Tremulous Forum

General => General Discussion => Topic started by: BeerBastard on October 21, 2006, 07:00:24 am

Title: Ground headbites
Post by: BeerBastard on October 21, 2006, 07:00:24 am
Ground headbites, Bug or not?  Needed or not?

Ground headbites is the only thing that make dretchs decent, im tired of hearing people complain about anyone who does it.  It may be a bug but i think it balences the game out.  If you had to jump or wall crawl to headbite it would put s1 in favor too the humans.  What does everyone here think?

P.S. I know some servers turn it off, with tjw mod i believe.
Title: Re: Ground headbites
Post by: kevlarman on October 21, 2006, 07:32:37 am
Quote from: "BeerBastard"
P.S. I know some servers turn it off, with tjw mod i believe.
tjw's code does nothing about ground headbites, in fact, there is nothing you can do about them without making psaws invulnerable until aliens get goons. i think that it is definitely not a bug.
Title: Ground headbites
Post by: DarkRogue on October 21, 2006, 08:04:31 am
if I remember correctly it's been reported that ground headbites are a feature not a bug.

A stupid feature, but a feature none the less.
Title: Ground headbites
Post by: PwNz! on October 21, 2006, 08:08:25 am
Its a mad feature then..without ground headbites at s1....aliens lose...unless you got some skilled dretch that can jump without being shot at -.-
Title: Ground headbites
Post by: 1337 1 on October 21, 2006, 08:18:03 am
Quote from: "PwNz!"
Its a mad feature then..without ground headbites at s1....aliens lose...unless you got some skilled dretch that can jump without being shot at -.-

"ground headbites" never heard of them before... must be the servers I play on.
Title: Ground headbites
Post by: holyknight on October 21, 2006, 08:57:09 am
'tis very annoying indeed.
Very hard to use, but ver effective ;)
I can't use it, but others can...
Title: Ground headbites
Post by: Taiyo.uk on October 21, 2006, 09:09:07 am
Quote from: "1337 1"
"ground headbites" never heard of them before... must be the servers I play on.

Dretchen can headbite by looking up (at the humans head) while on the ground.
Title: Ground headbites
Post by: PIE on October 21, 2006, 09:31:27 am
... its unrealistic.. but I like them.
Title: Ground headbites
Post by: Juno on October 21, 2006, 09:47:34 am
what are you on about





dretches have a really long invisible spike coming out of thier heads which pierces the humans skull
Title: Ground headbites
Post by: Stof on October 21, 2006, 10:05:29 am
I don't like gound headbites. Then again, that feature is the reason why it is so easy to kill many dretches just by standing on a small item on the ground : the height difference makes ground headbites impossible and a lot of dretch players forgot how to jump :)

http://www.vgcats.com/comics/?strip_id=150


What is wrong in my opinion, is that it makes the dretch a perfect silent killer : you cannot count on sounds to hear one coming at you anymore :/
Title: Ground headbites
Post by: Seffylight on October 21, 2006, 10:12:25 am
Quote from: "Juno"
what are you on about





dretches have a really long invisible spike coming out of thier heads which pierces the humans skull


Thread over.

Don't change dretch headbites or locational damage modifiers. It's all that keeps most alien teams going at S1, unless you're playing against noob humans.
Title: Ground headbites
Post by: Lava Croft on October 21, 2006, 10:22:50 am
Quote from: "DarkRogue"
if I remember correctly it's been reported that ground headbites are a feature not a bug.

A stupid feature, but a feature none the less.

It's not a stupid feature at all. If you cannot shoot a Dretch that is strafing at your feet, go take some target practice.
Title: Ground headbites
Post by: WolfWings ShadowFlight on October 21, 2006, 11:36:07 am
Quote from: "Seffylight"
Don't change dretch headbites or locational damage modifiers. It's all that keeps most alien teams going at S1, unless you're playing against noob humans.


If headbites are that important to give aliens a chance, that means the normal attack-level for Dretches it too resistant. Namely the legs. Drop the ground headbites, make legs something other than 'invincible all the time' like they are now. As it is, a healthy marine can have a Basilisk start chewing at their legs while out of ammo, start using a medkit, calmly reload, and still have time to kill the Basilisk before they die. That's Just Not Right.
Title: Ground headbites
Post by: Neo on October 21, 2006, 01:54:17 pm
Yeah, but as a feature you should either redesign the dretch so the attack makes sense(maybe a 2 foot horn on its head) or limit the attack range to make sense to the current model, its called bite for a reason.

The great irony here is people who love this and then flame people who use a crosshair. Probably cos this gives them an advantage and they can't stand the illusory advantage that someone gets from a crosshair playing against them.
Title: Ground headbites
Post by: Lava Croft on October 21, 2006, 03:03:01 pm
Quote from: "Neo"
The great irony here is people who love this and then flame people who use a crosshair. Probably cos this gives them an advantage and they can't stand the illusory advantage that someone gets from a crosshair playing against them.

Headbites are a feature, adding crosshairs is hacking and/or cheating. Do not try to compare two totally different things. And do not touch the headbites.
Title: Ground headbites
Post by: DarkRogue on October 21, 2006, 05:07:32 pm
Actually if you'e relying on dretch ground headbites for S1 alone then you need to learn the game. As soon as you go goon yer a pretty unstoppible force. You can leap into a gang of average humans and head chomp 75-90% of them with little risk to yourself.

Yes there is the odd player that can actually 'hurt' your dragoon, but it's rare.


And it's not a lack of aim and dying to dretches why I consider the feature stupid. It's the reach factor. Dretch reach is like 2x it's own body which is frankly stupid. It should have the same reach as painsaw.

People will likely argue that they lose control while in the air but when you think about it: marauders lose the same ability to dodge when they leap & are 3x the size of a dretch and don't have a constant attack. Yet people consider it a 'skill' to leap over a human and head slash them but those same people would whine a storm if they had to time a jump to actually get a headshot with dretch and not get shot out of the air.
Title: Ground headbites
Post by: stalefries on October 21, 2006, 05:12:27 pm
Hmm, haven't heard of this. I can usually stand my own as a dretch, as long as they don't have a helmet or a battlesuit, but by s2 I'm usually a goon already (if anything, just by granger-camping), and then it doesn't bother me anymore.

The best tip I can give is to wait on some high platform until a human walks by, and perhaps starts backing up into a wall as it gets attacked by someone else. Then just jump down onto the hummie's head, and jump once or twice. BOOM! Headshot!
Title: Ground headbites
Post by: Juno on October 21, 2006, 05:20:55 pm
why do people come out with such bullshit. the game is pretty much balanced
Title: Ground headbites
Post by: Survivor on October 21, 2006, 05:39:07 pm
Quote from: "DarkRogue"
People will likely argue that they lose control while in the air but when you think about it: marauders lose the same ability to dodge when they leap & are 3x the size of a dretch and don't have a constant attack. Yet people consider it a 'skill' to leap over a human and head slash them but those same people would whine a storm if they had to time a jump to actually get a headshot with dretch and not get shot out of the air.


The fact that you need to be hit by 30 bullets to die as a marauder and 5 as a dretch, combined with the fact that a dretch jumps far shorter than a marauder makes this a stupid comparison. Also a good thing to remember is that most times you'll have to jump right into his face, not over it, as a result you are constantly in his sights and fall at his feet. Easy target
Title: Ground headbites
Post by: pyrax on October 21, 2006, 05:57:54 pm
I don't really care either way about ground headshots.  However, to all those people who think jumping as a dretch is futile:

Who says you have to jump from directly in front of the human along their line of sight?  Dretches can climb walls for a reason, and jumping from wall to wall to ceiling (even in corridors) makes you very hard to hit.  By using this technique, even a relatively n00b-ish player like myself can be accused of cheating by the "respected" players (I'm looking at you, |CU| some-one-who's-name-I-can't-remember).

In addition to being hard to hit when wall jumping, you often trigger the Q3 speed boost from diagonal jumps making you even harder to hit and getting you that headshot even faster.
Title: Ground headbites
Post by: Stof on October 21, 2006, 08:49:49 pm
Quote from: "Juno"
why do people come out with such bullshit. the game is pretty much balanced

Stop that :evil:
Title: Ground headbites
Post by: raanan on October 22, 2006, 12:02:26 am
Quote from: "Lava Croft"
Quote from: "Neo"
The great irony here is people who love this and then flame people who use a crosshair. Probably cos this gives them an advantage and they can't stand the illusory advantage that someone gets from a crosshair playing against them.

Headbites are a feature, adding crosshairs is hacking and/or cheating. Do not try to compare two totally different things. And do not touch the headbites.


You're an odd duck aren't you...  :trapper:
Title: Ground headbites
Post by: BeerBastard on October 22, 2006, 07:20:14 am
thats y i posted this post i believe there important and iv been accused of exploiting a bug, and i have played on servers where u couldnt do it.
Title: Ground headbites
Post by: Lava Croft on October 22, 2006, 12:19:57 pm
Headbites have been in Trem for as long as I can remember, now 'new' players experience that they get 'owned' by em, or that they get accused of cheating when they use the Dretch properly. Please do not touch the ground headbites, we are used to it, and we have learned to cope with it very well. Like I said before, a Dretch that is strafing at your feet, trying to aim for your head, has a limited view of what is happening around him, and makes him quite the easy target.
Title: Ground headbites
Post by: raanan on October 22, 2006, 06:55:23 pm
I personally don't see the point in a dretch being able to headbite from the ground. Having not known that was possible (just assumed a critter the size of a large tarantula was going to have to be pretty damn close to bite) I've gotten decint at jumping for head bites. It isn't that difficult.

The sense behind a bite range twice the size of the body of the critter is beyond me but whatever. I'll continue to play and have fun regardless of the sense behind aspects of the game.

I still think you're an odd duck, Lava Croft. Being able to customize your HUD makes sense (adding a crosshair). A bug biting things from farther away then then its body is long... that makes no sense. Whatever though. You quack. I bark.
Title: Ground headbites
Post by: 0z on October 22, 2006, 07:16:10 pm
Remember that dretches have the small leg-looking things under them.. You don't know where they are really used ;)
Title: Ground headbites
Post by: BeerBastard on October 23, 2006, 08:30:54 am
I used to jump for headbites as a newb, now i spend all of s1 as a dretch strafing the floor with grat success.  As for Crosshair hacks those can be added manually, theres no way to prove it, and if someone needs a crosshair they must suck anyways.  The only thing I care about is letting people know it was meant to be in the game, and isnt an exploit.  Or It might have been a bug at first but has been promoted to part of the game in my mind.
Title: Ground headbites
Post by: Undeference on October 24, 2006, 05:19:50 pm
Quote from: "DarkRogue"
Actually if you'e relying on dretch ground headbites for S1 alone then you need to learn the game. As soon as you go goon yer a pretty unstoppible force...

Yes there is the odd player that can actually 'hurt' your dragoon, but it's rare.
I've played games where I can't seem to do any damage with a goon, but I can still do tons with a dretch. That's usually either when there's a lot of lag or I'm really tired, but as long as you can move faster/more accurately than some people can aim (trivial with a dretch, almost impossible with a goon), you can be pretty unstoppable :-)
Title: Ground headbites
Post by: Quaoar on October 28, 2006, 09:31:15 pm
Quote from: "Juno"
why do people come out with such bullshit. the game is pretty much balanced


Stop the presses, the factories, the dev studios. Everything everywhere is completely totally perfect and there's no reason to risk screwing it up to make it better. Everybody go home.
Title: Ground headbites
Post by: Juno on October 28, 2006, 09:55:36 pm
Quote from: "Quaoar"
Quote from: "Juno"
why do people come out with such bullshit. the game is pretty much balanced


Stop the presses, the factories, the dev studios. Everything everywhere is completely totally perfect and there's no reason to risk screwing it up to make it better. Everybody go home.



did i say its perfect ?







 ....why dont you shut the hell up
Title: Ground headbites
Post by: Quaoar on October 28, 2006, 10:04:51 pm
Quote from: "Juno"
Quote from: "Quaoar"
Quote from: "Juno"
why do people come out with such bullshit. the game is pretty much balanced


Stop the presses, the factories, the dev studios. Everything everywhere is completely totally perfect and there's no reason to risk screwing it up to make it better. Everybody go home.



did i say its perfect ?

 ....why dont you shut the hell up


Touchy.

You never use the word "perfect", but in nearly any thread that offers any possibility of change, your singular reason for the change being bad is that the game is already balanced. Ok, fine, but it CAN be better, and that's why there's a feedback forum.

Every time someone mentions a human bandolier it's like the end of the world for some people. OMG aliens always lose. Right.

We could've called the game balanced in 2 stages, or with only half the weapons, or without a jetpack/granger wallwalking (non-floor buildings). Jetpacks/non-floor buildables make a mapmaker consider many more possibilities in his design, and makes the game a lot more... interesting. Would it be called an unbalancing, pointless addition if someone proposed it now, were it not already implemented? I dunno, but the Balance Police always get on everybody's case when they mention a possible addition, and it's annoying.
Title: Ground headbites
Post by: Juno on October 29, 2006, 12:14:05 am
i have yet to see an idea posted in the feedback forum that isnt :

a balance issue omfg aleins always win

we need adv dretch

we need to fix adv basi

we need more stages


the only thing ive seen imo that was slightly useful was the idea of making dretches making trappers

nt really a good idea, but the point is that it would be nice to have somthing to take up the extra, 2/4/6 bp left after youve made a base




if you play on decent servers, or with BALANCED teams, it is probably 50/50







Most of this is completely off topic anway, the inital post was asking if ground headbites are considered bugs
Title: Ground headbites
Post by: Rawr on October 29, 2006, 08:00:41 pm
tjw should make a cvar for ground head bite.
Title: Ground headbites
Post by: techhead on October 29, 2006, 08:09:02 pm
You mean a variable for dretch range?
100 being normal range
200 being double range
50 being half range
And so on....
Title: Ground headbites
Post by: Rawr on October 29, 2006, 08:27:10 pm
or just like:
g_dretchground 2 = default
g_dretchground 1 = 1/2 distance
g_dretchground 0 = off
Title: Ground headbites
Post by: kevlarman on October 29, 2006, 08:32:36 pm
Quote from: "bazuka_poo"
or just like:
g_dretchground 2 = default
g_dretchground 1 = 1/2 distance
g_dretchground 0 = off
1/2 distance = saws pwn dretches, which will totally imbalance s1 (until goons show up anyway), and i think that it's still enough to reach the head hitbox
Title: Ground headbites
Post by: Rawr on October 30, 2006, 01:28:26 am
would it just be better as 1 being on and 0 being off?