Tremulous Forum

Media => Mapping Center => Topic started by: Odin on November 15, 2006, 08:37:38 pm

Title: Elevators
Post by: Odin on November 15, 2006, 08:37:38 pm
How exactly do you make the elevators from MEEP and Pulse? You know, the kind where you press a button to make it go up or down.
Title: Elevators
Post by: Survivor on November 15, 2006, 10:15:06 pm
Meep's is just a door iirc, pulse's door uses the mechanism explained by soubok in the second part of this link and is also used by the elevators

http://soubok.googlepages.com/tremulous_editing_tips
Title: Elevators
Post by: InfernoX347 on November 15, 2006, 10:48:17 pm
Now, I havn't mapped for tremulous, so I don't know if it has all the features i'm used to.

But func_plat's work for elevators,

So do doors, with the appropriate lip value.
Title: Elevators
Post by: Odin on November 15, 2006, 11:38:49 pm
Well, I'd use a func_plat, but they do not work well with Tremulous gameplay.

How would I make the elevator(func_door) go up by pressing a button then?
Title: Elevators
Post by: InfernoX347 on November 16, 2006, 12:29:32 am
make a trigger brush, trigger_multiple, then if you want it to be used, place a fairly large brsuh( big enough for an entire human, if you want I guess bigger for aliens, depends how the game handles the bigger guys)

set it to be used in the entity window.

or, just cover the entire elevator with a trigger_Multiple, then have a delay of about 3 seconds.
Title: Elevators
Post by: Odin on November 16, 2006, 01:52:56 am
I've almost got it!
Last question: How do you set the delay? If you stand in the trigger area it constantly starts and reverses the elevator.
Title: Elevators
Post by: InfernoX347 on November 16, 2006, 10:53:25 pm
Hmm Perhaps only put the trigger relatively thin on the edges of the elevator( the access points)

I beleive the key is delay and then the value would be say 3 for 3 seconds.
Title: Elevators
Post by: KnightBear on November 23, 2006, 07:46:00 am
func_door is the best for multiplayer use.  plat would work for a single player, but not well in our ussual gangbangs.

for the trigger_multiple you have to set the player angle.

and i think that it works in ms... correct me if im wrong, but 3 sec should be 300 as the value.
Title: Elevators
Post by: CU|CUdyin on November 23, 2006, 09:29:03 am
Quote from: "KnightBear"
func_door is the best for multiplayer use.  plat would work for a single player, but not well in our ussual gangbangs.

for the trigger_multiple you have to set the player angle.

and i think that it works in ms... correct me if im wrong, but 3 sec should be 300 as the value.


Supposed that it is in msecs, then 3 secs do equal to a value of 3000.
Title: Elevators
Post by: DASPRiD on November 23, 2006, 09:47:38 am
The best solution for a elevator is a func_train. You can even make closing doors and so on.
Title: Elevators
Post by: Survivor on November 23, 2006, 02:46:54 pm
Func_plat and Func door suck for platforms and elevators, They are easily reversed and cannot be 'true' elevators since they return automatically after a delay period in their extended condition. See the page i linked to from soubok to make a real one.