Tremulous Forum
Media => Mapping Center => Topic started by: Odin on November 14, 2006, 08:24:14 pm
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First of all, I'm trying to make a lava shader. I seem to be having a problem.
I have tried everything. I have even tried copying the same shaders and textures from Lava Croft's "Sokolov", which work in the map. I also tried taking the nexus6 "slime_s" shader and modified it to have lava textures, but it still looks crappy and it's still solid. Here's a screenshot:
lava shader messup (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0127.jpg)
Here's the current shader:
textures/abyss/lava1
{
qer_editorimage textures/abyss/lava1.tga
q3map_lightimage textures/abyss/lava1.tga
q3map_globaltexture
surfaceparm noimpact
surfaceparm slime
surfaceparm nolightmap
surfaceparm trans
q3map_surfacelight 100
tessSize 32
cull disable
deformVertexes wave 100 sin 0 1 .5 .5
{
map textures/abyss/lava1c.tga
rgbGen const ( 0.5 0.5 0.5 )
blendfunc add
tcMod turb .3 .2 1 .05
tcMod scroll .01 .01
}
{
map textures/abyss/lava1.tga
rgbGen const ( 0.75 0.75 0.75 )
blendfunc add
tcMod turb .2 .1 1 .05
tcMod scale .5 .5
tcMod scroll .02 .01
}
}
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The requested URL /games/tremulous/screenshots/shot0127.jpg was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
:roll:
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Try again.
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OMG ugh it looks like theres nodraw or caulk in the shader!!! :O
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Actually it's just a brush with that shader, nothing else.
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Ok, I just tried replacing that shader with the nexus6/slime_s shader(which is exactly the same as my lava shader, but with a different texture) and it works perfectly well.
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caulked the non visible sides??