Tremulous Forum
General => Feedback => Topic started by: adalator on November 22, 2006, 03:46:59 pm
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i think you should add a medic to the humans and a heal granger(or w/e u want) to the humans and aliens. medic statics heal gun, blaster, 2or3 medikits the heal gun should look like a constructor/pain saw.heal granger: exactly the same as a granger but wit 100 health it uses a healing aura that heals say 10 health per sec on s1 25 health per sec on 2 and 50 health per sec on s3,on s1has no weapons s2 has projectile and swipe thingie.
both can see their teams health above them like on buuldings. :wink:
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omg ppl stop stealing my ideas
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Let me think about this, NO.
Been suggested before.
Nice to see you making an effort with the spelling, well done. Keep up the good work.
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im really sorry about that this my first post on feedback forums and i hadnt noticed but hey now ive reminded them for you. :wink: oh and i usually spell good but i was in a rush dereand thanks alot for ruining my recruitment post david.
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As for this: if you want medics, go play ET.
In Tremulous, aliens got boosted healing already: both tyrant and booster have regen aura.
Humans have healing, too. It's based on standing on building called "medistation" or using arcane tool called "medikit".
Field medics aren't necessary nor wanted and we should hope they won't be either in the future.
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PIE says I'm not allowed to flame stupid suggestions that already have been made many times before, so I guess I won't.
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I want field medics, its the one good thing ET has and Tremulous doesn't.
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Everyone in ET run around as a medic for the increased health, not to heal other people.
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Everyone in ET run around as a medic for the increased health, not to heal other people.
I despise rambo medics as much as you it seems, but this is hardly a problem that cannot be solved. It cannot be solved in ET only because of all the whiners that love the advantage they get like that ( often clan players btw ). I bet they are also /kill users too!
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Click meh (http://tremulous.net/phpBB2/search.php?mode=results&search_keywords=medic)
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Don't make the medic able to heal himself, 2 medics can still heal each-other, but don't count on actually killing anything.