Tremulous Forum

Media => Map Releases => Topic started by: Supertanker on November 04, 2006, 12:11:11 am

Title: Gamma Core beta 6
Post by: Supertanker on November 04, 2006, 12:11:11 am
To save all you dialup users from having to wait for the huge screenshots to load, i'm posting beta6 here

Grab beta 6 from here:
http://levelzone.net/map-gamma_core-beta6.pk3


Screenshots:

http://i4.photobucket.com/albums/y124/supertanker13/cargobay_test2.jpg (Cargobay)
http://i4.photobucket.com/albums/y124/supertanker13/alienbase56.jpg (Alien base)
http://i4.photobucket.com/albums/y124/supertanker13/antimatter2.jpg (Human base)
Title: Gamma Core beta 6
Post by: Kaleo on November 04, 2006, 12:18:15 am
COOL!!!

I LOVE IT!!!  :D
Title: Gamma Core beta 6
Post by: poto killer on November 04, 2006, 01:21:06 am
it is awsome , your alien base is open to overmind

other than that, it is great
Title: Gamma Core beta 6
Post by: stalefries on November 04, 2006, 03:02:04 am
Actually, poto, the overmind is fine there. The 2 doors you see are the only 2 doors there.
Title: Gamma Core beta 6
Post by: Greudin on November 04, 2006, 12:02:33 pm
Uploaded on bricosoft classic (http://ftp://ftp.bricosoft.com/incoming/maps/) :

\callvote map gamma_core-beta6

F1 F1 F1 F1 F1 F2(wtf?) F1 F1 F1
Title: Gamma Core beta 6
Post by: DoorKnob on November 04, 2006, 12:17:48 pm
Quote from: "Greudin"
Uploaded on bricosoft classic (http://ftp://ftp.bricosoft.com/incoming/maps/) :


can i d/l some of those maps? it wont let me
Title: Gamma Core beta 6
Post by: Greudin on November 04, 2006, 12:37:02 pm
Quote from: "DoorKnob"
Quote from: "Greudin"
Uploaded on bricosoft classic (http://ftp://ftp.bricosoft.com/incoming/maps/) :


can i d/l some of those maps? it wont let me


http://tremulous.bricosoft.com/base/

http://tremulous.bricosoft.com/base/all-maps.zip (180 MB)
Title: Das boog.
Post by: Taiyo.uk on November 04, 2006, 01:39:51 pm
Mmmmmm outside bits! Mmmmmm pipes! Cool map

But.....
When you go through the vent into the air shaft with the large fan, the lower of the two grilles seems to be noclip, you just fall straight on to the fan. It also has a large X-shaped shadow across the middle that overlays the transparent parts.
Title: Gamma Core beta 6
Post by: Supertanker on November 04, 2006, 08:48:29 pm
Yeah, I...um...noticed that too

I fixed it by adding a metalclip and a light. Apparently transparent brushes do NOT allow lights to pass thorugh, resulting in the shadow.

I've fixed both problems for beta7
Title: Gamma Core beta 6
Post by: robug on November 10, 2006, 07:53:37 am
Also the grill above the fan is noclip.  This will make for an unbeatable base for A or H as the vents are too small for and alien above mari and acidtubes prevent any human from using jetpack to get to the top.

So the grill should be closed or the vents made larger.

Killer map though cant wait til beta7

Thanks supertanker!
Title: Gamma Core beta 6
Post by: techhead on November 10, 2006, 03:58:46 pm
On of the vents is larger, a normal Dragoon (not Advanced) or Battlesuit can walk in through there.
Perhaps a clip brush for the fan and a ladder is needed.
Title: Gamma Core beta 6
Post by: benplaut on November 10, 2006, 09:27:41 pm
Yea... the fan is weird.  First of all, you can get stuck under it, which is never good.  Second, an alien base there is pretty much invincible

Awesome map, though  :D
Title: Gamma Core beta 6
Post by: Supertanker on November 11, 2006, 12:35:16 am
Beta 7 has all these probelms fixed. You weren't SUPPOSED to get below that grate in the first place ;) And that vent was supposed to be bigger

Mow there is a cooridor large enough for a Tyrant to get into the fan area (with two playerclipped grates, now :) ), and you can build there (only in the fan area). But I made it so you can't build in the ladder area. (It would be near invincable for humans)

Also if you're stupid enough to evo to tyrant in either vent room I made it so you can esacpe.
Dragoons/maras/adv dragoons are going to like the ledge I put in the drop down to the lower core, you can jump up to the ladder room now.

Here's the door to the fan area. It leads to the pump room. Also, I slowed the fan http://i4.photobucket.com/albums/y124/supertanker13/ventroom1.jpg
Title: Gamma Core beta 6
Post by: benplaut on November 11, 2006, 01:27:17 am
Sweet! I'm looking forward to playing it :)
Title: Gamma Core beta 6
Post by: InfernoX347 on November 11, 2006, 08:53:59 pm
Nice looking architecture, good job.
Title: Gamma Core beta 6
Post by: Supertanker on November 12, 2006, 01:43:59 am
Almost done for beta 7

I've been experimenting with more shaders and stuff and tried to make some light 'cones'

What do you think, too large?

http://i4.photobucket.com/albums/y124/supertanker13/lightcone1.jpg

This is the effect I was aiming for, and got. Only problem is the slight lines at the edges.

http://i4.photobucket.com/albums/y124/supertanker13/cargobay_lights.jpg
Title: Gamma Core beta 6
Post by: techhead on November 12, 2006, 03:00:55 am
Beautiful fan area.
Very nicely done.
Title: Gamma Core beta 6
Post by: Supertanker on November 12, 2006, 05:04:26 am
Here's what I had in mind for the light effect. It is simply a cube brush with nodraw on three sides and a special shader texture on the other three.

Now I just have to decide if I should put it on the 45 or so smaller lights in the level, which would be a pain.

http://i4.photobucket.com/albums/y124/supertanker13/alienlights.jpg
Title: Gamma Core beta 6
Post by: DarkRogue on November 12, 2006, 10:04:13 am
the volumetric lighting used in your ss looks off as only 2 of the four required sides for the effect seem to have been given the shader.
Title: Gamma Core beta 6
Post by: Supertanker on November 13, 2006, 12:39:10 am
Yeah I kinda noticed that too

It'll be fixed in beta 7 after I decide if I should add anything else to the map.
Title: Gamma Core beta 6
Post by: DarkRogue on November 13, 2006, 06:07:38 pm
A reason to use the shielding area (that spinning core area) other than on the hunt for the last human/dretch? ;)
Title: Gamma Core beta 6
Post by: Supertanker on February 05, 2007, 04:34:44 am
Ugh, sorry my life went down the drain for a bit there...

Okay, Gamma core is still being worked on. I have two new(er) screenshots for you.

Ramp leading to human base
http://levelzone.net/hallwaydown.jpg
Hallway leading to human base
http://levelzone.net/humanhall.jpg

The only problem so far is that the hallway leading to the human base is huge and empty (if cool looking) so I'm open to suggestions about what to put there to block fire (maybe more generic "brick" devices or something)

And as usual, any other suggestions....
Title: Gamma Core beta 6
Post by: Baxter on February 05, 2007, 06:29:58 am
Nice map...Arrg why do my mapping skills suck so much! :P
Title: Gamma Core beta 6
Post by: techhead on February 05, 2007, 08:07:40 pm
Cool, keep up the good work.
Title: Gamma Core beta 6
Post by: Supertanker on February 06, 2007, 03:37:51 am
It just takes practice.
A lot of practice.

Here's my solution to the long unbroken hallway:

http://levelzone.net/humanhall2.jpg

With more of my fancy-smancy volumetric lighting.
Title: Gamma Core beta 6
Post by: Supertanker on September 30, 2007, 12:26:30 am
After a slight, um, delay, I'm almost done with the final version of this map. It's about as nice as I can make it without re-designing it from scratch.

Unfortunately, as some of you may have noticed, my web host isn't up any more. Would anyone mind hosting the file after I remember how to get it into a .pk3 again?
Title: Gamma Core beta 6
Post by: Death On Ice on September 30, 2007, 01:10:42 am
To get it into a .pk3, take your map, make a folder called maps and put it in there, then zip it, then rename the .zip file to "yourmap.pk3". I think. I'll host it, if you want. Beware, hella limited bandwith. (100gb / month)
Title: Gamma Core beta 6
Post by: Supertanker on September 30, 2007, 07:41:02 pm
All righty, it's done as map-gamma_core-final.pk3 and tested as well as I can without other people playing with me :P IE, I jumped down the shield gen shaft 100 times to see if I would die each time :D

Ugh, great, I forgot to correct something. Great, another hour long light compile....

The human base looks...somewhat cooler now and I tweaked the two reactors.

So...where should I upload this? Death On Ice, should I PM you?
Title: Gamma Core beta 6
Post by: Death On Ice on September 30, 2007, 08:12:18 pm
Well, You can either just have }MG{ Host it; PM Tuple, Kevlarman, etc.

You can PM me and discuss it, or you can talk to Bricosoft people (Greudin) and have them host it.

I suggest just uploading it to some sharing site.

Mediafire is great <---Pick Me!

Rapidshare is evil

Megaupload is a combination of the two
Title: Gamma Core beta 6
Post by: HamStar on September 30, 2007, 08:37:14 pm
Onoz I've kinda forgotten about this map. Well done on making the final ;)