Tremulous Forum
Media => Mapping Center => Topic started by: techhead on November 08, 2006, 04:05:15 am
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Ever pay attention to some bland atheistic in some custom maps?
Stuff that doesn't look quite right?
A good example would be where walls meet floors.
In many maps, walls meet the floor at perfect right angles, no coping, slopes, etc.
However, if you look at the default maps, they often have variance between the walls and the floors. Even a change in color before the transition helps.
Other aesthetic items help too.
Many walls painted the same colors get bland.
Small variances can both differentiate between different areas and help to sooth the eyes.
Although I do not map myself, I would like it if my voice were heard.
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I'll try to see if i can figure out what you mean next time I play.
What are 1 or 2 specific examples of what you mean though? Can you post screenshots?
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One word:ladders
They look like they were rendered with an '80s machine.
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I have some official screenshots with good examples.
Some of the shots are a little dated, but the maps serve as good examples nonetheless.
Look at where the wall meets the floor in these shots.
http://www.tremulous.net/screenshot.php?id=139
http://www.tremulous.net/screenshot.php?id=127
http://www.tremulous.net/screenshot.php?id=120
Here, look at the variety in the wall tiling, not just bland dry-wall found in some custom maps.
http://www.tremulous.net/screenshot.php?id=108
http://www.tremulous.net/screenshot.php?id=142
http://www.tremulous.net/screenshot.php?id=135
http://www.tremulous.net/screenshot.php?id=125
Also look at the attractive looking doors and door-frames.
http://www.tremulous.net/screenshot.php?id=113
http://www.tremulous.net/screenshot.php?id=81
http://www.tremulous.net/screenshot.php?id=66
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Also, please do ladder brushes right. Dont make the ladder brush stick out to the edge bars of the ladder, all it needs to do is cover the rungs, and you can make it thin too.
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Answer:
The custom mapprs simply arn't adding details, in other words.
Their not as good as the team mappers.(I love the default trem maps, their very well designed)
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http://trem.maci.ws/lava2/shot0076.jpg
http://trem.maci.ws/lava2/shot0080.jpg
Also, Dasprid's Ancient Remains clearly sits above the mediocre crap custom mappers have made for Tremulous so far.
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http://trem.maci.ws/lava2/shot0076.jpg
http://trem.maci.ws/lava2/shot0080.jpg
Also, Dasprid's Ancient Remains clearly sits above the mediocre crap custom mappers have made for Tremulous so far.
Couldn't have said it better myself. :wink:
I would like some more realistic maps too
And before you say anything, mine doesn't count. Mine isn't SUPPOSED to be realistic. :roll:
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Beautiful, but the edges of the opaque catwalks don't quite look right and could use just a little retouching.
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My screenshots are sucky for having no AA, and some of them are shot at 16-bit colour :X
[PS] Realism sucks, it don't fit in a game where you have wallwalking Aliens and Battlesuit wearing Humans.
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As in how they fit in with the rest of the room.
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On a side note and a bump, team locations?
Such as in thermal, atcsza, or some other custom maps.
Do they make maps nicer or uglier?
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I would prefer good game play to nice looking shit game play.
adding all those small details takes time.
Be glad we have people willing to spend a LOT of time making more maps for use.
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When you finish a map, then you can fix all the ugly stuff.
I was mostly complaining about ugly final versions.