Tremulous Forum

General => Feedback => Topic started by: [Kcorp]Noobius on November 06, 2006, 10:34:16 am

Title: alien radar
Post by: [Kcorp]Noobius on November 06, 2006, 10:34:16 am
I'm wondering if it would be possible to add a green dot to the alien "radar"/6th sense/whatever to represent teammates and/or alien buildings. I think it would solve a lot of the problems tyrants and other big aliens have with silly dretches blocking their attack/retreat.
Title: alien radar
Post by: next_ghost on November 06, 2006, 11:59:38 am
Use the search feature. It's already been suggested dozen times. However, it's not gonna happen until Tremulous 1.2.0 gets released (that means a very very very long time).
Title: alien radar
Post by: 0z on November 06, 2006, 03:43:50 pm
You could try to speed up the release by sending devs lots of money.. I've heard that many people like it when someone gives them money.
Title: alien radar
Post by: PIE on November 06, 2006, 05:41:42 pm
Quote from: "0z"
You could try to speed up the release by sending devs lots of money.. I've heard that many people like it when someone gives them money.

I heard if you send me all the money you can get your hands on you become immortal :D
Title: alien radar
Post by: [Kcorp]Noobius on November 06, 2006, 07:05:36 pm
teh search function is teh 1337. sheesh.
Title: alien radar
Post by: rasz_pl on November 06, 2006, 07:53:43 pm
Quote from: "0z"
You could try to speed up the release by sending devs lots of money.. I've heard that many people like it when someone gives them money.


/me thinks it has nothing to do with money
Title: alien radar
Post by: techhead on November 06, 2006, 08:12:03 pm
Every dollar you send the developers shaves a second off of the release date, if not more.
Title: alien radar
Post by: rasz_pl on November 07, 2006, 03:18:25 am
Quote from: "techhead"
Every dollar you send the developers shaves a second off of the release date, if not more.


not really
meanwhile ill work on removing pure check and using my own cgame.qvm, patched from bugs
Title: alien radar
Post by: Undeference on November 07, 2006, 03:49:54 am
Quote from: "PIE"
I heard if you send me all the money you can get your hands on you become immortal :D
So I can be immortal for only $0.25? Cool!
Title: alien radar
Post by: techhead on November 07, 2006, 06:09:34 pm
Send $3,600 to the developers, you will shave an hour off of the date.
Send $86,400 to the developers, you will shave a day off of the date.
Send $604,800 to the developers, you will shave a week off of the date.
Send $2,592,000 to the developers, you will shave a month off of the date.
Send $31,536,000 to the developers, you will shave a year off the date.

Its a good business model for the developers, yes?
Title: alien radar
Post by: Captain Ventris on November 08, 2006, 02:27:03 am
Quote from: "techhead"
Send $3,600 to the developers, you will shave an hour off of the date.
Send $86,400 to the developers, you will shave a day off of the date.
Send $604,800 to the developers, you will shave a week off of the date.
Send $2,592,000 to the developers, you will shave a month off of the date.
Send $31,536,000 to the developers, you will shave a year off the date.

Its a good business model for the developers, yes?


I pray this didn't have to do with the previous money = time post, because for some reason, I don't think there are 3,600 seconds in an hour...
Title: alien radar
Post by: techhead on November 08, 2006, 03:53:41 am
60 seconds in a minute.
60 minutes in an hour.
You do the math.
Title: alien radar
Post by: InfernoX347 on November 12, 2006, 05:51:46 am
Don't aliens get red dots for teammates and such already?

also, I
Title: alien radar
Post by: Taiyo.uk on November 12, 2006, 06:18:32 am
Quote from: "InfernoX347"
Don't aliens get red dots for teammates and such already?

also, I

No. There is currently no teammate/team structure indication on alien radar. The red dots indicate human structures while the blue dots indicate human players.
Title: alien radar
Post by: Captain Ventris on November 13, 2006, 01:35:36 am
Quote from: "techhead"
60 seconds in a minute.
60 minutes in an hour.
You do the math.


Ah. I was thinking 3600 in a minute. Didn't even think about it. Just typed hour. ROGLMAO.
Title: alien radar
Post by: rasz_pl on November 13, 2006, 10:59:07 am
Quote from: "rasz_pl"
Quote from: "techhead"
Every dollar you send the developers shaves a second off of the release date, if not more.


not really
meanwhile ill work on removing pure check and using my own cgame.qvm, patched from bugs


done

wooohoo, mouse wheel works, and sane equipment switching :)

so im the first to play trem 1.2.0 :P
Title: alien radar
Post by: techhead on November 13, 2006, 08:21:47 pm
Did I miss something?
Title: alien radar
Post by: Risujin on November 16, 2006, 07:42:40 pm
I'm adding this to the balance mod, its a 5 minute hack.
Title: alien radar
Post by: vcxzet on November 16, 2006, 07:54:08 pm
Quote from: "Risujin"
I'm adding this to the balance mod, its a 5 minute hack.


I thought you were making game.qvm mod
(so it wont need any client side packages)
Title: alien radar
Post by: next_ghost on November 17, 2006, 11:08:23 am
Quote from: "vcxzet"
I thought you were making game.qvm mod
(so it wont need any client side packages)


Radar is completely client-side feature.