Tremulous Forum

General => General Discussion => Topic started by: Kolaris on November 04, 2006, 11:31:52 pm

Title: This rampant "Luci-Spam" rule
Post by: Kolaris on November 04, 2006, 11:31:52 pm
So I've seen on a couple servers now this rule against Luci-Spamming. I had always figured this ment camping a repeater or reactor and firing down a long hallway, thus stalling indefinately. And I was fine with that, we certainly don't want more camping.

But then I got warned today on _____ server because I didn't charge my Luci until I heard a *beep*. (Completey unrelated rule: I was nowhere near any source of ammo) I protested with something like the following argument:

"How then am I supposed to use this thing? The speed on the projectile is so slow charging up a full blast is not only going to miss against any intelligent alien, but it's going to waste an already pathetically small clip size"

Funny thing is, on _____ server aliens win in the games I've seen 75% of the time. Is this rule against ammo conservation partly to blame? Hmmmm...
Title: This rampant "Luci-Spam" rule
Post by: PIE on November 04, 2006, 11:37:44 pm
Were you IN the base whilst spamming? You didn't exactly say you weren't.
Sitting in the base and filling a door up with luci until you run out of ammo is spamming.. a few shots isn't.. but if you're a noob alien and want to complain it could be. Just like the noob aliens that can't break a base complain about camping when  its not really even that bad.
Just like if someone sees you get killed twice in a short amount of time they could start yelling at you and try to kick you for feeding, when that might have just been a small run of bad luck..
Title: This rampant "Luci-Spam" rule
Post by: Kolaris on November 04, 2006, 11:50:33 pm
Quote from: "PIE"
Were you IN the base whilst spamming? You didn't exactly say you weren't.
Sitting in the base and filling a door up with luci until you run out of ammo is spamming.. a few shots isn't.. but if you're a noob alien and want to complain it could be. Just like the noob aliens that can't break a base complain about camping when  its not really even that bad.
Just like if someone sees you get killed twice in a short amount of time they could start yelling at you and try to kick you for feeding, when that might have just been a small run of bad luck..


Ah I wasn't very clear. No, I was (vainly) trying to break through the entrenched tyrants outside of our base.
Title: This rampant "Luci-Spam" rule
Post by: Undeference on November 04, 2006, 11:52:58 pm
Lucispam is a perfectly valid, if stupid, tactic.
Different servers have different rules for using luci. If you don't follow the rules, you might get banned.
Title: This rampant "Luci-Spam" rule
Post by: Neo on November 05, 2006, 12:12:48 am
yeah, its annoying when its used anywhere.

As a human when you're trying to defend properly and as an alien where some bsuit runs in and spams his entire luci ammo into your overmind in under 2 seconds and kills it.
Title: This rampant "Luci-Spam" rule
Post by: kevlarman on November 05, 2006, 12:24:38 am
Quote from: "Neo"
yeah, its annoying when its used anywhere.

As a human when you're trying to defend properly and as an alien where some bsuit runs in and spams his entire luci ammo into your overmind in under 2 seconds and kills it.
how can a human spam all his ammo into the om in 2 seconds, the ammo usage and damage per second of the primary attack does not depend on charge time.
Title: This rampant "Luci-Spam" rule
Post by: Lava Croft on November 05, 2006, 12:29:48 am
Spamming Lucy is like camping your Turrets, when met with the reply of a brainless Alien team, it's insanely powerful.
Title: This rampant "Luci-Spam" rule
Post by: Kolaris on November 05, 2006, 12:30:41 am
Quote from: "kevlarman"
Quote from: "Neo"
yeah, its annoying when its used anywhere.

As a human when you're trying to defend properly and as an alien where some bsuit runs in and spams his entire luci ammo into your overmind in under 2 seconds and kills it.
how can a human spam all his ammo into the om in 2 seconds, the ammo usage and damage per second of the primary attack does not depend on charge time.


Good point. The damage per second is the same whether you use 5 ammo or 10 ammo per charge. I don't understand why then it should matter to the alien - unless of course they can't dodge all the smaller blasts. Which is just hypocritical, considering another argument I usually here is

"Luci is a close range weapon."
Me - "But tyrants do more damage per second at close range"
"Then dodge"
Me - "Then why shouldn't Tyrants have to?"
Title: This rampant "Luci-Spam" rule
Post by: kevlarman on November 05, 2006, 12:40:51 am
i actually find luci to be much more effective at full charge against tyrants, but i don't think that kicking for luci spam is justifiable (except maybe on sst), even if they are sitting on a repeater shooting it down a long hall, so i avoid servers where that is a rule.
Title: This rampant "Luci-Spam" rule
Post by: techhead on November 05, 2006, 04:41:45 am
If you place the OM badly, the human can walk forward while holding secondary fire so that all the shots hit the target at the same time.
Thus, lucifer instakill.
Title: This rampant "Luci-Spam" rule
Post by: n00b pl0x on November 06, 2006, 07:49:44 pm
i dont understand how not holding down the luci until it beeps can be against the rules. luci does damage based on how long you charge it, so it doesnt give an unfair advantage. whats the difference between shooting one 250 damage shot and 5 50 damage shots? yes this allows you to spread out the damage area if you shoot them all in different areas, but then you dont have as much damage in one spot. i think the luci spam rule is completely ridiculous. especially the thing about how 'it decimates the om in seconds.' its the only s3 weapon. a saw can kill an om faster and its an s1 weapon. besides, compared to tyrants, luci cannot be considered unfair.
Title: This rampant "Luci-Spam" rule
Post by: Quaoar on November 07, 2006, 01:31:47 am
I've never heard the OM argument, is some idiot actually so afraid of luci-on-OM action that they're making it illegal now?

"Turrets are too hard for dretches! All who build turrets will be kicked!"
Title: This rampant "Luci-Spam" rule
Post by: kevlarman on November 07, 2006, 03:01:12 am
Quote from: "n00b pl0x"
whats the difference between shooting one 250 damage shot and 5 50 damage shots?
it's really hard to use only 2 ammo on a single shot :P
Title: This rampant "Luci-Spam" rule
Post by: kozak6 on November 07, 2006, 06:52:22 am
I don't think the OM arguement is a very good one.

I think the rules against lucy spam stem from lucy spammers making a hallway or chokepoint mostly impassable while dropping everyone's framerate down the toilet.
Title: This rampant "Luci-Spam" rule
Post by: tuple on November 07, 2006, 12:56:31 pm
I strongly suspect that the whole reason this is even talked about is because 25 lucy's on SST causes technical problems, particularly when in human base.

Is Lucy spam ever a legitimate strategy? Yes, for cover fire and to buy your builder time to rebuild defenses.  On the alien side I use eggspam.  While humans try to deal with eggs all over, I rebuild base using the BP's the humans recover for me as they egghunt (I did this last night while humans bragged about killing all my eggs, we won)  :)  On the human side, people spam the entryways.  Chainguns and pulse are effective, but lucy is most effective cause anything smaller than an adv_Dragoon usually won't even attempt it (ok, dretches will try to slip by.)  Anything that does survive can be dispatched quickly.

Is Lucy Spam a good strategy?  Not usually, you block movement through a door, leaving aliens to sit and gain evols.  Not smart.  Humans going through the door will most likely get pushed into the aliens to be dispatched quickly.  It can be very helpful for short periods of time.

On the rare occasions I see lucy spam, it usually doesn't last very long, and aliens deal with it.  This is behavior that certainly shouldn't be cause to be kicked.  I don't even want to think about SST on this one, see their forums to find the many "definitions" of lucy spam in use there.

/My 2cents
Title: This rampant "Luci-Spam" rule
Post by: pyrax on November 07, 2006, 07:52:39 pm
Quote from: "tuple"
I strongly suspect that the whole reason this is even talked about is because 25 lucy's on SST causes technical problems, particularly when in human base.

Amen to that.  I don't have a very good gaming computer and, as a result, I see an fps drop with even four or five lucis -- depending on the map.  It's not even so much the luci balls themselves as much as when they hit the wall and explode.

Tactically, I couldn't really care less.  It's annoying but I've never seen it win a game for the humans before.
Title: This rampant "Luci-Spam" rule
Post by: techhead on November 07, 2006, 10:27:02 pm
Tactically, I don't care either.
But the huge frame-rate drop makes it almost impossible to dodge a stream of them.
Title: This rampant "Luci-Spam" rule
Post by: temple on November 08, 2006, 01:11:28 pm
The technical aspects of spamming are prepherial to the tactical cheapness of it.

I think luci spamming is fair in general.  I wish it had more of a counter, just as giving the luci a reload time or overheat condition.  I wish there was a way to make it not as effective for campers.  It shouldn't be a 'Stay out' button.
Title: This rampant "Luci-Spam" rule
Post by: kevlarman on November 08, 2006, 05:24:43 pm
Quote from: "temple"
The technical aspects of spamming are prepherial to the tactical cheapness of it.

I think luci spamming is fair in general.  I wish it had more of a counter, just as giving the luci a reload time or overheat condition.  I wish there was a way to make it not as effective for campers.  It shouldn't be a 'Stay out' button.
i was thinking it would be interesting if primary fire was affected by gravity. it would largely prevent the tactic of spamming down the hall, and it would be a bit of a buff to those of us who actually leave the base with a luci, and secondary fire would be useful for something other than saving ammo (taking out a building at range).
Title: This rampant "Luci-Spam" rule
Post by: benplaut on November 08, 2006, 10:48:32 pm
Quote from: "kevlarman"
Quote from: "temple"
The technical aspects of spamming are prepherial to the tactical cheapness of it.

I think luci spamming is fair in general.  I wish it had more of a counter, just as giving the luci a reload time or overheat condition.  I wish there was a way to make it not as effective for campers.  It shouldn't be a 'Stay out' button.
i was thinking it would be interesting if primary fire was affected by gravity. it would largely prevent the tactic of spamming down the hall, and it would be a bit of a buff to those of us who actually leave the base with a luci, and secondary fire would be useful for something other than saving ammo (taking out a building at range).


now that's a great suggestion! i've always been more a fan of grenade launchers than rockets  :)
Title: This rampant "Luci-Spam" rule
Post by: techhead on November 08, 2006, 10:58:18 pm
Actually, how about a proper RPG?
No-one just randomly shoots a rocket down a hallway, they save their ammo for when they actually see an enemy.
None of this pansy energy weapon stuff.