Tremulous Forum

General => General Discussion => Topic started by: The Reverend on November 03, 2006, 10:37:26 am

Title: How about an AKKA revival
Post by: The Reverend on November 03, 2006, 10:37:26 am
So I was thinking.  There used to be so many good matches on AKKA back when trem first started up and now it doesn't seem to get as many people as it used to.  So how about this weekend if you think you're worth your salt and are a veteren player how about we all meet up on AKKA this weekend and revive it for some good teamplay matches.  If you're new come and Specate for the win.  There where quite a few spec wins  by the peanut gallery:P
Title: How about an AKKA revival
Post by: Taiyo.uk on November 03, 2006, 11:27:39 am
I used to play on AKKA a fair ammount, but there never seems to be any players there now, I have no idea why.
Title: How about an AKKA revival
Post by: [Kcorp]Noobius on November 03, 2006, 11:40:25 am
my ping there sucks, maybe that's true for some of the other players.
Title: How about an AKKA revival
Post by: Ksempac on November 03, 2006, 12:08:53 pm
If i remember well, AKKA is one of the historical server...Its far older than the stand-alone version. So many people went there because there wasn t many choice of server. Maybe it was the only server where they could get decent pings.

Now that people can choose, its obvious that historical servers loose a bit of their population. For AKKA 2 things push this further :
- The 1-hour BAN if you do a lot of damage to buildings. This was meant to avoid spamming, but many people doesnt agree with it (for example you cant ask someone with a weapon to do a fast destruction of the old base when you re moving to a new one)
- AKKA used to have the highest number of players (Tremulous is meant for 16, AKKA has 24) so some people who liked big slaughtering went to AKKA for that...But now there is SST.

Note : this is only a guess...I dont say this is the absolute truth
Title: How about an AKKA revival
Post by: Survivor on November 03, 2006, 12:20:06 pm
Quote from: "Ksempac"
If i remember well, AKKA is one of the historical server...Its far older than the stand-alone version. So many people went there because there wasn t many choice of server. Maybe it was the only server where they could get decent pings.


It is. But ever since the standalone I just shifted to the db servers and later treminfo for the ping. I'm willing to play on any server where i get <150 ping but most people i've come to know just play on these.
Title: How about an AKKA revival
Post by: Lakitu7 on November 03, 2006, 03:15:08 pm
I mostly didn't like Akka because of the crazy killcount-to-reach-next-stage numbers. It could be a 3v3 and require 48 kills to get to S2. I don't know what the hell hack/bug caused it, but it's ridiculous. I'd like to see it come back if that gets fixed.
Title: How about an AKKA revival
Post by: Ksempac on November 03, 2006, 03:29:32 pm
Strange...never heard about it (i cant play on AKKA because of my ping, so i m only speaking with my knowledge of the forum and the chat)...are you sure it wasn't because of Pulse ?

Pulse has a higher than usual count. However, during Beta 2, this setting wasn't properly implemented and it messed with the server values, so that every map after Pulse ended up with the crazy kill requirements. Now its fixed.
Title: How about an AKKA revival
Post by: holyknight on November 03, 2006, 04:46:59 pm
I'll go there if people remind me :P
Title: How about an AKKA revival
Post by: PIE on November 03, 2006, 05:41:50 pm
YES!.. I love akka!
I took a brake and came back and noone was on ever.. :(
It'll be nice to have some people back on there.. i'll be there for sure!
Title: How about an AKKA revival
Post by: DarkRogue on November 03, 2006, 06:08:12 pm
heh actually r1ch boosted the kills for next stage which drove alot of people off. Most of the last games I played on AKKA were when the count for next stage was in the hundred + range or the scripts were bugged and the counts increased faster than anyone could keep up with
Title: How about an AKKA revival
Post by: Lava Croft on November 03, 2006, 06:12:26 pm
I guess people just do not like R1CH's changes...
Title: How about an AKKA revival
Post by: Door Slammer on November 03, 2006, 07:06:43 pm
I have 2 problems with AKKA;

1.  Insane kill count to next stage.  Games which required the aliens to get 65 kills to s2 while humans needed 45 kills got to be a pain in the ass faster than my next problem...

2.  Weakened goon pounce.  Nothing like pouncing an unarmored human and killing him 8) .

Although I believe goon should not be available until s2, I do not like the weak goon.

I had good ping on AKKA, and many many goon kills, but I wonder if the good quality players would return to play?
Title: How about an AKKA revival
Post by: R1CH on November 03, 2006, 07:32:44 pm
Quote from: "DarkRogue"
heh actually r1ch boosted the kills for next stage which drove alot of people off. Most of the last games I played on AKKA were when the count for next stage was in the hundred + range or the scripts were bugged and the counts increased faster than anyone could keep up with

I did no such thing, blame shitty mappers. If anyone figures out what map does this, I'll remove it.
Title: How about an AKKA revival
Post by: R1CH on November 03, 2006, 07:37:51 pm
Quote from: "Door Slammer"
I have 2 problems with AKKA;
2.  Weakened goon pounce.  Nothing like pouncing an unarmored human and killing him 8) .

All weapons and damage are identical to Tremulous 1.1.0 values with the exception of the lucifer cannon falloff.
Title: How about an AKKA revival
Post by: vcxzet on November 03, 2006, 08:02:23 pm
yo crazy people
Title: How about an AKKA revival
Post by: WalkerTexasGranger on November 04, 2006, 05:21:06 pm
Quote from: "R1CH"
Quote from: "DarkRogue"
heh actually r1ch boosted the kills for next stage which drove alot of people off. Most of the last games I played on AKKA were when the count for next stage was in the hundred + range or the scripts were bugged and the counts increased faster than anyone could keep up with

I did no such thing, blame shitty mappers. If anyone figures out what map does this, I'll remove it.



EVERY map does it.  Every single map has double the needed kills to stage increase.  Instead of it being 4 kills per person it's 8 per person.  On every map.  That's probably what drove everyone off.


And I would personally love an AKKA revival.  I've been going to Boom Boom or (eww) SST.  I miss the high quality matches that we had on AKKA.   :(
Title: How about an AKKA revival
Post by: Stof on November 04, 2006, 05:31:29 pm
Quote from: "WalkerTexasGranger"
Quote from: "R1CH"
Quote from: "DarkRogue"
heh actually r1ch boosted the kills for next stage which drove alot of people off. Most of the last games I played on AKKA were when the count for next stage was in the hundred + range or the scripts were bugged and the counts increased faster than anyone could keep up with

I did no such thing, blame shitty mappers. If anyone figures out what map does this, I'll remove it.



EVERY map does it.  Every single map has double the needed kills to stage increase.  Instead of it being 4 kills per person it's 8 per person.  On every map.  That's probably what drove everyone off.


And I would personally love an AKKA revival.  I've been going to Boom Boom or (eww) SST.  I miss the high quality matches that we had on AKKA.   :(

Not exactly. One map has that setting, but since there's a "bug", Tremulous will keep the setting for all the normal maps because the cvar change survives the end of the map.

Of the maps that change that I only know of Pulse ( but it also changes the BP so it easy to spot ) and minetest or whatever it's called. It's the map with the awful human spot that can only be reached by Adv Goon or by jetpack outside that humans love to build the base there.
Title: How about an AKKA revival
Post by: DarkRogue on November 04, 2006, 06:23:37 pm
Quote from: "R1CH"
Quote from: "DarkRogue"
heh actually r1ch boosted the kills for next stage which drove alot of people off. Most of the last games I played on AKKA were when the count for next stage was in the hundred + range or the scripts were bugged and the counts increased faster than anyone could keep up with

I did no such thing, blame shitty mappers. If anyone figures out what map does this, I'll remove it.


I would blame shitty mappers if it was the shitty mappers fault but its' not. 100% of your maps are played on other servers without a bugging kill counter. It's something in your server patches that is causing it as that's the only other thing AKKA ever gets updated with.

And can't blame tjw sinc eyou use your own server patches so whoops guess the fault is YOURS. Nobody elses.
Title: How about an AKKA revival
Post by: R1CH on November 04, 2006, 08:43:59 pm
Quote from: "DarkRogue"
Quote from: "R1CH"
Quote from: "DarkRogue"
heh actually r1ch boosted the kills for next stage which drove alot of people off. Most of the last games I played on AKKA were when the count for next stage was in the hundred + range or the scripts were bugged and the counts increased faster than anyone could keep up with

I did no such thing, blame shitty mappers. If anyone figures out what map does this, I'll remove it.


I would blame shitty mappers if it was the shitty mappers fault but its' not. 100% of your maps are played on other servers without a bugging kill counter. It's something in your server patches that is causing it as that's the only other thing AKKA ever gets updated with.

And can't blame tjw sinc eyou use your own server patches so whoops guess the fault is YOURS. Nobody elses.

I have not introduced any bugs, only fixes. I haven't even touched the map rotation code, so this bug is from Tremulous 1.1.0. I thought I had applied all the appropriate patches from Bugzilla but apparently not.
Title: How about an AKKA revival
Post by: Ksempac on November 05, 2006, 04:29:40 am
Dark Rogue, R1CH, You know you could actually read what people write before posting. :rolleyes:
Here is what i posted above :

Quote from: "Ksempac"
Strange...never heard about it (i cant play on AKKA because of my ping, so i m only speaking with my knowledge of the forum and the chat)...are you sure it wasn't because of Pulse ?

Pulse has a higher than usual kill count. However, in Beta 2, this setting wasn't properly implemented and it messed up the server values, so that every map after Pulse ended up with the crazy kill requirements. Now its fixed.


Is pulse beta 2 in map rotation ? if so, its probably the reason of all this.

The Derelict server also had this problem : After playing Pulse every map needed 100+ Kills to get to S3 even though we had only 2-3 players in each team. Thats why Pulse was removed from rotation for a long time. There is a fix for it, ask Soubok or Megabite. If i remember well the Beta 3 doesn t have this problem.

Anyways, Darkrogue, yes its possible to modify the server values in one map and screw them for all the maps after. When pulse beta 1 and 2 came out, there wasn t many servers, and almost none used beta maps. That's why it wasn t noticed by many people (only Derelict players). By the time more servers started to use beta maps, the beta 3 was out.
So, i dont know what R1CH did or didn t do, but dont flame him without knowing what he did
Title: How about an AKKA revival
Post by: PHREAK on November 05, 2006, 08:23:33 am
Hang on R1CH,
you claim that the goon damage is the standard 1.1.0?

This seems a bit strange since a few of us have tested it out a while back and came to the conclusion that the pounce on AKKA only does damage in the 40's hp (naked hummie).

You might wanna check your code and see what got messed up.
The goon pounce and sluggish movement is what keeps me away from AKKA. I do like the server for it's quality matches but recently, Boom Boom is getting close to that quality. (and goon is as good as Timbo made it).
Title: How about an AKKA revival
Post by: DarkRogue on November 06, 2006, 06:11:52 pm
Quote from: "Ksempac"
Dark Rogue, R1CH, You know you could actually read what people write before posting. :rolleyes:
Here is what i posted above :

Quote from: "Ksempac"
Strange...never heard about it (i cant play on AKKA because of my ping, so i m only speaking with my knowledge of the forum and the chat)...are you sure it wasn't because of Pulse ?

Pulse has a higher than usual kill count. However, in Beta 2, this setting wasn't properly implemented and it messed up the server values, so that every map after Pulse ended up with the crazy kill requirements. Now its fixed.


Is pulse beta 2 in map rotation ? if so, its probably the reason of all this.

The Derelict server also had this problem : After playing Pulse every map needed 100+ Kills to get to S3 even though we had only 2-3 players in each team. Thats why Pulse was removed from rotation for a long time. There is a fix for it, ask Soubok or Megabite. If i remember well the Beta 3 doesn t have this problem.

Anyways, Darkrogue, yes its possible to modify the server values in one map and screw them for all the maps after. When pulse beta 1 and 2 came out, there wasn t many servers, and almost none used beta maps. That's why it wasn t noticed by many people (only Derelict players). By the time more servers started to use beta maps, the beta 3 was out.
So, i dont know what R1CH did or didn t do, but dont flame him without knowing what he did


Pulse isn't on akka or at least wasn't at the time of the bugged kill counts. So sorry but while pulse beta 2 might have this issue it's difficult for this issue to effect a server that doesn't even have the original version in rotation.

K thanks bye bye dumbshit.
Title: How about an AKKA revival
Post by: |Nex|TrEmMa on November 08, 2006, 09:32:25 pm
Quote from: "PHREAK"
Hang on R1CH,
you claim that the goon damage is the standard 1.1.0?

This seems a bit strange since a few of us have tested it out a while back and came to the conclusion that the pounce on AKKA only does damage in the 40's hp (naked hummie).

You might wanna check your code and see what got messed up.
The goon pounce and sluggish movement is what keeps me away from AKKA. I do like the server for it's quality matches but recently, Boom Boom is getting close to that quality. (and goon is as good as Timbo made it).

Pounce on AKKA does 99 iirc.
Title: How about an AKKA revival
Post by: Workaphobia on November 12, 2006, 04:49:53 am
Ah, akka, the single best server that ever existed or possibly ever will.

Things that annoy me:
- High stage kill counts, promoting longer games (I think beergarden has the right idea with sd at 30:00)
- 1 hour bans. There's nothing quite as aggravating as getting banned automatically when you're the highest scorer.
- Excessively large games, i.e., full server on a small map like atcs, leading either to sd or to human spam domination.

Things to love about akka:
- Relatively low number of griefers and idiots
- Collection of the best players in the tremulous community
- Low ping, often 15ms for me (I'm located in New York, don't know where the server is)
- Friendly fire for buildings and a modified luci, to weaken spam
- Nice server performance. No periodic lag spikes like the old beergarden server

I'd love to see more veterans playing on akka again. Although that may undo the boost that my ego got when I started playing elsewhere.
Title: mss it
Post by: lynxeye on January 25, 2007, 10:41:34 pm
i miss AKKA
Title: How about an AKKA revival
Post by: vcxzet on January 25, 2007, 10:42:37 pm
DIE
Title: How about an AKKA revival
Post by: _Equilibrium_ on January 25, 2007, 11:57:45 pm
die lynxeye, or die thread?
Title: How about an AKKA revival
Post by: treminator on January 26, 2007, 12:17:48 am
About a half a year or so ago, AKKA disappeared off the server list for about three weeks; at least mine anyways.  Don't know why that was, but I've since moved on to greener pastures where I farm for nooblets and sell them at the armory market for even bigger rakes.
Title: How about an AKKA revival
Post by: Kobrakai on January 26, 2007, 03:12:58 am
I would love to go back to having a bunch of vets play on AKKA again, if at least for a little while.

I've been pretty much stuck playing in only Boom Boom or Potato Patch (which are servers I like, don't get me wrong) but it is a totally different experience than the 'ole AKKA.
Title: How about an AKKA revival
Post by: n00b pl0x on January 26, 2007, 03:25:29 am
Quote from: "vcxzet"
DIE
Title: How about an AKKA revival
Post by: whitebear on January 26, 2007, 06:34:01 am
I had fun there too but there are way better pinged servers these days that I haven't played there.
Title: How about an AKKA revival
Post by: Lava Croft on January 26, 2007, 01:51:01 pm
Quote from: "Workaphobia"
Things that annoy me:
- High stage kill counts, promoting longer games (I think beergarden has the right idea with sd at 30:00)
- 1 hour bans. There's nothing quite as aggravating as getting banned automatically when you're the highest scorer.
- Excessively large games, i.e., full server on a small map like atcs, leading either to sd or to human spam domination.

Let me sum it up for you:

Things that annoy you:
- R1CH
Title: How about an AKKA revival
Post by: hodge on January 26, 2007, 05:29:21 pm
I agree with Workaphobia here, the default tremulous maps are best with no more then 12 players on them and SD should start at 30 and end at 40.
Title: How about an AKKA revival
Post by: Mario on February 07, 2007, 10:21:42 pm
hmmm
Title: How about an AKKA revival
Post by: _Equilibrium_ on February 07, 2007, 10:24:43 pm
Quote from: "hodge"
I agree with Workaphobia here, the default tremulous maps are best with no more then 12 players on them and SD should start at 30 and end at 40.
how about transit? you could proabaly fit 20 players comfortably in that map.
Title: How about an AKKA revival
Post by: Yarou on February 07, 2007, 10:27:32 pm
AKKA should be allowed to RIP.
Occasionally, a few people will join here and there, but other than that, there's no point in trying to revive something that was good a long time ago, without ruining the memory of such a server.
Title: How about an AKKA revival
Post by: Pacra on February 08, 2007, 04:14:52 am
I'll see you there this weekend Rev :)

Also, True/False: Boom Boom is the new AKKA.  Discuss.
Title: How about an AKKA revival
Post by: Paradox on February 08, 2007, 04:26:54 am
False
Title: How about an AKKA revival
Post by: Rawr on February 08, 2007, 04:32:28 am
A server is not good when all admins are A-holes. YakNet Ftw.
Title: How about an AKKA revival
Post by: |Nex|TrEmMa on February 08, 2007, 04:32:33 am
Quote from: "Pacra"
I'll see you there this weekend Rev :)

Also, True/False: Boom Boom is the new AKKA.  Discuss.


In terms of concentration of good players, or in terms of most popular server?
Title: How about an AKKA revival
Post by: Pacra on February 08, 2007, 04:37:14 am
I actually just meant there were a lot of AKKA exiles on Boom Boom.

The offer still stands, rev.  AKKA this saturday, what time would you like?
Title: How about an AKKA revival
Post by: Yarou on February 08, 2007, 04:43:16 am
Exchanging phone numbers should be done via private messages, unless you plan to have some sort of event that's open to the general public...
Title: How about an AKKA revival
Post by: The Reverend on February 08, 2007, 06:01:12 pm
LOL way to revive a post I started in NOVEMBER.  That being said Transit this Sat Noon Central time Pacra.  No new school building.  That means only human bases in blood room, md spammers corner.  Alien bases in Blood room, first train, second train etc.  No egg spam base for the win. :P Hope to see some people there.

Peace

and once again I started this thread in Nov.