- different footsteps (not only metalsteps) and, same way, different types of surfaces and bulletmarks on them
- wanna some bugs fixed (for examp: 'one last egg' bug when u use dors or buttons with 'health' parameter)
- upgraded render engine
- possibility for switch to trem 1.1 balanse/settings mode. most of players i know dont like 1.2 'balance' and want play with standart.
- some more triggers (like 'and', 'or', 'event')
- destructable ingame objects support
- female marines
- voice commands support
- funstuff models support
- improved humans moves (grab, climbing on edges and such)
I have ton of wishes, but main of those above. On this moment i dont like 1.2 and wont switch to 1.2
Me and my clan gonna continue running 1.1 server and making modes and stuff for 1.1
-
balanced gameplay
-
Wow. We were talking about 1.2 in October of '06. That's three years ago.
Three fucking years.
And people wonder why the community is so split; Why half of us don't trust the devs.
And what did you do during these three years? You preserved your-troll-self well
Well, there's something to be said about people called "developers" actually developing something.
-
balanced gameplay
Pretty balanced in 1.1 already.
-
A haiku.
IN TREM ONE-POINT-TWO
I WOULD LIKE TO BE ABLE
TO JUMP WITH MARA
Please, snap your fingers. Don't clap.
Thank you.
-
:D
In Trem one-point-two
I would like to be able
To hide in hovel
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A limerick, perhaps?
There once was a cute happy granger
In hovels he feared not a stranger
But some devs were gay
And Norf'd it away
And now our small friend is in danger
-
Damn fine limerick.
-
I would like to see no badly modded servers like X,A,P ect. :police:
-
:D
In Trem one-point-two
I would like to be able
To hide in hovel
Hovel is currently blocked sorry :D
-
A limerick, perhaps?
There once was a cute happy granger
In hovels he feared not a stranger
But some devs were gay
And Norf'd it away
And now our small friend is in danger
its beautiful........ :'(.
-
:D
In Trem one-point-two
I would like to be able
To hide in hovel
Hovel is currently blocked sorry :D
If you go to the Offical US Server and set the map to transit, the default alien layout has a hovel.
-
So they go to the trouble of removing it, then they take the time to add it to the default transit layout? >_>
-
What do you want to see in 1.2?
Unlagged off.
Bring back unalgged off on EU server plz.
-
About unlagged
The graphs on the EU and US graphs look oddly different, but this may be because of the smaller number of games in the upper playercounts skewing the trendlines. However, I think the outcome is close enough to justify not having made balance changes specific to unlagged settings. To be certain about this, the best thing to do would be to swap the unlagged settings on the two servers without making any other changes, but considering that both are unbalanced in the same way anyway I think this would be a waste of time. We're going to turn unlagged on for both servers for three reasons:
Unlagged does not appear relevant enough to spend more time on right now.
Changing the setting on one server is almost as good as changing it on both because the difference between the two servers can then be compared to see if the disparity has more to do with player populations.
I've had requests to turn unlagged on for the EU server and know of people that would stop playing on the US server if it had unlagged turned off. I can't say the same for the reverse of either. Unlagged is the default we're going with and it looks to be highly likely that balancing for unlagged on is the same thing as balancing for unlagged off.
- Norfenstein (http://tremulous.net/forum/index.php?topic=12469.0)
-
lol
-
What do you want to see in 1.2?
Unlagged off.
Bring back unalgged off on EU server plz.
its their way to secretly kill "unlagged off" games.
-
About unlagged
The graphs on the EU and US graphs look oddly different, but this may be because of the smaller number of games in the upper playercounts skewing the trendlines. However, I think the outcome is close enough to justify not having made balance changes specific to unlagged settings. To be certain about this, the best thing to do would be to swap the unlagged settings on the two servers without making any other changes, but considering that both are unbalanced in the same way anyway I think this would be a waste of time. We're going to turn unlagged on for both servers for three reasons:
Unlagged does not appear relevant enough to spend more time on right now.
Changing the setting on one server is almost as good as changing it on both because the difference between the two servers can then be compared to see if the disparity has more to do with player populations.
I've had requests to turn unlagged on for the EU server and know of people that would stop playing on the US server if it had unlagged turned off. I can't say the same for the reverse of either. Unlagged is the default we're going with and it looks to be highly likely that balancing for unlagged on is the same thing as balancing for unlagged off.
- Norfenstein (http://tremulous.net/forum/index.php?topic=12469.0)
My quote:
"Unlagged on is shit and kills trem"
-- Trem Guru
Bring back unalgged off plz.
-
About unlagged
The graphs on the EU and US graphs look oddly different, but this may be because of the smaller number of games in the upper playercounts skewing the trendlines. However, I think the outcome is close enough to justify not having made balance changes specific to unlagged settings. To be certain about this, the best thing to do would be to swap the unlagged settings on the two servers without making any other changes, but considering that both are unbalanced in the same way anyway I think this would be a waste of time. We're going to turn unlagged on for both servers for three reasons:
Unlagged does not appear relevant enough to spend more time on right now.
Changing the setting on one server is almost as good as changing it on both because the difference between the two servers can then be compared to see if the disparity has more to do with player populations.
I've had requests to turn unlagged on for the EU server and know of people that would stop playing on the US server if it had unlagged turned off. I can't say the same for the reverse of either. Unlagged is the default we're going with and it looks to be highly likely that balancing for unlagged on is the same thing as balancing for unlagged off.
- Norfenstein (http://tremulous.net/forum/index.php?topic=12469.0)
My quote:
"Unlagged on is shit and kills trem"
-- Trem Guru
Bring back unalgged off plz.
I seem to be one of the few Americans who likes lagged. That being said, there are allready some number of servers not hosted or sponsored by any of the devs connected to the 1.2 master server, and more will come, so there will be servers that have unlagged turned off.
-
I also love lagged, and wished they would bring it back too. Although a large ping of 150 makes it hard to play, its always fun =D
I have to admit though, I go back and forth between lagged and unlagged too much which kills my aim :/
==edit==
My eastcoast server is lagged, although its mostly empty because of it :P
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If it hasn't become clear yet, devs don't care what you, I, or anyone wants. It's fucked up, but it's true.
They are dividing the game worse than unlagged did, because they are either stupid or malicious.
--posting drunk.
-
This thread is about what you want to see in the next version.
~I want to see mainly having more ban options, like !ban (name here) would ban by username, !ban 88.777.66.55 would ban by ip, !ban O1.32.t3.6d.6r would ban by mac. ban by guid would be nice too.
~more weapons
~human v human battles, possibly alien v alien. (ie red team v blue team)
~maps automatically update when program is running
~GUID is given to each download, so you dont need to download it later.
~log in screen, game accounts which you have to make here (tremulous.net)
~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
I just thought it'd be ironic to note that everything he requested for in red was done in 1.1 or in mods of 1.1.
While the only things in blue could of been done fine in 1.1 just never were because they relied on the Devs and still aren't seen done in "1.2" yet.
Great job there, it's sad to see that the community has done more effective development for this game than the actual developers.
-
In 1.2 I would like to see fewer ungrateful whiners.
-
This thread is about what you want to see in the next version.
~I want to see mainly having more ban options, like !ban (name here) would ban by username, !ban 88.777.66.55 would ban by ip, !ban O1.32.t3.6d.6r would ban by mac. ban by guid would be nice too.
~more weapons
~human v human battles, possibly alien v alien. (ie red team v blue team)
~maps automatically update when program is running
~GUID is given to each download, so you dont need to download it later.
~log in screen, game accounts which you have to make here (tremulous.net)
~game ranking or frag rate (ie if you kill 50 people in a game, and die 25 times, your fragrate would be 200% or 2.0) visable for all to see.
I just thought it'd be ironic to note that everything he requested for in red was done in 1.1 or in mods of 1.1.
While the only things in blue could of been done fine in 1.1 just never were because they relied on the Devs and still aren't seen done in "1.2" yet.
Great job there, it's sad to see that the community has done more effective development for this game than the actual developers.
!ban by name and IP was made by TJW, a developer. No one has ever done ban by mac as anyone with even the slightest knowledge of how networks work would be able to tell you it's impossible. (Also piss easy to change, and no grantee a client even has a mac).
More weapons is the relm of mods. The devs still win on total weapons made.
HvH is a different game, again the relm of mods.
Auto download was made by TJW, a dev.
I have no idea what you are saying with the GUID thing, but GUID's were also added by TJW.
Login is stupid, as accounts are free and I could just hack my client to create a new random account every game.
Offical servers have tremstats running (Originally made by Dasprid, a dev), which shows that stuff.
You also forgot to mention thousands of other things that have been added post 1.2. Also nothing on that list was in 1.1.
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In 1.2 I would like to see fewer ungrateful whiners.
Mr. Angus, I'm very grateful for the game I was given. I played non-stop for four years, I donated, been there done that literally bought the t-shirt.
The game has given me a hobby, a lot of eternal friends, and even a good deal of motivation to finish school.
I find it impossible to let you know just how much I appreciate 1.1.
What I would like to see in 1.2 is more of 1.1. Updated, upgraded, and up-scaled, but ideally not so nastily changed. As for your wish, I won't be around in 1.2.
It does hurt for you to label me ungrateful; I promise that I'm anything but that. Course, I'm also grateful for the first 6 metallica albums, but I still think "re-load" is a pile of trash.
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Login is stupid, as accounts are free and I could just hack my client to create a new random account every game.
Login is not stupid.
- you have another chance to ban players by account - forever
- you can delay account activation by hour like this game http://www.driftcity.bigpoint.com/
- you never lose guid
- you never lose nick and your nick will be only your on all servers
- you can have various statistic on web page about players (played time, kills, number of kicks, mute, bans, reasons, and many more)
Btw, back to topic:
I want to see in 1.2 drowning sounds. That sounds missing in 1.1. You can found them for example in map "pulse".
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In 1.2 I would like to see fewer ungrateful whiners.
Difficult to have a balanced discussion about development if you only want to look at the pros and just ignore the cons. Obviously the devs have put some time, thought and effort into their vision for 1.2, are proud of it, and want to promote it. That's all well and good, but that pride in their work can sometimes cause them to overlook flaws in the gameplay... These "whiners" are the counterbalance that keeps you lovely chaps grounded.
The way this community has developed, it isn't suprising that the devs are inclined (and justly so) to be annoyed by individuals making complaints about minor things, because presumably that individual is just trolling. If, however, an entire portion of the community (say >5~10% of active members) is voicing a complaint about something, (see also: Hovel Crisis (http://tremulous.net/forum/index.php?topic=12079.0)) it seems silly for the devs to ignore. Would it really kill you guys to put complaints of such magnitude to a vote within the community?
In summary: I acknowledge that you've done great things for this community. That being said, brushing naysayers off as "whiners" and continuing in a potentially undesirable direction is bad for everyone. Stop being so elitist, open your ears and mind a little, and you may find a much larger percentage of the community standing behind 1.2.
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In 1.2 I would like to see fewer ungrateful whiners.
newfag
jkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk :)
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In 1.2 I would like to see fewer ungrateful whiners.
Oh... alright I admit it......... I'll just go now :P
Srsly though Timbo I am looking forward to 1.2 from some of the leaked demo's out there I think it will look awesome if not still slightly biased (according to stats) toward aliens (btw, I hope the team fixes that issue a bit). The demo's though are using trem1.1 maps, I'm looking forward to a new map set as well.
Oh I certainly hope I've never appeared ungrateful.
I Still reckon it deserves a Trem2.0 version status though with all the effort you guys have put into it (if what I've seen makes it to the released version that is).
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In 1.2 I would like to see fewer ungrateful whiners.
Agreed. Still, some minor inbetween updates, like f.e. tjws client in the download area instead of that broken one, would have been nice (Seriously, no sort by ping? What noob developer would keep that up and advertise it on his front page?)
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(http://i49.tinypic.com/33kpwup.jpg)
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In 1.2 I would like to see fewer ungrateful whiners.
Difficult to have a balanced discussion about development if you only want to look at the pros and just ignore the cons. Obviously the devs have put some time, thought and effort into their vision for 1.2, are proud of it, and want to promote it. That's all well and good, but that pride in their work can sometimes cause them to overlook flaws in the gameplay... These "whiners" are the counterbalance that keeps you lovely chaps grounded.
The way this community has developed, it isn't suprising that the devs are inclined (and justly so) to be annoyed by individuals making complaints about minor things, because presumably that individual is just trolling. If, however, an entire portion of the community (say >5~10% of active members) is voicing a complaint about something, (see also: Hovel Crisis (http://tremulous.net/forum/index.php?topic=12079.0)) it seems silly for the devs to ignore. Would it really kill you guys to put complaints of such magnitude to a vote within the community?
In summary: I acknowledge that you've done great things for this community. That being said, brushing naysayers off as "whiners" and continuing in a potentially undesirable direction is bad for everyone. Stop being so elitist, open your ears and mind a little, and you may find a much larger percentage of the community standing behind 1.2.
You deserve some sort of medal.
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I'll settle for karma, but thanks. :)
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Oh, some more things... Fix some old bugs!
Doors with HP causing 'last nose/spawn' issue (very easy! we already fix it in our mod).
Down side of skybox leaking (ye, i know its common Q3 bug, but it can be fixed)
'smashed' and stuck mara/goon/rant model when respawning from egg on celling near walls.
Some other minor bugs. Most of them well-known, just cant describe them all right now.
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back on topic:
- VOIP sender display - some people was playing with voip its impossible to see who is talking atm some clients have fixed this with a client patch (see fsm patches done by google - 88 (http://code.google.com/p/fsm-trem/source/detail?r=88),89 (http://code.google.com/p/fsm-trem/source/detail?r=89),95 (http://code.google.com/p/fsm-trem/source/detail?r=89) and prob a few more it really belongs prob in the cgame and would make voip easier if this was added to 1.2(with some changes)
- maybe Voip options like ignore/mute mastergain(mastergains also custom patch thats available in fsm) in the options menu also would it be possible to make callvote mute mute people in voip i haven't tested if it does or doesn't but would be a good feature
- buildlog,revert etc commands lavacroft thinks that they were rejected because if their inability to revert tight spots thats not entirely true nomore atleast rezyns latest version uses knockback to move anyone blocking a buildable out of the way so you can revert a base full of players
- g_version patch in tremulous SVN - this will help modders list their qvm version also allow the official svn to list its version
- balance testing on any new maps that wil be with 1.2 - i dont know if you are adding any new maps but theres no point balancing for the old crappy ones if the new fresh ones are going to have next to no balance testing done
- please revert revision 1949 it did serve a purpose and a good one
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- please revert revision 1949 it did serve a purpose and a good one
SMF needs semicolons back; they're necessary English pun!... oh wait, we still have them. ;)
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-Fixed voice chat, broadcasts to only team members unless an svar is set (g_alltalk?), shows you who's talking when they talk)
-Fixed widescreen. Trem supports widescreen, but currently it is Vert- (you see less than you would with a 4:3 resolution). This is 2010, more and more people have widescreen monitors, and not being able to play fullscreen in your native res is annoying, especially for an involved game like Tremulous. This would be very easy to fix (create a variable called "desired_fov" or something, and have fov of different classes be based off of desired_fov rather than be a hard-coded number).
-More buildables. Having buildables that do slightly different things based off of current ones (e.g. a medistation that heals multiple people more slowly than the stock one, an acid tube that poisons enemies instead of hurting them, etc.) would add a more strategic flavor to the game.
-HP bars for buildables visible to non-builder classes.
-Better buildable death animations (the armory falling over is just goofy-looking).
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About the FOV: instead of locking vertical fov and giving a HUGE advantage to widescreen users, instead make it depend on height AND width, or give people a choice, OR leave it as is, because seeing more horizontally is a much bigger advantage then seeing more vertically.
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About the FOV: instead of locking vertical fov and giving a HUGE advantage to widescreen users, instead make it depend on height AND width, or give people a choice, OR leave it as is, because seeing more horizontally is a much bigger advantage then seeing more vertically.
About the framerate: Instead of giving people with good hardware a HUGE advantage, let's lock the framerate at 60 frames per second.
About the lag: Instead of giving people with a good connection a HUGE advantage, let's lock the latency to 200ms or higher.
About people whining about widescreen: See the above 2 lines.
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Framerate and lag can't be fixed like that, but FoV can. There is NO reason to make it unfair.
Nice way to compare with random HW related things.
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Framerate and lag can't be fixed like that
com_maxFPS 60; cl_packetDelay 200
There is NO reason to make it unfair.
There are good reasons to fix vertical fov. I like the looks of locked vertical FOV better than fixed horizontal FOV on widescreen. I normally don't play on widescreen, nor do I care about the very sm HUGE advantage widescreen users have of being able to see a bit more around themselves without looking around.
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com_maxFPS 60; cl_packetDelay 200
I'm talking about FIXING not BREAKING.
There are good reasons to fix vertical fov. I like the looks of locked vertical FOV better than fixed horizontal FOV on widescreen. I normally don't play on widescreen, nor do I care about the very sm HUGE advantage widescreen users have of being able to see a bit more around themselves without looking around.
So you want it because you think it looks good... Well you can have it, just let people with different monitors play fairly too.
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There is nothing particular I'd like to see in 1.2 (except a better Tremulous).
It's the final version of 1.2 that I want to see.
(with big font size for you pretty eyes \o/)