Tremulous Forum

Media => Mapping Center => Topic started by: adalator on November 22, 2006, 04:22:06 pm

Title: GTKRadiant for win32 help
Post by: adalator on November 22, 2006, 04:22:06 pm
i need some help, ive tried the installation tutorial and it doesnt appear in bthe droplist(tremulous) somone help and quick
Title: Re: GTKRadiant for win32 help
Post by: DIGI_Byte on November 23, 2006, 02:08:19 am
Quote from: "adalator"
i need some help, ive tried the installation tutorial and it doesnt appear in bthe droplist(tremulous) somone help and quick


can you explain a little more?

Btw that intall page for GTKR and trem is Cr@p
Title: k
Post by: adalator on November 23, 2006, 03:31:32 pm
ok i'll try when you start gtkr v1.5.0 for win32 you can choose from a list of supported games to map e.g quake 3. now if you have folowed those tutorial steps tremulous should appear in this droplist
Title: GTKRadiant for win32 help
Post by: Survivor on November 23, 2006, 03:51:38 pm
Post the contents of your trem.game file and the project file.
Title: ???
Post by: adalator on November 26, 2006, 10:43:16 am
what is the project file,i know what the trem.game file is.is the project file the one that you send to the tremulous/base file? cause if it is then
trem.game files:
base(a folder wich contains the following)
entities.def(txt file)
default shader list.txt(txt file)
(thats it foir whats in the trem.game base folder)
(in the actual trem.game folder is the following)
default build menu.xml(xml file)
game.xlink(no idea what it is)
trem.game(i have opened in notepad)
i cant seem to find the project file as its contents are all over the base folder but i think im on to something
could i just do it in quake3?
Title: Re: ???
Post by: DIGI_Byte on November 27, 2006, 04:22:36 am
Quote from: "adalator"
what is the project file,i know what the trem.game file is.is the project file the one that you send to the tremulous/base file? cause if it is then
trem.game files:
base(a folder wich contains the following)
entities.def(txt file)
default shader list.txt(txt file)
(thats it foir whats in the trem.game base folder)
(in the actual trem.game folder is the following)
default build menu.xml(xml file)
game.xlink(no idea what it is)
trem.game(i have opened in notepad)
i cant seem to find the project file as its contents are all over the base folder but i think im on to something
could i just do it in quake3?


you can do it in q3 infact i reccomend it though i lost all my files so i can't help you set it up what my set up of GTKR is half way between a SDK and the GKT, GTK creates folders inside the game and SDK installs away from it But you need to know a moderate amount of computer files and moving around.